#but this of course all has to balance not going too deep into proper gameplay cause otherwise Im just making a new wiki
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My Top 30 Favorite Video Games
Inspired by @ultraericthered’s Top 30 Favorite Anime post.
Although I’m doing mine in countdown form, ‘cause it’s more fun that way!
30. Super Mario Bros. - Arguably the first “blockbuster” game to be released, not only does Super Mario Bros. still hold up over 35 years later but it’s a gift that keeps on giving with how many different incarnations, remixes, fan games using its assets, etc. that we have now.
29. Phoenix Wright: Ace Attorney - OBJECTION! While I cherish the entire original Phoenix Wright trilogy of the Ace Attorney franchise, I’ll always be the most partial to the original outing. The sheer audacity and hilarity of the concept, which is grounded by endearing characters and compelling mysteries, shines brilliantly in this little, easily accessible game.
28. Trigger Happy Havoc: Danganronpa - While similar in many ways to Ace Attorney, Danganronpa boasts a variety of more actual gameplay than mere point-and-click text scrolling. But what really makes this stand out, beyond gameplay or even the strength of its concept, story and characters, is the atmosphere it creates. For good and for ill, traversing the pristine, neon-lit hallways of the abandoned Hopes Peak Academy looking for clues as I’m forced to play by Monokuma’s twisted rules is an experience that will stay with me forever.
27. Star Fox 64 - Beyond all the entertainment this game provides through memes, it’s really just a fun, reasonably simple but just moderately complicated enough game that’s accessible to any player even if they usually don’t go for aerial shooters. It’s also one of the earliest console games that I ever played, so of course it’s going to hold a special place in my heart.
26. Batman: Arkham City - It’s an impressive feat when an open world game can still feel so claustrophobic in all the right ways, and that’s what Arkham City accomplishes. This game is essentially The Dark Knight to Arkham Asylum’s Batman Begins, escalating the action, suspense and sheer Batman-ness, providing unlimited opportunities to enjoy yourself playing as Gotham’s defender and facing down the greatest Rogues Gallery in comic book history.
25. Red Dead Redemption - Look, I know that Red Dead Redemption 2 is technically the superior game. But its complicated story, sprawling cast of characters, and vast canvas of a world can be pretty daunting, whereas I feel like the original Red Dead Redemption struck a much better balance. Allowing open world freedom within the confines of the straight-forward story of John Marston’s redemption really makes you feel like you’re in an old Western film, and the way that choices you make as a player impact the way that film ultimately turns out is one of the strongest arguments for video games being worthy of consideration as true art.
24. The Elder Scrolls V: Skyrim - So, ten years ago an open world adventure video game series releases its fifth entry...and to this day, we’ve had no sixth, in favor of expansions and updated re-releases of said fifth entry. But that’s not a sign of laziness; it’s a sign the developers know they hit such a peak in quality that they have no need to rush anything further out the gate, as Skyrim is a gift that keeps on giving. Addictive in how unlimited in possibilities it is, with each playthrough never being the same as the one before, Skyrim is a gaming masterpiece that I don’t think I’m going to get bored with playing anytime soon.
23. Super Paper Mario - This may be an unpopular opinion, but I vastly prefer this game’s action-platform-RPG hybrid gameplay style to the prior installments’ traditional turn-based RPG style, which feels more at home in stuff like Super Mario RPG and the Mario & Luigi series. But gameplay aside, I think this has the strongest story of any Mario game, trading in the usual “save the kingdom/princess” fare for saving all of reality, with legitimate emotion and drama and even character development. It’s one of the Wii’s shining gems, to be sure.
22. Epic Mickey - This game’s graphics are by and large unremarkable, its gameplay is fraught with issues (that camera is unforgivable), and it’s nowhere close to the best on its system or genre. But Epic Mickey is a case study in where the effort put into crafting the game’s world and story, not to mention the obvious love and respect for the material being worked with, pays off. Any Disney fan will love this game for its story, which puts Mickey front and center as an actual character rather than a mascot and dives deep into his history as he meets his “half-brother” Oswald the Lucky Rabbit, and its mystical, unique atmosphere - what the graphics can’t deliver, the fucking music more than makes up for. All of the game’s flaws mean nothing compared to the sheer heart on display, and I treasure it greatly as a result.
21. Batman: Arkham Asylum - I already mentioned that Arkham City is the superior game, but as was the case with Red Dead Redemption and its sequel, personal preference strikes again. The simpler story and narrower confines of Arkham Asylum just appeal to me slightly more, and I feel like the borderline horror atmosphere this game has could never fully be replicated by all of its sequels and spin-offs. Also, you can play as the Joker in this. WIN.
20. Metal Gear Solid - And on the subject of Arkham Asylum, it owes much to this game, which created the template of a lone badass hero having to use stealth and weaponry to liberate a government-owned island from the lunatic terrorists that have taken over. Hideo Kojima famously never wanted this game to have any sequels, and I can definitely see his point, as it’s a complete and wholly satisfying experience in of itself and I don’t feel like it’s ever been topped. At the very least, it’s certainly the most enjoyable of the series to me.
19. The Legend of Zelda: Majora's Mask - Also, speaking of “borderline horror atmosphere”, we have the freakiest game that the Legend of Zelda series ever put out. What was supposed to just be a gaiden to Ocarina of Time mutated into this beautiful monstrosity that’s become just as iconic. Nobody who plays this game is ever going to forget that fucking moon and all the constant jumping back and forth in time across three days as you try to prevent the apocalypse of Termina. It’s the kind of gaming trauma that’s well worth experiencing.
18. Kingdom Hearts: Chain of Memories - Like Majora’s Mask, this game is a case study where you can take a bunch of recycled assets and gameplay, and then make something unique from it if you have a well-crafted story with a dark and disturbing atmosphere. It’s hard to experience or appreciate the transition between Kingdom Hearts and Kingdom Hearts II without playing this midquel, which takes the narrative and characters to deeper levels without being pretentious about it and sets the stage for the proper console sequel perfectly. And if you can’t get into it being on Gameboy Advance, then just play the PS2 remake (which is arguably the superior version anyway) and you’re good! Just...don’t mind the cards, OK?
17. Sonic CD - And now we have another game about jumping back and forth through time to prevent an apocalypse! See the common threads at play here by this point? Sonic the Hedgehog is at his best in 2D gameplay, and I personally enjoy this the best out of all the 2D games in the series. As obscure as the Sega CD was as a system, it was powerful enough to take the blue blur’s speed to its maximum level, set alongside beautiful graphics and a kick-ass soundtrack (well, two different kick-ass soundtracks; and I actually prefer the US one).
16. Pokemon Black & White - While there were advancements made to story and graphics and gameplay features in the third and fourth generations of the Pokemon series, nothing felt as truly ground-breaking as the second generation games until the fifth gen with its Black & White games. This was arguably the game series’ peak in quality on all fronts, but its specifically the story that lands it on this list, as its well-written and paced, subverts many formulaic elements from the previous games, is set in one of the most unique regions in the Pokemon world, and has a timeless message that has only grown more relevant with age.
15. Super Smash Bros. Ultimate - The whole series could really go here, but fortunately the most recent entry is the perfect embodiment of said series, with every playable character there’s ever been and then some. The sheer variety is unmatched by any other fighting game out there, and its story mode, “World of Light”, is quite possibly the greatest video game crossover in history given how many characters are featured as both fighters and spirits.
14. Super Mario 64 - I’m pretty sure this game used to be higher in my favor, but replaying it on the Nintendo Switch recently has made me aware of how, as the first game on the Nintendo 64 and the first 3D platformer, it’s poorly aged in several areas. However, I must stress that it is still a very good game. The fun of going to the various worlds within paintings in Peach’s Castle hasn’t changed, nor has how smoothly and seamlessly Mario managed to make the jump from 2D to 3D. Just like Super Mario Bros., the number of games that owe something to this one is too great to count, and that’s an achievement that remains timeless.
13. Dark Chronicle - Also known as Dark Cloud 2. I hadn’t heard a damn thing about this game before renting it on a whim many years ago, and I was caught off guard by just how good it was. It’s got a simple but effective story and likable characters, a timeless atmosphere, beautifully cel-shaded graphics, dungeon-crawling gameplay, action-RPG combat gameplay, literal world-building gameplay, and even a fishing minigame! This game can actually stand besides the Zelda series without shame; it’s truly an underrated gem.
12. The Legend of Zelda: Twilight Princess - Oh, speaking of Zelda, this game goes full Lord of the Rings-style epic fantasy with it and it is glorious. Between the near perfect gameplay, beautiful 3D graphics, and one of the best stories in the series (with one of the best characters: Midna), Twilight Princess’ most prevalent complaint from critics all the way up to its own developers is that it wasn’t even MORE expansive and awesome given how long it was hyped, and if that’s the biggest issue with the game then I’d say it’s in pretty good shape.
11. Super Mario Galaxy - Super Mario 64 may be held back a little by how its aged, but no such thing is holding back Super Mario Galaxy. Super Mario Odyssey might be as good or possibly even better, but I just don’t hold the same feelings of amazement and respect toward it that I do for this game. From the blitzkrieg-style attack on the Mushroom Kingdom by Bowser to the discovery of Rosalina’s space station, this game had me hooked from the first few minutes, especially with it blaring that awesome orchestral score the whole way through. To this day, I maintain that this is Mario’s greatest 3D adventure. It’s simply magnificent.
10. Final Fantasy X - Ha! See what I did there? This game has caught flak for some of the awkwardness that comes from being the first fully 3D entry in the series, but I think that’s tantamount to nitpicking when compared to all it does right. To me, this was the last really good installment of the main Final Fantasy series, with a story and world so brilliantly developed that the game earned the immediate breakthrough success and acclaim that it found in its native Japan. 20 years later and, as the HD remaster has shown, it still holds up as one of the most engaging JRPG experiences I’ve ever had the pleasure of having.
9. Banjo-Kazooie - At the time, this was basically Rare’s copycat version of Super Mario 64, although considered about as good. Now, however, there’s a difference: the aging issues I mentioned for Super Mario 64 don’t apply for Banjo-Kazooie. Whether replaying it on the Nintendo 64 or on whichever Xbox you’ve got, this game is still just as fun, imaginative and hilarious now as it was back then. It’s quite possibly the greatest 3D platformer ever made.
8. Pokemon Crystal - The definitive edition of the Gold & Silver games of Pokemon’s second generation, taking what was already a phenomenal advancement and improvement to the first generation and making it even better with additional features such as the ability to play as a girl for the first time and a more clearly defined storyline centered around the legendary Pokemon featured on the game’s box art. Pokemon had been written off as just a passing fad up until this point. This was when its staying power as a video game juggernaut was proven.
7. The Legend of Zelda: Breath of the Wild - Talk about a win right out of the gate for the Nintendo Switch! This game returns the Legend of Zelda series to its roots while also applying all that has been made possible in video games since the original game’s release, and the result is an enthralling, addictive, open world masterpiece that has set a new standard of quality for both the Zelda series and for many modern video games in general.
6. Kingdom Hearts II - The Final Mix edition to be precise, although in this day and age that’s basically the only edition people are playing anyway. This game is the apotheosis of Kingdom Hearts as both a video game series and as a concept; filled to the brim with Disney magic and Square Enix RPG expertise and paired with some of the most refined action-based gameplay there is. And when it comes to bringing the original Kingdom Hearts trilogy’s story to a close, does this game ever stick the landing. The series could have ended right here and I would have been completely satisfied (and its reputation would be a lot better off, too!)
5. Pokemon Yellow - While I maintain that this game, the definitive edition of the original first generation Pokemon games, still holds up as fun to play even now, I’ll admit that it’s pure bias that it ranks so high. It was the first proper video game I ever played, there was no way I was leaving it off the top 5! Its blissful nostalgic atmosphere is always such a delight to return to.
4. Banjo-Tooie - Remember when I said Banjo-Kazooie was “quite possibly the greatest 3D platformer ever made”? The “quite possibly” is because its in stiff competition with its own sequel! And personally, I’m in Banjo-Tooie’s corner; something about how inter-connected its worlds are and the addition of so many things to do all while maintaining your full moveset from the original game is just beautiful to me. Both it and its predecessor are like obstacle courses that I never tire of running through, which is the hallmark of brilliant game design.
3. Kingdom Hearts - Another case where the sequel may be the superior game, but my own personal preference leans toward the original. And in this case, it’s a highly personal preference: this game and my memories of playing it for the first time are so very dear to me. The characters and worlds of Disney put into an epic crossover RPG was like a dream come true for me and no matter how far the series it spawned has deteriorated, nothing can detract from the magic of this game. It’s got a certain, indescribable feel and atmosphere that’s never truly been replicated, and that feel and atmosphere still holds up whenever I revisit it. The gameplay may not be the best, particularly when compared to Kingdom Hearts II’s, but the charm of the story and the characters and the world and the very concept more than makes up for that. As far as I’m concerned, it’s one of Disney and Square’s greatest masterpieces.
2. Final Fantasy VII - I was aware of the hype this game got and was totally ready to call it overrated, but damn it, it got me! I don’t know what it is about this game with its blocky early 3D graphics, poor sound quality to its excellent soundtrack, and frequently mistranslated script that proved to be so gripping and enjoyable to play through, but man did it ever Limit Break its way into my heart. This is considered a JRPG classic for a damn good reason.
1. The Legend of Zelda: Ocarina of Time - Do I really need to explain this one? It’s famous for being frequently cited as one of the greatest video games ever made, and like Final Fantasy VII, its hype is well-deserved and totally justified. Whether you’re playing it on the Nintendo 64, the Gamecube, the Wii, the 3DS, and hopefully the Nintendo Switch in the future, there is a magic quality to this game that permeates through every step you take in its fully 3D world. It’s a triumph that has stood the test of time, cementing the Zelda series as truly legendary.
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My little (not so little) Kingdom Hearts III’s review :)
(possible spoilers under the cut)
Somebody asked for my personal opinion about the game, so, here I am! I’ll try to be as objective as possible, even if you probably know already my deep affection for this saga and for its creators XD
Let’s start with the positive things, the things that really impressed me the most about KH3, which are: the graphic (even the in-game one), the gameplay, the huge amount of enjoyable exploration. And then I’ll start voting the rest, by giving my opinion.
- Graphic: 10/10. I was able to see the pores on Sora’s face and on Terra’s hands. I was able to zoom on the smallest details with my Gummiphone and still find some amazing details in the landscape. Literally EVERYTHING was so well done i had to stop more than once to admire what i was playing. It was stunning. Let’s not even talk about the Disney cutscenes, because those were a masterpiece and i have no words to describe them.
- Gameplay: 10/10. Listen, i never played a game where there were so MANY options for the gameplay. I beated the 13 darknesses by using attractions, limits, different forms, combined moves, special abilities, combos, different keyblades ... There were so many minigames, ideas, i fought on Baymax, i fought as a captain of a ship, i cooked, I did treasure hunts, took pictures, the gummiship style too ... every fricking world offered so many different gameplays options i even freaked out because i wasn’t able to learn them all. It was so FUN!
- Exploration; 10/10. Let’s be real, every world (except Twilight Town lol) was as huge as all the Disney worlds of the previous KH games together. Really, i was lost. It was even too much. It will take me a lifetime to explore all the worlds in all its beautiful details xD for ex in the POTC’s world we are able to access to at least 6 different islands + Port Royal + underwater + the battles setting + we command an entire sailing ship. Also, have you try to collect all the lucky emblems? Because I think they all are in some areas i still don’t know they exist. It was AMAZING.
- Music: 8/10. I love “Face my fears” so much, i like “Don’t think twice” a lot, Utada is always a queen. As for Yoko, she never dissapoints me either, even though this time she didn’t came out with “new” brilliant melodies like she did in the other games. She mostly arranged differently songs and themes we already were familiar with, which is nostalgic and happily welcomed anyway. + Bonus Points to Somnus song mixed together with Hikari. Wow.
- Plot twists/Surprise/content/plot elements: 8.5/10. Every Kingdom Hearts game needs a huge amount of “WHAt-THE-moments” and KH3 makes no exception. The final battles and the endings were a concentrated of twists and turns, starting from Yen Sid, to Ephemer, from Sora dying (like twice, during this game? the last one almost got me tho), to Kairi dying, from Xigbar’s real identity to Yozora officially inserted in KH’s main plot etc etc. It was a rollercoaster. And I loved it. Funny enough, the only “secret” that didn’t feel like a “secret” was the “secret” that Nomura defined the “biggest secret” XD ... aka Roxas xD I mean, they talked about making a replica for Roxas all the game long, so when Roxas actually appeared and claimed that Vexen made a replica for him, i was like ... yeah, thanks, that’s not a brand new information xD Talking about Vexen, him and the rest of the Organization had some really nice surprising elements, their story was worthy.
- The narrative/structure/pace: 6.5/10. Ok, here’s the thing. Even if the actual story content was interesting and pretty good, there were problems in the pace and we all hardcore fans noticed it. Why was that? Because they changed some things they shouldn’t have changed in order to give more space to Disney worlds.
For ex, I’m talking about the fact that we started our adventure in ... the Olympus world. I have nothing against that world of course. But in KH1 we started in Destiny Islands/Traverse Town. In KH2 we started in Twilight Town. In KHBBS we started in the Land of the Departure. In KH3 we should have respected traditions and start from an original world. Why? Because original worlds are strictly connected to the original characters’ development + main plot. By making Sora starting in a Disney world, they cut out an extremely important part in the KH3 story’s development, aka the very own basis. And no, Twilight Town arrived 3 hours later, and was half as big as the other Disney worlds, so it doesn’t really stand the competion.
So, by putting so many Disney worlds and cutting out the original worlds, they confused the storyline’s pace. The actual story’s progression was reduced to some cutscenes between a world and another which is ... not a really good idea. We needed at least one or two more playable original worlds somewhere there in between, like KH2 had Radiant Garden and KH1 had Traverse Town, so that the story could have been developed and the characters would have been able to meet and interact properly.
In fact, the biggest problem is that the entire main plot is rushed in the last hours of the game. 35 hours of funny happy Disney gameplay. 5 hours of actual plot. It’s not balanced. The player didn’t feel the rising pressure for the final battle of light against darkness. No matter how epic the Keyblade War actually was, of course it felt a bit rushed, because it popped out all of a sudden and wasn’t smoothly inserted from the beginning of the game.
I can actually justify this choice though: KH3′s purpose was to give a conclusion to Xehanort’s saga. Which means they didn’t plan to develop the story or the characters more than what they already had in the previous games. They just wanted to show a proper “conclusion”. Not “development”.
It’s not the choice i would have taken in terms of storytelling, but it’s an option so i’m not really angry about it. It worked anyway because almost all the characters really had a solid background plot. .... almost. Which sadly leads to the sore point of the game. Here we go.
- Characters development: 7/10. Kingdom Hearts has a large quantity of very developed characters. Kingdom Hearts’ original characters are the ones who entered in out hearts years ago and we love them for a reason. They’re all well characterized, with specific strengths and weaknesses. Which means that no matter how weird the pace of KH3 could have been, the characters have been so well written in the previous games that they were able to tollerate everything in terms or story telling. Sora, Riku, Aqua, Roxas, Axel, Ventus, Xion, Terra, Naminè .... they all had a major role in KH’s plot on their shoulders and unique facets. But one character was strongly penalized by this the rhythm of KH3: Kairi.
Unlike most of the other characters that belong to the famous trios, Kairi could never count on a strong background, nor a good characterization.
Even though i liked her in KH1 (where she at least interacted with both Sora and Riku multiple times and had a part in the main plot, even if she was comatose for 80% of the time), it’s not a secret that she got benched immediately after that. KH2 didn’t make her justice with all that being kidnapped, and in the next games she completely dissapeared even. She was never involved in the story ever again. What am i referring to?
In Birth By Sleep, only Sora and Riku met all the members of the wayfinder trio and played an actual part in their lives. Kairi barely meet Aqua once, and never played an active part in her life anyway. I mean, Aqua never needed Kairi for anything, never. On the contrary, both Sora and Riku were vital for all the members of the wayfinder trio, back then and later on.
In Chain of Memories, Coded, 358/2 days ... Kairi was replaced with two other girls that quickly became more interesting than Kairi herself, aka Naminé and Xion. In those stories Kairi is barely mentioned and almost never appears. But Sora and Riku ... oh, Sora and Riku! They’re the PROTAGONISTS. They always interact, they always appear, they always do stuff.
Let’s not even talk about Dream Drop Distance, where it’s JUST Sora and RIku.
What’s my point? The Destiny trio isn’t a trio, it’s a duo. Kairi is ALWAYS put in a corner, she never has a part in the story.
I’m not talking about ships, i don’t care about ships, I don’t ship Soriku nor Sokai, it’s not about this. The problem is Kairi’s character development, which did not exist. Not only a development, but even a purpose was missing.
So, since i kinda liked her in KH1 and the potential was there, i thought that KH3 would have set things right for her. I had high hopes especially because of Axel, I was like, “WOW here it is a great potential for a good, healthy, platonic relationship, finally Kairi found someone to be paired with and do stuff. We will finally see her being weak, finding her power again, maybe she will be a playable character, maybe she will interact with BOTH Sora and RIku too, making jokes, express her preferences etc etc” yeah and what we got? Kairi is reduced to a mere man pain object again. She almost forgot about Axel once that Sora appeared. She got kidnapped here and there all along. Again. She kinda forced Sora to eat that fruit and never asked for his opinion, while Riku was having an existential drama going on just some steps away. But i don’t think she cares for Riku anyway since she never had any kind of bond time with him and isn’t interested in his problems. She fought once (badly), revealing that her training was somehow useless (she had to be saved by Sora and the others). She gets killed (pretty stupidly too) and Sora had to sacrifice to bring her back. And what made me angry the most: Sora’s heart gets lost in the process of saving her but it’s NOT Kairi the one going after him in the secret ending. IT’S RIKU. LIKE WHAAAT?? Riku?? She can’t even take her girly keyblade and go after the boy she is supposed to love and that died for her?? Riku has to do it? Really? It’s ridiculous. ...
Furthermore, she wasn’t a playable character. The only characters that we were able to play were Sora, Riku and .... Aqua! Pretty funny. (I think they are Nomura’s favorites, i don’t know.)
Kairi’s only part in KH3 was changing outfit and “being Sora’s light” somehow but ... that was so much out of the blue and most likely an isolated moment. It could have been a nice coronation for a developed love story but the problem is that no development was there before.
So, going back to my point.
Even if i would have chosen another way to tell the story, the rushed pace of KH3 worked for everyone anyway, except for Kairi. Kairi needed a different treatment.
But at this point i don’t think she will ever get it, probably Nomura doesn’t like her too much since he decided to make another DreamDropDistance game settled in Insommia next time xD so i give up on her. I’ll focus on the other beautiful female characters of this game.
Anyway, even if i talked a lot about why Kairi was another flop, i want to point out how interesting some characters got instead. I’m talking about Xigbar (great plot twist), Saix, Demyx, Vexen (Vexen had so much importance, i mean, i didn’t expect him to be the one moving kh3’s plot), Luxord, Marluxia, Larxene and Repliriku! They used to be marginal characters and now they turned out to be protagonists, it’s amazing.
- FF characters: 7/10. I really loved Verum Rex’s surprise, it’s a clever idea to recycle the Versus characters and concepts Nomura couldn’t bring to life. Now that Nomura turned them into original characters, he has the copyright over them again thanks to Disney and he can use them as much as he wants, bringing the “ff characters cameos in kh” on a brand new level. Starting from the next game, we will have semi-FFcharacters included in the main plot, not just having a cameo here and there, which is amazing!
But. This doesn’t mean i didn’t miss actual FF characters in Kh3. Cloud, Leon&Co left a hole in kh’s tradition.
Let’s sum it up my notes:
Graphic: 10/10 +
Gameplay: 10/10 +
Exploration: 10/10 +
Music: 8/10 +
Plot twists/Surprise/Content/Plot elements: 8.5/10. +
The narrative/structure/pace: 6.5/10. +
Characters development: 7/10. +
FF characters: 7/10. +
Total = 8,3
AND ... THAT’S IT FOR NOW I GUESS? xD
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Y’know, today I feel like talking about Disgaea, specifically my problems with Disgaea 5: Alliance of Vengeance.
Spoilers for Disgaea 1, 2, 5, and Makai Kingdom, I guess.
So, first off, let’s talk about...
The Narrative.
Disgaea 5 tells the tale of edgelord Squall Leonhart wannabe Killia, a former asshole who got redeemed by falling in love with the daughter of the only demon to ever give him a proper ass-thrashing, who spent his time teaching Killia how to find inner peace blah blah blah it’s actually pretty bland. Killia speaks in a constant monotone, half-heartedly tries to get his rapidly accumulating party of Overlord-level demon pals to leave him the hell alone, and is generally just really goddamn boring. It’s not to say this kind of character can’t be interesting--in fact, I name-dropped Squall earlier, and until Final Fantasy VIII went completely off the rails in the second disc he was a legitimately nuanced character and I was interested in seeing where he went. Here’s the problem with all that, though:
The Disgaea series is a parody.
Now, full disclaimer--I’ve only played Disgaea 1, 2, 5, and Makai Kingdom. I have Disgaea 3 and 4, but I haven’t been able to secure a PS3 to play them on yet, so I’m leaving those out of the discussion (though from what I’m aware those are parodies as well.) However, of the four games I have played, Disgaea 5 stands out as being the only one of them to really take itself seriously.
Well, 2 did as well to a certain extent, but other than the looming issue of “we’re trying to off your evil dad, Rozalin,” Disgaea 2 takes itself about as seriously as Disgaea 1 did, and Disgaea 1 is a farce.
A beautiful, glorious, hilarious, one hundred percent intentional farce.
Laharl is a ridiculous creature. He’s petty, narcissistic, and childish, and while there are serious story beats (Etna being blackmailed, that asshole Angel stealing Flonne’s protective pendant, etc) Laharl never stops mocking his foes, his friends, and the genre itself. Disgaea 1, in short, is taking the piss, parodying the most ridiculous parts of anime and JRPGs (and, hell, American raygun gothic) with delightful glee...which is why, when things turn deadly fucking serious in the final chapter, it’s so goddamn heart-wrenching and effective. That slow burn of Laharl growing to care about Flonne enough that he tears the Heavenly Host several new assholes to try to save her from their judgment (and, even in the best ending, has to talk himself down from murdering the head angel in cold blood because she wouldn’t have wanted him to take revenge for her sake) is one of the most effective tonal twists in the history of media, in my opinion: all of a sudden, it’s not funny anymore.
While Disgaea 1 lampooned the genre as a whole, Disgaea 2 takes a different tack, and lampoons common anime/JRPG character archetypes. The hot-blooded, idiotically honorable melee fighter; the spoiled rich brat of a princess; the annoyingly perverted goblin of a third wheel (and, ugh, I wish that archetype would die already), the plucky little kids who are the least innocent characters in the whole crew other than the aforementioned perv goblin, on and on and on. The goal may be serious, but the characters are almost as silly as they were in Disgaea 1, and I actually think 2 manages an even better balance of humor and compelling storytelling than 1, because not only is the romance between Adell and Rozalin natural, enjoyable, and endearing, the dramatic beats come along without undermining the sheer silliness of our protagonists until it can have the most impact. There’s a moment in one of the later chapters where Laharl from the first game appears without warning, pissed off, heavily geared, and more than a thousand levels your superior.
(Yes, I said a THOUSAND levels. For those of you in the audience who aren’t familiar with the series, the level cap is 9999, and you can reset a character to level 1, storing attained levels for bonus stats. I’ll be talking about the grind later, don’t you worry.)
The encounter with Laharl accomplishes several things over the course of the two fights with him: it delivers a joyful reunion with the protagonist of the first game, which turns to terror when you see his stats, which turns to horror as you send your team into the meat grinder to die helplessly...and then it shows us that something is frighteningly wrong with Rozalin as she is seemingly possessed and tears this impossible foe apart effortlessly. From there the story really kicks into high gear, and like Disgaea 1, transitions into a deadly serious final assault on Zenon’s stronghold, but unlike Disgaea 1 it’s not a shocking swerve in tone--the story’s been building to this over time, gradually reconstructing the genre it gleefully tore to pieces over the previous game and a half.
Makai Kingdom is a very different affair, and can actually be most closely contrasted with Disgaea 5. In the Disgaeaverse, an “Overlord” is a very powerful demon who rules a pocket dimension called a “Netherworld.” Laharl’s an Overlord, for example. Makai Kingdom deals with a set of protagonists on a whole other level of power; these are the Overlords that other Overlords view as gods, and they essentially sit around on their asses playing card games and throwing popcorn at their TV.
I think you can see where I’m going with this.
Makai Kingdom is a return to Disgaea 1′s attitude--relentless silliness, mockery of itself, with a sharp turn at the end. Whether it accomplishes this goal as well as Disgaea 1 isn’t all that relevant, but it is something we can compare to Disgaea 5.
Disgaea 5 starts off similarly--hideously powerful Overlord-level demons gather together, but the characters are...not exactly dour, but played straight, I guess. There’s no parody, no lampooning; it’s very stock JRPG comedy (and “comedy”), with dramatic tension, a serious approach to its story and antagonists, and predictable story beats obvious to anyone who’s ever seen a mediocre anime or played a mediocre JRPG. Hell, the main villain’s name is Void Dark, and not a single character makes fun of that! There are some interesting designs, and I actually think Majorita is a compelling villain for Usalia, who I likewise enjoy immensely, but the story abandons almost everything that made the previous games’ plots entertaining. Topple an empire, murder some baddies, get your homes back, save your dead love from the creepy brother with the incestuous undertones. That’s it. That’s all. As a story structure, it works just fine, and as evidenced by my love for the rest of the series I absolutely think challenging established conventions is a good thing, but it doesn’t do so successfully enough that it stands out as a worthy entry in the series. Where it does shine is in improvements to gameplay quality-of-life and beautiful animation, which brings me to...
The Gameplay.
Disgaea 5 improves the UI, adds all sorts of neat little quirks to character customization, and improves game control substantially. It adds extra ways to gain stat points (like I said before, character levels cap at 9999 and can be stored for stat bonuses--this game also allows you to train stats for stat points via minigames) and is just generally more in-depth than its predecessors...at the cost of being stupidly easy to grind out.
Yes, I think an easier grind is a bad thing. Let me explain: I have over ten thousand hours in Disgaea 2 alone over the last twelve years. I picked the first two games up when Disgaea 2 was brand new, and have beaten the game dozens of times in the intervening span. Most recently, about five years ago, I created a save file on the PSP port of the game, and I spend idle trips or the time I’m falling asleep grinding it out as kind of an idle game.
Literally everything you do in a Disgaea game gets you experience for something. Weapon mastery, skill exp, character exp, you name it. Hell, you can run randomized dungeons inside your items to level those up, too. It’s incredibly satisfying and makes for a constant sense of progression--even if you don’t level up in a fight you’ve still gotten experience points for the skills and weapons you’ve used, making it stronger, more effective, etc. My personal goal is to, eventually, have one of every character class maxed out on stored levels and every skill and weapon proficiency in the game, which is a deliberately impossible task because it’s just so much fun to chase it forever.
Here’s the other thing: the Disgaea series, due to the ludicrous level cap, is known for its absurdly deep pool of ever-stronger bonus bosses, stretching, yes, all the way up to the level cap. The hunt for those is likewise extremely satisfying, and takes quite a while, especially since the campaign usually caps out at around levels 70-90.
With all this in mind, imagine my dismay when I realized I was blowing through skill and weapon exp and hitting the caps on everything in a tiny percentage of the time I was expecting. To be fair, there is a “Cheat Shop” NPC who can adjust the EXP you gain up and down, which is neat, but I have to crank it down to literally single-digit percentages of normal to get the same amount of chase-time out of it. This is not to say that the game should be inaccessibly grindy; in fact, Disgaea 1 and 2 aren’t. The story campaigns in those games are perfectly completable with the normal skill progression and a small but admittedly grindy amount of extra leveling in unlocked areas. It’s all the extreme bonus content that’s gated behind the postgame grind, and the huge ceiling on skill levels and weapon proficiencies means you’re constantly rising in power and challenging new heights. I think that’s a fantastic reward for being dedicated to the game! And Disgaea 5 in its default state takes that away. I had a character capped out on all proficiencies, subclasses, and aptitudes within my first hundred hours of the game.
It was...disappointing, I guess. All around, mostly; for every step forward it took, it also took a step back. Ultimately, the story takes a backseat to my points about the grind, because the campaign in any Disgaeaverse game is literally about 2% of the game’s content. Disgaea 5 took my grind from me, and that’s why I’m salty enough to have just spent an hour typing up a book report on its failings, I guess.
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Time to stroke my ego and elevate my opinions to untouchable facts with the fourth annual Whatever Awards! Now, don’t let me being a veteran AAA game developer trick you into thinking this list has any merit. My pointless, subjective list carries the same weight as The Oscars, that is to say, none.
Now read my absolutely important, objective list of Best Games.
Intentionally Hardcore or Accidentally Impossible? - ELEX One of my gaming guilty pleasures involves wonky sandbox adventures from Europe. Colorful worlds with unconventional RPG systems make for...unique game experiences. Which means unpredictability; something AAA games sorely lack.
This year’s prime example was ELEX, from the makers of Risen. Adding a dose of sci-fi seemed like an interesting twist on this already bizarre sub-genre, but it may (or may not) have gone horribly wrong. Because I genuinely can't tell if this game is monstrously difficult by design, or by accident.
The leveling system is heavily balanced towards quest completion, yet most quests involve traveling to areas swarming with tough monsters (who reward almost no experience for being killed). The combat is extremely stiff, so fighting them is an uphill battle to begin with, but presumably easier with better weapons. Yet you can't upgrade weapons (or even hold fancy weapons, like a blaster pistol) until you level up your character...which is almost impossible, since you finish so few quests. There's no good way to break in to this loop.
So my brief time with ELEX devolved into cautiously exploring the world and running away from all combat. And reloading often from the never ending stream of one-shot kills.
The Tale of Two Takes Award(s) - Nioh and The Surge Both games offered a take on the Soulsborne formula this year, with varying degrees of success. Without naming names, one was fast, fun, and interesting, whereas the other was slow, awkward, and frustrating. I liked the settings of each, and the core systems, but ultimately one I finished and the other I dropped after getting lost for hours in the second level. And for me to get lost is an almost unheard of feat. Remember, I make virtual mazes for a living!
Phrases to Retire Award, part 1 - Love Letter Every indie game on Steam is a love letter to some game from the past. Just once, I'd like to see a reply from one of the games that’s been called out.
Dear Face Xploders Xcelsior, Thanks for the kind thoughts. I tried your demo, and it kinda sucked. Please, don't write me again. Ciao, Castlevania.
P.S. Stop mentioning my name!
Too Much of a Good Thing Award - Prey Prey is a smart, rewarding game with confident, emergent design. Except for the last four hours of backtracking and more backtracking through monsters that repopulate at mach speed. Because of this, there is little motivation to fight them, only to flee, leading to a marathon of speed-run style tactics to get from point A to B, and back again. That said, the ending IS great, and makes everything come together as a whole, but it could have arrived much sooner. AAA games are so afraid to cut any finished content, (hey, that cost time and money!), but sometimes its necessary.
Way Too Much of a Good Thing Award - Miitopia Miitopia is a quirky, cute game with fairly standard JRPG design. And there's a good dose of humor in the unexpected interactions between Mii characters. Nothing close to the likes of Tomodachi Life, the insane, brilliant Mad-Lib generator, but still amusing.
This is a slow paced game, one that I burned through over the course of many nights, falling asleep in bed. But the thing is, this game is HUGE. It keeps going and going, world after world. Long after it has run out of new things to show you, there is just MORE. Even beating the game unlocks two worlds and an infinite side-quest system. As a kid, I never imagined that a game could be too long. Sorry, Little Me, but you were wrong!
Bad Habit Award - Hyperbole Headlines Everything is either the Best Thing Ever or the Worst Thing Ever. This reaches much further than the game industry, but some (not all) of our news sites have jumped fully onto this trend, which is the Worst Thing Ever, by the way.
I Forgot This Came Out Award - For Honor One of my only repeat awards, the "I Forgot This Came Out" Award is not meant to downplay the award's recipient, its meant to humbly remind us that hype and excitement mean nothing when it comes to standing the test of time. For Honor was a big E3 reveal for Ubisoft, a new IP set to redefine online combat. It had the world's attention. I tried the beta and it never clicked for me, but I know some of my co-workers adored it.
And then...it was gone. Like so many of the games we pour years of our lives into creating, they get their 15 seconds of fame, and nothing more. No end of the year praise, no all-time best lists. Just another momentary fragment of joy.
Best MMO - Destiny 2 No matter what Bungie claims, Destiny 2 is an MMO...and it's pretty fun this time! There's a deep-seated momentum to the gameplay. You never sit still as you dance through a progression of ever more colorful worlds. And strong art direction bleeds through everything. Compare that to my only memories of Destiny 1: sitting around, waiting for a FitBit to decode computers in dull, empty rooms.
Phrases To Retire Award, Part Two - Blowing Up My phone is blowing up! This game is blowing up! These awards are blowing up! They got two whole retweets!!
Remasterpiece Award - Final Fantasy XII Sometimes its sacrilege to mess with a masterpiece. Even the phrase "Who shot first?" evokes memories of defending Han's trigger finger. Yet, in videogames we buy remakes and remasters with the express hope that our masterpieces HAVE been messed with. They better have spruced up them graphics and tripled the FPS, re-recorded the voice-overs, let me fast travel, save anywhere, and given me a new epilogue for good measure.
Such is the case with Final Fantasy XII, a masterpiece to begin with, and much more so now with the addition of one clever feature: the fast-forward button. One click and the entire game runs at either 2x or 4x normal speed. I was certain using it would cheapen the experience, but to my surprise, it greatly enhanced it. By speeding up the tedious parts, players have more time to enjoy the tasty bits. It encourages deeper exploration of the world and its content.
One could argue, of course, that there should be no tedious parts, but I can think of few narrative-heavy games without some tedium built-in. Every second of the story can't be exciting, we need peaks and valleys. A sprinkle of tedium helps virtual worlds feel more lived-in and authentic. Pure games like Ikaruga can dispense with tedium because the story of Ikaruga is "shoot or die!"
It'll be interesting to see what happens with Shadow of the Colossus next (this) year. A ground-up remake of yet another masterpiece, but by a completely different creative team. Every line of code is new. If I told you I had the exact blueprint to replicate the Mona Lisa, I doubt you'd be excited to see my "remake."
Trend That Needs To Die - Loot Boxes They've been lame since day one and everyone finally seems to agree. Companies, just let us directly buy the dumb consumer junk we want!
Game that Most Impressed my Parents Award - Horizon: Zero Dawn My Dad is a classical landscape painter, so I like to show him vast game environments. While he was impressed by Assassin's Creed's Egypt, and Zelda's rolling fields, he was blown away by the sheer beauty of nature on display in Horizon. And my Mom also remarked that it was "very pretty." I made a brief attempt to explain robot dinosaurs to them, but ultimately concluded with, "look, its a videogame, ok?"
The Inverse Xenogears Award - Mass Effect Andromeda Xenogears, if you'll recall, started strong and remained strong...until disk 2 where, frankly, the game kinda fell apart. Many games fall into this mold, most famously Mass Effect 3 which ended on a particularly underwhelming note.
So what happens when I game STARTS on a particularly underwhelming note, but gains momentum and finishes strong? Such is the case with ME:A. The game sets up a simple, awe inspiring premise: humanity goes to Andromeda. We've finally reached a new galaxy. Things beyond our imagination await here, just you wait!
Oh, never mind. Turns out its just the standard bipedal dudes-with-guns waiting for us, behind cover no less. Also, some animations were weird. Buzz killed. Understandably, most people bailed out around this point.
But, given about ten hours, the game opens up. For one, you start visiting proper alien-looking planets, and the scope of the story broadens vastly. Around the same time you've gotten enough abilities to zip around the battlefield, never needing to hide for cover again. This is where the game should have started.
By the end, the fate of Andromeda convincingly rests in your hands in a truly bombastic finale that hits on every level. And your character is a bona fide joy to control by this point. This is easily the strongest ending in Bioware's history, overcompensating for the ME3 ending fiasco. Shame that most will never see it, and the stage that it sets will never continue. Mass Effect is likely dead now.
What's the Fuss Award - Player Unknown's Battlegrounds This game has been around for years, more or less, in various forms. So why do people suddenly care? Why this one? Nothing about it is particularly new. If anything, it seems like a slower, clumsier version of almost any other shooter that comes to mind. The Zeitgeist is weird.
Might have been game of the year, if I had more time to play it - Persona 5 Even though I've played ten hours already, I know I'm basically nowhere in this game. Which is more than I can say for Divinity 2, another supposed GOTY candidate that I've yet to even start. There were just too many good games this year. Who has the time to play them all, especially these 100+ hour behemoths?
Movie and music critics can easily keep up with new releases, but game reviewers are obligated to complete these massive games before rendering judgement. Most professional game outlets divide reviews across numerous individuals and even then these outlets only review a fraction of new releases. Is there a single soul on Earth that played EVERY Steam game released in 2017? Doubtful. Given this, is any "game of the year" pronouncement valid? At best, GOTY is more like "Best game I played this year, of the 5% of total releases that I actually played"
Phrases to Retire Award, Part 3 - Is a thing. Apparently, Microsoft Windows 3.1 is still a thing. Listen, it might have been cute if it was said once, by one human, and then retired for a decade. But instead it's said by every human, every second, about every THING. How is this a thing?
The Long-Lost Everything Award - Xenoblade 2 This game reminds me of all the best bits of ye olde games of yore: A huge, sweeping story that keeps evolving and unfurling with none of the cut corners I associate with the PS3 era (where every game got really short, and every environment got reused 200 times). A huge, sweeping soundtrack with countless memorable songs and none of the generic movie-orchestration I associate with games made in the west. A huge, sweeping overworld that's intricately hand crafted to match the story (living on the shoulders of Titans is escapism at its best), with none of the generic cities/fields I associate with, well, most open world games.
Mostly, this felt like a great, overlooked space-opera Anime that we've all somehow rediscovered 15 years later. That said, the fan service also feels fifteen years out of date, and is the only questionable bit from ye olde games of yore.
“Hey, I Have a Fun Idea” Award - Super Mario Odyssey The award is named after how the game was designed. Just a bunch of people sitting around saying, “hey, I have fun idea,” and then making that into a tight, micro-slice of gameplay bliss. This game is loaded with brief, memorable moments that are novel, and never overstay their welcome. As the last drop of fun has been reached with one activity, the game is already moving you along to the next...hundreds of times in a row. Now that's impressive.
Everyone's a Speedrunner Award - Ys VIII: The Lacrimosa of Dana Most games try to mimic real-world physics when it comes to character movement. A character's jump, for instance, looks wrong if it doesn't match what we'd expect to see in reality. Speedrunners know how to exploit these pseudo-physics to great effect, and use this knowledge to "break the game" by moving and jumping in ways unintended by the game's developers. Usually this type of movement is difficult to perform, and requires hours of practice to master single-frame animation windows and pixel-perfect jump arcs.
But not in Ys VIII! Just mash on the jump and dodge buttons and you'll soon become a whirling dervish of energy, constantly increasing in speed. It requires no practice, and feels exhilarating. The music's tempo matches the speed, and nothing ever slows you down, making it clear that this freedom of movement was by design. Brilliant!
The Armchair Architect's Wet Dream Award - Gravity Rush 2 Gravity Rush 2 is a beautiful game. Maybe too beautiful, as I spent most of my time slowly walking the streets, taking in the colorful architecture. And while this world is obviously an impossible place, most of the buildings still seem like they could work. In particular, I liked that the bottom of every island was explorable as well. I guess there are literally no places to hide when your main character is a badass, flying-cat superwoman.
Game of the Year Award (or Best game I played this year, of the 1% of total releases that I actually played) - Legend of Zelda: Breath of the Wild Hardly surprising given that Zelda has won this award from...well, everybody I think, but there is no denying this game is just sublime. A profound sense of freedom and old-school Adventure permeates every inch of this vast world. And the game is greatly unpredictable, thanks to all the emergent physics systems built-in to the core gameplay. No two encounters play the same because of it, keeping this behemoth utterly engaging from start to finish.
Art of the Year Award - Nier Automata Videogames are an Artform, which we all (finally) know by now, but of course they're only one of many Artforms that fight for our hearts and minds: Movies, music, literature, painting, sculpture, and sandwiches made at Subway (hey, they're made by "sandwich artists," right?). And with this in mind, I offer up my first ever "Art of the Year Award" to the best damn Art I've seen in many years: Nier Automata.
It's hard to explain why this game packs so much of a punch, especially given that, at first glance, it seems like an easily dismissable fan service game. Do not be fooled! What starts as a standard sci-fi premise, becomes more and more involved both in terms of plot and philosophy. This buildup leads you exclusively in one direction, thematically. This theme is remarkably consistent, from the music to the side quests, even to the enemies you encounter. That is, until the credits of ending five roll (there are 26 endings, but you'll only need to see five to fully understand what I mean). Then everything gets flipped, so to speak, in what is EASILY the best ending in video game history. This turnabout is not only well earned, but it makes every second preceding it feel more important and absolutely necessary. In terms of vision, this is a Complete Thought, delivered in video game format.
Most importantly, Nier showed me that "art games" don't have to be boring. It's so fun to play! With my game, ULTRAWORLD EXODUS, I kept many exciting elements of movement out because I was worried players wouldn't pay attention to the message, which was the game's reason to exist. But instead, they paid attention to the lack of movement options, and missed the message anyway because they were too frustrated. Nobody wants a symposium, they want to smash giant robots. And hey, if someone is talking that philosophy stuff in the background, that's cool I guess, as long as I can keep smashing. This one will stay with me for years.
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And that’s all; what an embarrassment of riches this year was! Feel free to disagree with me, because honestly, that’s the point. Your opinions will always hold the most weight, far more than mine, which suck. So, yeah, whatever :P
#video games#criticism#art criticism#art critique#critique#videogames#videogame#video game#Video Game Criticism#gamedev#game developer#game development#indie game#indie dev#nier automata#legend of zelda#art#fine art#game of the year#goty#goty2017#nintendo#super mario#xenoblade#persona#ys#review#game review
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