#does that mean its the only genocide or the ''one of three'' stat i keep seeing? no.
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storm-of-feathers ¡ 1 year ago
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There aren't only three genocides happening. By the way. There's been at least ten ongoing. None of you cared about them until you could hate jews about it, though.
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self-loving-vampire ¡ 3 years ago
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Geneforge 1 - Mutagen (2021)
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Geneforge 1 - Mutagen is a modern remake of Spiderweb Software’s classic Geneforge series, which spanned 5 games and ran from 2001 to 2011. It is notable primarily for its unique setting and quality writing. I especially like how the game does not squander the potential of its premise and explores many of the ethical, political, and legal aspects of Shaping.
Summary
In the world of Geneforge, there is an order of mages called Shapers. Shapers are capable of creating and modifying living beings simply called “Creations”. There is a very wide variety of Creations, built for different purposes.
You are a Shaper in training, sailing the seas in a living craft as part of training. While doing this, you come near an island that has been Barred, meaning that entrance to it has been strictly forbidden (this can happen due to failed experiments, secret projects, etc.)
At that moment, your craft is attacked and killed by a strange ship. You manage to reach the shore, finding that the island you have found yourself in is far from abandoned...
Freedom
Really good overall. Not only do you have a good selection of playstyles but you also have multiple endings and various faction choices. Additionally, you can explore the world rather freely, stopped only by organic barriers such as strong enemies, environmental hazards, and lack of access tools rather than plot contrivances.
Many quests have multiple solutions, and you also often get multiple dialogue options in reaction to various things.
One weakness I noticed is that there are situations where your dialogue choices make for a simple binary. However, this is not such a big deal in the grand scheme of things and this game still does far better than many others in this department.
One thing I particularly like is that while some of the game’s final decisions determine the bulk of what ending you get, your relationships with the game’s three main factions still seem to have an impact on the ending and interact with your other decisions in complex ways.
Character Creation/Customization
On the surface, I thought the character creation of this game was simply good but basic. You can select one of three classes and spend some points to increase your initial stats and skills. There are no backgrounds, traits, races, or even all that much appearance-based customization.
However, after some hours of playing I discovered that the versatility of Shaping makes things far more complex than they first appear.
The three classes available to you are:
Shaper - A specialist at creating and enhancing various allies. They are weak in combat, but can have the strongest and most numerous Creations. They are also decent at magic.
Guardian - The warriors of the shaper sect. They are the strongest in terms of physical prowess but have very weak magic. Of the three classes, they are in the middle in terms of shaping ability, being able to field some Creations but not as many as the Shaper.
Agent - Allegedly the most challenging class to play. They are highly skilled in “conventional” (non-shaper) magic and average at combat, but not very good at shaping, often acting on their own.
Out of these, I think Shaper is not only likely the easiest but also the most interesting and the most appropriate to the themes of the game.  In addition to your basic stats, you can select skills in things like combat, offensive magic, buffs, a few different shaping styles, and three non-combat skills (Leadership, Mechanics, and Stealth).
The Leadership skill serves as a diplomacy skill and also allows you to control Creations with your will. The Mechanics skill allows you to disable traps and pick locks.
The complexity comes from the creations you will unlock throughout the game.
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There are nine base creation types (each with an alternate form with slightly different abilities) plus hidden creations you will have to discover as you play.
All creations consume varying amounts of Essence. Often, more powerful creations will have higher Essence costs, and you have a limited amount of Essence to distribute among all of your creations.
You can spend additional essence to enhance your creations with better stats and additional abilities, both passive and active.
On top of that, Essence is also required to cast most spells, so the more of it you spend on creations the less of it you will have for things like healing and combat buffs.
This means that even within just the Shaper class there is a variety of playstyles available. From bombarding the enemy with multiple weaker ranged creations to focusing on just a couple of more powerful ones such as upgraded Drayks, while also keeping some essence on reserve for your own spells.
Story/Setting
The game takes place on the mysterious Sucia Island, which has been barred for reasons you will uncover during the course of the game. You are not alone in this island, as you will soon make contact with intelligent life in the form of Serviles.
Serviles are a common Creation, made to essentially serve as slaves to the Shapers. Many of the Serviles you saw while growing up treated Shapers with fear, awe, and absolute submission.
But that is not the case here. The Serviles of Sucia island are largely “rogue”, and have divided themselves into three factions.
The first is the Awakened. These Serviles remain grateful to the Shapers for giving them life, but wish to deal with them as equals rather than slaves. They believe that all intelligent creations should be treated equally.
The second is the Obeyers, who retain the instinct bred into Serviles and wish to remain loyal to the Shapers, yearning for their return to Sucia. However, dealing with them is still not so simple. If you try to tell them that they should be independent like the other two factions, they will (correctly) see you as a rebel who does not represent the true will of the Shapers or act in accordance to their laws.
The third, and probably most complex, of the factions is the Takers. This is a group of radical Serviles who despise the Shapers. Their name comes from their willingness to take their destiny into their own hands by any means necessary. Many of them treat you with some degree of hostility, but none of these factions is a monolith with a completely unified worldview.
In fact, if you meet the leader of the Takers, you will discover that at least some of them would be willing to forgive everything if granted freedom, they just don’t think it is likely that the Shapers would grant it and are willing to die rather than return to slavery.
And the thing is that this is probably correct. The more you play the more you realize that the sect you grew up in is twisted and would sooner genocide all life in Sucia island than treat “rogue” creations as equals.
One moment that I felt really highlights this is when you meet one of the few Drayks who inhabit the island. Drayks are pretty much Geneforge’s take on fantasy dragons. They are highly intelligent and independent creations, which is the reason why creating more of them was forbidden by the Shapers.
As Sucia has been barred and isolated from the rest of the world for a long time, the Drayk you meet is not aware of this new law. When you inform them about it, their reaction is grim.
The drayk realizes, in that moment, that their entire species will one day go extinct simply because your people will it. Because they were not submissive enough. Not good enough slaves.
The Shapers may have the power to create life, but they are not kind to that life. They are no different from abusive parents who want children to be servants or property.
And this is not even getting into the topic of the titular Geneforge or the other inhabitants of the island...
Overall, I found the story and worldbuilding of this game to be excellent. None of the factions feel one-dimensional and often there are many different points of view within each of them. That makes them feel deeper and more real than many other video game factions, where everyone on the same side is implied to have broadly the same beliefs and there are no schisms, sub-factions, or major differences.
Immersion
Judging how immersive Geneforge games are is somewhat complicated. On one side, this game lacks a lot of the features that make it easier for me to roleplay living in its world day to day.
On the other, the writing and worldbuilding are great and the consequences for various actions sound sensible.
The writing is really carrying this aspect of the game I think, but that’s not necessarily a bad thing.
Gameplay
Combat is in a reasonably good place. It is extremely simple to understand, while still offering some level of depth later in the game. For the most part, combat is also not that difficult unless you push yourself into areas you are not yet ready for.
I do have a number of complaints to make, but want to make it clear that these were never enough to really ruin my enjoyment of the game.
The most significant of these complaints has to do with the way experience is awarded in relation to your own level.
As your level increases, not only enemies but also quests will start granting you less and less experience. I can see why one might make such a design decision, as it means exploration and unique quest rewards will quickly become more significant sources of power than combat alone, but on a purely psychological level I just don’t like to go through a fight and get nothing at all in return, especially since the game does have quite a bit of combat.
This can make some sections of the game drag on. In particular, fights against defensive crystals in a couple of locations can be a bit slow, as the crystals are very durable and dangerous to approach in melee due to how they explode upon death.
Aesthetics
Spiderweb games are known for having minimal budgets, and the area that usually ends up receiving the least funds is the graphics and sound.
So despite being a remake from 2021, this is a game that looks like it was made in the 90s and has no music apart from the title screen’s.
Personally, this does not bother me at all. I think pretty graphics are nice and good music can definitely add to the atmosphere of a game (see Fallout 1 or Planescape: Torment, for example) neither is the core of what I am looking for in a game, especially in this genre.
I do like some of the ambient sound effects though. In particular the corvid cawing in some of the game’s more desolate areas.
Putting the graphics and sound aside, the way the game uses Shaping to establish its setting earns it a lot of aesthetic points, as it ends up with a very unique identity.
For example, Geneforge does not use bows as its primary ranged weapons. It uses living batons that launch thorns. It also largely does not include any generic fantasy races like elves or orcs.
Accessibility
Actually really good, far better than I expected even. Combat is an extremely simple affair, making a functional build with most classes is not complicated, the game’s general mechanics are transparent, and there is both a short tutorial and in-game instructions.
Really if you can get past the presentation you won’t have many obstacles to playing this game. It even has multiple difficulty options, including a casual mode for those who just want to follow the story and don’t want to have to think too much about how to overcome the game’s obstacles.
Conclusion
Geneforge has a lot of what I like in an RPG. Things like character creation, rich worldbuilding, non-linear gameplay, and the ability to make meaningful decisions.
I especially recommend this one to people who want something different from the standard fantasy RPG experience, and also to the type of mega-nerd who will enjoy analyzing the game’s world and themes in detail. There is much to talk about here.
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imthepunchlord ¡ 5 years ago
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What I wish for FEA
On the off chance Fire Emblem Awakening got remade for the switch (which can handle far more than the 3DS), things that I really hope for. I really would love if it did get remade for the switch, it was a lot of fun, a lot of great characters, an interesting set up that they could’ve done a lot more for. It’s not a perfect game, so a remake would be good to polish it up, and do the update that’s needed. 
And this is more for me, been holding this in since playing FE3H and finally decided to share it. 
- More supports for Chrom and Sumia
For someone who insists about standing for friendship, he doesn’t have a lot of supports, I also would’ve loved to see some other romantic options for him; like him and Flavia could’ve been great. I’d also be intrigued to see Lucina as a half taguel or manakete. And Sumia has no excuse for her small support pool. While I love Cordelia and Stahl, I also really wanted to see Sumia and Stahl, if they had a support. 
And set it up that, whoever Lissa marries, that opens up a support between Chrom and his brother-in-law, if he doesn’t have one open with them. My otp is Lissa and Henry, I’d love to see the support between Chrom and Henry, that could be so funny. And have this extend to potential aunts and uncles between Lucina (Lucy’s younger sibling) and Owain. There are interactions we’re not getting but should be. 
- Model edits for half races
Speaking of Lucina being half taguel or manakete; do actual edits of their models so they have those traits; I was bothered to see Morgan lack those traits. Also to see that Morgan is just a copy of her mother’s model. Taguel, ok, I can let fly since gender seems color coded for their armor, but manakete, seeing 3 different colors (yellow, pink, and white); its not hard to tweak the color. Morgan could’ve been black or purple (and on the off chance we ever get manakete!Lucina, blue for her). 
- Plegia
This is a big one. While FE doesn’t have the best history with their poc, 3H was a step in the right direction, I would like this added to FEA. 
Don’t make things so black and white, especially with Plegia and Ylisse. Plegia is overwhelmingly framed as the villains and Ylisse is just pure good. Never mind the fact that Ylisse did a mass genocide on Plegia that still effects it to this day. While it is acknowledged, it also feels swept under the rug too and Plegians are portrayed bad for responding as they do. And to my knowledge, Emmeryn didn’t do much to try and make up for her father’s actions outside withdrawing troops. Its a complicated situation I want to see addressed more, for there isn’t an easy answer to this. She’s not her father and shouldn’t be blamed for his sins, but she also can’t just bow her head and try to let things be, leave them to lick their wounds in peace; that allows anger, hurt, and resentment to fester that lead to Plegia lashing out. Actually one thing that could’ve been done is make use of Robin being Plegian and Emmeryn using them as a means to make up for how bad things got. Give us more on Emmeryn, and address that complicated situation. 
Also, really address Robin being Plegian. Aside from later story detail, its something very forgettable and its a huge disconnect from Robin and their character. Robin is an amnesiac, yet there’s nothing of them trying to learn of their past. I would love to see Robin delving into being Plegian, their culture, and what it means to them to work with the Shepherds. While the Shepherds has been kind to Robin and embraced them to be among the flock, Robin canonly does still face suspicion after serving Ylisse loyally (Frederick). Realistically, Robin should be facing far more prejudice in Ylisse, which can help break this black and white set up between Ylisse and Plegia. This would also be really interesting to see for Robin as a character, acknowledging their Plegian heritage, what it means for them, where does loyalty lie, do they want to go to Plegia and try to find their past? Validar even hints that Robin’s mother is alive (potentially); where’s Robin trying to find their mother? To learn of their past and see what Robin was like before losing their memories, what happened that got them separated from their mother? 
And not everyone will agree or like this, but remove being able to change up the avatar’s appearance. Because they want Robin blank for the player, this makes Robin lackluster as a character, and doesn’t work since there are actual conversations between the avatar and other characters that won’t match with the player’s views. Say you don’t like Chrom, but your avatar does and there’s nothing you can do to change this, its a set conversation between two characters. Let Robin exist as their own character, no changing up the design, and keep Robin as a person of color. I can say you can change the color itself  from light to dark, but no making Robin white. This extends to Tharja, Noire, Henry, and the Morgans. All Plegians that are “good” and that can recruit are white, which doesn’t help things. Keep all Plegians dark skinned, it will help remove that light skinned people are “good” and all dark skinned people are “bad”, especially when majority of Plegians are dark. So keep Robin, Tharja, Noire, Henry, and the Morgans all poc, and let Robin become their own character, for they are meant to be but also an insert for the player and they aren’t a good insert. They can do what they did with Byleth, have a potential reason why Robin starts out so blank; maybe Grima reaching out to Robin is what set that off, and the further into the story you play, the more of Robin’s true personality shines through. Tharja reveals that knowing someone’s true name allows for hexes to work, and its a wonder if Robin is their true name or if they have a true Plegian name. 
And what becomes of Plegia when you beat the game? Is Plegia left broken and never rebuilt, becoming part of Ylisse? Does Robin (and their spouse) go to store Plegia and become new rulers and help forge friendships between them and Ylisse? Or does Tharja or Henry go to become the new Queen or King of Plegia with their respective spouse? House does Plegian monarchy even work? Gangrel was a peasant that survived the genocide and stepped up, then Validar just took over and now we don’t know who rules or if Plegia is just left forgotten and broken. 
Speaking of Grima, lets get more into them and Plegian culture and religion. They’re a largely worshiped god that promises doom upon the world, why are they so worshiped when it means many Plegians will die as well? Are they based on the Egyptian culture, believing that there is an afterlife after death, and that it will be better than their present life? Do they believe this world is the actual hell? Is there more to Grima in worship than just death? To play off their old name, is Grima known as a creation god, for destruction is a form of creation, paving way to renewal or new things to rise from creation. Aversa mentioned “gods”, so Grima isn’t the only god that is worshiped. Who else do they worship? Are there believers of Naga? What other gods are out there? 
And Grima’s mention that they and Robin are one and the same, it doesn’t get addressed or explored as much as I’d like. To what extent are they the same? Is Robin just a human reincarnation of Grima? Could Robin become Grima without the possession? Are they a dark and light counterpart to each other? Does this mean that Grima is like Robin, started out good and open to the world and just wound up corrupted or went down a dark path, that Forneus potentially pushed Grima down? Or was Grima always evil at the start? Does that mean Robin actually started out evil and then the amnesia hit and they became good? 
Its said on the wiki that Robin often experienced nightmares, which we didn’t see in-game, Grima could be set up to play a similar role to Sothis, an inner demon sitting in Robin’s subconscious, trying to manipulate and scare Robin down a darker path. And if Robin can potentially explore their own mindscape, could use this to lay hints to Robin’s past and Grima’s. 
- Also go ahead and expand on the lore of the world
Plegia is the one I’m interested to see more of, but would like more on Regina Ferox, more on Ylisse and their views of Plegia presently, of Valm, of the taguel and of the manakete. 
But just expanding this world, for there are a lot of interesting things and details set up that are left unanswered. Actually there are some paralogue that can be doen to expand on characters and give a little on their history. 
Like, Nowi revealing that she was stolen from her parents. Are they possibly still around? Who stole her? Why doesn’t she have a support with Tiki?
Is Panne really the only surviving taguel or are there more? 
Is Donnel potentially part manakete since his father gave him a stone that has a “hidden power” and Nah can use it as her dragonstone to transform. So was his father a manakete or did he just find that stone? 
- Take the new features from Three Houses
One of the things I really liked about 3H was being able to explore the church and talk to characters, see what new thing they have to say for each month. I’d love to see the barracks explored and talk to characters in your army and see what new thing they’d have to say to you when you go about talking to them, what their thoughts and views can be. 
I’d also like to build up points like 3H does, have lunch or a drink with your army, do little things for fun and build up supports and stats. 
I also adore characters being fully voice acted and seeing the cutscenes play out. I’d love for them to stay and be used for FEA. 
And while very unlikely to be done, I would love them doing another take on divide paths. Two possible routes to go, there’s going with Ylisse, or going with Plegia. Have Robin decide if they want to stay and assist the Shepherds or go to Plegia and learn of their pasts, see more of characters we didn’t get to see much of, see Plegians’ life and potential struggles after that genocide and being under Gangrel and Grimeal’s rule. Maybe have a complicated goal of improving things for Plegia, work at becoming the new Queen/King of Plegia, see how things stay the same or play out differently with you there. 
It is very unlikely though, so at most I’d hope for an expansion on lore and culture, and make things far more grey than the black and white set up they did. 
- Update characters 
There are characters who haven’t aged well and require a major update in design and personality. Tharja is creepy but has a secret heart of gold, which clashes with what Noire tells us in the future. Inigo is a nice guy and is extremely annoying. Nowi has the mentality of a child and its extremely uncomfortable to pair her up with anyone, and I’d like to see her updated to be more along the lines of Flayn, still child-like in a sense, but also mature and wise in her own way. Her daughter Nah I don’t remember liking much either and would like to see adjusted. This is one of a few I think really need a tweak in personality and design. 
- Allow for same sex endings
Now, this is unlikely since female characters (minus Chrom and male Robin) are the ones with future kids, but I would like to see that some same sex characters could have endings together, though there’s the issue of no child from mlm pairs. This can be solved by adding a handful of future kids to certain male characters, and can open up more sibling supports. its also realistic for some parents to have more than one kid.
But that means adding more children and I don’t know if they will. I would love to see more child characters and more sibling interactions, but yeah I don’t know if they will... 
- Remove allowing Robin to pair up with a kid from the future
No. Just no. That should not have been a thing. 
- Allow me to have both my children 
Future Past dlc all but confirms that Morgan has a twin that exists, let us have them both. I adore them both, and I would love to see them work off each other. 
- Give Flavia and Say’ri their own kid 
Very salty that these two woc don’t have their own kid as well and a very small window of supports. Which ties into the next point. 
- Update supports 
It is very annoying that some characters don’t have supports with each other. Not just Chrom being picky about company despite boasting about friendship and bonds and Sumia being picky about spouses (for some reason); but Lon’qu and Basilio can’t talk, nor him and Say’ri despite coming from the same region. Nor any support between Nowi and Tiki despite Nowi having a fear of being alone, here is another manakete and yet no interactions between them? And on the off chance they keep in extra recruitable characters, why don’t Emmeryn have a support with Chrom and Lissa and Frederick? 
- Chrom 
So I know Chrom needs a wife for Lucina, but my god its the most annoying thing to deal with him till past a certain chapter, especially if one of his few potential wives I want to pair with someone else. I know its a must, but I would like it updated and adjusted. Because at the start of the play through, everyone has to avoid him like the plague less he goes and steals someone’s wife. 
Another issue is him being the Exalt, we don’t see him being the Exalt and most of his time is spent away from his kingdom, making him lackluster as a ruler and leader. Who is he leaving in charge of Ylisse when he’s about when his potential wife, Lissa, and Frederick are at his side? Is any of the people of Ylisse bothered or nervous about him being vacant to rule? 3H the heirs feel like actual rulers and leaders, Chrom doesn’t. I’d like that updated, see what he is like as an Exalt, and what issues there are for there is no perfect ruler. What are his goals and how will he act them out? Does he have any? is Ylisse ok enough that he hardly needs to actively govern it? 
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And I think that about covers it for all things I’d hope to see added/polished up for FEA remake, if it ever happens for the switch. I really hope so, it got me into Fire Emblem, and while a lot of fun, it needs polishing up, and could use some updates and add ons. 
I hope one day I will get to see it on the switch, and to see it updated and improved upon. 
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bluerosesburnblue ¡ 6 years ago
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Liz Liveblogs Bravely Second: Final Thoughts
Alright, as promised, let’s take a deep dive into my experience with Bravely Second. I’ve done the postgame, not really much to talk about. All it really is is unused dungeons that appeared in Default, but not Second, repurposed to hold missing enemies with a set encounter rate. Game’s been 100% completed besides some of the Ba’al bestiary entries, which I’m working on. (And by 100% I mean all Bestiary entries completed, all item/equipment journal entries completed, all character levels and job levels maxed out, all songs unlocked in Chompcraft, and all Titles collected.) So, now that there’s nothing left to do but hope for the best at Fort-Lune, I’ve taken some time to organize my thoughts and gone back through the liveblog to see if any of my opinions have changed
Speaking of the liveblog, I saved it in a word document when the Tumblr purge happened, just in case, and that thing ended up being 98 pages/53823 words long. So wow. That’s more than the entirety my college thesis paper. Kinda nuts how much I can write when I’m motivated. So now I’m gonna write EVEN MORE
Major spoilers for Bravely Default, Bravely Second, and also Undertale follow below
I suppose I should start this post by talking briefly about my history with the series, since I only liveblogged Bravely Second and don’t think I’ve said much about Default before
I beat Bravely Default about three years ago (shortly before November 8, 2015 if the email I sent to my best pal anheiressofasoldier, who I will not tag as she’s avoiding Bravely Second spoilers, is any indication). I binged the game while at college, because I wanted to be able to play Bravely Second when it came out (...whoops). Around the time I really started getting into the game, indie darling Undertale came out, and I spent a lot of my time bouncing between playing Bravely Default and having Undertale playthroughs going in the background while doing schoolwork/grinding in BD. I learned one thing about my tastes during that time: I really love meta plots in games and the way that they both utilize the system’s capabilities to mess with the player and integrate the player into the story, expanding the lore and fostering the sense that you, behind the screen, really are a part of this story and a member of the world of the game, just like all of the other characters. It is a fascinating story mechanism, and it’s a surefire way to get me invested in the narrative
Makes it kind of funny that the Undertale spiritual sequel/AU, Deltarune, came out just as I was finishing Bravely Second. I guess the two series will always be tied together for me
For those unaware and who also don’t care about spoilers, Bravely Default and Undertale are both RPGs with similar twists at the end. Namely that you, the Player, are a full-blown character and active participant in the world of the story. And also that saving the game is an in-universe thing. Bravely Default reveals during its final boss battle that another realm exists, the Celestial Realm, and when it’s depicted the game uses the 3DS camera to show the player’s face, creating the narrative that the villain, Ouroboros, is attempting to break out of the “game” into the “real world,” and the entire plot of the game has been revolving around this fact. It is also revealed that “The Celestial” has been keeping Tiz alive and guiding him, and when he severs the bond between himself and the Celestial, he collapses and the game ends. You, the player, lose control of the character because he breaks your bond, which means you can’t play anymore
The first hint that there may be more to Undertale’s story of a human falling into the Underground land of monsters is during the final boss of a Neutral run (necessary to get the Pacifist ending and the first ending most people see), where the main villain, Flowey, abruptly crashes the game. Booting it up again causes the intro to glitch out and the save file to show what appears to be Flowey’s own save file. When accessed, the player is loaded into a black void with nothing but a save point. Accessing that causes Flowey to delete your save file (not unlike what Providence tries in Bravely Second), which begins the final fight against him. During the fight, he makes use of Save States to reload you back into the way of his attacks. This messing around with the player’s save data is only the first part of the game’s meta twist. Another reveal happens at the end of its Genocide route, where the player actively guides their character into eradicating every last monster in the Underground. You have to actively stay in each area of the game and kill everything you see until every enemy encounter becomes a blank screen with the message “But nobody came...” There’s no way to just accidentally end up on this route. Like, I cannot stress that enough. Very few people actually see the Genocide route, but its reveal is integral to understanding the overarching story
The final boss of the Genocide route is designed to actively screw with the UI (which is what I referenced when fighting Providence). His attacks change the shape of your action box, where you’re intended to dodge attacks in bullet hell segments, around. Some of his attacks are in the menu, hitting your icon in the text box and the buttons to select your action for each turn, constantly damaging you. There’s no downtime in this fight. You have to always be moving, because now he’s attacking your safe zones, just like Providence’s Bravely Second attack. There is no safe place from damage against these bosses. The trick to beating Undertale’s Genocide boss is to wait him out and dodge his attacks until he’s tired, and then use the time he’s asleep to move the action box into the menu to access your commands. Then, at the very end, you’re taken to a void and speak to a child you’ve never seen before, who informs you that you’ve both been controlling the main character of the game, Frisk. In a Neutral or Pacifist run of the game, this child is content to let you take control, and in fact may not even awaken as an entity possessing Frisk at all. In a Genocide run, however, they get so gung-ho about killing that they take control from you at various points. Noticeably, in the Genocide route, “Frisk” seems to act on their own a lot in cutscenes, something that they only do occasionally in other routes. The Mysterious Child informs you that they are the Fallen Child that the player named in the beginning, and that they also believe that they are some manifestation of... I don’t know how to phrase this. Game addiction? Completionist tendencies? They call themself “the feeling you get when your stats go up” or something along those lines. They ask you to destroy the world of Undertale with them and move on to the next game, where you’ll do the process over again together, killing all enemies and the “beating the game,” over and over until there’s nothing left. Accept their offer and the games ends there, the game’s world is erased. Refuse, and the Fallen Human informs you that you were never in control and attacks the player directly, causing damage numbers to be displayed across the screen and the game to crash instantly after. Booting it up again in either situation leaves you with nothing but a black screen with wind noises. 10 minutes after booting up that screen, the Fallen Human will offer to reset things so long as you sell them your soul. Accept, and every time you play a Pacifist route again the happy ending will play, before showing Frisk abruptly becoming possessed by the Fallen Human
I’d hazard a guess that what takes Undertale from being a goofy, lighthearted game with fun jokes and a lot of emotional moments into a ridiculously fascinating game to analyze is that reveal. The realization that the Player is a character takes that game’s story from good to great in a very short amount of time. Everything changes. And that’s exactly what happened to me with Bravely Default, which suddenly went from a cute throwback game to nostalgic RPGs (of which I have played none so there really isn’t any nostalgia there for me) that I genuinely enjoyed both the story and gameplay of to a brilliant game that I couldn’t get enough of. In fact, I’d go so far as to say that seeing that plot thread in Undertale is what made me appreciate its appearance in Default and hope that the lore there would be taken up a notch in Second. And honestly, I’d say it did. Gameplay-wise, it doesn’t go nearly as hard into it as Undertale does, but I don’t think it really has to. It’s not the same game, it just draws on similar themes, and I think it does that really well with the 3DS hardware. And to the Bravely Series’s credit, its integration of the Player into the narrative is done very well
So with all that said, what do I think of Bravely Second as a product? I had expectations, obviously. I expected to get more lore about the Celestial and the Celestial realm and was not disappointed. I went in spoiled on quite a few things, namely:
Anne is Airy’s sister, and is evil and works for a purple-ish pyramid named Providence
Ringabel is in it. Or at the very least, Alternis takes his helmet off. But it was probably Ringabel
The Kaiser’s real name is Denys Geneolgia
Obviously I knew who the asterisk holders were, since I had a list, so that spoiled Yōko as an antagonist to an extent, as well as a few tricky methods to beat bosses, namely Rev
A general overview of some sidequests, mostly Profiteur vs. Holly, Barras vs. Einheria, and Khamer vs. Alternis. You know, the controversial ones
Tiz/Agnès, Ringabel/Edea, and Yew/Magnolia are endgame ships
There is one time loop in the game. Not a world change, but a genuine time loop
I didn’t even pay much attention to pre-release info for Bravely Second, but try as I might, I can’t ever seem to completely avoid spoilers 😓. Oh well. The good news is that none of them really ruined the experience for me
Bravely Second is something that I haven’t seen in a long time: a good sequel. Good GOD have I seen games ruined by their sequels. Maybe I’m just bitter about the sequel hook in TWEWY Final Remix, which makes it seem like the writers have no idea what to do with a sequel, despite having a rich world to set it in. SO MANY sequels just rehash the first game, contradict its ending to get rid of everyone’s happy endings, or else try to explain things that didn’t need explanation (and explain them poorly at that). Bravely Second completely destroyed any of those worries for me. Everything feels like an expansion of the world and characters, done tastefully and with nothing but love for the first game that it’s expanding the lore of. I really felt the heart that went into making it while playing the game, and I have so much respect for the people who made it
Now, it does hit some similar plot beats, like the betrayer fairy who turns out to be working for an extradimensional being looking to mess with both the Celestial Realm and Luxendarc, but I love the twists it made to the formula. Bravely Default was a deconstruction of nostalgic JRPGs, where the helpful guide turns out to be working for the villain and tricked you into doing their dirty work, and instead of saving the world you were dooming it. Bravely Second then takes that plot and flips the perspective on it. They make the person being led by the fairy to open the Holy Pillar the villain, and he believes that he’s saving the world just as vehemently as the party did last game. Which almost makes him the perfect sympathetic villain, since he serves as a counterpoint to the main party who can understand exactly how he got into that position once the full extent of it has been revealed
At no point did I feel that Bravely Second’s added lore hampered the game, or ruined what I knew from the first game (I can easily ignore how silly it is that “oh all of the asterisk holders you killed last game were actually alive!” because I understand how much extra effort it would have been to design all new holders for old asterisks just to justify their inclusion in the game. It also might backfire for fans of the original characters who’d want to see their old favorites included.) Bravely Second’s lore expansions are only ever beneficial to its narrative. The expansion of the Celestial lore and the Plague, largely footnotes in Default, are turned into driving parts of the narrative in ways that only seem to make the world feel larger and older. Lived in. I can only hope that Bravely Third, or whatever it end up being called, keeps up the trend
And Bravely Default didn’t have the happiest of endings, with Ringabel getting a second shot to save his version of the party, but at the cost of abandoning the friends he’s made on this journey. Tiz is comatose, Til and Olivia are still dead, Edea is alone, and Agnès is left to reform her entire religion while fully believing that one of her friends is gone forever and the love of her life may never wake up. I am extremely grateful for being able to take that bittersweet ending and make it a happy one
On top of the amazing graphical upgrades, which stay true to the feel of BD while making everything feel grander, and the tweaks to the battle system to allow for minor enemy variation and the Another Round feature, which gives some incentive to carefully managing BP consumption, and some really fun new jobs, and I’d say I like Bravely Second even more than Bravely Default! (And browsing the internet, it seems like that’s an unpopular opinion. Dunno why, might be the fact that Second is goofier in its first half than the overall tone of Default and relies less on nostalgia for old RPGs). Bravely Second is where I feel the series went from a neat homage with some interesting gameplay innovations to a real adventure with its own unique world and story to tell
So what about the main characters, then? I’m gonna consider the main characters Yew, Magnolia, Edea, Tiz, Altair, Denys, and Anne, as they’re the ones who arguably drive most of the plot
Yew Geneolgia is the character that I was most worried about when I started playing this game. I was really expecting him to just be “Tiz but Younger” and I was happily surprised by what I got. If the liveblog didn’t make it clear, I LOVE YEW. He is such a genuinely sweet boy, who’s chipper and nerdy and so dedicated to his loved ones and I can’t help but relate to him. He’s like the perfect little brother I always wanted (I love my actual younger brothers but they ain’t perfect). His growth is incredible. He goes from a scared kid singing off-key to himself in the woods to keep calm to staring down the god of the realm of people that act as gods to him and telling him to get lost, all without ever losing his kind and dorky nature. He learns the importance of taking your mistakes and growing with them. His sense of familial duty is so wonderful to see, and he serves as an excellent foil to last game’s lead character, Tiz. We went from a low-class farmer and dutiful older brother to a high-class noble and dutiful younger brother, and the flip in perspective with the lead characters only serves to highlight the flip in perspective on the story as a whole. Yew is a Good Boy™ and I couldn’t ask for a better lead character in the game, especially since he’s not even on the cover of any version of the game? Bravely Second is Yew’s story and it’s a damn good one
Magnolia Arch is... honestly kind of underwhelming? She was marketed as the big female lead of the game, she’s the star of the teaser at the end of the international version of Bravely Default, she’s on the cover of some versions of the game! And I... uh... I like her just fine, but I don’t feel like she really served much purpose. She’s got a nice design, I like how sweet she is and her sense of curiosity as a newcomer to Luxendarc, but I don’t feel like she had much... point? She really feels like she was just there to introduce the major plot point of the Ba’als and be a love interest for Yew. I just can’t think of anything she really contributed to the game besides that. I don’t hate her by any means, I just wish there was a bit more to her than minor worldbuilding, especially with all of the buildup she got
Edea Lee is the person I would call the actual female lead of the game, just a different part of the game than Yew is. She’s the protagonist of the sidequests (sans the Yōkai quest, where she gets slightly lesser billing than Yew, but is still a major focal character.) Also, like Yew, she had little marketing. I really respect what they did with Edea. She was one of the most developed characters last game, having her whole arc where she learned to see the shades of gray in morality. So where do you go from there? How do you keep the character interesting without contradicting or repeating their character development from the last game? And my god did they do it with Edea. I love how she legitimately seems to have grown up in Second. She’s learned to see the complexities of situations and acts as a mentor figure to Yew, while still retaining her spitfire qualities... in the main story at least. Her development is actually about taking what she learned in the last game and applying it to a leadership role (which is what the sidequests are supposed to do, but really fail at in execution. More below.) She gets a different arc that complements her arc from last game, where she takes what she learned and now has to figure out how to apply it to a new role. The focus is less on learning to be a decent leader and mediator. It’s a continuation of her character, and it works really well. Ultimately, I’m happy with what we got of Edea (in the main story not... not necessarily Sidequest Edea, who may as well be a different character impersonating the real Edea for how much they have in common)
Tiz Arrior has a similar dilemma to Edea, and a different solution. What do we do with a character who’s already had a full game to be developed? Edea got a new arc that extends off of her first one, taking it in a new and mature direction. With Tiz, however, they decided that he would remain flat in Second, since he got the development in Default and seems content with where he is, personality wise. Like Edea, he’s placed in a mentor role, which I do really enjoy, but Tiz’s real strength in this game is how they used him for worldbuilding. He’s the perfect avenue to explore more of the lore surrounding Celestials, being the closest character to them thanks to his bond with one in the last game. So what does Bravely Second do? What it does best. It takes plot beats from the original and flips the perspective to give the player a new and better understanding of its world and characters. In this case, they take Tiz’s Celestial bond from the first game and give him a new Celestial to bond with, who is more than happy to exposit on his world and the world of Luxendarc. Like Magnolia, I feel like Tiz is much more of a worldbuilding device than a character in Bravely Second, though unlike Magnolia I can excuse this since Tiz already had a whole game that he was the main character of to be developed. We already like Tiz, so he has nothing to prove to us, and it feels good to see him get his delayed happy ending. Weird, though, how the two characters shown on box art for this game have the least impact as characters, though I suppose you could argue that they’re both tied to the main plot though other means. Other means such as...
Altair. Oh, Altair. You weird vegetable-loving alien man. He really grew on me, actually. I find it really interesting that despite constantly stating that the player is a Celestial and implying that the real world is the Celestial Realm, Altair comes in and almost seems to contradict that. Through him, we learn more about the Celestial Realm and, by extension, who and what kind of entity the Player is in this story. Is he aware of who we are? Who knows! He’s a good avenue of lore that I’m fond of. And if Yew is the emotional heart of the main story, then Altair is the emotional heart of the climax. His bond with Vega is what drives a lot of the overarching plot, and it’s a sweet romance. I dunno, I like Altair. I wish he was a little more meta-involved, and gave a little more info about the Celestial Realm, but he did good for what he needed to be. Team Dad’s good
Denys Geneolgia is tied for my favorite character with Yew and I’d talk about him but I already did and nothing’s really changed about my opinions since then, though the rewritten talk with Anne might need to be changed since she apparently doesn’t even know the player exists on the second loop, somehow. Oh well. I wouldn’t be upset if he was a party member in Bravely Third though *wink* *wink*
Anne is cool. Anne is a good foil to Airy, and my rage at realizing that she’s been playing the player since the beginning of Bravely Default is definitely a highlight. She’s a good foil to her sister from the last game. I mean she’s basically Airy taken up to 11 and without the pretense of being a good guy in this game. No, she got that out of her system last game and is in full blown Manipulative Bitch mode this game. She’s a fun villain to have on screen. Very punchable. I’m not sure if there’s much more to say about her, though. I would have loved to see her interact with the player more than the one scene where she taunts us. Just really rub it in that even though we’re a god in Luxendarc, she still managed to deceive us. Maybe expand on her relationship with Airy a little more, focus a bit more on her status as a foil to Denys. She’s a good antagonist, I just would’ve done more with her
We’ve covered the good, so what’s the bad? The sidequests. I’ve gone on a lot about the sidequests but I cannot stress enough how much I disliked all but the Chapter 6 sidequests. They are so formulaic, and that formula actually hampers the story they’re trying to tell with them. The sidequests are Edea’s spot to shine, and I can so clearly see what they were trying to do with them. They’re training Edea for her role as the Grand Marshal of Eternia, where she will end up facing two forces that oppose each other and have to make a decision about her nation’s involvement, which becomes evident during the Templar quest, which all of these seem to be leading up to. The problem, though, is that they’re trying to set up Edea as a mediator and then outright contradict that by having her just choose a side with no thought of compromise, desperately try to validate her choice as the only correct one, frequently claim that the other side’s argument has no merit, and then beats them down to make them agree with her. I mean, what!? That’s not mediating! That’s not my Edea!
By forcing us to make a binary choice, they completely gloss over any moral ambiguity in the situation, and the epilogues always focus more on how Edea feels about her choice, and not the impact that the choice has on the world as a whole. I can somewhat understand why they wanted to implement a choice system into the sidequests to make use of the second loop, but good gracious does it NOT WORK. And it doesn’t help that at least half of, if not 2/3 of, the sidequests try to make a situation morally ambiguous that really shouldn’t be? Or that has a clear correct answer? And all the rest are just really petty disagreements and none of them expand upon the world or characters in any meaningful way. Edea’s sidequest story of becoming a great mediator to make her father proud and grow into the role of Grand Marshal could have gone somewhere if that was a consistent thread between them and not a concept that solely exists in the Templar quest that tries to make the rest look good with hindsight. They really were the worst part of the game. The narratives weren’t enjoyable and the gameplay was just repetitive. Meet two bosses from the last game, listen to grievances, go through old dungeon from last game, pick a boss to fight, meaningless resolution. Rinse. Repeat. But in all honesty, the poorly written sidequests are my only big criticism of the game, and they’re entirely skippable to the average player. (I don’t recommend that you skip them because they offer useful jobs, but you certainly could if you wanted to)
Overall, I’d give Bravely Second a solid A. It is, unquestionably, one of the best games I’ve played in a while. Which is almost word-for-word what my final verdict for Bravely Default was in the email mentioned at the beginning of this post. This series consistently manages to suck me in and keep me invested in its world and characters. I adore it. I love the Bravely series so much and I’d happily buy whatever they come out with next so long as they never try that sidequest stuff ever again. Ever. (Though playing the game is probably gonna mean buying a Switch. Mmmm.)
Moving forward, what are my hopes for the hinted at Bravely Third? Ringabel’s certainly been teased a bit, so I’d hope to see him make a return. Especially as a playable character. I’d love to see his role with the Planeswardens expanded on and what their impact on the lore is. I could easily see Magnolia returning as a playable character, too, just for that little bit of extra development that she desperately needs and her implied relationship with the Planeswardens. I’d really love it if they brought Denys back and made him a playable character, finally giving him an actual, well-crafted character arc. Not to mention that his ties to both the Sword of the Brave and the Eye of Foundar make him an excellent candidate for the plot that the end of Bravely Second teased (also gives me more Geneolgia brothers content).
Story-wise, Bravely Default was centered around parallel worlds (or space), and Bravely Second explored the concept of time, so perhaps we could see alternate Realms/dimensions in Bravely Third. It would be interesting to see them expand upon the lore of the Celestial Realm, especially now that there are characters aware of the Player’s existence, such as Denys and Magnolia. Having Deneb around could also be an interesting choice, as she’d certainly know what the cataclysm in the Celestial Realm was and the capabilities of the Celestial Beings, since she is one. I’ve seen the idea of Deneb as a party member thrown around, and I wouldn’t be against it. Maybe if the whole party was made up of people aware of the Player’s existence, we could have more Player-party interactions. Dialogue choices in cutscenes for us, maybe, where we can talk directly to the party
I wouldn’t be against a Ringabel-Magnolia-Denys-Deneb party. I think that could work really well. Just a team composed of blond boys and silver-haired girls
I love Yew Geneolgia to death, but I think I’d keep him as a side character. He’s already had his story, though a look into what he did after Bravely Second would be much appreciated. Show me my son who reformed the Crystalguard and became the most well-loved member of House Geneolgia in history! At least give me a good sibling reunion! Give me the hug between Denys and Yew that I was robbed of in Bravely Second!
Don’t undo any of the happy endings everyone got. Tiz and Agnès are happily married and retired, and Ringabel and Magnolia make it back home safe to their significant others post-Bravely Third
I guess I’d also kinda like to see a good Cryst-Fairy around at some point. I like the idea I’ve seen around of the Player having their own fairy servant. That could be fun to play with. Maybe with those Party-Player chats I mentioned our dialogue choices could be telling our fairy what to tell the party. Speaking through our own, personal Cryst-Fairy, if you will. Though again, if we’re still expanding the lore, maybe they could go into the state of being of Cryst-Fairies more. Anne gave us a bit to work with, so I suppose I just want more elaboration on how they’re all siblings, how they feel about being siblings, etc. Maybe there’s a good fairy and a bad fairy in the same game and they bicker like real siblings
Also, can they give us confirmation as to whether Yōko was a Luxendarc native or not? And if not, can we see her home realm? That’d be cool. I’d like to see the Yōkai world please
I guess that’s really it, though. For now, that’s all I have to say on the Bravely series! Again, I’d like to give a huge thanks to everyone who’s read through the liveblog and/or commented on any of the parts of it. Seriously, you guys rock and I don’t know if the liveblog would’ve gotten as big as it did if it wasn’t for you guys and the support you provided. If any of you guys want to chat, don’t be afraid to hit me up. My ask box is always open
So! I’ve been Liz, this has been Liz Liveblogs Bravely Second, and I hope to see you all again if/when Bravely Third drops so we can all get lost in the world of Luxendarc together one more time!
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wholelotofdeku ¡ 7 years ago
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Undertale - For Your 2nd Birthday
Undertale
Ah, I remember the days when I didn't really look into Undertale and disregarded it as another game surrounding the others which was about you killing enemies to save the princess or something, mostly because the very first part I saw of Undertale was the Sans fight, lol. But hooooo, the moment I actually went into it, man, did the everything explode in my face XD. I know it’s very late since Undertale's 2nd Birthday was a while ago, but I wanted to start out 2018 with just some of my thoughts on Undertale and a little something else you’ll find out in the end. Anyway, let’s get started.....
Honestly, Undertale has changed my life, despite only being in my life for only about a year or so. But just that much is enough to make me want to keep the fandom alive throughout the many years of my life. I truly love this game and it’s fandom, even if there are some dark and lusty AU's and AT's out there, *cough* Underlust, Undertail, Fontcest, Sanscest, Papycest, etc. *cough*, but even if that stuff is completely off of the original story, it does bring people into the fandom, surprisingly XD. My experience with the actual Undertale game isn’t very neat since I haven’t played the game myself and only watch most of the big boss battles in all three routes but don’t really pay attention to the small stuff in the game, but I do still love it all. I honestly only look to the boss battles because I want to experience the game itself with the rest of the story since the bosses are what most people care about. But, anyway, Undertale has impacted me and my life more than any other fandom, even topping Warriors and Naruto which were the fandoms I was previously, and still kinda, into! And I was a nerd for those fandoms! I created thousands of cats and stories for Warriors, and although I didn’t for Naruto, I couldn’t stop myself from watching the series over and over again, except for Banana Tree (Boruto). Honestly, I’ve dedicated more of my time and art on Undertale than when I drew Pokémon and Warriors a few years back! But enough of my past for now. Undertale may be a game, but like people say about the game: the game has real world meanings and real world consequences but in a game fashion since we don’t exactly see skeletons with magical powers to summon bones, animal-like skulls, or shift gravity on us. The game teaches us that our decisions impact the future, and each decision can lead to a good future or bad future. Undertale tells us that games aren’t just shooting zombies during an apocalypse and saving your true love, but it tells us that anything can make us see how the world works, whether we like it or not. We see that the human, us, makes decisions to either spare or kill monsters who appear and confront our character. It’s just like in a real world setting, such as when you encounter another person or animal, you have a variety of choices to choose from to determine your future and each decision counts.
The True Pacifist Route, this route is nothing but sparing and befriending every monster in the Underground, and in the end, leading to Asriel Dreemurr's battle. This route shows that if we keep striving, good things are to happen if we keep staying determined. But this also means that we must face the problems of life head on and refuse to give up unlike the other two routes. I don’t know much about this route specifically, so, I’ll just say that the True Pacifist Route is the path that most of us would want for our real lives so we can be successful yet, be strong enough to stand up for ourselves and others in the face of danger.
The Neutral Route, sure there’s sparing in this too, but there is some dusting of monsters within this route. I personally think that this is the path most people go in real life since sometimes, they just have things they can’t control and act out before they think it out. I don’t know much about this one either, but, I guess this route could show that being you if you’re not really nice or really mean can still lead to good things. It is you after all and no one should change that.
The Genocide Route, now this is the one that I know the most out of the three. The route of killing every monster in your path in cold-blood and leading to the final battle with my favorite character, Sans. I think this route shows the most lesson relatable in life than the others. I believe that this route, once you finish it and end up with Chara, it shows that your actions will have consequences, whether you like it or not, karma will come back and hit you. I personally believe in karma, and I believe that this is what comes at you when you finally defeat Sans and are forced to either erase the world or not to but end up being forced to by Chara. I personally don’t like it when people are just really happy and excited when they defeat Sans because, in a way, he’s the last line of defense for the Underground. It’s like, when I hear and watch people just say that "God dammit! That fight was fucking ridiculous! Finally, Sans is dead!", I get so irritated because you’re basically killing for glory and fun by the time you defeat Sans! He tries so hard to kill you and even tries to persuade you to go back, RESET, and start over and go onto a new route! Yet, he’s struck down mercilessly. I personally see that when people strike down Sans and are happy that he’s dead, they’ve become the true MONSTER (eh, get it? XD I’m stupid as hell). Anyway, he gives up his life to basically protect his home and all of his dead friends homes as well! And to fail, that is more painful than death itself. Sans went through all that suffering, in my opinion, by having to watch all of his friends and all of monster kind be killed, even his own brother, Papyrus, who he clearly loves dearly. There’s the reason as to why he’s the Judge in all three routes when you go into Judgement Hall, because he’s the only one who knows and remembers the RESETs and yet, he doesn’t kill you right away, even if that isn’t part of the game. But in a realistic setting, he doesn’t kill you right away because he in hoping that you, the human, give them all a happy ending by going onto the Surface World and bringing the monster and human race together. Sure, the other monsters such as Undyne and Mettaton step in your path during this route to stop you, but they are originally stronger than Sans. Everyone who knows Undertale knows that Sans is the character with the lowest stats with 1 HP, 1 ATK, and 1 DEF. When we first play without any outside influence, we don’t expect Sans to be the final and hardest boss in the entire game, but that’s because we judge a book by its cover! Almost all gamers always aim for the character with the highest stats, strongest strengths, and most overpowered abilities and attacks, we don’t pay any attention to the lower ones and disregard them as just items and tools, like in Naruto with the Jinchuriki's and their Tailed Beasts. It’s not surprising to see that Sans is the final boss and the hardest boss in the game. Most of our minds want us to go for the one with the most pros that help in specific situations such as strength, speed, defense, health, etc. and some could care less about the information of the character and their significance in the game and their role in the story. Toby wouldn’t have put in someone as weak as Sans in the game as one of the main characters that you encounter in each route towards the end of the game just because, most likely, Sans could’ve been a minor character for all we know, but, Toby changes that by making Sans seem weak and pointless at first, but swing back with karma and a lot of freakin anger and knowledge at the end of the Genocide Route.
I don’t wanna say too much so, I’m just gonna end with this; Undertale is a game that many people will remember even as they grow up, if they really pay attention to each character, the story, the game concepts and content, and most of all, the overall meaning to each ending. Undertale is a game that I will personally love for the rest of my life, and I hope that it keeps living on throughout the coming years. Toby truly made a masterpiece with this beloved game.
-Sanz
Also! To start out the year of 2018, ignore the fact that it’s in the beginning of February XD, I also wanna say a bit about what is going on with my username change. Just a little bit before I end this.
I had so much fun as Ask-Bluestar14, I even remember the first asks I did with Bluestar many months ago, and I miss it when life was a bit easier and I could draw more often. So, I will always love Ask-Bluestar14, but I think that it’s time to shed my old skin and form another new, colorful skin as my new self here on DeviantArt. I will never forget how much happiness and friends I made and had throughout the times with Ask-Bluestar14, and I hope to continue this with my new username and self. So, I just wanted to say this before I change to my new username and most likely, my permanent username from now on. I will never stop loving you, Ask-Bluestar14, and you’ll always be in my heart and SOUL through the happy, sad, and tough times ahead. See ya, Ask-Bluestar14, you’ll be honored and remembered forever through the new. You may take a rest now, I’ll be here for you still, and I always will be.
Stay DETERMINED, Ask-Bluestar14!
-Sanz
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shinrakirigaya ¡ 8 years ago
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Hello this is my bio for gradient some of it is non canon for exple his story belongs to me and all but the baby drawing of gray is mine :3 The baby picher of ink holding gray belongs to @rainbowsixwolf Gradient Drama CQ Nick Name: Gray, Grad Combo of: Ink- @comyet and Error @loverofpiggies Creator: @askcomboclub ---Stats:--- HP:  36 ATK:  17 DEF:  16 ---Biographical informashion--- Species: skeleton Gender: Male Age: 14 Date of birth: March 5th Hight: 4'6" (so smol, but growing slowly) ----Family---- (tenicly cannon if you add logic) Dad: Error Mom: ink Sister: PaperJam Half Brother: Bluescreen Half Brother: Palette Half Brother: Van Half Brother: Splatter Half Brother: Strike ----about me---- (mix of non and cannon) Roommate: Flip Closes Friends: Serif, Karma Loves: Geno, Mafia Crush: Nightmare, Horror, Error Likes:  Digital Art, Scenery Art, Architecture, Pixel Art, Astronomy Dislikes:  Insults, Being Surrounded by a Large Group of Strangers, Vegetable Oil, Dream, Blue, panic and asma attacts Hobbies: Creating, Drawing, Sketching, Traveling through the Multiverse, Star Gazing, Doll Making ---favoret food--- (non cannon) What does he like to eat?:  Gradient, because he has more Error in him than Ink, he can eat normal food but he particularly has a sweet tooth.  Also, at times he will destroy something and devour it’s code.  This method is good for him in case he is really injured and it would take a long time for him to heal.  Though, because he was born in the anti-void, it’s not a necessity for him, its more of luxury. ---Profile--- (cannon) Personality He is shy and wary when you first meet him, due to him being mistaken as error many times. When you get to know him, though, he is snarky, sarcastic and a bit ornery. ---Appearance--- (cannon) Gradient has greyish purple boans, red puples, turquoise "tears", similar to error, and green teat. His fingers are like error's. He wears a black and blue jacket, long brown pants, tiger print shoes and glasses. He has a red jacket tied around his waist, which holds a paper pad and a pen. ---Attakes--- (non cannon) Power's: ShapeShifting, Error blaster's, bone attake. Specialty's: Creating, healing Power's and Glitched shield ----Official description---- (cannon) Gradient is a digital artist who is in a constant cycle of creating and destroying. He can't help but make art but then he feels the art he did is not good enough and destroys it not long after. Spends a lot of time in the combo club art room. Is very shy and wary of strangers but once you get to know him he can be raver snarky and sarcastic. ----My description---- (mine) Hi im gradient and this is my story When i was born error was still the destroyer and ink the creator heck back then fresh was they protector but that's besides the point. I was born as you would expect in the anti void and neither new the outside world or the love of a parent. Error tried to kill me when he found out called me a glitch and as for ink he tried to look after me but everytime he sore error in me he would snap its never safe when they were together so i hid under tables and beds. When i was 7 i almost had a family ink and error came together and tried to raise me but it didn't last. They were yelling and breaking things i tried to stop them but ink struck me for the first time i ran to my room and started crying. I remember a surge of magic run through me as i started to create my first and only portel the floor glitched and polled me though i remember seeing there sad and desperate faces as they tried to teach me but it was too late. I woke up in the bata void and stayed there in that white abyss of 10 years until error found me again. I watched from my screen error and ink create a new family relaxing me with paperjam so i was reluctant at first there was so much i didn't know until i found bluescreen He's my half brother on errors side his dad is blueberry now let me tell you me and blue screen meet them and was fanboying all over the place i mean come on there the originals the most strongest people in the multiverse they like celebrities not to mentchen we ship everything we see and crash god we're nerds though i guess its also has to have something to do with the fact we had near to 0 contact to the outside world are entire lives. Were like twins it's amazing i found him in the files and brought him with me i also have another half brother his name is pallet on inks side his dad is drem pallet is in love with are cusin goth who is the son of death and geno geno and fresh snd are uncles by the way on errors side and we love them but not as much as paperjam loves fresh. Paper Jam is my little bit bluescreens older brother he was born of ink and error he never had to prove himself to them and they traded him like a son on day one so i guess you can say i feel envy for him but i love him and will protect him to my last breath. ---Gradients Lalaby--- (mine) safe and sound we wait in silence with nothing but are ink, with No one there to harm or hurt us, is in silence that we think, though time mean not, ill wait for you to hold you closs agine, for now im free ill keep you safe, and stare at the stares agine... ---Gradients Story--- (mine) Prologue Nothing is what I see. Silence is what I hear. Numbness is what I feel. Trapped in this never ending void of white is where I stay, alone and afraid. And yet, I’ve never been safer. I’m a glitch you see, an ERroR A BeInG ThAt ShOuLdn’T EXIST! Or at least that’s what I’ve been told, heck my own mother thinks I’m a mistake, welts my father tried to kill me more times than I can count. I do not blame them though it is their nature to hate me after all. I guess I have to explain, my father is called Error or the destroyer, and he is the one that goes around destroying AUs or alternate universes and as expected where there is Destruction there is also Creation. That’s where mom comes in, his name is Ink and yes I know but Gray how do to mails have kids, and there is a good answer to that as well, . . . Magic. Anyways ink is the one that creates the au’s in order to keep the balance. They are the opposite of one another, yin and yang, good and evil, wells one destroys another Protects and like everyone in this situation, they hate each other and fight whenever they meet. It was these two that created me. Half Destroyer. Half Creator. I am nothing compared to them, should I chose to protect in the end there’s not much my kind can do… Ten years I’ve been stuck in this empty void with nothing but my ink, dolls and creators pen, I cannot leave nor can I call for help. . . after all I doubt anyone remembers that I ever existed for who could ever love a glitch. The Escape I sit on the floor of the Bata Voids staring into the empty space of white, all knowledge of the outside world has forever been lost two mw, excepted for two things. “My name is Gradient and this doll in my hand is Error, my dad and one day he will find me, but why do I know that?…” I close my eyes as I try to think, a faint memory comes to mine or perhaps just a dream for something this beautiful could never exist is a world of white, a place filled with glittering lights and the face of a man I long to see. It was his voids I remember most, a song he sang to help me sleep once, if I remember correctly I became ill and he never left my side, for some reason I always wanted to know why he bothered if I’m just another glitch to him. But it was in this action that gives me some hope of escaping this hell. After all no matter where I hid or tried to run away, he would always find me. I get up for a split second before collapsing to the floor agile, all feeling in my legs are gone. I stare blankly as the ink that I tipped in my moment of carelessness and watch as the pitch black liquid engulfs the pure white floor. Tears begin to fall down my face as I try everything in my power to stay sane, I close my eyes as I began to sing the very same lullaby that man used to sing all thoughts years ago. “Safe and sound we wait in silent with nothing but are ink. With no one there to harm or hurt us in silence that we think. Though time means not I’ll wait for you to hold you close again. For now I’m free I’ll keep you safe and stare at the stares again…” A memory comes to me as I stare at my glitches hands. My father holding me close as he cry’s into my shoulder, repeating the same words as I glitch into this white abyss. “I don’t know where you’ll be but, I promise, I will find you and when I do will stare at the stares again for all long as you wish, I’m so sorry my so-” I never did get to hear the end of what he was gone say next. I sigh as I pull out my creator’s pen to see the worlds I’ve been dreading for years. “Low battery, exactly the two worlds I didn’t want to see right now.” I close my eyes as a glitches portal opened up in front of me. It was at that moment I know I was finally free. Chapter Three Lost child It was a normal day when I first learned about him, you see my name is Geno or as some might know me as Aftertale sans I am originally from a genocide run so I get kinda triggered from certain comments. Anyways as I was saying it was like any other day, on this day I was visiting my brother error and his wife? Husband…. Ima says wife ya that sounds right so anyways I was visiting my brother at his house in the anti-void. Now you might be wondering, what's the anti-void, well it's like the void but white. Though seriously the anti-void is a big white endless space that error resided alone. Now a daze it's much more noisy. You see in the past error used to be known as the destroyer of the AUs but that was before he met ink, sure they fought a lot and tried to kill each other but know they're inseparable. Ink and error fell in love and like any love story they got married and had a kid named paper jam, I for one like Paperjam he's a cute kid though I find it weird how he has a crush on my brother who is his uncle and what makes it even weirder I think fresh likes him back. Shakes head. that’s off topic though, so as I was saying, I was visiting my brother when I found that photo. I was sitting on the sofa with error when ink asked me to grab an art book from the cupboard for him. So like any kind person I got up and went to the cuboid, but as I was getting the book I knocked over what seemed to be an old photo from. When I picked it up I knotted that the glass what cracked that must have happened in the fall. On closer inspection I knottiest it was a pitcher of error holding what I assume was paperjam. But there was something off about it, unlike paperjam this baby didn't have ink splat he also had box like blue markings on his gray bones unlike paperjam. This got me thinking that this must be someone else kid, so as the cuross and concerned older brother I decided to ask error about it. I closed the door of the cupboard and made my way to the sofa pitcher in hand as I poke errors cheek, Error turns and faces me with little annoyance. “Is there something you need geno?” he asked me in curiosity. “I was wondering if you knew who this baby is considering that you are in the pitcher.?” I handed the photo over to error and sit in wait for any reaction. Error looks at the photo amused by genos curiosity but the more he stares at it, the more his grin starts to fade. He looks at the photo with dread almost like he regretting something. I continue to watch him as he places a hand on the photo over the child face like he's trying to physically touch the child in the image. Curiosity takes over me as I asked him something I know he didn't want to here. “You do know this child right?” My eyes widen as error starts to cry holding the photo close to his chest. I pull him into a comforting hug, rubbing his back to calm him down. “Hay now it's OK, you don't need to tell me if you don't want to” Error shakes his head. “on its not right that you don't know him it's just we've kept this secret for so long…” “You can tell me anything brother, i'm here for you” I place a hand on his shoulder and give him an encouraging look. Error wipes the tears from his eyes as he stares at Geno. “The child in the photo… the reason I know him is that he is mine and inks child.” My eyes widen in disbelief. “you have another child with ink? Why did you never tell us and why did you need to keep it secret” Error looks down in sadness. “The reason we kept it secret is because I killed him…” I jump up in surprise and scream. “YOU DID WHAT TO HIM!!!” Error cried harder as he shakes. “i-it wasn't my fault, h-he just started glitching a-and then the next moment he was gone, I tried to find him believe me I did but ink… he didn't believe me I know he's alive out there I just need to find him I j-just DAMIT” “error pleases calm down this isn't good for you” Error hugs Geno. “Please big brother you have to find him m-maybe he's in the save screen i'll do anything just…. Bring him home” “i'll see what I can do…” Chapter 4 New Biggings ---Genos pov--- I have been searching everywhere and asking everyone i know if they have seen him, tho it was always the same… They iver didn't know who he was or didn't care because he was errors son. Eventually i tried to ask reaper to confirm if he was even alive and to my happiness he said yes, but then he went quiet. I asked him what was wrong and he told me not to go looking for that child because all he will bring is misfortune and death. I was horrified but not at the child but at reaper for trying to stop me from looking for my nefw. We fought and argued for days until he finally gave up and told me where he was but with a condition. If i bring that child back, then reaper and goth will leave. It was an almost impossible chose to make but i chose that child over my own family, so reaper took me to where the child lays. ---Gradients pov--- I flinch as i stare up at geno with broken gray eyes, he makes a move to come close but i scurry away as much as i can before collapsing again from lack of strength. After that he chose not to come closer instead he sat down and stared at me. I eventually build up the courage to speak and as my voice echoed in the white abuse i said. “who are you?” ---Geno pov--- I was shocked to see this child, he looked just like error but more pale and thin, it also looks like he hasn't slept in days. I move closer to pull him into a hug but he ran away almost like i was about to hurt him. I hesitated but sat down to try and make myself look smol and less threatening. It must of worked because moments later he spoke* “who are you?” “my name is geno, i'm your uncle” “u-uncle g-geno?” “yh that's right, you're safe now i'm gonna take you home.” I smile at the child in a comforting way as his eyes fill with hope and tears, then out of nowhere he hugs me in a accepting way and it was in that moment i know. I finally saved someone. ---Other Discripchion--- (not mine) Gradient is a teenager (14) and he tries to act older than he is(evident of his speech) but he HATES acting his age because he doesn’t wanna be seen as childish. He also has the unique ability that whenever he becomes extremely flustered/embarrassed, his form will start to bubble (much like a lava lamp) as his form starts to change from a solid to a liquid.When Gradient travels through the multiverse, like his father (Ink), he keeps an AU log.  He likes to learn about the different AUs before his dad (Error) destroys them. When Gradient is with strangers, most often he might slip and act his age.  However, when he’s with his friends or people that knows him, he will do his best to not act his age. Gradient doesn’t need to sleep (because he was born in the anti-void) but on certain occasions he will.  Otherwise he rarely sleeps. When he does sleep he most of the time has nightmares  Gradient has Haphephobia, like Error, he has a fear of touch.  So strangers he ESPECIALLY hates touching him and even if you’re already one of his friends, he still doesn’t like to be touched but he will tolerate it. If Gradient were to receive a gift (and he has so we’ll use the MP3 Player for an example) he would selfish and NOT want to share.  He would fear that it would be taken away and he would never get it back.  (Kinda linking this to how Error was never around when he was a kid and he doesn’t want something precious, gift or parent, to slip through his fingers again. Plus he’s a teenager so its kinda natural for them to act selfishly here and there. Gradient has heard of AUs and timelines that have made it to the surface, but he has never encountered one before. He also is very naive.  He’s not familiar at all with human things or the world above. (Ex: His friend Rip offered him cake once, and he didn’t know what cake was.  He was asked if he owned a radio since he likes music but he didn’t know what a radio was) Gradient is also a pacifist.  He does not like to fight.  However, if the situation absolutely demands it, and if he is pushed over the edge just enough, he won’t hesitate to protect what he cares about. Even to this day, Gradient longs for Error to accept him as his son.  He doesn’t hate him and he won’t ever be able to since that is his dad. Gradient doesn’t believe that someone can come to love him because he sees that he has so many problems that he doesn’t seem himself as a desirable catch.  (His glitching, his eating habits, how he destroys his creations so willy nilly, etc) Gradient also has a fear of touching things that are nice or pretty because he feels that anything he touches could destroy at the slightest touch of his fingers.   Gradient gets jealous of other people’s artwork and it may come to the point where he wishes to destroy their work. Gradient, despite being the eldest, still has a lot to learn about the world. He lived in the Anti-Void his whole life, so he knows nothing about Earth or any human or monster customs. He's very curious and not afraid to say what's on his mind at any given time: he loves to learn about the different AU's before Error destroys them, and keeps an AU log. He also has the unique ability that whenever he becomes extremely flustered/embarrassed, his body will start to bubble (much like a lava lamp) as his form starts to change from a solid to a liquid. Gradient loves to create, but is a perfectionist, dubbing his creations 'hideous' before promptly destroying them. ---Relashion ships--- Paperjam Paperjam is in the middle in terms of age, but definitely acts the most responsible. Gradient admires PJ's resolve and confidence in himself despite the odds being stacked against him. He tries to help PJ take care of Bluescreen and offer his support in times of need. They're very closely knit: Paperjam considers himself the protector of his brothers. Gradient is thankful to have PJ there. Bluescreen Bluescreen is the youngest of the three. Gradient likes to challenge him to contests and games to try and boost his confidence. He doesn't like seeing Blue lonely, as Gradi himself knows the feeling all too well. So he spends as much time as he can with Bluescreen, often asking him to help out with a project. Oftentimes their escapades get out of control, which ends in getting in trouble with Paperjam. Ink When Gradient was born, Error immediately rejected him, whereas Ink took him in. When nothing is too busy, Gradi likes to visit Ink in whatever part of the universe he happens to be in. They know all each others' ins and outs: they're very similar in personality. Ink likes to spend most of his free time with Gray, while Error fawns over Paperjam. Gray tries to include Bluescreen in as much as he can, which Ink deeply appreciates. Error Error hates Gradient with a burning passion, avoiding him as much as possible, and at one point even attacking him for visiting without permission. Gradi, on the other hand, wants Error's love and acceptance more than anything. He tries fruitlessly to prove himself. He wishes Error would love him, and is angered by the fact that he won't accept him. But despite that, Gradient still loves his dad, even if Error will always loathe him.
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overratedjoe-blog ¡ 8 years ago
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Sometimes It Ends
After 170.000 words, 436 Word pages, eight months, three fics and a spin-off later, and here we are. With the posting of Undying Wish – Act II, the Sometimes It’s Better to Take What’s Given to You series comes officially to an end. And... wow... just... wow!
The stats of the Word document I wrote the series on states that I began writing it on August 2nd, 2016. However – and this is true to any story that is written, fanfiction or not – the idea had been going on in my head for a bit longer than that. I don’t know exactly when – maybe it was since the first time I played Undertale, about three months before I actually began writing anything.
The Empress Undyne ending was the first ending I got. Undertale had been out for a year then, and (amazingly) I managed to play it mostly blind, without knowing what to expect. I had the notion there were three different paths to take, but I didn’t know much more than that. I didn’t know if it was possible to spare all the enemies on my very first playthrough, for example.
That was why I killed Toriel – and boy, did I feel terrible after that.
The Empress Undyne ending really stuck with me. It’s not a happy ending, and everyone who played Undertale knows it – the Underground is militarized, and Undyne swears revenge on the human (or the player?), with the prospect of a second war against humanity once they manage to break free from the Underground. It’s a dark, pessimistic ending – in some ways I think it’s actually worse than the Genocide ending. Because war brings pain, destruction and misery – it’s one of the worst aspects of our history, and you don’t need to look back to know it. There are wars going on right now, while you’re reading this text. The fact that Undertale touches this subject – even if just for a brief second – is another aspect that makes this game so likable and relatable. Yes – Undertale is about love and the importance of pacifism, but it doesn’t deliver its message in a flowery and “oh-we-are-so-happy” sort of way. It does that contrasting the values it is trying to teach with their direct opposites. Hate. Violence. War.
But hey, I love dark, gloomy endings. If I didn’t, I wouldn’t have written a whole series about one.
The neutral route – and all its variations – is just so open. It’s perfect material for fan work, much more than the pacifist and genocide routes, in my opinion. Take the Empress Undyne again, for example. Sans tells us Undyne has militarized the Underground, but what is exactly changing? He also tells us she is looking for a new way to break the barrier, and if that happens, she will begin a new war against humanity. Well, do they manage to do that? How long does it take? Will the human (player?) still be alive when that happens?
My point is that there’s so much to work with here. I was really impressed there weren’t that many fanfics or even fanworks in general about it – so I decided to make my own story. A really, really, really long story, as it turned out.
Lengthwise, the main trilogy of the Sometimes series could be classified as an epic – Undying Wish alone is over 90.000 words, which means that, on its own, it’s already the size of a small adult novel. I certainly didn’t expect I would write so much when I began the first paragraph of Falling Apart all those months ago. Now I look back, and just think... whoa. Did I really do that?
I noticed there are things that just happen when you commit yourself to writing something so lengthy. Let’s begin with Falling Apart, the very first part of the series. It’s set on the first three days of the war, and it sets the mood for the other two parts – but it differs from them because it relies much, much more on the source material – Undertale – than the others. That’s completely normal – it’s fanfiction, and I was using what was already established on the universe for my starting point.
Now, let’s take a look at Undying Wish, the series conclusion. The source material is still there, and it is referenced, but now the story relies more on what both Falling Apart and Phantom Memories constructed rather than directly on the game. By the beginning of Undying Wish, the war between humans and monsters is at its peak, the characters all have clear objectives and personalities, and there are even original characters being developed in the midst of it all. There was a whole world built in there – and, to be honest, I just became really conscious of this when I was writing the last few chapters of the series.
I came to the conclusion this must happen with most (if not all) lengthy fanworks about anything. It sort of becomes its own thing – and when you know it, people are reading it not because it’s a work for a certain fandom, but because they legitimately like what you created. And that’s just so, so awesome.
Well, this is the space where I thank you (again) for reading the Sometimes series from beginning to end. I will never get tired of doing this, and knowing people enjoyed my work just makes me so happy. So thank you, from the bottom of my heart.
And now, the question that comes with the conclusion of the series.
Is it really over?
Well, I can only say it will be really over when I run out of ideas for it – and if you’re attentive, you will notice I actually cared for leaving open doors here and there for side stories and spin-offs, if I ever return to the series. However, I can safely say that, with the ending of the main trilogy, Sometimes It’s Better to Take What’s Given to You has officially come to an end. It’s now a complete work, and it won’t receive any direct or indirect sequels.
And now... now, I’ll just take a good break from all of this. I definitely am not thinking on beginning a new series that’s equally lengthy in the meantime. I may eventually write some one-shots about random things for Undertale or other fandoms, but that’s it. I’ll also stay on Tumblr reblogging and writing things here and there, because I think it’s a nice way for me to keep in touch with you guys – and also for me to keep updated on some works I’ve been following, too, heh.
But hey, when you least expect it, Sometimes may return with a spin-off, a one-shot... something to play with this universe I just became so invested through these past months again.
Thank you for being part of this amazing journey. I had a blast – and I hope you had it too.
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existentialspiral ¡ 8 years ago
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Classpect Analysis: Mage of Hope
DEFINITION: The aspect of Hope holds ties over possibility, potential, imagination, desire, drive, angels, the infinite, friendship, and the non-capital concept of hope. Hope is an easy enough aspect to talk about, with varied displays, multiple users, and, best of all, several characters speaking with an operative definition of it. As well, it is well shown that Hope has a very specifically defined counter-aspect, that of Rage, allowing us further insight into the aspect. Firstly, on the subject of its heroes, we have Jake English (Page of Hope), who manages two amazingly powerful displays of his power: the Hope Bubble, a literal burst of manifested Hope that somehow contained more energy than that of the Green Sun, and the manifestation of Brain Ghost Dirk. Most obvious is the Hope Bubble, mostly due to its ability to overpower the Green Sun-derived powers of a First Guardian; as a First Guardian can be said to have effective omnipotence due to their ability to harness the limitless power of the Green Sun, then this means that Jake must have been outputting, at a minimum, more power than that of an effectively omnipotent being, possibly even a greater level of infinite power than that of the Green Sun itself. More impressive is Jake’s manifestation of Brain Ghost Dirk, where he not only violates the principal of conservation of mass and energy, but actually creates a living being, with its own mind, memories, drives, and even separate knowledge, entirely because he believed that Brain Ghost Dirk was real (or at least, so long as he was whammied by Aranea into that state). Next we have That Worthless Fuckup (Prince of Hope), who was able to manifest Hope as a destructive force, one capable of overpowering Sollux, something he couldn’t do at any point prior despite having a weapon that has been described as one of the most powerful that the riflekind abstratus would allow (presumably, anything larger or stronger would fall under cannonkind, artillarykind, or seigekind). Most interesting about this display is that, despite That Worthless Fuckup being able to use his power through a wand, the wand in question is stated to be nothing more than an ordinary wand, likely alchemized out of the shitty wands of the shitty wand pile; this implies that That Worthless Fuckup’s wand held power entirely because he believed it held power. As well, as a Prince, That Worthless Fuckup actively destroyed his own Hope, destroying his romantic hopes (by being a stressful genocidal asshat), his personal hopes (by fulfilling his personal role as Orphaner, when an intentional failure would have served him better), and even destroying his hopes within the session (by suicidally attacking the angels of his Land). Lastly is Cronus Ampora (Bard of Hope) and his post-Scratch counterpart, Orphaner Dualscar, who was actually more pitiful (although less miserably pathetic) than his Dancester; unlike That Worthless Fuckup, we haven’t seen Cronus display any hope-related abilities, although it should be noted that, as a Bard, he passively destroyed his own Hope, driving away any potential romance with his slimy personality, ruining potential friendships with his relentless creepiness, and even demolishing his own destiny by abandoning it. Meanwhile, for less-derived and more spoken information, Aranea Serket makes specific mention as Hope being a difficult aspect, due to its strongly-curved growth (that is, it takes a significant amount of time or effort to gain power), but also lists it as possibly the most powerful of all aspects, something borne out by the events of the comic, with the power of Hope being shown as greater than that of Time (and, by mirror implication, Space) with Jake overpowering the young Lord English, who had already gained ‘limitless power’ from his Quest. Lastly, it should be noted that, in general, Hope players tend to be of a rather high opinion of themselves, from the unthinkingly self-important (That Worthless Fuckup) or callous (Jake English) to the outright delusional (Cronus Ampora). As for the powers of a Mage, we really have no solid ground to stand on. Every Mage shown so far has failed to display any active associated abilities, and the Mages in question are all failed examples of their class. However, we can gleam some info from them, through the three shown incarnations of the class: Sollux Captor (Mage of Doom), Meulin Leijon (Mage of Heart), and Meulin’s post-Scratch counterpart, the Disciple (Mage of Heart). More specifically, examining them all gives the following definition: “One who experiences and comprehends one’s aspect.” Sollux notably had comprehension of the ~ATH programming language, a language built on the very concept of doom, and was able to experience Doom in a way no one else ever could, having had both two dreamselves, his original body, his half-ghost body, and his unlife as Erisolsprite in the doomed Game Over timeline, allowing him to die a total of five times, each time experiencing a new expression of Doom. Also notably, Sollux manifested the ability to hear the voices of the imminently deceased, a passive ability that would seem most appropriate for a Seer of Doom, possibly the result of his rejection of his aspect and apathy to his class causing his class to invert, implying an active-passive pairing with Seer. Meulin herself, meanwhile, is noted as having a great deal of skill with shipping, especially in the redrom quadrants, and so can be said to comprehend matters of the heart; additionally, she is stated to have little permanent luck with romance herself, implying that she has dated and been in many relationships with many partners, and thus that she has a great deal of experience in matters of the heart. Lastly, the Disciple is most notable for her relationship with the Sufferer, where it is stated that they fell into every quadrant at once with each other; this unique relationship allowed her to experience the full troll romantic spectrum, the human concept of monogamous romance, the cherub concept of devoted kismessitude, and the leprechaun concept of a “Heart-Moon-Star-Clover-Diamond-Horseshoe-Balloon-Rainbow-Pot” relationship (i.e, a full 3x3 trove); thus, it can be stated that the Disciple was allowed to experience every form of romance, and thus the near-complete experience of the Heart aspect. Now, if you wish for a fuller, more in-depth dissection of the Mage, I recommend preforming one yourself and sharing your conclusions with the community; failing that (or simply wishing to be entertained by my conclusions), I recommend reading my analysis here. With all this, we may now parse the Mage of Hope as, “One who experiences and comprehends imagination, possibility, faith, or hope.” Other Hope players have to rely on a sense of hopefulness and confidence to maintain a connection to their aspect; not so much for the Mage of Hope. The Mage of Hope does not need to keep faith in Hope, because he knows. He has felt the rising joy of his aspect, and known the crushing despair of its absence. Where others are left adrift, wondering what there is to believe in, the Mage of Hope has learned that faith, belief, imagination, these things stand alone, stronger than the weight of ages if you’re willing to keep to them. Sinners and saints, heroes and horrors, the devoted and the desperate, all of these see themselves staring back out the knowing eyes of the Mage of Hope. ABILITIES: The Mage of Hope, as one with comprehension of and experience with Hope, functions as a Jack-of-All-Trades, able to fulfil any needed role the aspect of Hope could allow, which (with Hope being the aspect associated with possibility, potential, and imagination) is essentially every role. Having practice and understanding of his aspect, the Mage of Hope can inspire, manipulate, destroy, assume, or wield Hope itself. This pairing of an extremely varied and viable class with an extremely varied and powerful aspect results in the interesting result of a player who can not only fulfil any actual role, but can actually succeed in any role that doesn’t outright require a specific aspect, or which doesn’t require the specialization of a specific class (such as Thief or Muse). In video game terms, it’s easiest to think of the Mage of Hope as an upgraded Red Mage-Mario; that is to say, someone with access to most, if not every, ability, albeit usually at the cost of generalized weakness (the Red Mage) combined with someone who, while not specialized in anything, is instead passably good at everything (the Mario). Put in raw stat terms, think of other classpects as having a set of stats ranked from 1 to 10, with most classes having 9 or 10 in one or two stats and the rest averaging out to about 5 or 6. In this, the Mage of Hope wouldn’t have a 10 in any stat, but instead would have 7 to 9 in all of them. In more mortal terms, the Mage of Hope is a less-physical SBURBian Superman. At lower levels, it seems likely that the Mage of Hope would be able to access some useful powers of their aspect, likely along the lines of magic attacks or other related abilities, making them an effective lower-level striker, along with their already burgeoning understanding of their aspect’s nature allowing them to help inspire their team and help them with their own issues, such as despair and misery or overconfidence and arrogance; meanwhile, as a learner class, they would be expected to do everything they could to learn more of their session, to tear the lore apart in search of whatever they’d need to bring their session victory. Through their understanding of Hope and its associations they could be expected to come up with some daring plans of action, to accomplish the seemingly impossible, to be generally good at things they set their mind to, and to discover the important secrets and hidden goals of Skaia’s Game, all while also helping to prevent the team from falling to either overconfidence or hopelessness; in other words, a Mage of Hope is probably one of the best possible candidates for a team leader, one rivaled only by most Blood players and some Heart, Mind, Breath, Space, and Time players. This, though, could be countered by their classes influence on their fate, forcing them to experience both the good parts of their aspect and the bad, resulting in spectacular failures and truly hopeless losses. However, while this tendency might be directly problematic, it does serve the triple purpose of both A: teaching the Mage more of his aspect, B: keeping the Mage’s feet on the ground, averting a definite issue with Hope players, and C: helping the rest of the team to not see them as someone ‘beyond’ them, in either status or ego, and so allowing them to actually help and inspire the team to greatness, at least so long as these failures don’t seem to overcome the victories. In other words, “Was mich nicht umbringt, macht mich stärker.” Upon reaching God Tier, the Mage of Hope experiences a less dramatic increase in direct power than other classes, but an infinitely starker increase in utility; no longer limited to their mortal abilities, the Mage of Hope can directly affect changes they intend upon the world, and with their comprehension of their aspect, they can use their more-limited but wider abilities to far greater effect than others, as well as being able to better use their understanding to help their team, inspiring the doubtful and taming the doubtless, and also being able to divine ever more information from the world by their greater understanding of Hope, including its associations with all that is possible (and thus, impossible), with potential (and, thus, all that merely could be), with imagination (and all that isn’t so conceptually concrete), and with goals (and, by implication, what those goals need to be fulfilled; goals like the breeding and growth of a Genesis Frog). For more direct abilities, sky’s the limit; the power of Hope is essentially limitless, being shown as more powerful than Time, and is directly associated with things such as imagination, so the actual limits of someone who can truly comprehend Hope are difficult to guess. Feats such as the manifestation of imaginary objects, the healing of the injured or despaired, the direct weaponization of Hope, the open manipulation of their power, the free manifestation of Hope itself, these and more all seem to be possible. Any actual limits would likely be psychological, either due to the Mage losing hope or confidence, or due to the Mage simply not yet understanding just how much their aspect can accomplish; in other words, the abilities of one who comprehends Hope are limited by their hope or comprehension. At highest level, the Mage of Hope is closer to a full-fledged deity than almost any other God Tier player, having abilities far in advance of some entire classpects, or even entire aspects. Being someone with both power and comprehension of imagination, possibility, faith, potential, and the infinite, the actual direct abilities of a Mage of Hope at their absolute upper limits are less, “awesome magic powers of amazing strength,” and more, “localized and absolute control of reality.” By this point, the Mage of Hope can be said to not only have as much power as they can get, but also as much understanding of Hope as is possible, and so any actual limits on their abilities are purely in relation to the level of power they can output; as the power of Hope (albeit channeled through a Page, THE most directly powerful class) was able to overcome the outright statedly-limitless power of the Green Sun itself, it is %100 possible that a full-fledged and conceptually fulfilled Mage of Hope is truly omnipotent; if one were to establish limits they would likely be in the area of power, leaving the Mage as only being able to use their power limitedly, either as full omnipotence within a specific area, or as only being able to realize one effect at a time, or even only being able to manifest their effects limitedly (such as being limited in the size of imaginary objects they could conjure, or in the actual joule output of their Hope Beams). Of course, all of this doesn’t mean that a Mage of Hope is unbeatable. As their abilities are directly tied to their imagination, they are also limited by their imagination: if the Mage in question can’t think of a solution to a problem, then all the power in the world isn’t going to help. Also, as the power of Hope is implicitly tied to friendship, a Mage of Hope is likely going to need the support of their friends to use their power fully; indeed, as Hope is so heavily tied to belief, self-image, and positivity, any disbelief or negative emotions and thoughts could have limiting or even outright depowering effects. Also, while the power of Hope is great, greater than any other aspect, it cannot actually do everything; no matter how powerful a Mage of Hope becomes, he can never travel backwards through time, or change the lines of other’s thoughts, or manipulate luck, or breed the Genesis Frog, or to truly create something from nothing. Lastly, the greatest weakness of a Mage of Hope at the top end of their power is that, while they have something close to omnipotence, they would not have omniscience; “It doesn’t matter how fast you are, how good you are, ‘cause it’s always the bullet you didn’t even see that gets you.” QUEST: We aren’t actually shown any proper Quests for a Hero of Hope, or for a Mage; Jake’s Quest was never shown, and neither was Sollux, Meulin, or Cronus’, and That Worthless Fuckup actively sabotaged his own Quest. However, we can gleam some information on the very little presented to us. On the side of Mages, the only thing we have to go on is his Land, the Land of Brains and Fire, which ties directly to the source of his power (Sollux’s “hiideou2 mutant brain”) and his suffering (the “cacophony of phy2iical paiin [his] hiideou2 mutant braiin cau2e2”), although that is, unfortunately, the only real information we have on his land. On the Hope side, we have the lands of both Jake and That Worthless Fuckup, the Land of Mounds and Xenon and the Land of Wrath and Angels. Jake’s land’s name is, unfortunately, worthless due to his status as Noble of a Void Session, and its actual environment is mostly worthless, being both filled with explorable burial sites (like all Void session Lands) and marked with an X, possibly as a reference to Xenon starting with X, and possibly a once-removed reference to his relationship with Dirk by way of Plato. Lastly, we have That Worthless Fuckup’s Land and Quest, which do provide some information. Firstly, as the Land of Wrath and Angels, it references both Hope and Rage, Hope’s counter aspect. Next, looking specifically, we can note that, with That Worthless Fuckup being a Prince, he seemed to better embody his counter-aspect, destroying his own aspect within himself, displaying his weakness right alongside what her needed to overcome it. Also, while we don’t have any direct observation of his Quest, we do have some info presented to us. Specifically, the info presented by Doc Scratch, who states that That Worthless Fuckup was taught by the angels how to destroy hope with their light; indeed, with that as context, it becomes far more difficult to decide if That Worthless Fuckup was supposed to talk with the angels like in a normal RPG, or if he actually was supposed to slaughter them all, with his growth as a Prince being hampered by his use of a top-tier weapon, or even if it allowed both options. Taken together, I shall posit that the Land of a Mage of Hope would likely have to do with something related to Hope, such as Angels, Joy, Imagination, Crosses, Crescents, Salt, Sanctuaries, or Imagination, and something to do with the character in question’s suffering. An example would be the Land of Loss and Souls. As for Quests I may only speculate, but knowing that the Quest is intended to help players become more complete people and to better fulfil their roles as Heroes, I’d guess that a Mage of Hope’s Quest would purposefully expose them to constant hopelessness, while also showing that sometimes things really are hopeless. To give an example using the above posited Land: the Land of Loss and Souls is home to the wandering ghosts of passed consorts, forced to haunt the land because of the actions of the Land’s Denizen, as well as the living consorts who were left behind. The player’s goal is to help the ghost consorts to move on from their present state, at first by helping them personally, then by completing the grand challenge imposed by their Denizen. As well, the Mage of Hope will have to learn that, while they can fulfill some of the ghost consort’s requests (such as being able to see their long-lost child one last time), some requests are truly impossible (such as a request to have been able to start a family of their own blood, ghosts obviously not being able to sire or birth children). The only denizen shown for Hope players is Abraxas, who becomes less clear as you inspect him. Abraxas is one of the only two Denizens to have a name from a mythology besides ancient Greece, the other being Yaldabaoth. As Yaldabaoth is supposed to be the strongest Denizen for the strongest player, it can also be implied that Abraxas is the weakest Denizen for the weakest player, although this is difficult to judge. As such, until Hussie either shows us Karkat’s Denizen, or shows us the Denizen of another Hope player, we shall have to mark Abraxas as a ‘maybe’. Also, I state now that, as the past section notes, the Mage of Hope is also a character with the potential to be essentially omnipotent; if that isn’t enough to justify the appearance of Yaldabaoth, I don’t know what is. VERDICT: Top. Fucking. Tier. The Mage of Hope is, at its higher levels, one of the best classpects period, and at the height of its power could probably solo a session except for the Frog Breeding; if it weren’t for the ticking clock mechanic, a Mage of Hope might even be able to solo a Dead Session, without any Leprechauns to help. The only thing which curbs it from being unstoppable is a possible power limitation and its dependence on positive thinking, the exact kind of thing that would likely doom a Mage of Hope from actually soloing a session, Dead or otherwise. As it is, the Mage of Hope is still a force to contend with, able to comprehend Hope and so use Hope in almost any way they wish; the only real limits to a Mage of Hope come from a lack of understanding on their part. As well, it seems incredibly unlikely for a realized and dangerous Mage of Hope to ever have any actual loyalty issues, being that comprehension of their teammate’s hopes and dreams is well within their remit. Either as an inspiring leader or competent teammate, it is very hard to do much better than a Mage of Hope. The Mage of Hope needs little in the way of support, being so outright capable with the actual doing of deeds, and so outright requires few things beyond positive attitude. To this end, a Sylph or Bard of Mind, Light, Heart, or Blood would be all they need to keep themselves at the height of their power. The Mage of Hope doesn’t really need much in the way of leading, possibly being the leader themselves, but in the situations that they are a follower, a Breath or Blood player of most classes would do best. For synergies, the Mage of Hope works incredibly well with most classpects, able to adapt to most needs, so the best possible pairings are with most players of Time, Space, Heart, Mind, and possibly Void. Lastly, in the unlikely event that the Mage of Hope goes rogue, you’re in for a bad time. Actually fighting a Mage of Hope requires one to either be resistant to the Mage’s power, or to be able to attack in a way they can’t counter. Witch or Prince of Mind would be a definite, if unsafe, option, as would a realized Page, Prince, or Knight of Rage, and possibly a Knight of Space. Possibly the safest, if not most effective, counters would be a Prince, Thief, Rogue, Witch, Maid, or Knight of Heart, these being generally safe classpects, but still able to fight back against a Mage of Hope.
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shinrakirigaya ¡ 8 years ago
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foulfirerebel ¡ 1 year ago
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Lines up with what I've seen over the last few years, yeah. Not even months or weeks, years. Sorry to hear you're going through it. If you ever need a kind word, a vent listener, or just someone to talk to? I'm here.
There aren't only three genocides happening. By the way. There's been at least ten ongoing. None of you cared about them until you could hate jews about it, though.
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