#dayv
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blackswanndraws · 1 month ago
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my new oc guy, dayve :)
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soobinies · 2 years ago
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❤️❤️❤️❤️ he looks so happy!
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rate-a-spam-bot · 1 year ago
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lovedtogekiss · 2 years ago
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we're at 2 introjects so far and it's only been a couple weeks! 🎉🎉 /not neg but not excited?? i dunno
also the pun parts of the typing quirks are so cute i love them
tell them theyre loved and that dayve says hi
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mantisgodsart · 7 months ago
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@bug-oc... round ONE! Finally! Still counting this as "round one" of transmutations because of the blog round numbers despite the fact that we've already done a round of like two bugs! We... didn't realize how many of these characters were yellow until it was actually time to draw them. It's like we went in with a theme, and then stuck to it. Except for with Holly, who presumably lost the dress code along with their head. Please vote for our cool dune cricket in the handful of hours before this round ends, and thank you!
Individual characters and transmutation notes below cut.
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[...though I briefly considered another form, limiting surface area relative to the size of the entity is crucial for stability in ectoplasmic entities, and I don't currently intend to attempt to form a "swarm", as similar entities often form in the wild - a more simple, and thus more stable, form is better. The energy pack in the subject's possession upon intake appears to be either nearly or fully impossible to reclaim, unfortunately - ghosts can be hard to separate from things with sentimental value, so it's likely a lost cause. I'll continue obsevation...]
Beera by @longeth-dayv. An actual design, this time, rather than our fucking-around-with-maybes! This one, we think, does a lot more for the actual character, though from our understanding of Luigi's Mansion the species choice might be slightly more "generic". We particularly enjoyed tinkering with the wire of the power pack - ghosts and transparent things are VERY fun to draw, and we liked working out where that wire would go in the areas normally hidden by the body. Long, winding lines are very fun to draw sometimes. Hopefully this one works better for you, too!
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[...successful partial isolation of the fungal element proves both that it can be isolated and that transmutation of cordyceps symbiotes may be less of a barrier than previously thought. Results appear similar to "Moka" back in the first year of experiments, where the cordyceps remains untransmuted within the new body - is this a quirk unique to vertebrate physiology? The failed transmutation with Fulminis pulled from a largely bug pool, whilst both successful cordyceps transmutations have been with beasts.]
[The avian physiology doesn't seem to have produced much difference from reptilian, minus some differences in visible fungal growth, but the subjects started with varying quantities of visible fungal growth to begin with, and the magic present in both of the previous round's subjects presents an additional variable... at the very least, I know that the fungus on its own is either resistant or immune to conventional transmutation, considering Mop, though I still need to work out how the host-symbiote synthesis alters things...]
[I'll have to do further testing- I dearly wish that these subjects were easier to get my hands on, but I don't know where I would be able to source them in my own universe, much less if they even exist there, since I'm no longer certain if the time portal event through which I met Holly Holiyxeiul was from the past of my universe, the past of another universe, or the present of somewhere else. Omelette's successful transmutation proves that I can manufacture them, but I won't be certain as to the limits of this until I can collect samples...]
Butterscotch from @w-krajobrazie-zapomnienia. The wings on this took... FOREVER. Deciding to make Butterscotch a bird with individual "charring" on the feathers was an act of monumental hubris, and EASILY the most labor-intensive part of this page. Doing this in watercolor would have been easier, probably. Alas, if we want to be capable of using a marker, we must put effort into marker drawing. At the very least, we think the effect came out fairly well! We like the sort of "scorched" effect that Butterscotch's base design has, and though difficult to recreate in marker form, we think we pulled it off! Hope this works decently well for you.
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[...expanding lizard experiments from the ones found in the former grounds of Five Pebbles to their closest resemblances in the fleshbeasts of our world, I found quite a few points of similarity. Though for obvious reasons, I haven't had the opportunity to observe any specimens of the original species, given that most vertebrate beasts have been extinct since before I was hatched, the underlying biology is similar enough that I could carry through a significant amount of understanding forward.]
[Though majority of traits seem typical for what I can observe from preserved specimens, I am noting some minor divergences - typical for the lizards of RW9089-1, but not, as far as I know, typical for the reptiles that once roamed the wastes. The subject has developed sensory whiskers, narrower than those observed on Black Lizards but seeming to serve a similar function of detecting scent and motion in the air.]
[Additionally, the subject has developed a short coat of setae across the back, with a similar texture to the subject's former ruff - some surface-level similarities have been found to the hair on the pelts of Northern Moths, particularly those found in areas where significant quantities of water make leviathans a dietary staple. Though fur "coats" can be found in RW-9089-1 specimens such as Strawberry Lizards, this trait is, as far as I can tell, unique to this specimen.]
[When following up, I'll want to examine the dorsal frills to be certain that former shape's traits are not overwriting the end shape's traits to too significant of a degree - this is not an unknown trait in salamanders, but I'll need to be certain the structure isn't too similar to insect wing structure, as this many traits carrying over may indicate mid-point speciesation, which will mean any parts harvested will have wholly different traits from the originally sourced...]
Lote from @fallenvoidhere! We went through a handful of design iterations on this, mostly trying to home in on making it clear that it's the character - we sort of underestimated how much blue we'd need to add, but when you're turning into a lizard several times your normal size, it's probably understandable to lose a lot of your accessories…? Since the black on the design, respectively, is mostly accessories, most of these markings are improvised - we based our placement at least partially off of an orca whale, after going through a lot of markings from IRL salamanders. Originally, we planned to make the wing further in to the body a bit more transparent, but… well, as it turns out, we're probably a bit too used to watercolors for our own good, and working with markers is a bit of a different beast. We still think it came out pretty decent!
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[...previously noted properties of fireflies appear to ease the rougher edges of this, though it will still need some refining before it's ready to go to market. A working prototype is better than I've gotten with previous generations of this recipe. I'll have to spend some time going over the readings to work out how to route things on anything that isn't a firefly.]
[With the way that most of these particular transmutations have gone, forming a "chamber" for the light before the light-producing compound itself is produced appears to be key for the survivablity of the subject. I suspect that there's a reason that the gas compound found in the component-introduction artefact hasn't been found in natural beings; despite the multitude of uses it has in charmcraft, mercury tends to be quite toxic with continual exposure, and mercury vapor in particular can be deadly. Another reason to stick to proper PPE..]
Nox from @erijuice! This one's quite a dramatic modification to the body plan. We may have gotten a bit carried away with things here, but... okay listen we will be fully honest with you this is just an elaborate plan on "glow wyrm". We based this one heavily off of tatzulwurms and similar creatures, and from there mostly just went into "having fun with it". The wings might grow in more later, or they might not - this was one of our personal favorite designs to draw, and though we sort of wish we tinkered with the pose a bit more, it's a bit hard to do here without running into issues with... space. Such is the consequence of making a big page o' transmuted bugs.
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[...more experimental brews have their pros and cons, and with this one, it's a bit hard to define which is more present. On the plus side, the resulting form seems stable; lack of mandibles aside, it's standing and walking, and seems in fine health from the readings that I can see. Subject is alert and appears to have either full or very close to full former cognitive capacity, as shown by the multiple attempts at escape via manipulating the lock. It's just that I don't have the slightest clue what it is, or how its biology... works.]
[I intend to collect samples once the transmutation settles enough for properties to solidify. From initial testing, I think that its digestive system may rely partially on the fur-like... appendages, on its ventral side, but it's presently somewhat unclear. Upon coming into contact with some spare biological waste (see: Vessel project, Voidless transmutation attempts), the material appeared to "tangle" in the ventral fur, and was gradually dissolved over the course of about eighteen hours. From what I can gather of the data, this appears to have given off similar readings to a more conventional being having eaten a large meal? Will test with other forms of biological material once I can gather enough material to recreate the end organism if existing subject is lost.]
Yasmine from @darth-moth - and this is one that was very fun to do! The lines in this were very, VERY fun to work with, and we had quite a lot of fun just banging this out! - the design here is, probably fairly obviously, based heavily on Rain World's Rain Deer, as well as the multitude of "creepy deer" type stories that are practically everywhere on the internet. We were tinkering, if vaguely, with the concept of something like a terrestrial filter feeder, or similar - did you know that some whales have begun hunting behavior of pretending to be shelter so that fish will hide in their mouths and, thus, be eaten?
We'd picture that this, whatever it is, wanders places and passively snags prey with the dangling "fur", avoiding any sort of need for energy-intensive chases while keeping itself fed on whatever it walks over. A passive scavenger, probably with not a lot in terms of personal self defense. The vents on the sides, though they might be slightly unclear as is, are just about the only active method of offense - releasing toxic gas or something similar in an attempt to choke out predators. Our greatest desire in life is to design enemies for a soulslike poison swamp and we think that Yasmine is an excellent poison swamp candidate. We hope that this is a normal and usual motivation and ambition to have, we had a lot of fun with it.
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[...uncontrolled crystal growth took over before the transmutation had completed, at roughly 4 days, 8 hours after the initial administration of the formula. I was lucky to be awake at the time - the remote monitor that I imbedded appears to have been consumed by the same phenomenon shortly before my arrival. I can only assume that this is due to pre-existing contamination - if not accounted for, Crystals can react very unpredictably to transmutations, and I didn't account for contamination of this assumed level.]
[Though I've observed this sort of effect before, it's been years since I've experienced a bloom of nearly this extent. What really surprises me is that the subject appears to still be moving, despite the extensive damage to... everything. The head appeared to have been fully destroyed at the time of arrival, and the crystals sprouting from the back have to have gone right through the ganglia - the weave of the transmutation has been fully destroyed, so it can't be sustaining itself on the former body's imprint, so I can only assume that the crystals captured some of the host body's mind during the overgrowth event and are attempting to continue to run the same old patterns of behavior.]
[I am currently unclear on how much of the former bug remains. What scans that I've taken suggest that the new crystals may have linked up with their companion Warden, though to what degree is still unclear. If I want to properly analyze this, I'll need to take it back to the lab. From there... diagnosis work, and maybe trying to work out how poor Snakemouth Den's lab security is, really.]
Holly from @thetroupemaster! Our first transmutation failure of the tournament! Holly, unfortunately, fell victim to poor lab safety - a more open-ended formula intended to gather a form from environmental factors, combined with some unfortunate lab contamination. This actually links in to a few personal headcanons on how Crystals work, though we don't think we've posted them before.
A crystal is a colonial organism, much like coral, storing both data and magical energy. Generally gathering energy from the sun to power itself, it grows so slowly as to be unnoticeable to the bug eye, but it does grow, and when exposed to, say, a charm engineered to allow for rapid change of a physical form, it has the potential to rapidly grow and consume that energy, stopping its growth either when it grows out of magical energy or when the handful of elements present in the original weave to let it change and grow are consumed.
Some people in external kingdoms do this to avoid having to constantly ship in Crystals from Bugaria, but it's not particularly common, as this method of growing Crystals tends to consume things like your other projects, or the lab shielding you probably want to keep intact, or yourself if you have the poor foresight to not properly protect yourself against contamination. Under control conditions, the chances of this happening are nearly zero! Under these conditions... well.
Crystals are very, very good at preserving memories. The rest of Holly's body, on the other hand, might be a bit of a lost cause at this point. You can work in a lab without seeing things, right...?
...yeah, we aren't counting on it, either.
Bonus: for those who scrolled down this far, a quick compilation of labels. As well as, of course, a teaser for what's yet to come.
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[...the most complimentary thing that I can say about Mal, I think, is that Hobbes would get along well with xir. Terrible lab safety protocols. AWFUL cross-contamination protocols. Just looking at this bug's methodology is giving me hives. Venus give me strength. I suspect that any brew that I attempt to use will suffer from enough unknown, uncontrollable outside variables that none of the data I get will be even remotely applicable to any other situation. "Edge case" is generous - I struggle to call this sort of tampering anything less than an utter abomination of science.]
[I will be using one of the more heavily conceptual brews for this. The REMW-19 formula is reasonably stable enough that the weave shouldn't just collapse in on itself, but it has been remarkably poor at producing organisms capable of surviving on their own once the transformation has set enough that they don't have enough former anatomy to "fall back" on - I suspect, currently, that the survival of targets afflicted with the effect I am attempting to recreate relies the support on some sort of internal magic system, and if so, the sheer amount of lingering cross-contamination likely seeped into every ounce of aer chitin might actually boost survivability. I have no positive expectations for this, however.]
In spending ingredients on this, I hope to assemble an encyclopedic list of all of the ways that a charm's effects can go stupidly, horribly wrong. Venus willing, it will not double as a list of ways that my lab can be destroyed, or a list of ways that tampering with Charmcraft can go wrong. I have had enough recent trouble with repairing the lab's seals after the Vessel experiments - I have no particular desire to replace anything else now.]
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candycanearter07 · 2 months ago
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bugtober day 23: friend
a bunch of bug friends frmo the community
@brokencroww @puddinhgexists mooskydev @lemmykirby @erijuice dienamo @longeth-dayv turtlehatdev okatotf AJH professionaldaft edgeofsky6
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droodlebug · 2 months ago
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definitely prefer the older games in terms of writing and characters.. like dayv is very character focused but in the way it refuses to show anyone having like? flaws ? or conflict. it makes it feel strange. living with 7 other near strangers in the midst of an emergency you are going to butt heads. i was disappointed when neve didnt like. get mad or blame rook for minrathous at all. her lack of reaction and our lack of being able to probe and push and make her react negatively. its character driven but only in positive ways nobody feels like theyre allowed to be like. Full. like i love them talking during combat and saying i did a good job and whatever but i want some bite. people are complex and messy man. also there is no reason for varric to be here really. i get it everyone loves varric but tbh i think itd have been better story-wise if he had died. but luckily the older games will always be there for me ft people that make poor choices in big and small ways that doesnt make them bad people
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bug-oc · 7 months ago
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Bug Fables OC Tournament Round 1
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Lobelia (She/her) from @vulturereyy
Lobelia is -- or was -- a bright and rising apprentice diplomat from the Red Palace, sent to Bugaria with a mission of helping to rebuild a bridge burned between the Honeybees and the Vulture Bees. However, it seems poor Lobie has gotten quite lost along the way… And for better or worse, she's here to offer YOU the gifts of her people!
A Vulture Bee's Ambrosia-Honey is said to grant one the strength of the gods-- though the consequences may be severe on your party's health. And trust. And stomachs. And -- oh, dear… Why are you looking at her with those Honey-fevered eyes?
Beera (she/her) from @longeth-dayv
An ex-researcher of the bee kingdom who joined a team of explorers after one too many failures in her lab (involving cloning). Not very fit, a bit of an emotional wreck and lacking wings, she mostly makes it up with her technical know-how and the wire-turned-weapon plugged directly into a big power source she carries like a backpack.
It's all a tad unstable and prone to exploding/impromptu electrocutions… but hey, if it works!
People should vote for her… huh, because she doesn't know what's about to happen ? She's probably dropped out of nowhere in this, it will probably not go well.
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xxzaelxx · 5 months ago
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a gift for @longeth-dayv for drawing my sona
kabbu enjoying his time on the field
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fictionkinfessions · 4 months ago
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i wonder what my bro would think if he saw me now. ve grown up since then. changed my name. grew out my hair. i have a daughter
- dayve strider-egbert (homestuck) (tag as fictive)
x
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catch0uli · 9 months ago
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perffect dayv
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3x09x1 · 1 year ago
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for new years i will be fhangig my discord status counter to 327 dayv
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mantisgodsart · 7 months ago
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First batch of @bug-oc bugs. This would've gotten finished sooner, but we've been sick as a dog for most of the tournament's runtime, so we're calling it a victory that we managed to get anything done - there are a lot fewer contestants this year, which means both less art to do and more ability to commit to trying to make some particularly unique creature designs - there are some in this batch that we REALLY want to do justice, and that is... unfortunately hard to do when we're barely functioning for two hours a day. This is our unofficial call to STAY HOME when you're sick! Even if you're feeling sturdy enough to go out and about, your actions can impact those around you very easily.
Design notes and owners below the cut with individual pictures - the middle one here is a beta design that we're still in the process of ironing out, so that one just has
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[This is the first time I've met someone who "worked in Snakemouth" since that one... weird encounter, with those roaches giving me a job offer. I didn't know that they had a security guard position. I... didn't know that they knew what a security guard even is, honestly. To have two bugs involved with the lab turn up is an incredible coincidence. I wonder if the time portal is actually open again, or if different universes just work on different timeframes?
Regardless, it's a good opportunity to advance my knowledge of partial transmutation and multi-organism transmutation. Whatever happened to that moth in the last tournament... my understanding of how to handle both symbiotes and parasitism is clearly incomplete, if running into multiple organisms can cause problems like that. I'll have to put some extra work into monitoring...]
Omelette from @tangleslime2 was one that felt... obvious, we suppose?Your work will one day consume you, and such - one way or another! More literal in this case. A lot of the work here, honestly, is toying with shapes and body language. Omelette has a LOVELY sillhouette with some extremely identifiable clothes, and translating it to a zombee design was Very fun. Maybe a bit plain on the design side, but the linework was incredibly fun to do - we got to do a whole lot of fur, which is always a fun time. This design was very quick and easy, as designs go, and we had a lot of fun doing the hat. Wildly askew, and held on by but a single antennae!
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Sundew and Nerine from @mizzle-moths are untransmuted, as requested - Sundew's pose was very fun to do - nice and fluid, though the wing markings were admittedly a bit funky to parse. We hope we got all the details correct here! Both of your bugs have gorgeous color palettes. Our usual marker set's dark gray marker's dried out by now, so we had to use an alternative, which... unfortunately bled clean through our sketchbook page. Lesson learned, we suppose. The scribble over the eyes used the same pen that we did our linework with - the "scribbling over the eyes of a dead character" trope is very well-worn, but cliche only becomes cliche because it inspires enough people to follow in the footsteps of a story, and we're very fond of the way it adds to the... hmm, visual language? We just think it's neat. Hope you enjoy!
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[...working with spirits and more immaterial forms isn't my area of expertise, but it's something i dearly need experience in. My hope is that by advancing my knowledge in this field, I might be able to apply the knowledge to other fields that evade me - anything inanimate has proven to be my bane, and I'm fairly certain that a few of my attempts into this area have produced "hauntings", when they're not producing incredibly specialized organisms. Maybe if I know how to cause a haunting, I can figure out how to not cause one...?]
Moving on to our beta design - that is a VERY rough draft of Beera from @longeth-dayv. Given by the obvious Luigi's Mansion inspiration, we wanted to run with it by pulling our inspiration more directly from a Luigi's Mansion enemy - mostly, this meant tinkering with sillhouettes while trying to figure out what sort of design would match best to the character, and how to translate a design to something recognizable.
The pack, despite its significance character-wise, doesn't have quite as much weight in the balance of the design, which meant more tweaking for the transformation - though we briefly tried toying with the pack itself for this design, that particular page we felt would skew a bit too close to body horror for your personal comfort, so we scrapped the idea. Better safe than sorry, as they say. As such, we're aiming more towards using wire and body language to drive recognition.
The image here is a loose draft based on the bats enemy, used to test the fade and layering of the highlighter we were using - as it turns out, it doesn't layer very well! We started out looking for electric enemies, but we only really turned up the Electric Oozer, and that... was a bit too close to "normal boo" for our personal tastes, so we swapped to just primarily yellow enemies. Though we were previously considering taking the bat design to final draft, actually putting it out on paper convinced us to the contrary, so we went back to the... sketchboard. We'd bet there's a good chance you can already figure out where we're going with this one. A fun design challenge, for sure!
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Finally (at least for this particular evening), we offer you this: a look behind the scenes, (or at least, the scenes that don't involve "us being sick and struggling to communicate whether or not something is sorted with the other mod"). What we've been using to keep track of matches, as well as to draw lots. Not precisely a high-tech solution, but damn if it doesn't work - the ends here are split into two for the sake of a loser's bracket, which we... thought we had figured out, but then it turned out we've been having miscommunications on what the bracket setups even are, and, well...
...we're working on it, we'll say. It might still be integrated, but that'll have to wait 'til trying to do things doesn't require fighting for our life. We will probably rerandomize the brackets for it, we might use it for illustration practice if the contestants are cool with it, so on and so forth. As always, thank you for your patience - we hope that Round 2 encounters slightly less hitchups compared to Round 1.
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candycanearter07 · 3 months ago
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bugtober day 10: boss battle
turns out you cant steal stuff
(collab with @longeth-dayv )
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