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#but i'm also letting Kaguya Ryder have a spotlight
antagonistchan · 3 years
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i started playing Mass Effect: Andromeda yesterday.
i got a download code for it for christmas like two years ago and just finally redeemed it.
now, for years, i’ve been saying this: “i know that people don’t like Andromeda- it’s very hard to avoid that- but i’ve done my best to avoid looking further into why people don’t like Andromeda because i want to form an opinion for myself. lots of people don’t like Mass Effect 3 either and i fucking adore that game. based on the fact that most people don’t like Andromeda and consider it a total joke but i do see that it has its fans in the Mass Effect tag, i expect that it’s gonna be bad, but i’m gonna like it anyways, though not as much as i like the trilogy.”
and i was absolutely right. so far at least.
it’s definitely not the worst. i mean, unless the question is “the worst Mass Effect game”, in which case, yeah, it is the worst. but that’s not saying much considering the other three are collectively my favorite game of all time.
so, Mass Effect: Andromeda is an extremely flawed game. but it’s not completely worthless like some people say (though i can totally understand why someone would dismiss it as worthless).
it’s pretty ugly (it’s got good lighting, but the animations and textures and human models all look really.... off. and the original version of ME1 was also pretty ugly, but in a charmingly primitive 2007 kinda way; Andromeda’s ugliness lacks that charm, especially since the aforementioned good lighting makes it fail to feel particularly primitive). speaking of the animations, aside from them looking off, a lot of them are extremely stiff and borderline unfinished.
the Angarans as a species are also pretty ugly imo, but 1: that’s extremely subjective, i’ve definitely seen people who are thirsty for Angarans, and 2: that’s also not necessarily a complaint. Angarans just Look Like That. who says these aliens need to conform to our ideals of prettiness. and they’ve got cool stuff going on. Jaal’s neat.
i do like the Remnant. they kinda give off that same precursor vibe as Prothean/Reaper tech without feeling like exactly the same thing again, and it’s pretty interesting that they only disappeared within the last few hundred years rather than 50,000 years ago. and there’s a lot more left of them. they’re somewhat derivative of the Forerunners from Halo, but not too extremely.
now, the aliens i do have an issue with are the Kett. they are so extremely derivative. not only are they derivative of things outside of Mass Effect (i know next to nothing about Warframe and even i can tell that they’re visually a total ripoff of Warframe, and also to an extent Halo), but they’re derivative of things Mass Effect already had, too (gee, an evil race that creates its soldiers by corrupting members of other races? no, that’s not like the Reapers at all).
the game’s writing is mostly fine. nothing’s struck me nearly as hard as anything in the trilogy had this far in (for any of the three games), but the story hasn’t offended me too badly and there’s been stuff i’ve liked. Alec Ryder’s a cool dead mentor character and i did emotionally resonate with him sacrificing himself to save my character’s life, Andromeda manages to bring back a lot of the hard sci-fi elements that ME2 and ME3 both scaled back on from ME1, and i really like the whole disaster scenario that Andromeda inherently presents, and how it makes space feel really big and dangerous in ways the trilogy liked to hint at but never fully explore.
not sure how i feel about the combat yet. largely because of the game’s pacing, and there’s a complaint. the trilogy was pretty good at keeping you on your toes, balancing the combat/exploration gameplay with the downtime gameplay. Andromeda... doesn’t really. it’ll spend way too long on the combat/exploration stuff so i’ll easily start getting bored with it, and then it’ll spend way too long on the downtime stuff so i’ll easily start begging to actually try out the new combat/exploration stuff i’m getting during the downtime, and on top of this, it also means i’m having a really hard time adjusting to the combat. i’m not really having that much fun with the combat yet, but i feel like there’s a very good chance it’s because i just haven’t gotten the hang of it yet (especially coming right off the tail of another playthrough of the original trilogy, a series of games i replay literally every year and have since 2013 so i know them like the back of my hand). the idea of Profiles is interesting, at least.
the Tempest is a cool ship. i had it introduced to me as “a shitty version of the Normandy” and that’s not really fair. yeah, the Normandy’s cooler, but the Tempest is cool too. honestly, i found myself comparing it more to the Normandy SR-1 than the SR-2. It has a much more similar vibe (i mean, hell, you don’t need to go through any loading screens to see the entire ship, and it’s not all centralized around a single elevator). the windows are really really silly from an in-universe perspective but i can forgive that, especially since it’s finally fulfilling the promise that i mistakenly thought some vague blurry ME1 art made years ago- a central ops chamber with a full window view of the top part of the ship. and it’s pretty. Ryder’s bedroom is a lot nicer than Shepard’s, it’s a bedroom that’s much more my speed. i also think it’s funny that they had to rename the Tempest gun so the names didn’t conflict.
and then there’s the characters, and.... i mostly like them.
i’m a little mixed on Cora. she seems a little passive-aggressive. Drack is just store brand Wrex, but that’s not really a bad thing. i mean, could you live up to Urdnot Wrex? no, you couldn’t. so Drack doesn’t offend me, i like him. Tann absolutely sucks but he’s clearly supposed to suck.
but then you’ve got the characters who are on two opposite ends of the spectrum of likability: Vetra and Peebee.
holy shit Peebee sucks and i don’t want anything to do with her. she was one of those things i wasn’t able to avoid hearing about and yeah she sucks just as much as everyone said she does.
Vetra, meanwhile? i adore Vetra so much. i love her. the moment i met her, i just HAD to look her up on the wiki to see if i could romance her, and i was so elated when i saw she was an available bi romance.
and for that matter, i was soon pretty happy to discover the game’s selection of romances: three exclusively straight romances (Cora, Liam, Avela), two exclusively gay romances (Gil and Suvi), and five bi romances (Jaal, Vetra, the witch, Keri, and someone i haven’t met yet named Reyes). that’s a pretty solid mix! especially when the two straight romances are two humans and an Angaran, the two gay romances are both human, and the bi romances are two Asari, a female Turian, a human, and another Angaran. i think i’d adjust it slightly by making one of the straight romances bi, but aside from that, that’s... kinda perfect! this feels really well thought-out, like they tried to make the mix perfect (hell, making one of the Angarans exclusively straight but another one bi feels like they were trying to provide a serious cultural clue for them- namely, that sexual identity is a concept they have)! it’d also be perfect if everyone was bi, but perfect in a different way (pro: you don’t have to worry about sexuality at all, con: it’s kinda boring).
anyways, back to Vetra. it’s a little early to say, since i’ve barely even explored her romance, but........ while probably not my favorite romance (it’d take a lot to dethrone that current champion, Traynor, let alone the other high scorers Garrus and Tali), she’s probably pretty high up there. sassy Turian lady who plays dirty to get things done? hell, i love the Garrus romance so much despite being a lesbian, so i’m absolutely all for my character romancing a Turian with a dark side, and now we get someone other than Garrus to fill that role, and a lady at that! ME1 and ME2 didn’t have any female Turians and ME3 didn’t have nearly enough, and then ME:A just has so many. the same goes for female Salarians, too, actually, but it’s more understandable in-universe for Salarians considering how Salarian gender works. anyways, there’s more that i love about Vetra besides “she’s Garrus 2 but a girl now”, a lot more actually, but that core idea is really enough to get you on board with her, really.
(speaking of Garrus though, he was also the focal point of one of the game’s stupidest moments: at some point Ryder says “An impatient rookie, frustrated with procedure? That's overdone.” which like..... that’s clearly supposed to be making fun of Garrus?? who’s like, the literal most popular character in the franchise???? i’m sorry??? what??? it’s like they’re trying to piss the fandom off intentionally, and “creators intentionally trying to piss their fandom off” generally don’t earn much respect from me unless they’re indie, and even then it’s a tough sell)
but that Garrus thing is cancelled out by another cool thing: the Nexus. the core idea of the Nexus seems to be “the Andromeda Initiative decided to build their own Citadel”, and that’s really fucking cool. it’s interesting to see the challenges of getting something like the Citadel actually up and running, and the Nexus itself is pretty interesting, especially in comparing and contrasting between it and the Citadel. also it has a room dedicated to teaching any local species about the various Milky Way races, and it’s all technically accurate but also a little overly generous in how positive some things are (“Turian culture is proof that peace will always win out!” “Humans may be diverse, but we choose to celebrate that diversity rather than let it divide us!”). and also i love that they actually let you listen to the info about humans as if you weren’t a human yourself because one of my favorite things about ME worldbuilding is how much it feels like humanity is just another one of the races that exists in this world, and humanity are really only the “protagonists” of the story because Shepard/Ryder is human.
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