#but yeah a nice change from Victor and Alice's strictly-lethal stuff
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AU Thursday: Smiler's Otherland -- Weapons!
We've done the domains -- time to cover Smiler's marmalising arsenal! Well, if you can call it that, given these weapons are all nonlethal unless Smiler's in their version of Hysteria Mode... These admittedly got covered pretty well in the original post, but I wanted to expand a little bit upon what each one does (both in normal and Hysteria modes) and what their upgrade paths might look like --
Vorpal Spoon: As previously indicated, this came about because I needed an equivalent to Alice's famous Vorpal Blade, and since Victor got the Vorpal Fork thanks to his big fight scene in Corpse Bride involving him using a barbecue fork...well, I guess Smiler wanted to complete the cutlery set. XD
Look -- An oversized silver spoon with a black handle grip (with little yellow spirals painted on it, natch) and a twisted slatted "neck" (the part that actually connects the handle and the bowl) -- it's supposed to look like a heartline roll, which is the first inversion on the Smiler coaster. The bowl itself is a bit oversized, and would probably be engraved either with spirals, or the full-on swirly-eyed Smiler logo.
Effect -- Not having any sharp bits like the Blade or Fork, the Spoon is instead a stunning weapon -- Smiler bops enemies on the head with it, and they freeze for a few seconds, unable to move, while swirls go around their heads. Perfect for giving Victor or Alice the chance to get in close with a more lethal weapon! The Hysteria Mode version would still stun the enemy, but also cause damage as Smiler hits harder.
Upgrade Path -- Like the Vorpal Blade and the Vorpal Fork, the look of this weapon doesn't change as you upgrade it -- instead, the trail it leaves as Smiler swings it and the spirals that appear around bopped enemies changes. I'm thinking we start with simple black spirals, then move to purple, yellow, and finally a whole rainbow of spirals.
The Inoculator: One of the elements of the Marmaliser, and probably one of the most famous, since -- well. Big needle full of mind-control juice! That grabs people's interest! This is the equivalent of Alice's Pepper Grinder or Victor's Wedding Wine, functioning much like the latter.
Look -- A big old syringe (about the size of the Pepper Grinder) with a copper needle and plunger and a glass barrel full of yellow liquid (Joy Serum). The serum drains as Smiler presses the plunger, and will need a few seconds to refill -- longer if Smiler empties it completely.
Effect -- Smiler can depress the plunger to squirt out the serum onto enemies -- any enemy hit by the stuff ends up covered in dripping yellow liquid for a short time, and during that time, is friendly to Smiler (and Victor and Alice, if they are present). The enemy will also attack other enemies if they are present. The Hysteria Mode version is a full on "needle jab" attack, where Smiler gets in close and actually injects an enemy with Joy Serum -- this causes the enemy to take some damage from getting stuck, but also turns them completely yellow and makes them fight at Smiler's side for longer.
Upgrade Path -- The needle and plunger go from copper, to silver, to gold, to black; the barrel gradually gains some minor decoration in the form of swirly engravings, and the Joy Serum inside gets more and more excited, going from just plain liquid, to bubbling a bit, to actively fizzing, to occasionally having the Smiler logo fade in and out of it.
The Tickler: Another Marmaliser element, big fuzzy rollers designed to tickle people -- though I wouldn't be surprised if most people looked at them and thought "car wash." :p This is the equivalent of Alice's Hobby Horse or Victor's Grim Scythe.
Look -- The ride Tickler is made up of big car wash brushes; mine is a paint roller. XD Specifically, it's a long black pole with a large fuzzy yellow roller mounted on the end. Just -- picture a paint roller, yeah.
Effect -- This is another weapon designed to stun -- Smiler hits enemies with it and rolls the roller over them, and they get incapacitated for a short time with laughter, as shown by little yellow "ha ha ha"s coming out of their bodies. It's got better reach and stuns for longer than the Vorpal Spoon, but Smiler can't swing it as fast, or move as fast while they're using it. Like the Vorpal Spoon, the Hysteria Mode version of the attack has Smiler hit harder and more aggressively, actually causing damage while also stunning the enemy for a bit longer.
Upgrade Path -- The pole goes from plain black, to black-and-white-striped, to black-and-yellow-striped, to black-white-and-yellow-striped. The roller, meanwhile, goes from plain yellow, to yellow-and-black-striped (like it's presented in The Smiler Game), to black-white-and-yellow-striped, to black-white-yellow-and-purple-striped.
The Flasher: Another Marmaliser element, and the one that most people I think would be fine skipping, as it does involve being flashed with bright light. This is what makes The Smiler fandom not great for anyone who doesn't like or can't view flashing images! This functions much like Alice's Clockwork Bomb or Victor's Altar Candle.
Look -- A medium-sized yellow box covered on all four sides and the top with light bulbs -- a set of six to a side. The bulbs blink on and off occasionally.
Effect -- Smiler puts this down on the ground, holding a small black switch in their hand as they then move about freely. The Flasher will remain where it is placed, with bulbs blinking on and off randomly to attract enemies. After thirty seconds, or when Smiler presses the switch, the box will let off a brilliant flash using all its bulbs at once, then explode, stunning all nearby enemies briefly. It can also be used to hold down switches temporarily. In Hysteria Mode, the explosion is accompanied by flying glass from the bulbs and thus actually causes damage. (I know the Clockbomb Bomb doesn't really have a "Hysteria Mode" equivalent like the main weapons, but I still like this idea.)
Upgrade Path -- N/A -- as the Clockwork Bomb has no upgrades, neither does this. (Given it can literally blind enemies from the start, does it really need them?)
The Giggler: Another Marmaliser element, this one being tanks full of laughing gas sprayed at riders as they pass. This one doesn't get a lot of love -- I think most people are more into the Inoculator's Joy Serum -- but I like it as it's fun and, from what I can see, the gas itself is the ride's explicit purple element. :) It's the equivalent of Alice's Teapot Cannon or Victor's Quill Bow.
Look -- A small tank about the size of the Teapot Cannon, with a black top and bottom over a clear glass middle, showing the purple Giggler gas. A black handle with a trigger is attached to one side, and a black nozzle on a short flexible black hose is attached to the other. Smiler holds it by gripping the handle in one hand and holding the nozzle with the other.
Effect -- Smiler can depress the trigger in the handle to release clouds of gas from the nozzle, which then drift toward nearby enemies -- the longer they hold the trigger, the bigger the resultant cloud, and the faster it moves. Any enemies hit by the cloud end up tinted purple with a purple "ha ha ha" over their heads, and, like with the Inoculator, end up friendly to Smiler and will attack other enemies for them. The clouds have better reach than the Inoculator and can go through barriers, but the tank empties faster than the syringe and takes longer to refill -- it's best used with large groups of enemies, as the clouds can affect multiple enemies at once. The Hysteria Mode version would have Smiler getting up closer to give enemies a bigger dose of gas straight in the kisser, causing damage from lack of oxygen but also making the enemies brighter purple and keeping them loyal for longer.
Upgrade Path -- The top, bottom, and handle of the tank go from black, to white, to yellow, to yellow-and-black-striped; the actual tank gets engraved swirly decorations, then an engraved Smiler Logo with a hazardous X on the bottom, like can be seen in the front in this Tower Times picture; and the nozzle and hose go from plain black, to black-and-white-striped, to black-and-yellow-striped, to black-white-and-yellow-striped.
The Hypnotiser: The final element on the Marmaliser, and probably the other most famous/liked one of the lot, basically just a lot of spinning spirals and other patterns designed to, well, hypnotize. This would be the equivalent of Alice's Umbrella or Victor's Sketchbook.
Look -- A large disc on a black pole, printed with concentric white, yellow, and black spirals (much like the eyes in the logo), which spins at a steady rate.
Effect -- Smiler can pull this out and use the disc to reflect back projectiles or as a defensive shield. It also has a chance of distracting enemies so they don't attack, leaving them open to another weapon. The Hysteria Mode attack would be -- hmmm. Maybe if Smiler pulls it out, it can frenzy enemies into attacking whoever or whatever is closest? (Again, I know the Umbrella doesn't have an Hysteria Mode attack, but come on, it's fun.)
Upgrade Path -- N/A again, as the Umbrella never gets upgraded. (Though if it did have one, I'd imagine the spirals would get more complex -- maybe it would start with just black and white spirals and gradually add the yellow?)
Whew -- I think that covers all their current weapons pretty thoroughly! Once again I count myself lucky that the ride's various "Marmaliser" elements could be so easily converted to weapons. :p Next time in Smiler Otherland news, we'll talk outfits! At least, those outfits I've managed to figure out...
#valicer#wonderland#otherland#otherlands#smiler alton#the smiler#smiler otherland#arsenal of imagination#thank you Alton Towers for designing The Smiler with The Inoculator The Tickler The Flasher The Giggler and The Hypnotiser#made my job here a LOT easier XD#and of course I couldn't resist the silly factor of a Vorpal spoon#though it occurs to me twisted cutlery would actually be good Smiler merch#they already did coffee mugs sooo#but yeah I'm pretty happy with this set#it was sometimes a bit tough to figure out how the weapons would change for upgrade paths#but I think it all came together in the end#and it's kind of fun having a character whose schtick is stunning and converting enemies#unless they've been forced into Hysteria mode#then all bets are off#but yeah a nice change from Victor and Alice's strictly-lethal stuff#queued
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