#ch'en the holungday
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Arknights x 奈雪的茶 / artist post
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Arknights Blorbissimo Series
#31 – #40
#a lot of scales this round#arknights#tachanka#mint#gavial the invincible#gavial#ch'en the holungday#ch'en#melanite#exusiai#dusk#indra#estelle#jessica the liberated#jessica#and three alters aight#animalified#blorbissimo series#gaemms art
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#arknights#123 rhodes island#swire#swire the elegant wit#doctor#amiya#ch'en#ch'en the holungday#ashi translates#i assume yall are weebs and know what a black company is but i added the meaning of it at the end there anyway lol
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Race Queen Ch'en
#arknights#ch'en#ch'en the holungday#fanart#art#artists on tumblr#digital art#digital illustration#arknights fanart
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After hearing the Executor Alter rumours, I'm once again reminded of the incredibly funny story of how Ch'en managed to powercreep Executor in literally every way in what i assumed to be a direct, targeted attack by the folks over at hypergryph
Starting off with gameplay comparisons-
Executor's a 5 star spreadshooter?

Well, Holungday is a 6 star spreadshooter, with higher stats and TWO talents. And also live 2D.

Executor gets to choose between a big attack buff (s1) or double hitting (s2)?


Ch'en gets BOTH of those things, plus a big FUCK YOU defense and movement speed debuff (s3).

The def debuff is also higher than the amount of def ignore that Executor gets from his talent, and it's also a debuff, which means surrounding allies can benefit from it. So, y'know, better than him in every single way.
BUT THAT'S NOT ALL. This also extends to their base skills.
Executor's base skill makes it such that all sniper training speed is improved by +30%.

WELL, Holungday's base skill has that +30% increase, but also an ADDITIONAL effect of increasing it by +65% if upgrading to M1.

'It's alright,' you might say. 'Both of Holungday's base skill slots are for the training room. There's no way Executor's boring control center skill can be touched, right?"

THAT'S WHERE YOU'RE WRONG. Base Ch'en has that, as well as an additional effect that stacks with other LGD operators in the control center. While not particular a significant or useful buff, it's still an upgrade.

(1/2)
#arknights#Executor#frederico#Ch'en#ch'en the holungday#This is the funniest topic ever and i always think about this
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I have a question about Ch'en Alter
What was the controversy? I took a hiatus from the game and missed the event's original run, so I'm a little lost on what happened.
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hypergryph really said "yeah you guys dont care about dusk right??? surely you only like chalter right???? its ok if she rips off her whole aesthetic right?????"
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EN 4th anniversary stickers 1/2
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id draw mizuki but thats my 3rd Idea today and i cant do any of them because i Need To Finish The OC Art
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Ch'en
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i am still consistantly so mad about Hortus de Escapismo. sure i haven't read it but i have like. no interest to. you know how bad you have to fuck it in order for me to not care?? reaper is my favorite class of operator and laterano is my favorite story arc. somehow you managed to follow up on the only uninteresting plot thread in laterano and then made the 6* reaper an alter for the most boring man in the game. how did you manage this
#arknights#give me forty minutes and access to the writer's room i'll make a laterano event that'll fucking blow your mind out your ass#i've got the religious trauma to do it i guarantee it'll kick so much ass#anyway now boring blandboy does more damage than Ch'en the Holungday and Nearl the Radiant Knight. so that's. something. fucking hell.
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Operators who predicted the future
Long post.
There are some operators who look like they were the blueprint for future Branches or mechanics. Naturally, this is just speculation and I can't know how far into the future the devs are planning with regards to these things, but it's still pretty neat!
Matoimaru
Matoimaru is a 4 Star Dreadnought Guard. Dreadnoughts have a lot of HP, a lot of ATK and not much else. Bad DEF, 1 Block, 1.5s Attack Interval, hits one target. They just hit stuff.
Crushers have a lot a lot of HP, a lot a lot of ATK and nothing else. 0 DEF, 2 Block, 2.5s Attack Interval, hits as many targets as they have Block. They also just hit stuff.
So the similarities are there to begin with, with Dreadnoughts just being more dedicated to hitting one stuff, as opposed to the Crushers hitting two stuff.
Matoimaru's whole deal is that, due to her Talent, she has even less DEF than your average Dreadnought Guard but also even more HP. Her S2 sets her DEF to 0 and gives her a huge ATK buff.
At E2L42, she has 4276 HP, 908 ATK and 146 DEF - these are her stats without her Talent, so if she was just a normal Dreadnought Guard. (There is one other 4 Star Dreadnought, but they're Conviction who isn't very normal. They've got ~40 more def, ~500 less hp for comparison)
Now if we apply Matoimaru's Talent, her HP and DEF become this: 5901 HP, 117 DEF. With her S2 active, her stats are this: 5901 HP, 2270 ATK, 0 DEF.
Comparison with Quartz, the 4 star Crusher: (I'm including her module stats in this, even though it doesn't exist yet, because Matoimaru also has hers) 6303 HP, 2276 ATK, 0 DEF (of course)
Naturally, Matoimaru's ATK is boosted by her S2 here, so I've adjusted Quartz's by the raw damage increase her own S2 provides and then adjusted it again for the difference in attack interval, so the "2276" ATK I've listed here, isn't a stat she'll ever naturally display but stick with me here.
These stats are nearly identical. If I simply adjust Quartz's ATK down to account for attack interval differences without taking her skill into account it becomes 880, which is also almost exactly the same as Matoimaru's off-skill 908.
So yeah, Matoimaru is pretty much a Crusher in spirit and yet AND YET she is generally more functional than one, because even just having 117 DEF is better than 0 because she doesn't die to Slugs and Hounds.¹ Also her S1 heals 50% of her HP, which is actually really strong. If you were to use it on cooldown, it comes out as 158 HPS, but it's actually better than that cause it's a huge burst of healing on demand that you can use in such a way that it'll produce little overhealing. If she's idle with full HP, her skill charges and essentially "stocks up healing", while a Medic would just be idle without producing any value at all.
Podenco
Don't worry, this one's more concise. No numbers here.
She's an Abjurer.
NEXT
Alright, alright. Podenco is a Decel-Binder Supporter whos S1 makes her stop hitting enemies and instead hits allies. To heal them. Her S2 is a gas bomb that silences and damages enemies in a decently large area on a very short cooldown and is an incredibly powerful skill, one of the best sources of Silence in the game and you should raise Podenco for this skill. She's one of the best Silencers.
Anyway, yeah her S1 is exactly like how Abjurers work.
"But Podenco released after Tsukinogi, who's the first Abjurer. This is bogus."
Okay first off, how do you know this? Nobody cares about Tsukinogi unless the exact details of her tights are involved. You looked that up. But yes, it's true. Podenco is younger than the Abjurer Branch... OR IS SHE
Back then, Branches didn't even exist! Ch'en the Holungday invented Branches in the second half of 2021! But does that even matter? If they're called Abjurer or not, they'd still be doing their thing. Wrong! Abjurers didn't have their on-skill mode change until Break the Ice, which happened just before 2022, well-enough time for Podenco to educate Tsukinogi on how to be a functional Branch. Except Tsukinogi became less functional in the wake of the Branch change, because now her S2 (her dedicated healing skill) almost always heals less than her S1 because her S2 MAKES HER STOP ATTACKING TO PROJECT A HEALING AURA and her S1, which reveals invisible enemies, which used to be frail enough for her to reasonably take them down, also suffered because now she can't kill the enemies she reveals anymore. Tsukinogi was sacrificed on the altar of making Abjurers useful.
Heavyrain
Heavyrain is a Protector Defender who uses her fast-charging, stock-holding S1 to heal and buff allies, so naturally she's the progenitor of the Guar- Hey wait a second this one really is bogus.
Tuye
Her S2 essentially runs on Ammo, but Tuye was released 19.01.2021 and Ash, who debuted Ammo for realsies, debuted 09.03.2021, just one and a half months later, so I'm not actually believing this one. UNLESS we look at Lumen who TOTALLY STOLE her S2's concept of "reactive healing" with his S3, yep. You can't do a different take on a concept ever, he stole it.
That's it.
¹Slugs and Hounds isn't the use-case for Crusher Guards. Of course they suck at economically handling them.²
²It isn't the use-case for Dreadnoughts either, it was a very energetic bowl for comedic effect.
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This would be Ch'en the Holungday if HG was not fucking around with her kit design‼️
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which Operator in your opinion has the biggest disparity between game performance and lore strength?
Weak in-lore, strong in-game: Goldenglow is a hairdresser who has never once experienced combat, takes elementary-school level arts classes to control her (admittedly uniquely powerful, but uncontrolled and wild) arts, and generally has no desire to be on the battlefield, to the point that multiple of her lines are about her panicking or being baffled you select her for combat. In game, she's a 6-star caster who can directly target any enemy from anywhere on the map with pinpoint precision, and is one of the best casters in the entire game. Strong-in-lore, weak in game: Santalla, who many people thought would be a 6-star before Black Forest came out, with a reputation for a legendarily strong control over snow and ice, and a kill count on trained Ursus soldiers potentially in the dozens - is a 5 star splash caster, who, while she has an admittedly strong S2 if you know how to use it, suffers from all of the drawbacks other splash casters do - long attack interval, unreasonably high DP cost, etc.
Honorable Mentions: Weak-in-lore, strong in-game: Upcoming Zuo Le, who is a very young Yanese soldier and not particularly strong as of Vernal Winds: The strongest Musha in the entire game, powercreeping the hell out of Hellagur, who is a very experienced and trained war-veteran
Ch'en the Holungday: Ch'en is very experienced in combat. However, I don't think her putting on a bikini and getting a pressurized water gun would logically make her an infamously overpowered unit Penance: Just a judge with no combat experience, incredibly tanky and able to solo the Patriot stage all by herself in-game. U-Official: Her self-stun ability sounds silly, but being able to stun enemies for that long at 3dp and 0 deployment cost is actually one of the strongest abilities in the game and has saved me from leaking on multiple IS stages. In lore she is a stupid streamer who's money hungry and can't do fucking anything, but she's probably the strongest 1 star unit.
Strong-in-lore, weak-in-game: Rosmontis is an extremely powerful telekinetic caster who can tear buildings apart with her arts, but in-game, her subclasses mechanics mean she's handicapped by basically any enemy with above-average defense, on top of being entirely incapable of hitting aerial units.
Scavenger & Projekt Red: Both members of Kal'tsits personal special execution squad - neither are particularly bad units, but being a member of S.W.E.E.P. should probably realistically put you above 4 and 5 stars respectively. Dusk: A fragment of Sui, able to create pocket dimensions to trap people for extended periods of time within her art, a ridiculously powerful ability: Suffers from many of the same problems as Santalla being a splash caster, but at least her module and being a 6-star makes her better. Most accurately powerful unit: Logos, who in-game is the King of the Banshees and has legendarily powerful arts, is probably the strongest caster in the entire game on CN right now.
#arknights#burstmail#they got it spot on with logos#i think there's prrrrrobably a better choice than santalla? but my :( when she wasnt a six star gets her to that spot#i think she should've been the six star and typhon could um. Not be there. sorry typhon
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