#does this mean I've officially appeared on dropout
Explore tagged Tumblr posts
Text
I just found myself in the Time Quangle trailer nbd!!!
#it's right after the Beardsley nat 20 (WHICH WAS THEIR FIRST ROLL OF THE NIGHT)#i was like wait PAUSE I was there and this camera angle should show where I was I wonder if you can see me#and lo and behold both arms in the air screaming for the Beardsley dice magic#it cuts just before I move to get up#does this mean I've officially appeared on dropout#d20#dimension 20#time quangle#dropout#d20 time quangle#time quangle trailer
15 notes
·
View notes
Text
Of Stoats and Systems
Things are getting heated on various platforms but rather than @ anyone and contribute to the engagement spiral I thought I'd just lay out the various pieces of information that have caught my attention about Dimension 20's upcoming season, and the inferences and assumptions that I'm bringing to them, and see whether any of it resonates.
Evidence
Exhibit A: In the first Fireside Chat, the talkback show for actual-play podcast Worlds Beyond Number, Erika Ishii references a "cyberpunk Watership Down" concept, and is hushed by Aabria Iyengar, who says that it may be coming up sooner than Erika thinks.
Exhibit B: In the SAG-AFTRA production signatory database, a season of Dimension 20 is listed with the working title of Stoatal Recall.
Exhibit B.5: The 1990 film Total Recall (as well as the 2012 remake), based on a 1966 short story by Philip K. Dick, "We Can Remember It for You Wholesale," concerns a man who undergoes a memory-alteration procedure which may or may not turn him into a superspy, depending on whether the events of the movie are all in his head or not. The important part here is the theme of ability enhancement.
Exhibit C: Once the Burrow's End trailer was released, the two pieces of media that were officially referenced by Dropout as inspirations for the season were very obviously Watership Down (1972 book, 1978 animated adaptation) but equally consequentially, The Secret of NIMH (1982 animated adaptation of the 1971 book Mrs Frisby and the Rats of NIMH).
Exhibit C.5: The central premise of the NIMH stories is that experiments done on rats by the National Institute of Mental Health gave them human-like intelligence, organizational capabilities, and (in the movie) access to magic and the use of weapons.
Exhibit D: Aabria, in both a Bluesky post and a Tumblr tag essay which have been widely shared, has explained that she chose 5th Edition Dungeons & Dragons as the system for Burrow's End not due to comfort with a familiar system or to commercial pressure to not deviate from what fans are used to, but because particular elements of the system design lent themselves to the specific story she wanted to tell in ways that no other TTRPG she knew could.
Cross Examination
Now, many people have taken this to mean that intense and recurring violence is a central aspect of the season, since one of the most obviously robust elements of D&D is its battle simulation mechanics. (There are, of course, many TTRPGs which incorporate mechanics for drawn-out, granular combat, several of which position small woodland creatures in a big dangerous forest instead of traditional fantasy races in a fantasy realm as the protagonists.)
Others have suggested that D&D's elaborate magic system is the key element, since bits of the trailer suggest that the Stupendous Stoats are granted some kind of magical abilities by the Blue. (Games where woodland creatures specifically use magic are rather thinner on the ground, but there are again many TTRPGs that support a wide variety of magical abilities with a high degree of customization.)
I've even seen people proposing that D&D's fundamental origins as a killing-and-looting game rooted in 20th century imperialist narratives in which powerful people go into uncivilized lands, plunder their treasures and are considered heroes for it, is the point, especially since stoats are predators that take over the burrows of animals they kill, and are an invasive species in some parts of the world. (Other games about imperialist conquest and the ramifications of power achived by violence do exist, although it would be untrue to say that D&D is not the market leader there.)
Closing Argument
But if I'm looking at the themes of the works that appear to have been the most direct inspiration for Burrow's End, there's something else that D&D does more completely, if not actually better, than just about every other system.
A fundamental theme of the cyberpunk genre is the use of technology to exceed current human limitations, whether through biohacking, neuromancy, or even merely robotics so advanced as to be indistinguishable from humanity. Even if the technological element does not seem to be overtly present in Burrow's End, exceeding limitations does.
As a film, Total Recall was deeply influenced by cyberpunk, which was itself deeply influenced by Philip K. Dick's work, but the concept of a procedure which could endow a normal man with the capacity for action-movie violence and a deeper awareness of the reality behind the façade of the everyday is, obviously, older than cyberpunk.
In Watership Down, rabbits whose mental abilities exceed those of other rabbits often attribute them to a kind of mystical communion with deific figures in rabbit mythology; in the NIMH stories, the rats' enhanced abilities are more straightforwardly attributed to human experimentation.
In every case, the concept of abilities that increase over time and exceed the natural physiology of the protagonist species is an essential part of the worldbuilding of the source material. And what D&D does more of than almost every other system, perhaps what it does to excess, even to the exclusion of design elements that would better contribute to a satisfying narrative, is power leveling.
Speculation
As you might expect from the foregoing, I take the position that power leveling is, in itself, not particularly compelling as a central narrative (unless your horizon for compelling narratives is limited to video-game RPGs and shonen anime, I suppose), even though it's endemic as a narrative device. As I sarcastically noted elsewhere: "it's impossible to have adventure without also having power fantasy, I've been told by every media property aimed at boys since the Carter administration."
But the tone of the trailer for Burrow's End is hardly that of a shonen anime or Schwarzenegger film. And as a listener of Worlds Beyond Number I can't really believe that Aabria just wants to level up her stoats to a point where the dangers of the forest are trivial and even the dangers of whatever human institution (there are camo-covered trucks tucked away in the DM screen) may be responsible for their ability score increases are managable. What I can't stop thinking about, what tantalizes me, is the possibility of power leveling as a narrative device that can go both ways. What if deleveling is also on the table?
And the work I haven't seen anyone else reference but has always been paired in my head with Mrs Frisby & the Rats of NIMH since I read them both as a tween, one of the supreme works of sci-fi psychological horror (even though it isn't usually discussed in those terms), is Flowers for Algernon.
#dimension 20#burrow's end#long post#maybe spoilers for burrow's end?#i don't know#am i getting my hopes up and it's just going to be another scrappy band of heroes against cosmic evil at the end?#maybe#but that's brennan's m.o. not aabria's#okay that's enough fussing over an overlong tumblr post
16 notes
·
View notes