#but maybe that's because of the upgrades on plot twists and realism
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i think the scream franchise is an interesting case study in how movies have gone from giving characters some backstory but mostly focusing on plot development to very character-driven stories where an emotional arc is seen as pivotal to a movie
#scream#wes craven#sydney prescott#in the first two sydney has all this trauma but it's not the focus#whereas in scream 5 and 6. and even 4#you see much more focus on the main characters' emotions and their reckoning with something#i'm not sure what that says? is it reflective of a selfish societal shift?#or is it just more engaging storytelling?#maybe it's just reflective of a more self-aware society? is that a neutral thing? or a bad thing?#i found myself more invigorated and pleased by scream 5/6#but maybe that's because of the upgrades on plot twists and realism#however the OG cast in the first film#while opaque#remain the most magnetic to me...there is something appealing about filling in the blanks of their characters#but i do enjoy the sisters in the rebooted franchise quite a lot too#so idk#text
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Trophy Campaign Update:
Today the Forge had another episode of Trophy, with Danny as GM. Joining us again as players were Steve, Johnny, Justin and Nick! Since this is a Patreon only show when released as podcast, I won't go into specifics but I would like to talk about the experience I have when I join in the Livestream.
First of all, anyone can join the stream chat. Though it's a Patreon only show later, it's free for everybody to drop by on Twitch to take a look! I'll add their usual link to the bottom of the post.
A Dustfire Media Livestream is an absolute riot of a time. Watching people make their jokes live helps add a feeling of realism and inclusivity, like what I'd imagine going to a live comedy show would be like. They're hilarious above table and in character these players know how to be diverse with who they represent, and yet still so very them.
What makes the Patreon episode streams that bit more special is most likely the Devil's Bargain mechanic. Usually, like with the streams for The Professionals (as far as I know, I'm dead to the world when those streams are live because it's 1-3am in my time zone), the GM can present a consequence that must be accepted by the player if a player wants an extra dice. A trade off of sorts to help progress the game with certain actions. If they don't accept, they don't get a bonus dice to the roll.
With the Trophy streams however, a Devil's Bargain is open to ANYONE to suggest - other players, or chat. So we the viewers get to add in our own potential consequences to the plot. This makes for some hilarious twists and turns, trust me.
Another thing in particular I enjoy specifically is talking with chat about the characters and story events themselves. If (SOMEHOW) you're not a Patreon, then there's likely someone in chat more than happy to give you a quick summary of what you've missed so you can join in like the rest of us. Or even if you just have internet connection issues! (Like me! Lagged pretty bad so a pal in chat helpfully posted the important points I'd missed in the 20 seconds of buffering I experienced).
I also find I learn new words, or even new ways to say certain words thanks to differences in upbringing/accent. Like the word Cuirass (Sorry Justin calling you out here for this particular one since it stuck out to me!) Justin was pronouncing it as "Coo-rass", whereas I've always thought it was pronounced "Cure-ass". I've not really heard the word spoken before however so now I'm curious! Is it just a Justin thing, or is that really how you're meant to say it?
I might have digressed a bit there, but the Dustfire never fails to deliver on great cliffhangers and full-depth stories leaving people eager to know what's happening next. Whether it's a one shot base being worked on and brought to life, or a completely new story created with a rulebook of any game, I'm yet to be dissatisfied with any of their content. Not kidding, it's all amazing!! Doesn't matter who is running the game either, all of them tell incredible stories.
Final note, and weirdly enough the reason I started typing this post; one major change between this session of Trophy and the last is that last session the game was Trophy Dark, whilst this one upgraded/morphed into Trophy Gold. The story is still the same (well, as much as we can tell for it!) And the Dustfire guys have assured us everything will make more sense in the end - alas it's only one episode a month!
Maybe if we get more Patreon participants they can stream it more... Come be a White Lotus Agent with me! More agents against the forces of evil is always a wonderful time ♡
I hope you enjoy your time with them as much as I do. Please find a link to both their Twitch page, and their website below (bonus - they've got merch too!)
#ttrpg#ttrpg community#ttrpg podcast#dustfire media#theprofessionals#podcast#twitch#trophy#trophy dark#trophy gold#patreon
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Can the Eyes of Judgment Stand up to the Shadow of the Dragon of Dojima?
It can be a difficult thing to come out in the shadow of a larger, more well known sibling. The expectations, implications, and existing familiarity make it hard for the younger sibling to really shine on their own, as people fail to see it as an individual and instead view it as a copy of the thing they’re already familiar with. In this case, Judgment, the newest game from Ryu Ga Gotoku Studio, the team responsible for the Yakuza series, has a lot of expectations stacked up against it from the outset. Like Yakuza, it takes place in Kamurocho. Like Yakuza, it uses the Dragon Engine. And like Yakuza, it features a mixture of free roaming action, quest solving, diversions, and a deep, pulpy noir story featuring seedy criminal activities, gang members, murders, and twists and turns.
After 6 mainline games (and quite a few spin-offs and prequels), the Yakuza series has become a well established around the world, with Kazuma Kiryu becoming a recognizable icon in his own right. Needless to say, that leaves Judgment in an odd position: is Yakuza popular because of the gameplay, or is Yakuza popular because of the character of Kazuma Kiryu and other memorable characters like Majima? And is it even fair to compare the two of them, aside from their shared parentage of Ryu Ga Gotoku Studio and the Dragon Engine? Well, yes and no, so let’s get down to investigating this game on its own before we talk about its comparison to its big brother.
In Judgment, Takayuki Yagami is a former defense lawyer who, after a shocking turn of events, leaves the world of the courtroom to become a private detective. Three years after his change in careers, players assume the role of Yagami, as a series of serial killings targeting yakuza members drags Yagami’s sense of curiosity and justice into the mix. Judgment is set against the criminal justice backdrop of Japan’s modern criminal system, which carries a 99.9% conviction rate; fans of the Phoenix Wright series may be somewhat familiar with this number, as it too carries a lot of significance in the original series’ backdrop of courtroom drama. One of the most popular criminal dramas in Japan is similarly titled 99.9%, and the idea of defense lawyers defying the odds makes for good television by using the real and sometimes confusing statistic of Japan’s conviction rate as a crux. The twist in most fictional portrayals is that this system is unfair, harsh, or even corrupt, where prosecutors will go to any lengths to get the conviction they require.
No matter what, though, this not-quite-dystopian legal system serves as a great backdrop for noir crime drama, and sure enough Judgment takes advantage of that for the type of world it builds around Yagami. As Yagami finds himself going deeper and deeper into the mystery of “The Mole,” he’ll be required to investigate areas, pick locks, tail suspects, fly drones, and fight off unsavory criminals in his quest to uncover who the real murderer is and bring the case to a close, despite the potential danger it involves. Judgment’s strongest overall quality is its story, as the mystery narrative pulls you in and Yagami is an interesting protagonist, surrounded by equally interesting co-stars.
Gameplay in Judgment will likely be familiar to anyone who has played Yakuza, but in general you explore the city of Kamurocho in third person, going from location to location on foot as you search for clues, meet up with people, and as the game progresses, seek down side cases (this game’s version of the sub stories). Yagami’s base is his office, a place that allows you to decorate, recover health, play records you collect, take on jobs, and even play pinball. Of course, there are plenty of other diversions to partake in, such as visiting Club Sega locations to play emulated versions of games like Fighting Vipers, those infamous UFO Catchers, and even a unique twist on House of the Dead called Kamuro of the Dead! Judgment adds drone races to the mix, taking advantage of the fact that Yagami has a drone he uses for investigations, and a VR arcade with a slew of unique games that go beyond simple recreations of arcade games.
You’ll be able to pursue friendships with various NPCs in the game, ranging from people you meet during the story to clerks at your favorite stores, giving Judgment that slight RPG feeling that the Yakuza games have always had. Instead of focusing on your character (which you can upgrade with Skill Points), your major goal in these side events is to raise your city reputation, allowing you to take on more and more side cases as the game progresses. Perhaps even better than Yakuza, these quests make some actual sense for Yagami to engage in; as a private detective, he takes on almost any job, which gives a nice sense of realism to the proceedings.
Of course no matter where Yagami goes, conflict is likely to follow, so it may come as no surprise that the game features quite a bit of combat. Unlike Kiryu or even Majima, Yagami is a relatively slight man, and his combat tends to focus on the fact that he needs speed and agility over brute strength. He has two combat modes that he can switch between, one that serves to help against large groups of enemies, and another that is better suited for one-on-one fights. He also gets a unique wall run set of moves that allow him to use sprinting momentum to launch off walls and attack enemies with various abilities. As he fights, he builds off his EX gauge, which allows you to use various finisher style moves on enemies, and as you level up, even gives you things like ways to attack while downed, or react to various enemy attacks by spending EX meter.
Of all the Yakuza games, I felt that this system reminded me the most of Kiwami 1 and Kiwami 2, but I did find that I have some small issues with Judgment’s combat. Locking on to an enemy by holding the R1 button is a somewhat nebulous act, and can even feel like you aren’t even doing it; but if you don’t, you can’t use dodge moves at all, meaning that the essential requirement of using 2 button presses to dodge becomes awkward. Blocking is done with the L1 button, meaning that you have to be aware that in combat, in order to react to the enemy, you’ll need to be ready to defend with L1, or R1 + X to dodge.
There are some of the weird Dragon Engine flaws that popped up in Kiwami 2 as well, with Yagami occasionally getting caught on scenery, which in one instance caused me to take Mortal Wounds from a boss as I couldn’t escape being stuck on a random decorative item in the area. These were minor in my playthrough, but I had hoped that the developers would maybe have ironed out those janky combat issues by the time Judgment released. One of the interesting changes is that Yagami does not store any weapons (I’m quite sad about this fact), meaning that unless you pick up random items (hello, bicycles!), you’re stuck with your bare fists for all combat situations. I also noticed that the usual collection of random items are available to use in battles, but in some instances of closed locations, like in an office, all of them were quickly destroyed by the ragdoll system, turning arenas like this into big, empty rooms.
Perhaps the biggest thing that sets Judgment apart from Yakuza is the detective aspects. The story of the game is quite interesting, and the way the player is asked to investigate tasks does make it feel like a procedural drama more than a crime drama, which helps in establishing a reason to view this game as its own entity. However, these types of sequences can be somewhat slow. While I took some time to explore the city and engage in some activities as they opened, the first chapter of the game took nearly 6 hours to complete, and proper side cases don’t even become available until the second chapter.
The Yakuza games do have a history of getting progressively bigger, and Judgment has some of that as well. You can likely expect to rack up around 70 hours in this game if you try to do everything like I did, and probably hit 50 hours if you solely focus on the story and do minimal side cases. Speed is not your friend in Judgment, and at times I found the game to be excessively talky, surprised by how much of the game was actually filled with characters talking to one another. In reflection, I would have to say that at least 50%, if not more, of the 6 hours I played of Chapter 1 was all talking.
Judgment is by far a more narrative game than its siblings, and while many of them had long and developed plotlines, Judgment puts heavy focus on narrative over everything else, which is not as negative as it sounds. Instead, you are given a very good sense of who these characters are, what’s happening, and why you should care about them. I found Yagami to be a particularly refreshing protagonist when compared to Kiryu and Majima; Yagami is a man who tried to play it straight and do his best as a lawyer, only to have that dream destroyed, with the past constantly haunting him. When compared to Kiryu, Yagami feels far more complex, a cynical and wry man whose dreams and ideas of the world have been shattered, but who still has a strong sense of justice burning under that cynicism. It would be fair to say that he’s almost far less charismatic than Kiryu as well, and comes off as almost unlikeable in certain instances; this isn’t a man fighting by any supposed code of honor, but instead a man trying to find purpose after the events he continues to blame himself for.
Yagami’s character depth is perhaps the strongest element of Judgment, and the reason that I enjoyed it despite some of my initial misgivings about how plot heavy it really is. While some of the investigation missions get tiring (the tailing missions especially), I constantly wanted to find out what was going to happen next. Judgment succeeds on the one part it really needed to land: the noir crime mystery story it tells. Yagami’s search for the truth, if not redemption, is fleshed out over the chapters of this game perfectly. If you’re a fan of mysteries or crime procedurals, there is a lot to love in Judgment, and the game even features difficulty options that allow you to focus solely on the narrative, a feature I really appreciated in retrospect after playing the game. While I enjoy the challenge of the Yakuza games, I think the fact that people who just want to experience Judgment’s story will get that option, as the easier difficulty options also affect some of the minigames like picking locks.
Comparing this game to Yakuza is pretty obvious, but a lot of the time I spent with Judgment made me think of the time I’ve spent with the Phoenix Wright games or L.A. Noire as well, and I appreciate that the developers tried to accommodate as many people as possible with these options. Yagami himself does a lot of the heavy lifting here too, as he’s a deeply flawed character who punishes himself far more than he needs to, leading him to make relatively obvious mistakes in judgment; perhaps one of the best aspects of a good noir crime story is a flawed protagonist seeking something, and Yagami really fulfills that role completely, perhaps even better than Cole, the protagonist of L.A. Noire. The game itself is fairly lax when it comes to choices, too, as it will generally steer you into the right answer, and there were never really any options that would take you down the wrong path or affect the story outcome. You’re more along for the ride here than you are making the decisions for where the story goes, which for the sake of how these games generally play, I found totally fine.
Those who know me are aware that I’m into Yakuza BIG TIME. After my partner talked me into playing Yakuza 0 when it was released on the PS4, I completely fell in love with the series. I’m currently on a long quest to play and stream all of the Yakuza games (I’m on Yakuza 3 at the moment), and it’s been a hell of a journey. The story, the drama, the characters, and my goodness, the ACTION! It was all wrapped in a perfect package that was a true joy to unwrap. I have to admit that when I first started playing Judgment, I was still thinking that I was going to play yet another Yakuza game, and when it wasn’t, it caught me off-guard. And that’s okay, because Judgment is its own thing in its own style; the game, despite also being set in Kamurocho, has plenty of unique appeal to it along with its charming cast of characters, like Kaito. I found myself getting more and more absorbed into the story and characters that the game had to offer.
When it comes to reviewing Judgment, I think there are two main questions to answer. The first is: “Does it stand up against the shadow of Kazuma Kiryu and the Yakuza games?”, which I believe yes, it does. You’ll find enough to enjoy here if you love those games, despite the narrative differences, but players who have never tried Yakuza at all should find this a great way to perhaps give the genre a chance without having to worry about all the baggage. The second question is: “Does this game succeed on its own as a crime noir mystery game?”, to which my answer is… mostly. The game is generally solid in this regard, with a great story and unique characters, but at times the game just takes far too long to get to the meat of the story. The pacing either needed to be faster, or the story more directly told, instead of wandering around Kamurocho back and forth between ever changing destinations.
That said, I think Judgment is a fantastic game that fans of Yakuza, Phoenix Wright, or crime dramas will enjoy. It may not have the history of its older sibling, and Yagami is certainly no Kiryu, but he is his own person, with his own cast of characters and stories to tell. And personally I’d love to see a second game in the series take us on even more adventures with Yagami solving mysteries, flying drones, and taking pictures of random stray cats, and I think you will too after playing through Judgment!
REVIEW ROUNDUP
+ Builds on the Yakuza franchise to establish its own flavor of story and characters.
+ Yagami is a unique and interesting protagonist that really carries the game on his back.
+ Variable difficulty lets players of any level enjoy the fantastic noir story here.
+/- Game can be slow and occasionally devolves into running back and forth on the map.
+/- While there is plenty of fun stuff to do, some of it just isn’t very interesting to do after a while.
- There are some frankly tired depictions of sexual harassment that women deal with here that seem to serve little purpose in the game other than being used for comic relief or to establish that bad people are bad.
Is this your first trip to Kamurocho, or are you a die-hard Yakuza fan? What’s your favorite part of Judgment? Let us know what you think of the game in the comments!
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Nicole is a features writer and editor for Crunchyroll. Known for punching dudes in Yakuza games on her Twitch channel while professing her love for Majima. She also has a blog, Figuratively Speaking. Follow her on Twitter: @ellyberries
Do you love writing? Do you love anime? If you have an idea for a features story, pitch it to Crunchyroll Features!
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