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He said: it's a secret, but the world needs to know, sorry writers 😌
#amicia de rune#lucas the apprentice#amicia x lucas#lucas x amicia#lumicia#a plague tale requiem#composer walkthrough#olivier deriviere
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MIDNITE by Karanyi Sounds REVIEW & PLAYTHROUGH | Hybrid Guitar Atmospheres
#youtube#midnite#karanyi sounds#virtual instruments#playthrough#walkthrough#hybrid guitar#cinematic guitar#review#reviews#music production#music producer#composer#vst guitar
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haven't seen this on here yet so:
in case you don't want to slog through the shitscape that is the bird/letter website, take a peek beneath the cut (shamelessly copied from the something awful forums dungeon meshi thread)
- Her first memory of video games was watching her father playing Wizardry on Famicom, also Dragon Quest, Ultima, and Fire Emblem among others.
- She was a difficult child so her parents didn't let her play. Wizardry is a boring game to watch, but the monster illustrations on the walkthrough evoked her imagination and made her keep watching.
- She only started becoming a serious gamer after the serialization of Dungeon Meshi was locked, for research purposes. Before that, she read fantasy novels such as The Neverending Story (Michael Ende) and The Lord of the Rings (JRR Tolkien).
- The international title for Dungeon Meshi: Delicious in Dungeons was decided by her editor.
- D&D popped up a lot when she researched the history of video games, so she read the rule books, replay novels, and games inspired by D&D.
- One of the first games she studied was the Legend of Grimrock (game's 80% off on Steam atm). Originally, she wanted Dungeon Master (FTL Games) which was famous for "RPG with meals" but hunting down the game and machine was too much.
- She didn't like games other than turn-based RPGs at first, but she decided to stop being picky and play anything that piqued her interest.
- She played Zelda: BotW and TotK on a borrowed Switch from her editor due to the console's scarcity at the time.
- She enjoyed Red Dead Redemption 2 and God of War for their stories. RDR2's incredible attention to detail had Kui engrossed so much that she asked her editor and other mangaka to play it so she could discuss it with them.
- Kui praised The Witcher 3 localization as something only possible with full support from the developer. Cyberpunk 2077 is one of her all-time favorites.
- Papers, Please was her first taste of indie games.
- Disco Elysium is the perfect game for her due to the lack of fighting, intriguing story, charming character interaction, and top-down perspective. She tried playing it in English at first due to an unlikely chance for JP loc, but it was out of her ability. Thus she is forever grateful to Spike Chunsoft for localizing it.
- Kui played Baldur's Gate 3 from the time it was in Early Access. Again, she's grateful for Spike Chunsoft's JP loc. She hoped BG3's success would bring the possibility of JP loc for other titles too, such as Pathfinder: wotr
- She likes games with top-down perspective because they have narration text for monologues and scenery description. Even if the graphic is lacking, the texts show the atmosphere and each character's behavior and psyche. Also, characters that react to your choices.
- She praised Unpacking and House Flipper for being able to tell what kind of person lives there only through their belongings, and that there's no right or wrong for the placements; she would make the best arrangement and then enjoy her hard work while sipping tea.
- The biggest inspiration for Dungeon Meshi was the Cosmic Forge pen from Wizardry VI. With improved graphics from its predecessor, now it could show broken farming tools in the background and many more details that made exploration so much fun.
- At the time of the interview (Dec '23) she still hadn't watched DunMeshi anime, but she attended the recording sessions. She's embarrassed that the dialog she wrote now acted passionately by professionals. Marcille's screaming was wonderful but also made her want to flee.
- Kui was anxious about the CP2077 anime adaptation, but she was relieved it was the Night City she knows and loves.
- Other than minor adjustments, she left it to TRIGGER as to how to adapt
- She's happy that Mitsuda Yasunori was chosen as the anime composer, as she used to play Chrono Cross and rewatched the opening many times.
- Her anticipated games in 2024 are Cloudpunk, Nivalis, and Avowed.
- DunMeshi would be hard to adapt into a game because in the first place, what Kui depicted in the manga are parts that are omitted in games for the sake of brevity.
- If DunMeshi game was Wizardry-like, it'd be told through Laios' perspective and eating was essential not to die
#dungeon meshi#she only started playing video games after dunmeshi got picked up???? damn#that's dedication to the craft#i would *so* play a dunmeshi video game...#likes top-down perspective and strong narratives and character reactivity... she's just like me fr
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At 3 P.M. today, Tidus, the beloved main character of Final Fantasy X, best known for his swordsmanship and happy-go-lucky attitude, will be struck by an impossibly unfortunate streak of bad luck that will render him unable to hit enemies with a single attack. According to experts, this unprecedented series of misses will not be the result of some latent bias in the random number generator, but rather can only be attributed to sheer coincidence. The astronomically small possibility of such an occurence has left fans and mathemticians equally baffled, but according the latest models this pattern is expected to continue until many billions of years from now, when the increasing entropy of the universe renders the Playstation 2 inoperable.
According to Final Fantasy X walkthrough youtuber slammedunk95, Tidus's inefficacy will make completing the story impossible: "Although other party members such as the Ronso, Kimahri, can make up for Tidus's shortcomings with their attacks and special abilities, there are a number of encounters where Tidus is expected to kill enemies on his own, something that he will no longer be statistically capable of." Additionally, he added that he was "concerned" about how Tidus's condition might "affect his sense of self wirth [sic]", adding that "Auron is... certainly not going to be pleased with him."
A number of theories have been proposed in order to explain Tidus's condition, though none have so far proven completely satisfactory. One explanation that had made the rounds on social media is the so-called "Reading Glasses Hypothesis". Proponents of the hypothesis suggest that Tidus is far-sighted, requiring a pair of reading glasses in order to read without strain, and that by some accident he has left them on his face, rendering his regular sight so blurry as to reduce his accuracy to nothing. Critics, however, have pointed out that a pair of reading glasses would clearly be visible on Tidus's model, and numerous analyses have failed to find any visual indication of their existence. Supporters counter that Square Enix programmed the game not to render the glasses onscreen, likely as a convenience to the player. Confusing the matter further, a number of conflicting screenshots have emerged, some showing Tidus with glasses, some appearing to show the barest outlines of a nearly invisible pair, others depicting him utterly bare-faced except for his signature smile. Square Enix themselves have been strangely silent on the matter, and nearly all attempts to contact them have been met with silence.
Yesterday morning, longtime series composer Nobuo Uematsu was spotted leaving a downtown ice cream parlor with two two-scoop waffle cones, one in each hand, alternating his licking between them as he strutted down the crowded sidewalk, deftly weaving through oncoming pedestrians, cones perfectly balanced, his blushing tongue darting out from between his lips to catch every stray drop melted by the sun, never losing even an ounce of that precious ambrosia, smoothing the surface of the strawberry scoops to a glossy sheen with his warm papillae, wearing away at the mountain of mint chip with nothing but the determined rubbing of that pinkish organ - stained pinker by artifical strawberry colorings - whose articulate flapping might, with any luck, reveal the secret of Tidus's bizarre condition to our news crew, who were approaching him at that very moment. Unfortunately, the revered composer politely declined to answer our inquiries, but our quick-thinking cameraman managed to capture a seventeen second clip of him biting into his wafflecones as he walked away. It is unknown at this time if the foootage will prove relevant to the investigation.
Fans of Final Fantasy X are advised to make the most of their remaining time with the profoundly moving story of Tidus and Yuna before the 3 P.M. deadline. Social media is already awash with fan-art and tributes to the critically-acclaimed title, with many lamenting soon-to-be defunct features such as Blitzball and Kimahri. Use the hashtag #TidusFailure2023 to share your favorite moments and memories of the game.
"guys i think it might have started early my tidus just missed five times in a row #tidusfailure2023"
"never mind he hit again. >_< just bad luck i guess"
Additionally, at 2:30 P.M E.S.T, a live contest will be aired on Twitch, with over 150 gamers competing to be the last person ever to hit an enemy with Tidus. The winner will recieve a cash prize of $100, and, unusually, the intellectual property rights to the character himself. Explaining this decision, the CEO of Square Enix remarked that; "He is of no more use to us now than a dried-up piece of lettuce."
Update: As of 4:05 P.M., Square Enix has announced a revised version of the game, entitled "Final Fantasy X: Niimen's Story". Though Tidus still retains his status as the story's protagonist, he no longer participates in combat, instead flying above the party in a hot air balloon and shouting words of encouragement as the rest of the party defeats fiends. Tidus recieves experience points alongside the rest of the party, reflecting the contribution of his motivational shouts. By utilizing the sphere grid, Tidus can unlock new words to use in his cheers, such as "great" or "wonderful", while others, such as "wacko" and "dingbat" may be used to express Tidus's disapproval with the party's performance. In order to maintain the balance of encounters, Tidus's slot in the roster has been filled by a new character named Niimen. Niimen can use all the same attacks and abilities as Tidus, but he is older, and his pant legs are of equal length. As of this time, it is unknown if Niimen will miss with every attack, but all evidence seems to indicate that the probability of such an occurance is so low as to be essentially impossible.
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Monkey Nationalism
For the last month and a half my gaming life has revolved around Black Myth: Wukong. I have covered it extensively in my day job, and I urge everyone to check out our exhaustive walkthroughs, which are darn good if I say so myself. Job aside, playing Black Myth has been something of a thought exercise in how I feel about my Chineseness. This is a big, sexy Soulslike and China's first AAA game to win international acclaim, not just from the niche audiences who know what "wuxia" means, but from white people who probably assumed that this was another Japanese game at first. Put another way, mainstream YouTubers are now making lore videos for Black Myth that are explanations of Journey to the West references, and it's wild seeing them talk about Bodhisattva Lingji and why Nezha needs to be in the DLC.
This phenomenon makes me realize that Black Myth: Wukong is one of those rare products that incites pride in my Chinese heritage, despite the fact that in almost all circumstances, I identify as half-Taiwanese instead of Chinese. That's a choice (and a political one), but in spite of these feelings I still wrote a goofy Steam review of this game after my first few hours, exclaiming that it made me "adopt a Beijing accent, speak in 4-character proverbs and sip tea under chrysanthemum trees while composing poetry about the glory of ZHONGGUO."
I was probably inspired to write this review thanks to the excellent Chinese dub, which is indeed full of Mainland accents. (The English dub, for what it's worth, is also very good and full of British accents, which I prefer over American ones for something like this.) Honestly, I found myself surprised that I was so enamored, as I haven't fully read Journey to the West. My one attempt to consume the Arthur Waley translation as a kid failed, and when I listened to the Julia Lovell version via audiobook a few months ago, I found it a bit lacking. (Turns out audio isn't the best way to consume a 16th-century collection of Monster of the Week tales where the moral often boils down to "Buddhism is the best!")
I'm not alone in this regard, though, as most Chinese folks - especially those in the diaspora - probably also experienced Journey to the West via alternate media. In my case, Dragonball was the big property that brought Wukong into my consciouness (albeit via his Japanese name of Goku), and I will perish upon the hill that the first arc of Akira Toriyama's manga is actually a solid interpretation of the story. I was also oddly obsessed with the PS1 games Monkey Magic and Saiyuki: Journey West, and at one point, I attempted to make a game in Klik & Play where I edited a sprite from Conquest of the Crystal Palace into wannabe Wukong. I never made more than this sprite and a makeshift title screen, but my heart was certainly into it for that brief period.
Frankly, you don't need to be familiar with Journey to the West to enjoy Black Myth: Wukong, though some knowledge of the subject matter does help to comprehend the game's plot, which is communicated in the usual Soulslike way. By the time of the game's release, more players were probably attuned to Black Myth's controversies instead of its inspiration, to be honest. There were the mysognistic comments the devs had made, the report by IGN translating these remarks, the limitations on streamers, and the culture war that resulted when chuds decided that legitimate criticism of this game was too "woke." Amidst all of this was the fact that as one of the few Chinese games to obtain global appeal, Black Myth: Wukong naturally became a cornerstone of nationalism. "This game is China's pride and joy! It wasn't made for Westerners with DEI requirements! Blah blah!"
The discourse was deeply disheartening. Frankly, it made me not want to like Black Myth: Wukong. I'd rather support something that isn't embroiled in woman-disparaging rhetoric or tankie apologism, and when it comes to made-in-China games, I'm more partial to anything made-in-Taiwan, like Detention or any of the other great projects made by Red Candle Games.
But those games don't have the big budget and glitz of Black Myth: Wukong. They don't have a hidden ending where the Destined One transforms into a gigantic Stone Monkey and punches Erlang Shen in the face. And they don't quite have this phenomenon that's motivated consumers into mentioning Chinese mythology and culture in the same sentences where they're namedropping Elden Ring. That's something special that makes my heart shine, and once again, we return to the fact that I normally identify as half-Taiwanese.
To identify as Taiwanese is to forever be in the shadow of Mainland China, a nation that forces the name "Chinese Taipei" upon an island that it says it will claim by force if necessary. To be Taiwanese American, in my case, is to constantly be assaulted by US media harping on about cross-strait relations, and rolling my eyes at "China Watchers" who play wargames where they move pieces around a board to simulate a hostile takeover of Formosa.
Yet, political pain aside, Taiwan does have a connected lineage with its larger neighbor. And Journey to the West is one of those shared mythologies, with Wukong not only capturing the imaginations of the denizens of China and Greater China, but also the mind of just about everyone in East and Southeast Asia. There's something about a Monkey King springing from a rock that makes people temporarily unite, and I admit that at the end of 105 hours, I am one of those persons.
I had to devote a lot of time to Black Myth: Wukong because of work. But even if I hadn't been paid to play it, I'd still consider it very good. It's embroiled in kaka almost as bitter as the vehemence that spans the Taiwan Strait, but it's a fine game, say what you will about separating art from the artist - or in this case, politics from the monkey and his quest to recover Buddhist scriptures. I hope that the discourse doesn't repeat itself in time for the inevitable sequel, and I hope the devs learn from their errors and stop being shits to women.
Nezha can also show up in the DLC too, if they like.
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The Lighthouse is available on 4K Ultra HD for $47 and on Blu-ray for $45 exclusively from A24. The printed discpack is enclosed in an embossed wave-textured slipcase featuring artwork by Tobias Kaspar.
The 2019 psychological horror film is directed by Robert Eggers (The Witch, The Northman) from a script he co-wrote with his brother, Max Eggers. Willem Dafoe and Robert Pattinson star.
The Lighthouse has received a new HDR master with 5.1 DTS-HD Master Audio. A 64-page interior booklet is included. Special features are detailed below.
Special features:
Mini documentary on composer Mark Korven
Costume walkthrough and interview with costume designer Linda Muir
2019 making-of featurette
Deleted scenes
Booklet contents:
Storyboard excerpts by David Cullen
Production design drawings by Craig Lathrop
Behind-the-scenes photos by Eric Chakeen
Bib-front shirt pattern made by Marvin Schlichting to Linda Muir's design
From Robert Eggers comes this hypnotic and hallucinatory tale of two lighthouse keepers (Willem Dafoe and Robert Pattinson) on a remote and mysterious New England island in the 1890s. As an approaching storm threatens to sweep them from the rock and strange apparitions emerge from the fog, each man begins to suspect that the other has become dangerously unmoored.
#the lighthouse#willem dafoe#robert pattinson#robert eggers#a24#horror#dvd#gift#mark korven#4k ultra hd#4k uhd#the witch#the northman#tobias kaspar#max eggers
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Dubious Depths Present [US]: How I made a guitar tone for my fanmade Sonic track.
Hello there! This is my first ever post on this site.
Quick introduction: I am a hobbyist musician. Since 2022, I've been honing my skills in various areas, including mixing, producing and composing. I also have a good amount of music theory knowledge. My style is influenced by old cartoons and VGM.
Now that we're done with that, I'll get to what I initially wanted to talk about. On November 2023, I released a fanmade track, in the style of the American OST of Sonic CD. You can take a listen by yourself here. Since then, a few people have asked me how I made the guitar tone I used through Discord DMs. So, I decided to make a tutorial for it!
1. SOFTWARE REQUIREMENTS
Kontakt 7 Player or Kontakt 7 (as of writing this, Kontakt 8 has released already, so you'll see that one instead)
Session Guitarist - Electric Mint (it's usually 99 € but it goes on sale for 50 € every now and then, usually Easter and Christmas)
Any DAW
2. LOADING THE BASICS
Load Kontakt in a new instrument track in your DAW, and the "melody" version of Session Guitarist. You'll be greeted with the Paterns tab (if you feel lost, watch the official walkthrough). The default preset (1 Mint Pop) should be loaded:
Set the Plectrum/Finger switch to Plectrum and the Poly/Mono switch to Poly. You can adjust the vibrato however you like.
Next, open the Amps & FX tab and clear everything. Next, load the Distortion, VAN 51, SOLID COMP and IR REVERB effects.
Now, I'll cover the settings for each effect...
3. Distorion Settings
On the Main settings:
Distortion: 50%
Tone: 50%
Volume: 61.3%
On the EQ settings:
Bass: 25.5%
Mid: 59.8%
Treble: 0%
4. VAN 51 Settings
Set it to Rhythm and adjust as follows:
Gain: 34.3% (Hi Gain: OFF)
Bass: 0% (Bright: ON)
Mid: 48%
Treble: 0%
Resonance: 0%
Presence: 83%
Master: 28.4% (Crunch: ON)
5. IR REVERB Settings
Choose the preset 1 Short Spring and adjust as follows:
Pre-Delay: 16ms
Tone: 20k Hz LP
Mix: 60%
6. SOLID COMP Settings
Adjust as follows:
Threshold: -4.7 dB
Attack: 0.3 ms
Release: 1600 ms
Ratio: 3:1
Output: 3.2 dB
Mix: 100%
7. Guitar Settings
Our final step is to adjust a few things on the Guitar Settings tab. Head over there and do the following adjustments:
Pickup Selection: Bridge (Doubling: OFF)
Electric Signal (Tone): 48%
8. You're done!
Now you can use it however you like! I personally added some delay in the mixer channel later. Here are the results:
First, the guitar solo, isolated:
Second, the guitar solo, in the full mix:
That's everything! If you have any more questions, feel free to ask! I will make more tutorials like these. Till my second post, have fun and go make some music!
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Chapter 22 - Part 2
Lest you've lost your way, click here to progress (regress?) back to Part 1.
...Okay, now I'm officially worried.
Meanwhile, back in the Real World™️ (shout-out to my buddy @kantochampred!):
Alright, I'm about to go off on a small side tangent here but I promise it's worth it-
(Sorry to post your sins on main, Red 😔)
(Why Do I Climb the Mountain? is a reference btw)
LMAO OKAY thank you for bearing with me, now back to the main show:
Good job, neither of those two things is correct!
...Okay, Cherrim has replaced Drifblim, yes, but. Imagine this tiny seed holding Teresa and Andrea by their little stubby hands while riding the wind down the mountain.
I had to look up a walkthrough to identify that little Riolu to the right. Normally, that's an Exeggcute! (And the backup for Team Frontier, apparently).
The Third Station Pass was dubbed Great Turn, while the clearing was called:
Admittedly, I had no idea what an "oubliette" was, so I did a quick search and...
Wait a minute, are you freaking kidding me-
WE ARE STARRING IN A WAR DRAMA AAAAAAAAAAAA-
(Apologies for the small text at the start, let me know if I need to add an image description!)
...No >:l
The only reason I left this in is because this happened:
Oh my God yes PLEASE-
So fun fact, I actually did a dry run of the first few dungeons before doing it for real and taking photos. And the first time around, this gift was an Escape Orb? Which isn't bad, but I would 100% take the Reviver Seed over that any day.
The 4th Station Pass was named Sad Peninsula. (Florida? Dat you?) And the 4th Station Clearing? See below.
But then!
(Handsome Desolation? Is this where the handsome men in uniform... perish?! 😓)
I feel like a large, prehistoric rock dino should be enough to scare most things, but I guess taking the even larger rock snake as backup can't hurt.
So we go through the 5th Station Pass, Sandy Way... (Only one letter different from Sandy Bay.)
I. Don't remember why I took a picture of this. The downfalls of not immediately composing posts after the playthrough...
But yeah, those giant two-room dungeons with guaranteed MH's and a huge mass of enemies in the other room aside is definitely a theme and I hate it.
Andrea consumed enough Gummis to obtain this IQ skill, which is awesome since Max Elixirs are so hard to come by.
Look at this!! I'm pretty sure Blizzard only had 7 PP before! Yee haw!
I wonder which Pokémon are the ones bothering Sneasel Pichu?
OH NOOO!! I'm imagining this grisly scene where all these Combusken are just pecking Pichu to death.
Team Frontier happens to beat us to the punch:
I love that Onix is so big that she blocks Nidoran F.
Like all territorial encroachments in Mystery Dungeon, everyone just jumps right into the fray without listening to anyone 🙄
Honestly, all of Team Frontier was pretty based. Jolteon had an ability that allowed him to attack twice in a row (I think because the weather was different?) and he consistently used X-Scissor. Nidoran F had Sesimic Toss (55 damage) and Ice Beam. Deoxys had Attack Order, Seed Flare, Rock Wrecker(!), and Swift, the last hitting for 120 damage on a critical. Combined with Teresa's Chatter (when we finally got there, because you start off a ways from everyone), they didn't stay up for much longer.
Also Jolteon shielded me when Teresa got low on HP 🥺️
"SIT DOWN FOR TWO SECONDS AND LISTEN TO ME FOR ONCE IN YOUR LIFE, I SWEAR TO ARCEUS!"
"We owe you..." -> Yet another line from this game that never made any sense to me. (Unless it was sarcasm ig?)
💀You what
Hey, speaking of... I know Onix is huge and all, but have y'all seen Pichu since the fight started...?
(Beep boop, click here to advance to Part 3)
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100 PLAYS reached! Thank you!
100 people have seen my son, Rayden.
Just noticed there is 125 browser plays and 40 downloads! Thank you for trying out the demo! It means a lot.
The demo is composed of how the original story played out. We gonna tweak it a tiny bit in the next update.
Play the demo here: https://zishy.itch.io/rewound-101-remake
And like I’ve mentioned in my Tumblr, I will be taking a break in game development since I need to give some time for the artists to finish the artworks.
However, as a checklist for this project, here are the inclusions of the next update:
CG Gallery
Music Gallery
History Logs
New Opening MV
Final credits MV
About
Walkthrough
Built-in Dictionary
Added scenes in the Prologue and Common Route
Added scenes in all the routes
The bff route
New main menu
Might change this but here is the draft!
Also, I noticed I forgot to remove the psd files in the downloads, and there are 3 people who downloaded it already before I uploaded the new files. Please don’t use the files if possible.
I will be changing the GUI a little bit just in case.
Oh we speak English too, y'know
Also, to note, that I will be releasing the Filipino version first, then the English a few weeks after. As this is a solo project (as usual), it will take longer to do. It’s kinda tricky for me to use Filipino now when adding the scenes, since I don’t usually use the language any more, as I didn’t live in the Philippines for a long time (I at least wanna visit soon), but I’ll do my best. Again, thank you for the people who tried the demo.
That’s all and take care all!
#visual novel#otome game#renpy#zishp#upcoming game#indie#indie game#game development#rewound101#otome#otomedev
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Basel Abbas and Ruanne Abou-Rahme, Until we became fire and fire us. Sharjah Walkthrough, 2023.
32 minute 7 channel video, 6 channel sound piece Sublimation prints on fabric dimensions variable, Digital prints on metal dimensions variable, 7 Steel panels dimensions variable This work is composed of several works that come together to create a whole. The project can either be shown in its entirety or specific works from it can be shown as stand alone pieces. Low cloud hum 50x150 cm and 50x100 cm sublimation prints on fabric Two channel sound piece with subwoofer To dig a tunnel in the earth 50x150cm sublimation prints on fabric, Digital prints on metal dimensions variable, corten steel panel Subwoofer Low cloud hang Video 32 min, Digital prints on metal dimensions variable, corten steel panel Until we became fire and fire us 32 minute 2-4 channel video projection, 2-4 channel sound + subwoofer, concrete and metal panels size variable *** The song is the call and the land is calling The land is calling the vanished through the song The land haunts us And we haunt them The shadow, the echo, the ghosts of what remain The loss of our land haunts us. Having been severed from the land we are haunted by it. A forbidden land like a forbidden love. Until we became fire and fire us explore various forms of hauntings, love stories bound to loss, land and self, forms of imprisonment and the call to get free, with sound and song being at the heart of this exploration. In it all is a search for a reconnection to a severed broken land, community, history, one that haunts, imprisons and moves us all at once. The project is a mixed media installation with multiple channel sound and video. It formally explores the idea of hauntings in its aural and visual content and the way in which this material appears and disappears into a given space. Sometimes appearing as poetry from a dissonant voice, a broken melody or intense flashes of text and video, or an imprint from a forbidden land, a forbidden love. This work is part of the wider May amnesia never kiss us on the mouth project
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Paused, Aheaded, Towers Too
Recently I made an account on Newgrounds, and today I beat two games which had music composed by one of my favourite composers of all time, flashygoodness: Tower of Heaven and Pause Ahead. On the Tower of Heaven side, I have played the game in the past but gave up around the end. Today I decided to beat it, and it was pretty fun! My patience has improved since, and being able to properly enjoy and master the limits given by the game was fun. The ending was very interesting, and apparently, there's another ending I missed. I'll get all the secrets later. Always been fond of the simplicity of the art style and music, near-perfectly capturing the limitations of the Game Boy (color) and in general looking/sounding beautiful. On the Pause Ahead side of things... holy shit. This game. Pause Ahead ekkjkasjsjksdajhsdojhdjsasdjsa this game so good The game is pretty simple on the surface, the main mechanic being pausing the world while you continue to move around, momentum affecting your movement as well. The first levels follow what any good game does (like Tower of Heaven hehe) and slowly introduces you into the world and the main mechanic before saying "fuck you" and instantly jumping towards kaizo bullshit in the best way possible. The levels get harder. Momentum is taken to the max. Pausing becomes your best ally. This shit was so good. It took me some time to get used to it, but eventually, I fought hard with my patience and got through the game and to the final boss, which took me some time (and a walkthrough sorry) to master, but it felt satisfying to finally beat it and witness the first ending. The first ending, because there's a secret path in one of the levels that leads to one of the best gaming experiences I've ever had. The belly of the beast. So, small (so I thought at the time of starting to write this) substory before I continue. Rivals of Aether, a game I knew about for a while before I got to play it and another game flashygoodness composed for (there is even a Tower of Heaven stage inside it! with a tiny remix of one of the original songs, Luna Ascension) eventually got a Definitive Edition, and with it came a ton of new things. The milestone system, new adjustments, un-DLCing the DLC fighters, proper workshop support, etc. It was neat. One thing stuck out to me though. It was a song called Nihil Redux that plays on one of the stages, the Frozen Gate. An intense tune with energy and fear injected into it as if you're in the depths of hell fighting for a chance to live. I fucking fell in love with it from the first few seconds. The constant, unstopping rhythm and beautiful instruments got me hooked, and eventually, the song turned into a calmer, hopeful tune. You've escaped hell. You've managed to survive. and then it loops back to the beginning but tbf it's a stage track of course it has to loop that doesn't mean you're going back to hell lollllllllllllll or does it. After listening to this track like a million times through the in-game sound test, I decided to look it up on YouTube and discovered this little game called Pause Ahead, the original source of this remix. And so it loops back to the primary discussion. Nihil Descent. The original version of this song. I reached the secret level of the game where it plays, the hardest challenge. Two fleshy and difficult paths, both taking the main mechanic to the maximum. It took time, but one by one I figured out things. Pause-cancelling at the right times, patterns, etc. All slowly mastered one by one until I got the second ending.
Also, this happened I guess. lmao. I won't discuss the endings in detail for obvious reasons (play the game ehehe) but one felt great and the other surprised me in terms of story context. Also... yes, the music outside of Nihil Descent (including some tracks by another composer, Bill Kiley!) was great, in case I didn't make it obvious sorry. The art style of the game reminds me of Cave Story, very detailed lineless tilesets and enemies with a little protagonist guy person thing character going through pain and sorrow to hopefully find a bright future. Very inspiring and pretty. Conclusion? good video games is when newgrounds, tiny little thing protagonist and pixel art . yeaaaaaaaaa tower of heaven: https://www.newgrounds.com/portal/view/544332 pause ahead: https://www.newgrounds.com/portal/view/628969 both need the Newgrounds Flash Player to run because flash dead boohoo :( if the writing here was ass: sorry
#tower of heaven#pause ahead#wait is this the first ever post in the pause ahead hashtag or is it just not trendy#holy shit if true#unsurprised if false#I looooove flashygoodness#edit thank god I am not the sole pause ahead fan on this site
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You know, sometimes accents are hard to understand, especially for a non-native speaker like me.
I was watching one of Olivier's videos again and for a second I thought he said "you understand that she's in love" (in the sense that Amicia is the one in love).
It took me by surprise because the first time I watched it, I thought I heard "he's in love" (referring to Lucas) and in the context maybe that's probably what makes more sense.
But the accent really got me confused and it was driving me crazy... So to try and quell the doubt, I turned on the YouTube's automatic subtitles, because why not, right?
And then.....
It says "she's in love" there too (and the subtitles have been almost always accurate in his videos until now) and now I don't know what to think.
In my head I feel that this must be just a mistake... It happens, it's normal...
BUT in my heart I'm full of 👀❤️💞🤡
#amicia de rune#lucas the apprentice#lucas x amicia#amicia x lucas#lumicia#a plague tale requiem#olivier deriviere#composer walkthrough
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THE SCORE by Sonuscore & BestService | Review & Playthrough
#youtube#the score#bestservice#review#playthrough#reviews#walkthrough#sonuscore#virtual instruments#sample library#sample libraries#music production#krazetv#sample sound review#composer#musicsoftware#kontakt#native instruments
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My comment to Olivier's composer walkthrough was LIKED by him!!❤️❤️❤️🔥I totally believe that the devs ship them just like us!!
Now for me nothing could deny this:
𝐋𝐮𝐦𝐢𝐜𝐢𝐚 𝐢𝐬 𝐑𝐄𝐀𝐋!!!
And I really feel warm in this community!! Chatting with you all is soooo interesting and cool🥺🥺we're luminal family hahahaha!!
I wish you all have a perfect 2023 and a wonderful life!!
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Olivier Deriviere talking about Amicia and Lucas. I found at least two videos of him talking about them and how according to his take on what the director told him, Lucas is indeed in love with Amicia. It’s really starting to blossom in this game. I know I’m missing at least one more time he talked about it, but I didn’t want to go through the whole walkthrough again just for one more mention. But he mentions the love between them AT LEAST three times. I HIGHLY suggest you guys go watch this play through at least once because there’s so much about the music you won’t even realize unless you watch him play his own game. It’s really cool! I love watching people who built the game play it. (Like Anna Demetriou the voice of Sophia and Charlotte McBurney voice of Amicia play their own game.) here’s the play through from Olivier if you want to go check it out! 🥰
#a plague tale#a plague tale requiem#lucas#lucas x amicia#amicia de rune#lucas the apprentice#lumicia#amicia x lucas#music#music composer#behind the scenes#play through
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hey syb! im wondering about tmg! do you have a top 10 favourite songs by them or something?
Why yes I in fact have two playlists for this exact purpose. First, a top 10 TMG essentials that's a walkthrough of some of their best songs:
Then, another list comprised of my personal favourites-- this was composed in 2020 so it might be a little out of date but hey:
Since I know you're a pro wrestling fan, I would 150% recommend listening to "Beat the Champ", possibly instead of my list. There is no album like it in the world, revel in the pro wrestling emotions in music form.
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