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#composer walkthrough
sheigarche · 2 years
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He said: it's a secret, but the world needs to know, sorry writers 😌
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krazetv · 10 months
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MIDNITE by Karanyi Sounds REVIEW & PLAYTHROUGH | Hybrid Guitar Atmospheres
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ampleappleamble · 7 months
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haven't seen this on here yet so:
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in case you don't want to slog through the shitscape that is the bird/letter website, take a peek beneath the cut (shamelessly copied from the something awful forums dungeon meshi thread)
- Her first memory of video games was watching her father playing Wizardry on Famicom, also Dragon Quest, Ultima, and Fire Emblem among others.
- She was a difficult child so her parents didn't let her play. Wizardry is a boring game to watch, but the monster illustrations on the walkthrough evoked her imagination and made her keep watching.
- She only started becoming a serious gamer after the serialization of Dungeon Meshi was locked, for research purposes. Before that, she read fantasy novels such as The Neverending Story (Michael Ende) and The Lord of the Rings (JRR Tolkien).
- The international title for Dungeon Meshi: Delicious in Dungeons was decided by her editor.
- D&D popped up a lot when she researched the history of video games, so she read the rule books, replay novels, and games inspired by D&D.
- One of the first games she studied was the Legend of Grimrock (game's 80% off on Steam atm). Originally, she wanted Dungeon Master (FTL Games) which was famous for "RPG with meals" but hunting down the game and machine was too much.
- She didn't like games other than turn-based RPGs at first, but she decided to stop being picky and play anything that piqued her interest.
- She played Zelda: BotW and TotK on a borrowed Switch from her editor due to the console's scarcity at the time.
- She enjoyed Red Dead Redemption 2 and God of War for their stories. RDR2's incredible attention to detail had Kui engrossed so much that she asked her editor and other mangaka to play it so she could discuss it with them.
- Kui praised The Witcher 3 localization as something only possible with full support from the developer. Cyberpunk 2077 is one of her all-time favorites.
- Papers, Please was her first taste of indie games.
- Disco Elysium is the perfect game for her due to the lack of fighting, intriguing story, charming character interaction, and top-down perspective. She tried playing it in English at first due to an unlikely chance for JP loc, but it was out of her ability. Thus she is forever grateful to Spike Chunsoft for localizing it.
- Kui played Baldur's Gate 3 from the time it was in Early Access. Again, she's grateful for Spike Chunsoft's JP loc. She hoped BG3's success would bring the possibility of JP loc for other titles too, such as Pathfinder: wotr
- She likes games with top-down perspective because they have narration text for monologues and scenery description. Even if the graphic is lacking, the texts show the atmosphere and each character's behavior and psyche. Also, characters that react to your choices.
- She praised Unpacking and House Flipper for being able to tell what kind of person lives there only through their belongings, and that there's no right or wrong for the placements; she would make the best arrangement and then enjoy her hard work while sipping tea.
- The biggest inspiration for Dungeon Meshi was the Cosmic Forge pen from Wizardry VI. With improved graphics from its predecessor, now it could show broken farming tools in the background and many more details that made exploration so much fun.
- At the time of the interview (Dec '23) she still hadn't watched DunMeshi anime, but she attended the recording sessions. She's embarrassed that the dialog she wrote now acted passionately by professionals. Marcille's screaming was wonderful but also made her want to flee.
- Kui was anxious about the CP2077 anime adaptation, but she was relieved it was the Night City she knows and loves.
- Other than minor adjustments, she left it to TRIGGER as to how to adapt
- She's happy that Mitsuda Yasunori was chosen as the anime composer, as she used to play Chrono Cross and rewatched the opening many times.
- Her anticipated games in 2024 are Cloudpunk, Nivalis, and Avowed.
- DunMeshi would be hard to adapt into a game because in the first place, what Kui depicted in the manga are parts that are omitted in games for the sake of brevity.
- If DunMeshi game was Wizardry-like, it'd be told through Laios' perspective and eating was essential not to die
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At 3 P.M. today, Tidus, the beloved main character of Final Fantasy X, best known for his swordsmanship and happy-go-lucky attitude, will be struck by an impossibly unfortunate streak of bad luck that will render him unable to hit enemies with a single attack. According to experts, this unprecedented series of misses will not be the result of some latent bias in the random number generator, but rather can only be attributed to sheer coincidence. The astronomically small possibility of such an occurence has left fans and mathemticians equally baffled, but according the latest models this pattern is expected to continue until many billions of years from now, when the increasing entropy of the universe renders the Playstation 2 inoperable.
According to Final Fantasy X walkthrough youtuber slammedunk95, Tidus's inefficacy will make completing the story impossible: "Although other party members such as the Ronso, Kimahri, can make up for Tidus's shortcomings with their attacks and special abilities, there are a number of encounters where Tidus is expected to kill enemies on his own, something that he will no longer be statistically capable of." Additionally, he added that he was "concerned" about how Tidus's condition might "affect his sense of self wirth [sic]", adding that "Auron is... certainly not going to be pleased with him."
A number of theories have been proposed in order to explain Tidus's condition, though none have so far proven completely satisfactory. One explanation that had made the rounds on social media is the so-called "Reading Glasses Hypothesis". Proponents of the hypothesis suggest that Tidus is far-sighted, requiring a pair of reading glasses in order to read without strain, and that by some accident he has left them on his face, rendering his regular sight so blurry as to reduce his accuracy to nothing. Critics, however, have pointed out that a pair of reading glasses would clearly be visible on Tidus's model, and numerous analyses have failed to find any visual indication of their existence. Supporters counter that Square Enix programmed the game not to render the glasses onscreen, likely as a convenience to the player. Confusing the matter further, a number of conflicting screenshots have emerged, some showing Tidus with glasses, some appearing to show the barest outlines of a nearly invisible pair, others depicting him utterly bare-faced except for his signature smile. Square Enix themselves have been strangely silent on the matter, and nearly all attempts to contact them have been met with silence.
Yesterday morning, longtime series composer Nobuo Uematsu was spotted leaving a downtown ice cream parlor with two two-scoop waffle cones, one in each hand, alternating his licking between them as he strutted down the crowded sidewalk, deftly weaving through oncoming pedestrians, cones perfectly balanced, his blushing tongue darting out from between his lips to catch every stray drop melted by the sun, never losing even an ounce of that precious ambrosia, smoothing the surface of the strawberry scoops to a glossy sheen with his warm papillae, wearing away at the mountain of mint chip with nothing but the determined rubbing of that pinkish organ - stained pinker by artifical strawberry colorings - whose articulate flapping might, with any luck, reveal the secret of Tidus's bizarre condition to our news crew, who were approaching him at that very moment. Unfortunately, the revered composer politely declined to answer our inquiries, but our quick-thinking cameraman managed to capture a seventeen second clip of him biting into his wafflecones as he walked away. It is unknown at this time if the foootage will prove relevant to the investigation.
Fans of Final Fantasy X are advised to make the most of their remaining time with the profoundly moving story of Tidus and Yuna before the 3 P.M. deadline. Social media is already awash with fan-art and tributes to the critically-acclaimed title, with many lamenting soon-to-be defunct features such as Blitzball and Kimahri. Use the hashtag #TidusFailure2023 to share your favorite moments and memories of the game.
"guys i think it might have started early my tidus just missed five times in a row #tidusfailure2023"
"never mind he hit again. >_< just bad luck i guess"
Additionally, at 2:30 P.M E.S.T, a live contest will be aired on Twitch, with over 150 gamers competing to be the last person ever to hit an enemy with Tidus. The winner will recieve a cash prize of $100, and, unusually, the intellectual property rights to the character himself. Explaining this decision, the CEO of Square Enix remarked that; "He is of no more use to us now than a dried-up piece of lettuce."
Update: As of 4:05 P.M., Square Enix has announced a revised version of the game, entitled "Final Fantasy X: Niimen's Story". Though Tidus still retains his status as the story's protagonist, he no longer participates in combat, instead flying above the party in a hot air balloon and shouting words of encouragement as the rest of the party defeats fiends. Tidus recieves experience points alongside the rest of the party, reflecting the contribution of his motivational shouts. By utilizing the sphere grid, Tidus can unlock new words to use in his cheers, such as "great" or "wonderful", while others, such as "wacko" and "dingbat" may be used to express Tidus's disapproval with the party's performance. In order to maintain the balance of encounters, Tidus's slot in the roster has been filled by a new character named Niimen. Niimen can use all the same attacks and abilities as Tidus, but he is older, and his pant legs are of equal length. As of this time, it is unknown if Niimen will miss with every attack, but all evidence seems to indicate that the probability of such an occurance is so low as to be essentially impossible.
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brokehorrorfan · 2 years
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The Lighthouse is available on 4K Ultra HD for $47 and on Blu-ray for $45 exclusively from A24. The printed discpack is enclosed in an embossed wave-textured slipcase featuring artwork by Tobias Kaspar.
The 2019 psychological horror film is directed by Robert Eggers (The Witch, The Northman) from a script he co-wrote with his brother, Max Eggers. Willem Dafoe and Robert Pattinson star.
The Lighthouse has received a new HDR master with 5.1 DTS-HD Master Audio. A 64-page interior booklet is included. Special features are detailed below.
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Special features:
Mini documentary on composer Mark Korven
Costume walkthrough and interview with costume designer Linda Muir
2019 making-of featurette
Deleted scenes
Booklet contents:
Storyboard excerpts by David Cullen
Production design drawings by Craig Lathrop
Behind-the-scenes photos by Eric Chakeen
Bib-front shirt pattern made by Marvin Schlichting to Linda Muir's design
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From Robert Eggers comes this hypnotic and hallucinatory tale of two lighthouse keepers (Willem Dafoe and Robert Pattinson) on a remote and mysterious New England island in the 1890s. As an approaching storm threatens to sweep them from the rock and strange apparitions emerge from the fog, each man begins to suspect that the other has become dangerously unmoored.
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team-heavenly · 11 months
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Chapter 22 - Part 2
Lest you've lost your way, click here to progress (regress?) back to Part 1.
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...Okay, now I'm officially worried.
Meanwhile, back in the Real World™️ (shout-out to my buddy @kantochampred!):
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Alright, I'm about to go off on a small side tangent here but I promise it's worth it-
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(Sorry to post your sins on main, Red 😔)
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(Why Do I Climb the Mountain? is a reference btw)
LMAO OKAY thank you for bearing with me, now back to the main show:
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Good job, neither of those two things is correct!
...Okay, Cherrim has replaced Drifblim, yes, but. Imagine this tiny seed holding Teresa and Andrea by their little stubby hands while riding the wind down the mountain.
I had to look up a walkthrough to identify that little Riolu to the right. Normally, that's an Exeggcute! (And the backup for Team Frontier, apparently).
The Third Station Pass was dubbed Great Turn, while the clearing was called:
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Admittedly, I had no idea what an "oubliette" was, so I did a quick search and...
Wait a minute, are you freaking kidding me-
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WE ARE STARRING IN A WAR DRAMA AAAAAAAAAAAA-
(Apologies for the small text at the start, let me know if I need to add an image description!)
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...No >:l
The only reason I left this in is because this happened:
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Oh my God yes PLEASE-
So fun fact, I actually did a dry run of the first few dungeons before doing it for real and taking photos. And the first time around, this gift was an Escape Orb? Which isn't bad, but I would 100% take the Reviver Seed over that any day.
The 4th Station Pass was named Sad Peninsula. (Florida? Dat you?) And the 4th Station Clearing? See below.
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But then!
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(Handsome Desolation? Is this where the handsome men in uniform... perish?! 😓)
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I feel like a large, prehistoric rock dino should be enough to scare most things, but I guess taking the even larger rock snake as backup can't hurt.
So we go through the 5th Station Pass, Sandy Way... (Only one letter different from Sandy Bay.)
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I. Don't remember why I took a picture of this. The downfalls of not immediately composing posts after the playthrough...
But yeah, those giant two-room dungeons with guaranteed MH's and a huge mass of enemies in the other room aside is definitely a theme and I hate it.
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Andrea consumed enough Gummis to obtain this IQ skill, which is awesome since Max Elixirs are so hard to come by.
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Look at this!! I'm pretty sure Blizzard only had 7 PP before! Yee haw!
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I wonder which Pokémon are the ones bothering Sneasel Pichu?
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OH NOOO!! I'm imagining this grisly scene where all these Combusken are just pecking Pichu to death.
Team Frontier happens to beat us to the punch:
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I love that Onix is so big that she blocks Nidoran F.
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Like all territorial encroachments in Mystery Dungeon, everyone just jumps right into the fray without listening to anyone 🙄
Honestly, all of Team Frontier was pretty based. Jolteon had an ability that allowed him to attack twice in a row (I think because the weather was different?) and he consistently used X-Scissor. Nidoran F had Sesimic Toss (55 damage) and Ice Beam. Deoxys had Attack Order, Seed Flare, Rock Wrecker(!), and Swift, the last hitting for 120 damage on a critical. Combined with Teresa's Chatter (when we finally got there, because you start off a ways from everyone), they didn't stay up for much longer.
Also Jolteon shielded me when Teresa got low on HP 🥺️
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"SIT DOWN FOR TWO SECONDS AND LISTEN TO ME FOR ONCE IN YOUR LIFE, I SWEAR TO ARCEUS!"
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"We owe you..." -> Yet another line from this game that never made any sense to me. (Unless it was sarcasm ig?)
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💀You what
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Hey, speaking of... I know Onix is huge and all, but have y'all seen Pichu since the fight started...?
(Beep boop, click here to advance to Part 3)
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zishprouductions · 2 months
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100 PLAYS reached! Thank you!
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100 people have seen my son, Rayden.
Just noticed there is 125 browser plays and 40 downloads! Thank you for trying out the demo! It means a lot.
The demo is composed of how the original story played out. We gonna tweak it a tiny bit in the next update.
Play the demo here: https://zishy.itch.io/rewound-101-remake
And like I’ve mentioned in my Tumblr, I will be taking a break in game development since I need to give some time for the artists to finish the artworks.
However, as a checklist for this project, here are the inclusions of the next update:
CG Gallery
Music Gallery
History Logs
New Opening MV
Final credits MV
About
Walkthrough
Built-in Dictionary
Added scenes in the Prologue and Common Route
Added scenes in all the routes
The bff route
New main menu
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Might change this but here is the draft!
Also, I noticed I forgot to remove the psd files in the downloads, and there are 3 people who downloaded it already before I uploaded the new files. Please don’t use the files if possible.
I will be changing the GUI a little bit just in case.
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Oh we speak English too, y'know
Also, to note, that I will be releasing the Filipino version first, then the English a few weeks after. As this is a solo project (as usual), it will take longer to do. It’s kinda tricky for me to use Filipino now when adding the scenes, since I don’t usually use the language any more, as I didn’t live in the Philippines for a long time (I at least wanna visit soon), but I’ll do my best. Again, thank you for the people who tried the demo.
That’s all and take care all!
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vimeo
Basel Abbas and Ruanne Abou-Rahme, Until we became fire and fire us. Sharjah Walkthrough, 2023.
32 minute 7 channel video, 6 channel sound piece Sublimation prints on fabric dimensions variable, Digital prints on metal dimensions variable, 7 Steel panels dimensions variable  This work is composed of several works that come together to create a whole. The project can either be shown in its entirety or specific works from it can be shown as stand alone pieces.  Low cloud hum 50x150 cm and 50x100 cm sublimation prints on fabric Two channel sound piece with subwoofer To dig a tunnel in the earth 50x150cm sublimation prints on fabric, Digital prints on metal dimensions variable, corten steel panel Subwoofer Low cloud hang Video 32 min, Digital prints on metal dimensions variable, corten steel panel Until we became fire and fire us  32 minute 2-4 channel video projection, 2-4 channel sound + subwoofer, concrete and metal panels size variable  *** The song is the call and the land is calling The land is calling the vanished through the song The land haunts us And we haunt them The shadow, the echo, the ghosts of what remain The loss of our land haunts us. Having been severed from the land we are haunted by it. A forbidden land like a forbidden love. Until we became fire and fire us explore various forms of hauntings, love stories bound to loss, land and self, forms of imprisonment and the call to get free, with sound and song being at the heart of this exploration. In it all is a search for a reconnection to a severed broken land, community, history, one that haunts, imprisons and moves us all at once. The project is a mixed media installation with multiple channel sound and video. It formally explores the idea of hauntings in its aural and visual content and the way in which this material appears and disappears into a given space. Sometimes appearing as poetry from a dissonant voice, a broken melody or intense flashes of text and video, or an imprint from a forbidden land, a forbidden love. This work is part of the wider May amnesia never kiss us on the mouth project
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charliehereee52 · 2 years
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My comment to Olivier's composer walkthrough was LIKED by him!!❤️❤️❤️‍🔥I totally believe that the devs ship them just like us!!
Now for me nothing could deny this:
𝐋𝐮𝐦𝐢𝐜𝐢𝐚 𝐢𝐬 𝐑𝐄𝐀𝐋!!!
And I really feel warm in this community!! Chatting with you all is soooo interesting and cool🥺🥺we're luminal family hahahaha!!
I wish you all have a perfect 2023 and a wonderful life!!
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shiannohana · 1 year
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Paused, Aheaded, Towers Too
Recently I made an account on Newgrounds, and today I beat two games which had music composed by one of my favourite composers of all time, flashygoodness: Tower of Heaven and Pause Ahead. On the Tower of Heaven side, I have played the game in the past but gave up around the end. Today I decided to beat it, and it was pretty fun! My patience has improved since, and being able to properly enjoy and master the limits given by the game was fun. The ending was very interesting, and apparently, there's another ending I missed. I'll get all the secrets later. Always been fond of the simplicity of the art style and music, near-perfectly capturing the limitations of the Game Boy (color) and in general looking/sounding beautiful. On the Pause Ahead side of things... holy shit. This game. Pause Ahead ekkjkasjsjksdajhsdojhdjsasdjsa this game so good The game is pretty simple on the surface, the main mechanic being pausing the world while you continue to move around, momentum affecting your movement as well. The first levels follow what any good game does (like Tower of Heaven hehe) and slowly introduces you into the world and the main mechanic before saying "fuck you" and instantly jumping towards kaizo bullshit in the best way possible. The levels get harder. Momentum is taken to the max. Pausing becomes your best ally. This shit was so good. It took me some time to get used to it, but eventually, I fought hard with my patience and got through the game and to the final boss, which took me some time (and a walkthrough sorry) to master, but it felt satisfying to finally beat it and witness the first ending. The first ending, because there's a secret path in one of the levels that leads to one of the best gaming experiences I've ever had. The belly of the beast. So, small (so I thought at the time of starting to write this) substory before I continue. Rivals of Aether, a game I knew about for a while before I got to play it and another game flashygoodness composed for (there is even a Tower of Heaven stage inside it! with a tiny remix of one of the original songs, Luna Ascension) eventually got a Definitive Edition, and with it came a ton of new things. The milestone system, new adjustments, un-DLCing the DLC fighters, proper workshop support, etc. It was neat. One thing stuck out to me though. It was a song called Nihil Redux that plays on one of the stages, the Frozen Gate. An intense tune with energy and fear injected into it as if you're in the depths of hell fighting for a chance to live. I fucking fell in love with it from the first few seconds. The constant, unstopping rhythm and beautiful instruments got me hooked, and eventually, the song turned into a calmer, hopeful tune. You've escaped hell. You've managed to survive. and then it loops back to the beginning but tbf it's a stage track of course it has to loop that doesn't mean you're going back to hell lollllllllllllll or does it. After listening to this track like a million times through the in-game sound test, I decided to look it up on YouTube and discovered this little game called Pause Ahead, the original source of this remix. And so it loops back to the primary discussion. Nihil Descent. The original version of this song. I reached the secret level of the game where it plays, the hardest challenge. Two fleshy and difficult paths, both taking the main mechanic to the maximum. It took time, but one by one I figured out things. Pause-cancelling at the right times, patterns, etc. All slowly mastered one by one until I got the second ending.
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Also, this happened I guess. lmao. I won't discuss the endings in detail for obvious reasons (play the game ehehe) but one felt great and the other surprised me in terms of story context. Also... yes, the music outside of Nihil Descent (including some tracks by another composer, Bill Kiley!) was great, in case I didn't make it obvious sorry. The art style of the game reminds me of Cave Story, very detailed lineless tilesets and enemies with a little protagonist guy person thing character going through pain and sorrow to hopefully find a bright future. Very inspiring and pretty. Conclusion? good video games is when newgrounds, tiny little thing protagonist and pixel art . yeaaaaaaaaa tower of heaven: https://www.newgrounds.com/portal/view/544332 pause ahead: https://www.newgrounds.com/portal/view/628969 both need the Newgrounds Flash Player to run because flash dead boohoo :( if the writing here was ass: sorry
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sheigarche · 2 years
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You know, sometimes accents are hard to understand, especially for a non-native speaker like me.
I was watching one of Olivier's videos again and for a second I thought he said "you understand that she's in love" (in the sense that Amicia is the one in love).
It took me by surprise because the first time I watched it, I thought I heard "he's in love" (referring to Lucas) and in the context maybe that's probably what makes more sense.
But the accent really got me confused and it was driving me crazy... So to try and quell the doubt, I turned on the YouTube's automatic subtitles, because why not, right?
And then.....
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It says "she's in love" there too (and the subtitles have been almost always accurate in his videos until now) and now I don't know what to think.
In my head I feel that this must be just a mistake... It happens, it's normal...
BUT in my heart I'm full of 👀❤️💞🤡
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krazetv · 11 months
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youtube
THE SCORE by Sonuscore & BestService | Review & Playthrough
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khfankeri · 2 years
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Olivier Deriviere talking about Amicia and Lucas. I found at least two videos of him talking about them and how according to his take on what the director told him, Lucas is indeed in love with Amicia. It’s really starting to blossom in this game. I know I’m missing at least one more time he talked about it, but I didn’t want to go through the whole walkthrough again just for one more mention. But he mentions the love between them AT LEAST three times. I HIGHLY suggest you guys go watch this play through at least once because there’s so much about the music you won’t even realize unless you watch him play his own game. It’s really cool! I love watching people who built the game play it. (Like Anna Demetriou the voice of Sophia and Charlotte McBurney voice of Amicia play their own game.) here’s the play through from Olivier if you want to go check it out! 🥰
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lovebirdgames · 2 years
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HAPPY NEW YEAR!!! We made it!!! And that’s nothing to sneeze at...it...OH MY GOD IT’S 2023. THE GAME IS RELEASING THIS YEAR. OKAY, OKAY IT’S HAPPENING. EVERYBODY STAY CALM.
Woo. Okay. I’m only low-key freaking out. The thing I am most nervous for is scoring Steam’s approval because it was such a headache last time. I also have fear of encountering a problem that I can’t solve. But I must have faith. We can do this.
Without further ado! Our End-of-2022 Progress Update!
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First of all, I’m happy to declare that Band Camp Boyfriend is taking part in Steam Next Fest and we will be hosting two developer streams on Steam this coming February. Join us Monday 2/6 and Thursday 2/9 at 8pm EST as we play the first four days of band camp. Thursday’s stream will include never-before-seen content as we play beyond the end of the demo and to the end of Thursday! Be there!
(Still need to run a test so fingers crossed it works.)
Next, our lovely list...
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It’s pinker than last time! :0
Soundtrack: Alex has finished the soundtrack!!!! And I have programmed it into the game!!! HOLY COW is this a great hurdle to clear! Alex is going to spend January revamping two of the older songs. She is toying with the idea of maybe composing one or two more if there’s time. But I’m still calling this...DONE. WAY TO GO ALEX!!! I can’t wait for you all to hear what an amazing job she’s done. I hope you cry like I do.
GUI: My friend has made phenomenal progress on the Extras menu and I don’t think we ever could’ve pulled this off without him. It’s still a work in progress, but the main structure is in place. It’s mostly just a whole bunch of little things that need cleaning up. The Gallery and End List are very close to finished! I imagine I’ll be spending most of my January working on this.
We were rather ambitious with this Extras menu (well, the whole game really RIP) so there are a lot of moving parts. Be sure to check it out once the game is in your clutches. :)
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Video Editing: The credits are edited and implemented into the game! So is a video that plays when you unlock the final route, oooh. I still need to edit one last announcement video for the release.
Beta Testing: Beta testing is still on track for February-March. I plan to send the game out after Next Fest.
There are still a number of housekeeping things to do before the release such as setting up a website where you can view walkthroughs or a more detailed list of trigger warnings if you need them. But right now, we need to put all of our efforts into finishing the game. Baby steps!
I feel really good about where we’re at. We’ve been putting a lot of work in, especially in these past couple of weeks. We’ve rounded the final bend. I’ll see you for our final (wow my heart is racing as I type that) progress update on April 1st. Then it’s into home stretch!
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Take care of yourself, Bandits! I hope 2023 treats you like the gem that you are. See you soon. <3
-Taylor
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sybilius · 2 years
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hey syb! im wondering about tmg! do you have a top 10 favourite songs by them or something?
Why yes I in fact have two playlists for this exact purpose. First, a top 10 TMG essentials that's a walkthrough of some of their best songs:
Then, another list comprised of my personal favourites-- this was composed in 2020 so it might be a little out of date but hey:
Since I know you're a pro wrestling fan, I would 150% recommend listening to "Beat the Champ", possibly instead of my list. There is no album like it in the world, revel in the pro wrestling emotions in music form.
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ferromagnetiic · 10 months
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"Heard you can control magnetism and I can't help but wonder how that works exactly. I mean technically all matter is magnetic, some more than others, but you catch my drift." Undeterred the brunet genius carries on. "So are you creating your own magnetic field then and can manipulate how electrons interact with each other or are you limited to the usual type of ferromagnetism? If it's the latter, do you need a certain percentage of, lets say iron, in a material so your powers have an effect on them? Or does it not matter?
To say that Tony thought about this a lot would be an understatement.
[Feel free to ignore this if you want, he's just been curious and wants to know everything about Kids powers >:) ]
          【 UNPROMPTED ASK. 】                      @ravarui 【 Tony 】
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          It's not often someone takes the time to inquire about the mechanics of his devil fruit ability, and it's even less often that he answers them sincerely. On occasion his nakama have tempted him with the question, though more often than not, the individual asking hasn't been expecting a sincere explanation and they tended to give up trying to make sense of him halfway through. Kid remains notoriously terrible at explaining things. He works on visuals and feelings, and has a tendency to leave out important details; he gets irritable when people don't already know the basic principals he's relying on and he has to go back and explain things further. Most commonly, anyone who investigates how his abilities function will get a clipped answer something along the lines of ❛ Because I ate a rotten fruit, now quit worryin' about it. ❜ Over time, similarly to a father who does not have the energy to explain complicated subjects to their infant child, he started to give up on trying to go into graphic detail of how he was able to control magnetic properties, and tends to not even bother.
This time, it is not his loyal friends asking him at all. It is a total stranger, no less, and his paranoia of what consequences may occur if he provides untrustworthy people with too much information is rearing its ugly head. He doesn't know this guy, so why should he hand out all his secrets to him for him to use as his pleases? Why should he give him an opportunity to use his honesty against him? Distributing free instruction manuals for his devil fruit powers to anybody who asks is a horrible idea, and this particular man in question doesn't exactly strike him as someone stupid enough to find this information utterly useless. He's composed, well kept, displaying a degree of quiet confidence that doesn't need to be boldly stated. Kid can read his intelligence in the way his eyes move — focused, attentive, but yet somehow simultaneously distracted, as if he's juggling multiple thoughts and ideas whilst still effortlessly managing to carry their conversation. He reminds Kid of the people who have the ability to both read a book and speak to others at the same time, without one action compromising the other. People like him put him on guard. The ones who didn't need to demonstrate their intelligence were generally the most dangerous.
Maybe he was an undercover marine? His clothes didn't match, but that didn't prove his innocence. His well-groomed appearance seemed like something a marine would want to don, anyway. He should dismiss the question and tell him to fuck right off and leave him alone. None of his business, was it?
          ...Still.
He seems to know what he's talking about. At least, more than the last person who tried to make sense of Kid's powers. He wondered how much he could even really do with the most basic walkthrough of how his magnetism functioned. Understanding a concept didn't necessarily make that information particularly helpful, after all.
Besides. Something about this man was intriguing to Kid. He could sense something he couldn't name; a very particular energy that he can't pin down. At the very least, he detected no active hostility from him. Kid considered himself to be fairly good at reading people when he wanted to — this is partially due to honing his haki to be especially sensitive to the auras surrounding a person and recognizing how to detect any malice in their intentions, but additionally, it was also simply a learned behavior that stemmed from having a dear friend who could not regularly show his face. He learned to understand body language in order to adapt for his sake. Movements. Tone of voice. Choice of wording. This man was not giving off obvious signals of being an enemy, at least for now.
Kid watches him for a long time. He sucks his teeth, making an audible clicking sound with his tongue when he releases them. He's trying to decide if it's worth it or not.
Well, maybe an incredibly vague rundown of his powers wouldn't be the worst thing. He could leave out anything that might be readily used against him, and he could stop if the stranger started probing for more than he was willing to offer. Even if Kid didn't trust him, he did pique his curiosity.
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     ❝ Ya answered yer own question. 'S like ya said — everything is kinda magnetic; just not always enough to do a whole lot with. ❞
There's a slight pause here as he shifts on his seat, leaning his right elbow to rest against his knee. He deeply exhales as he moves, in a way one might expect from a much older gentleman, rather than a healthy young man in his early twenties.
     ❝ Ya know all about atoms, don't ya? I ain't gonna explain that shit if ya don't. ❞
He should, since he already brought up electrons. This isn't necessarily a subtle insult. Multiple members of his crew had a limited understanding of basic scientific principals due to their upbringing and home environment. It wasn't unusual for his question to be answered 'no', and at which point, Kid was quick to lose interest in continuing the conversation. Trying to tell someone that there are tiny little specs smaller than dust that made up everything in the universe sounded like the nonsensical ramblings of a madman. The only reason he even knew about the existence of atoms to begin with was because Old Man Ketil had taken the time to tutor him, even if he hadn't been particularly happy about it at the time.
The stranger doesn't stop him, so Kid continues.
     ❝ Atoms have their own force fields, right? They got their core — their nucleus, protons, neutrons — then ya got the space around them, these little... loops, I guess. Yer electrons spin and orbit and make these electrical rings that circle them. When they move in the same direction, that's their magnetic field, right? This charge that goes all around the core. ❞
He can already feel himself struggling to tell what areas should elaborate on, and what he should skim over. He wonders how long it will take for the stranger to give up trying to follow.
     ❝ It ain't like I can see atoms or some shit; that's not what my fruit does. But I don't need to, 'cause I can feel those loops. See, the Jiki Jiki no Mi, it gives that magnetic charge a physicality. It makes it tangible. Makes ya more aware of it being there. So every one of those loops stops being this force ya can't touch, and instead it's like, they're all made of strands of thread, or silk or somethin'.      Ya try to touch one strand of silk, it's just gonna break. Ya can't move anythin' with one strand of silk. But when ya get a fuck ton of those strands all together, and ya grab them all at once.... ❞
To demonstrate, he makes a tight fist with his right hand. In conjunction, an empty, partially crushed beer can that he had earlier discarded on the ground then begins to levitate, moving closer towards him and hovering just inches below his enclosed palm; it deliberately swings, almost as if he's trying to make it resemble a yoyo on an invisible string.
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     ❝ — That's how ya make rope. Then ya just gotta tug that rope in the right direction. Ya gotta decide if ya want to attract or repel, and it's like contractin' the muscles in yer arm. ❞
He squeezes his fist closer towards his bicept at this, tensing the muscle fibers below his skin. But then, he slackens, and releases his fist entirely, letting the can immediately succumb to gravity and fall to the ground with a tinny clang.
     ❝ Anyway, that's why it ain't easy to, say, control blood through the iron cells. The iron is too diluted; not enough to grab onto. Doesn't do shit. ❞
The average human being has approximately around four grams of iron in their body, though the exact quantity depends on a large number of variables. When that's dispersed, there isn't a whole lot of force to be created from moving those individual iron molecules. What created significantly more force than moving those four grams of iron was Kid's fist, punching them in the gut at full strength and rupturing their spleen. However, that didn't mean he wasn't capable of magnetizing the human body at all; since his devil fruit's awakening, he has since acquired the ability to do just that.
     ❝ — But if ya can give tangible loops to any atom, ya can start makin' the whole person into one huge magnet, and ya don't have to worry about findin' the right cells to single out. Ya just start screwin' with the electrons to stitch stronger loops to all the atoms, even if they're usually too weak to do anythin' with. ❞
The problem with that was the energy expenditure required to create a significant magnetic field for almost every individual atom that made up a human person, as well as the concentration it took. It was a work in progress, and admittedly, even just being able to do it for a short amount of time was impressive enough; but this skill is still in its primitive stages, and requires significant work before it is honed to its fullest potential. He still has yet to master isolating oxygen atoms in order to repel them from a person's body and suffocate them, for example. When it came to ambitious desires, Kid always preferred to go big. He longs for the day that he can control the entire world through its geomagnetic field. He impatiently waits for the day that he can hold the entire Earth hostage, if such a thing were possible. He has visions of controlling the tides of the seas through the movements of the moon, and the ground would split apart at his will, because the stranger was right — magnetism is potentially present in all things, if he is only able to utilize it, manipulate it, and create that which he needed in order to control anything he desired. Playing God has nothing to do with it; he just enjoys tearing things apart for the sake of seeing how they work.
This is an awful lot of time spent on conversing with someone he doesn't even know. He doesn't feel particularly compelled to elaborate in too much more detail beyond this, though the explanation is certainly missing some key elements. Manipulating the shape of magnetic materials was more complicated than simply moving an object around in the air, and involved more focused work on pinpointing individual areas and applying force to alter the structure of the metal, as if he were playing cat's cradle. Altering the patterns of electrons and changing the relationship between north and south poles were other topics that he didn't need to bother with right now. Whatever. He got his answer. Maybe's Kid would give him a few crumbs more if he bought him another beer or something. Dinner, maybe. Was he even listening? If he wasted all that time yapping to this guy and he wasn't even paying attention, Kid might just shoot him in the head out out of sheer annoyance.
     ❝ Ya get all that shit, Buttercup? ❞
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