#did you save minrathous or treviso? doesn't matter end battle's in the same place
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the thing that really gets me about how bad the writing for rook in particular is is that it would take so little effort to make it better. and it would probably make the writers' jobs a lot more interesting, too. you should be able to piss off your companions. in every other dragon age, you can piss off your companions. you can piss them off so badly that they try to kill you. if you just sort of fail to impress people one way or another in da2, you can end up having to fight your best friends to the death, or have one of them peace out after prompting an invasion of your city. the ability to have conflict with your companions wasn't always handled WELL (trying to talk to cullen about mage rights in dai comes to mind, as does trying to talk to dorian about slavery beyond the one conversation), but the option was there. it seems like the only way you can piss off your companions here is by making tactical disagreements they don't like. there's no room to have a personality some of your companions find off-putting, even though there are multiple points where your companions are put off by one another. purple hawke we're so not back. and the reason can't be "well you had to be someone varric would choose," because varric's best friend was hawke and there can be very many different kinds of hawke.
you're given a fascinating backstory and it will not come up beyond occasional comments relevant to your faction. mourn watch rook why does your backstory almost never come up i would tell people that story all the time. it's like dming for a player who came up with the most rich backstory you've ever seen and then watching them ignore it every time you dangle plot hooks in front of them. bioware do you remember what you wrote. bioware u good???? the sanitization of various factions aside because that's its whole own post, it would be so easy to give a dialogue here and there where rook could show more of what sort of rook they are by letting them reflect on their backstory. it would be so easy to write aggressive answers that are actually aggressive.
i've spent enough time in editing that i've just been trying to figure out if there's any possible motivation beyond a lack of investment in their own story, or a shocking paucity of good editors in their work environment. is it because the way they designed the game necessitates that everyone be there at the end? but you can still fuck up the ending by making the wrong choices there, à la me2, and you were allowed to piss people off in me2. if you can get people killed at the end anyway, why not let the choices you made and the responses you chose matter beyond "did you do enough sidequests?"
at a certain point, it's just confusing. they know how to do this, even if they don't always do it well. the lack of any real room for agency or personality or conflict is just... odd. this is also leaving aside how easy it would have been to incorporate SOME past choices from past games per their previous work. bioware i just want to talk
#datv#dragon age: the veilguard#datv spoilers#dragon age#don't get me wrong i enjoy the game#it has fun combat and pretty colours and i enjoy what IS there of the companions#but i'm also acutely aware as i finish a second playthrough of just how bad the writing is compared to the other games#(and the other games certainly did not always have great writing in every case)#it's just so strange and hollow#i didn't notice it the first time because i was playing a very nice rook#so i noticed that the romance was a little underwhelming but that was about it#this time trying to play a cold bitchy unsettling rook i realized there is absolutely no way to do that whatsoever#this goes beyond the 'it doesn't matter what your inquisitor's personal faith is they WILL be referred to as the herald of andraste' thing#this rook essentially has the same personality as my first rook because they really only wrote one personality for rook in the end#this rook is on good terms with pretty much the whole of the team just like the last rook because so long as you do sidequests you will be#there's SOME variation depending on plot choices you make but really not that much#if you choose taash for the big construct she throws a rock#if you choose davrin for the big construct he throws a rock#if you choose emmrich for the big construct HE throws a rock#did you save minrathous or treviso? doesn't matter end battle's in the same place#there is schoolwork i desperately need to focus on this weekend but here i am preoccupied with how genuinely baffling#bioware's writing choices are#why do all this work to set things up and then decide 99% of it is irrelevant#datv critical#bioware critical
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