#don't be mean Bellara - Rook only has one point in intelligence
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lizzybeeee · 15 days ago
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I can't believe that I had to learn that Rook was in the Fade for weeks in a group chat of all things. This is the kind of information that should be *stated* in game for all characters regardless of who you decide to romance - not kept behind a smooching Bellara paywall.
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[hands on hips] We'll bang, okay?
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chrismerle · 2 months ago
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on the whole, I'm willing to let a lot slide under the umbrella of 'the blight is now effectively its own living entity, as it's being altered in real time by Ghilan'nain,' and some of it I'm willing to just go 'that's clearly a loose thread for later' since it's clear that another sequel in probably another fifteen years is intended (mostly with regards to 'something even weirder is in the blight now'). generally speaking, though, I do agree that the blight needed to be handled with a little more consistency than it was (and lbr, 'sometimes red lyrium just means it's angry' was a cop out because they wanted the lyrium to look like blood and ignored the fact that keeping it unnaturally blue would have been plenty spooky) and SOME explanation for how the Neve/Bellara got healed at the end would have been nice. but a lot of this seems ... I don't know if nitpicky is the right word. it just seems really convenient to only bring some of this up solely with regards to veilguard
like, 'oh, the blight is suuuuuper contagious and deadly, except for Rook and Co.! booo!' okay but then tell that to Morrigan, Leliana, Zevran, pre-Awakening Oghren, and Sten, who were all not Wardens and who were all getting wounded by supposedly highly infectious darkspawn. plus your literally blighted dog, which you cured incredibly easily with one(1) flower that is then never mentioned ever again. if that's an inconsistency now, it was an inconsistency then, too. when in reality allowances just have to be made for the fact it's a video game. in-universe, it's super easy to get infected with the blight, but as a player, if you keeled over and died every time a darkspawn touched you then the games would have been unplayable from the beginning. or i guess they would just be another series of souls-likes.
or the talking darkspawn or the heavily blighted Wardens. the blight doesn't just make you drop dead, it turns you into a darkspawn. the calling isn't the point at which wardens drop dead. it's the point at which the blight catches up with them and turns them into a darkspawn finally. that's why a lot of them go off into the deep roads when they start hearing it; they want to go get killed so they can't turn into a darkspawn, while taking as many already-existing darkspawn down with them as they can. it's a zombie plague, but it's set in a medieval fantasy so no one wants to call it a zombie plague. some of the zombies are just smart zombies; this is not a new trope. the heavily blighted wardens helping isseya are talking darkspawn, which have been around in every game, if you include the DLC. the Architect and the Mother in Awakening? they're talking darkspawn. Corypheus, the big bad of the entirety of Inquisition? he's a talking darkspawn. Isseya is the same thing; she even kinda looks like the Architect. if intelligent, talking darkspawn are an inconsistency now, they were an inconsistency then, too.
(and this isn't even getting into the fact that the Architect baldly states 'darkspawn can be returned to full rationality by drinking the blood of a Grey Warden' and it is then never addressed again)
was veilguard messy in places? yes, but that's not unique to veilguard. dragon age as a whole, as much as I love it (and I do love it, so much), has just always been a goddamn mess. there's a random event in Origins where totally-not-kal-el falls from space and is then found by totally-not-john-and-martha-kent and it is never addressed again. the qunari basically turned into a different species between origins and DA2, and the entire thing was just hand-waved away with 'sometimes they're just born with no horns.' in Origins mabari are said to be super intelligent by dog standards, to the extent of being able to understand spoken orders, they imprint on a single owner, and they're relatively rare, but by the time Inquisition happens basically every dog in Thedas is a mabari and they've just become really big pit bulls, and Cullen just finds and adopts a random one. only mages can do magic, but it's apparently not magic when the rogues turn invisible, teleport, back flip 16 feet into the air and still shoot with unerring accuracy, drop a respawn point in the middle of battle, or make spectral clones of themselves, and it's also not magic when the warriors spontaneously become invincible.
I dunno, I don't expect anyone's opinion to change from my tirade. it just feels disingenuous to see so many people go 'can you believe how messy Veilguard is for these things that have been there since Origins but that I'm only conveniently taking issue with now?'
the lore inconsistencies with the blight in this game are actually exhausting. 'the rules have changed the blight has changed' okay but make it make sense within the changes please like
the blight is the titans dreams gone mad with rage okay. red lyrium is lyrium infected with the blight. except that section of red lyrium in harding's quest which is... angry... but somehow not infected with the blight... even though we know what red lyrium is from inquisition
the calling eventually kills you but there's a bunch of super blighted wardens who've been alive for ages underground. isseya has been alive since the 4th blight. these wardens aren't even proper darkspawn they're just Really Corrupted
there's that ominous 'theres something in the blight' quest you do in the wetlands that just turns out to be a giant blight growth. darkspawn appear from blight pools now. also apparently in the wetlands there's just a bunch of flowers happily thriving beneath the blight that are fine once the blight is removed. did we forget the western approach. that the land is barren after it's infected with the blight.
it's super easy to become infected with the blight, except if you're rook and co apparently because that blighted status sure doesn't really have any consequences. spEAKING OF which neve/bellara become super duper infected by the blight to the point they can control it and yet afterwards... they're fine?? they're fine!! there's no cure for the blight except apparently you can just shake it off. the hero of fereldan has been searching for a cure for decades but could've just shrugged it off apparently!
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