#dunno if I’ll be free enough to participate but it’s such a cute event idea
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Rune Factory 4 is my favorite game ever. The only thing I'd change is to have more interactions with Venti before she goes comatose. Like I'm supposed to give my life for her when I'm barely at 2 hearts? Really takes away from the story to me.
LET’S! TALK! ABOUT! VENTI!!
Dude I love this game like 5,000 percent but it does definitely have its flaws. I especially think there’s a l o t of lot potential that was lost with Ven and her relationship with the plot, but let’s focus on the issue you’re addressing: her going comatose without much a relationship with her. I totally agree. Let’s talk about it. LET’S A L L TALK ABOUT IT.
I’ll start with my long-ass opinion, but I wanna hear how y’all think about this. Because anon’s criticism is juicy. I wonder if other people would have ideas on how this could be better handled / if it even could be better handled than it is now.
Spoilers down below, so… Yeah, be warned about that.
I could make the argument that RF4’s plot is inherently flawed in design for the emotional weight that it’s trying to convey. Rune Factory 4 has an interesting dynamic where the “filler” is pushed into town events, where we can learn about all the different characters and their interactions before, after, or even during important scenes of the plot. Hell, you can participate in a festival and then decide to kick Ethelberd’s ass just to pass some time.
For some, this might be a good thing. On the other hand, you can clear through the game pretty quickly if you’re not dedicated to witnessing all the town events and hearing all the dialogue and participating in all the activities. Keep this in mind: the game expects us to believe that Frey/Lest would friggen sacrifice their life so that Leon can escape the Forest of Beginnings at the end of the first arc. This is how deep our relationship with Venti is supposed to go. Venti, however, remains comatose at the end of Obsidian Mansion until that moment. So given that, our relationship with Venti is supposed to be deep enough that we would sacrifice ourselves by the end of Obsidian Mansion; as we cannot converse with her after this point up until Leon is rescued. Frey/Lest refers to Venti personally after they have sacrificed themselves too, so it should be assumed that Frey/Lest did this act primarily for Ven’s sake, not necessarily for any other specific person in Selphia.
This immensely strong relationship doesn’t really seem warranted with such a quick plot in place. Keep this in mind: the first few playthroughs on Youtube finished Obsidian Mansion on the dates of Summer 4, Spring 29, and Spring 15. You COULD try and just mill around or experience the town to avoid the plot, but there are barriers: 1) At first, you’re only allowed one request a day, so you can’t occupy much time with that 2) Town events actually take a long time to trigger; you could wait uneventful day after day and not trigger anything at all. 3) Things like crafting and forging need objects that you can only find in dungeons as you progress the game, so you can’t bide your time trying to level up / get cool new armour/weapons either. At the same time, this game really, really shouldn’t push us to slow down by making some of these “extracurriculars” mandatory (Imagine the frustration if you could only progress the plot via way of “Memories” again and again).
So here’s the difficult question: How do we make Ven interact with the player more, earlier on in the story, without making the plot too long or too boring?
I was super interested in trying to think up with potential ways to fix a problem like this, so they are listed below. They may come with their own set of problems, but hey, it was fun to think about what could have been. These are all just casual suggestions, not meant to be taken seriously at all.
1) Trigger a town event with Venti early on. Like, within the first few days of playing. Remember “Shiny Memories”? Funnily enough, that was one of my first events triggered in my very first playthrough of this game. Seeing Ven save Doug from being a fukkin dork and falling off that roof really made me feel closer to Ven early on in game. It was definitely confusing later on though, when Doug got all pissy about Ven killing his village or something. I couldn’t believe Doug for a second because Ven had already shown kindness to him without need of recognition, so… Maybe making different, very casual, town events that don’t make me doubt the plot would be a plus.
2) Make a sidequest or two. What if Amber’s dungeon wasn’t the first dungeon you could go to? Or, even better, what if there was some kind of dungeon / area / plotpoint in the first arc that hints at what’s to come in the second arc? (Another big complaint of mine about this game is that Ethelberd seems to come right the fuck outta nowhere. But that’s a complaint for another time.) I’m just spitballing here, but having a few dungeons that are “just for fun” or even just to slow down the plot a bit could be a benefit; as long as they aren’t used in excess. Benefits could include rare crafting materials, or strong pets to use in plot battles. This might give players a few more days of interacting with Venven, thus, getting closer to her over time.
3) Swap the “Freeing Guardians” plotline with the “Finding Rune Spheres” plotline. In the first arc, we seem mostly concerned with saving the guardians, and then finding the rune spheres, and then saving Leon and finishing the first arc. What if you searched for the Rune Spheres first (Perhaps with a, hint hint, few more dungeons instead of using the ones the guardians are in?)? Picture this: Frey/Lest finds a sphere, and feels that it’s…very familiar, and very important, for some reason. But…What’s that? The sphere looks as if it’s kind of broken! As if there are other pieces missing… Aha! Maybe if you find the missing pieces, you could remember something! You go a-searchin’, and by exploring new dungeons, you have more time with Ven, and eventually stumble upon Amber by mistake.
4) Be risky with Ven’s relationship to the town. What if Venti resting on her ass and deciding not to be involved with the town’s affairs causes some unrest in Selphia? Not suggesting blatant fighting or anything, but basically like… People wondering why she can’t use her powers to help out people and make her town prosper? Maybe not having everyone like “Omg Ven!!! We love Ven, Ven’s so nice and loooove her 1000%” in the beginning. It’s cute and all like this, but like… What if Doug used her “laziness” to form a basis to his flawed logic? What if Venti was rumoured to have the power to, I don’t know, cure Blossom? Ven knows she totally can’t cure Blossom. If she was more powerful, maybe the runes in the Earth would make Selphia a healthier living space for Blossom?? I don’t know. But like. What if. What if Venti used to do all this shit to help the town, but slowly stopped. What if people think she’s just lazy. What if people don’t think she’s an angel 24/7. I mean, I get it. She’s a god. Before she was revealed to have a “cute side” to her, everyone thought she was this hard-ass or smth. But I mean. You can view your bosses or your teachers or your parents as people to admire, but still have complaints with them. You can love someone and still not understand some of their quirks. Ven could be a mysterious figure early on. Generate some interest about who she is or why she is. Then, when we actually are told “oh ye lol I was getting weaker all this time” it’s not completely out-of-the-blue because we WANTED to know more about her, because so many things already seemed strange about her.
5) Add some drama. Speaking of Blossom, why don’t Venti and Blossom have a tragic relationship? A heartbreaking relationship where only time will tell which one of them lives longer than the other? Make. Venti. Weak. Why CAN’T Venti show signs of weakness even before Amber is released? Picture this: In the beginning scenes, Ven shows off some of her power to Frey/Lest. Could be something fukkin basic; I dunno. Let’s use what’s shown in Shiny Memories as an example: Ven can use the wind to make people float a lil bit. Cool. That’s established. Few days pass, and the event Shiny Memories triggers. Ven DOES NOT help Doug, and he gets hurt. Frey/Lest confronts Ven, and wonders why she didn’t help him?? Ven tries to make up a lie, to show off that she isn’t as weak as she seems. When, in reality, she’s losing power and couldn’t help him at that time. Don’t want Doug getting hurt? What about an event where Frey/Lest just simply asks Ven to use her powers to help them reach a cup or smth from a high shelf. Ven grows weak, starts breathing heavily and struggling to maintain herself just by trying to use that simple magic, even though she claims to you that she’s fine. Here, Frey/Lest makes a promise to help Ven with whatever they are suffering with, but then Ven admits there’s nothing in Selphia that can help them recover. Frey/Lest acknowledges that this means that there must be something outside Selphia’s walls that could help Ven, and THAT’S when they decide to go to Amber’s dungeon.
6) Slightly change some of Ven’s dialogue. Venti has always seemed like a best-friend type of character to Frey/Lest. This would make sense if she was a goddamn marriage candidate (which she isn’t, ugh, I might get over this, one day), but since she isn’t, why not change her dialogue to be more motherly? “Frey/Lest, you’re doing such good work on the farm! I’m so proud of you!” or “Are you sure you’re eating enough? Please, take this.” or even like “I know this is a lot of work for you, please take some days to rest.” These are really cliche lines, but like, I hope you get the point I’m trying to make. A lot of Ven’s dialogue is really playful, which kinda makes sense since Frey/Lest is the only one to see the “real her”. But…at the same time, I can imagine us getting way more protective over someone who actively has been telling us to take care of ourselves over and over again. Ven kinda tells you to take care of yourself, sometimes, but there are times when she seems to be a bit… I dunno. A tsundere type, for lack of a better term? I mean, I think tsunderes are cute and all, Dylas’s dialogue is some of the funniest in game, but it’d be hard to convince someone to sacrifice their life for Dylas and only give them a month to get to know him, you feel? Meanwhile, I would murder ten people for Clorica. That’s not really on topic but it’s definitely a fact.
Who knows. Maybe the developers thought of these options and decided on this route because the other directions this plot could’ve taken had their own issues that couldn’t be solved. It’s fun to think of what could have been though. Highly recommend trying it.
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