#dont act like Mono’s some kind of saint either cause he's not
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gh0st-t0wn3 · 3 years ago
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(Kinda a continuation of my last post, but not really?? Idk)
We are perfectly capable of excusing bad behavior irl when we are presented with "extenuating circumstances", but for some reason nobody cares about that when it comes down to Six .
Something I wanna talk about in particular is how the Fandom uses the Guests as a means to prove she's malicious. Why do people hold it against Six for killing the Guests of the Maw, as if that's evidence to her being evil? And as if the Guests didnt willingly come to a resort that specializes in cooking and serving dead children to their guests, like??? Firstly, most of the guests in that scene LUNGE at Six, fully prepared, and in fact excited, to eat her. Six NEVER looks excited to eat when the hunger hits her! She's in pain, doubled-over and practically incapacitated with no other choice than to eat or die. She kills the Guests, yes- but I'd warrant that out as self defence more than anything.
It's truly upsetting in this Fandom to see so many different media sources which misinterpret events and favor particular interpretations/misinterpretation over others, ignore in-game evidence, lack perspective, and overall demonstrate inconsistencies and double-standards in their judgment of many characters.
For example:
Six killing the Guests - the guests, who previously attempted to consume her alive,  chased her, threatened her life and safety on multiple occasions. In the final cutscene they first lunge at her, again, in an attempt to eat her. They demonstrate excitability and willingness to abandon large quantities of cooked and prepped food in front of them, in order to consume a living child.  (This is not comparable to Six's hunger, as she goes long periods of time without food or water, and the hunger debilitates her, causes her to groan in pain, double-over, and struggle to even move - her option is either eat or become immobilized and die. The Guests are provided with all the food they could possibly want or need - they do not need to eat a living child, they WANT to). So yeah, Six kills something like several Guests who have demonstrated that they will kill her if she doesn't act. This scene is one of the few in the LN games where Six is empowered to not just run and hide, but to protect herself. Yet this is counted, by the majority of the Fandom, against her as making her villainous.
In contrast:
The Thin Man is responsible for the death of, at least, 18 children, based on the glitching remains in LN2. He is the only individual who is capable of causing glitched remains, so it's only natural that he would be the one responsible. 18 children, all of whom had no real way of hurting him, nor of defending themselves against him. That is 18 defenseless children killed by Thin Man... and honestly, there is absolutely no justification for that. Those children did nothing to him. I know there are theories about how much autonomy he has, but the creators have already confirmed that Thin Man is the face behind the Signal, he is the one in charge of everything, he is not being controlled or manipulated by another entity. And even if that wasn't the case, if he really was being controlled or manipulated, the fact is - 18 children are still dead because of him. And yet he is portrayed by fans as a "cinnamon roll" and an overall sympathetic character whose actions are, more often than not, justified.
What makes his actions justifiable and non-villainous in comparison to Six's?? Why are the actions of traumatized children (children who's minds aren't properly developed yet, at that) held to a different standard to a grown adult, fully capable of understanding his actions?  Why is every violent act Mono commited ignored in favor of focusing on times he was good and sweet? Why is every violent act commited by Six hyper-focused on, while her kind moments are overshadowed and completely ignored/forgotten? Why are so many willing to deny that the Thin Man has any agency in his villainous acts when he is so obviously portrayed as the antagonist of the game?
People who only portray Six as some kind of villain who needs to be taken down and killed, just because of her actions that were influenced both by trauma and Mono himself, truly show how little they understand real trauma and how unwilling they are to try and understand it.
(Also, whenever I see comments about killing Six, I wonder if they remember the fact that she's literally a traumatized 9 year old living in a post apocalyptic world with anything and everything out to kill her at every turn, and the fact that so many people are so quick to wish death, or worse, on a literal child for a natural trauma response just because that response didn't end how they wanted it too in regards to a character they liked better in comparison to her is honestly disgusting.)
Speaking of Six's trauma, can we please actually acknowledge the symptoms that we literally see her experiencing in-game (and the comics)?
Some PTSD symptoms include:
   -  Memory issues, including forgetfulness of
      important aspects of the traumatic event(s)
   -  Difficulty maintaining close relationships
   -  Lack of interest in things you once enjoyed
   -  Difficulty experiencing positive emotions
   -  Feeling emotionally numb
   -  Being easily startled or frightened
   -  Always being on guard for danger
   -  Self destructive behavior
   -  Trouble sleeping
   -  Irritability, anger outbursts, or aggressive
      behavior
   -  Overwhelming guilt or shame
   -  Trying to avoid thinking or talking about the
      traumatic event
Six does practically all of this!
   -  Memory issues, including forgetfulness of important aspects of the traumatic event(s):
It's heavily implied in the Little Nightmares 1 comics that Six has little to no memories of the events of Little Nightmares 2.
   -  Difficulty maintaining close relationships:.. must I explain?
   -  Lack of interest in things you once enjoyed; In Little Nightmares 1 Six passes through several area's, notably the daycare (nursery?), and the residence where there are several music box's, all of which are practically identical to the same music box she fought so hard to protect and shows absolutely zero interest in them despite it having once brought so much comfort.
   -  Difficulty experiencing positive emotions; I mean- I think this can be applied to every character in the world of Little Nightmares, tbh.
   -  Feeling emotionally numb; in Little Nightmares 1, Six hardly reacts anymore to the dangers around her, she's grown accustomed to being the target of monsters and almost being killed at practically every waking moment, and even when she hugs the Nomes, she doesn't do anything else, she doesn't smile, there's no indication that it makes her happier or calm, she just hugs them, puts them down and walks away, as if she's numb to emotions.
   -  Being easily startled or frightened
   -  Always being on guard for danger; I think these two are self-explanatory.
   -  Self destructive behavior; there are several close ups of Six's game model which include faint scars of bite marks on her hand, assuming these aren't from enemies she's faced before the events events LN2/1, it may suggest that Six bites herself often and hard enough to leave marks, a form of self harm, perhaps?
   -  Trouble sleeping; we see this clearly in the beginning cut scene of LN1 when she jolts awake, gasping. Of course this could be from her nightmare about the Lady, but I don't think it's unusual to assume this happens often.
   -  Irritability, anger outbursts, or aggressive behavior: Six killing the bully can be seen as unnecessarily aggressive behavior, to some (though I personally believe it was a natural response to, y'know, being kidnapped, tortured, and hung upside unconscious, but that might just be me)
   -  Overwhelming guilt or shame: Not only is it hinted at that Six suffers from Survivors Guilt after the events of the Nest, but she also looks shameful after she drops Mono.
   -  Trying to avoid thinking or talking about the traumatic event: Again, in the Little Nightmares 1 comics, although she doesn't seem to remember much, we see Six actively try to avoid talking about her past.
In conclusion: you guys seriously have to stop pinning the blame of everything horrible in this game on a traumatized child who's terrified and probably has little to no idea wtf is even going on half the time. Like seriously.
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