#but it turns out that level doesn't have the bonus. you're 100% supposed to use healing touch even though it's not technically necessary
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dravidious · 1 month ago
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You're more amazing than double homicide
Just started playing UtK2 and noticed how much more motivated I am to go for A-ranks. In UtK1, when you finish a level, the game just moves on to the next level. The level select screen is a separate menu option from story mode, so if you're just playing story mode, you might never even know you can replay levels. Meanwhile in UtK2, finishing a level puts you right into the level select screen, with the C-rank you just got proudly displayed right in front of you. Retrying for a better score is as simple as clicking the level again. Neat an interface change like that can make such a difference.
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sovonight · 1 year ago
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what's exhausting about bg3? I know me and a few others haven't been able to get it bc we're poor and I wanted your take on how it's exhausting if you don't mind
i called it exhausting for ace reasons so if you're not super ace you'll be fine. i do have other disappointments though:
visual character customization is lacking
like okay i'd bought the game blind so my disappointment is 100% on me, but can you blame me for assuming based on posts of people raving about the customization options and saying they 'made their oc' that there would be a fully-fledged cc with sliders for facial features and everything??
what you get is just a set of like 8 preset faces (for human/elf/half-elf/tiefling/etc at least) and 2-4 body options. there's an impressive amount of hairstyles at least, but what the fuck does that matter if i can't even really customize my character's face. there's not even much you can do with the textures--you only get a palette of pre-approved colors instead of a color picker, there's no option to flip or translate tattoos/facepaint, and you can't even layer makeup textures. the ui design here is very clunky too which just underlines how low of a priority it must've been
on one hand i get it, this all costs time and money and they clearly had a lot on their plate with the actual meat of the game, but on the other hand my character gets the most closeups on the camera in dialogue/cutscenes, so why can't i do more with their appearance?? the character customization possibilities everyone raved about really just boil down to class, stats, & numbers, so basically more like arpg character building, where it's more about gameplay than the character
don't get me wrong, the race/background/class you pick do influence dialogue options, but i can't do something as standard as sculpt my character's face?? are you kidding me?? like, if they're not gonna let me do that, then what the fuck are all these high res glossy graphics for?? everyone else in this game gets a unique look except for me, huh? if they care that little they might as well turn this back into a text-centric game and let me import a custom png for my character like in the old days
there are a few points in the game where i was like, they really took the trouble to write and pay a voice actor to voice responses based on player actions to that level of specificity… when that time and money could've been put towards the cc. like yeah it's impressive, but it's empty. i don't need this character to voice my exact actions--i KNOW i took those actions--i want something of worth to me.
navigating the map is kind of a pain
you use the keyboard to control the camera, and you use the mouse to click where you want the character to go. the issue i have with this is that the camera is SO frustrating to orient and zoom in and out sometimes--they go through great pains to try and not show the insides of any 3d models while you're moving the camera, and they'll cut away the rooftops and other levels for you, but sometimes the game just Doesn't Understand What I'm Trying To See. like they've made it so ~elegant~ and ~presentable~ that it gets in my way. i constantly feel like i'm fighting the controls--not just of the camera, but the movement too. tbf, i don't know how this could be made better so i think what they did was the best solution, but i do get very frustrated
there's no undo button if i click "hide" by accident
unlike literally every other button on the hotbar, there's no "click again to confirm" or "right click to cancel". they just instantly hide and that bonus action is WASTED
you can enable tutorial-like informative popups, but they forget to teach you some of the most basic ways to interact with the world
there's a heavy rock at some point that's "too heavy to throw" but is clearly meant to be interacted with. …you're supposed to click and drag to "drag" it away. i had to look up what to do with it and i'm not crazy because MANY people had the same question!! not to mention those small tunnels around the environment where your character's like "well I'M too large to fit in there" and i'm like "oh i'll summon my tiny familiar and have them scurry in there!" only for the tunnel to be like "uh your familiar can't interact with me actually". so i give up because i'm over it at that point and i go online hours later to look it up and SOMEONE SAYS YOU CAN SEND YOUR FAMILIAR THROUGH THE TUNN-- (at this point i have keeled over in rage)
you can press left alt to highlight interactable items, but they only highlight what they think is important based on their own mysterious criteria. you have to sweep around like it's an i-spy game to figure out ALL the interactables in the area
i would like this if the CAMERA WERE EASIER TO OPERATE and if--actually no! no! i would NEVER like this! either highlight everything or highlight nothing at all, don't waste my time! i understand that some stuff is left unhighlighted so that the characters can roll perception checks and go "OH! a hidden lever!" but JUST TELL ME OUTRIGHT WHERE THE CRATES ARE. i play with an unavoidable glare on my screen and also, frankly, i have better things to do than squint and pick out every item in the room. let me get my meagre satisfaction from looting and be done with it!
there is absolutely no firm indication of when you might be stepping into an exclusively romantic or sexual line of dialogue
i would like this if i could turn the sex off. like set sex to no. i'm a fan of not having too many dialogue indicators or visible approval bars, BUT ONLY when i know i can relax and feel comfortable in the game. this game loves suggestive wording so i can never tell whether a scene could just be played platonically or not. like (early spoiler) gale invites you to a private magic lesson that he says can only take place in an intimate setting, so you meet him after the party, alone. given the other conversations i'd just experienced (from the fighter & the vampire) i was like great this is going to be sexual isn't it, but i was weak and wanted character interaction so i gave in and i went--and then IT WASN'T??? in fact you could play it totally platonically?? so i almost MISSED a perfectly good companion interaction because of the overly suggestive way it was worded!
"sovo are you sure that isn't just gale's personality to say it like that" YES BECAUSE EVERY COMPANION EXHIBITS THIS. it's woven into the companions, into the narration, into all the word choices. it's just a suggestive game all around, the atmosphere NEVER goes away, even when it's just a false alarm. it's part of why it's so ABSOLUTELY exhausting--because i know every other person playing this and seeing this is having a blast, and i'm the only one out here with my guard up and 10 layers of emotional shielding because i CAN'T like any companions because they're GOING to proposition my character at some point and i WILL take emotional damage when my only options are "yes let's enter a fully animated sex scene!" or "no i fucking hate your guts". do you see?? do you see my pain?? where is the middle option--the compromise?? and oh yeah, the rest of the real life world thinks my complaints are baseless, ridiculous, and avoidable. "just don't fucking play, idiot!" but do i not deserve to have fun as well? can i not get a CRUMB of something in a world where i have to make everything myself?? just once, can i play a game and have it fit--not perfectly, but at least fit??
just give me the heart icons of da:2/da:i. tell me when i'm walking into a flag i don't want to raise. better yet, when the game asks whether or not you want nudity enabled, add an option there to opt out of romance too. i say romance even though all i want is to opt out of the sex dialogue options bc as we all know romance and sex can NEVER be separated--
anyway those are my gripes. the things i like about it are… well, there are a few fights where i was like, oh that's cool that it actually uses the environment and/or teaches you a mechanic about the game that you can put into use later. the environmental puzzles are interesting, but all satisfaction is lost when i have to look up the basic mechanics they rely on that i was never taught or made aware of in-game. but i don't play games like these for gameplay, i play them for the story and the companions and the romance, so given this specific game i guess i should just keel over and die
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