#but i mean there's a ninety percent chance i've rambled about it there
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puppypaw-wc · 4 years ago
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random rhythm heaven facts i know off the top of my head for some reason
uh i’m bored so. have random rhythm heaven facts that i just. know. for some reason.
despite being the only game in the series to not have any lyrical remixes, ds is tied with fever for the most original lyrical songs, with each having five. ds has thrilling! is this love?, love ooh ooh paradise, young love rock n’ roll, struck by the rain, and that’s paradise; fever has tonight, lonely storm, dreams of our generation, i love you my one and only, and beautiful one day.
i emphasize “original” because without that, megamix beats fever and ds, having around eleven lyrical songs in total; only counting original lyrical songs, megamix has three (tokimeki no story/lush remix’s music, i’m a lady now/honeybee remix’s music, and um. whatever machine remix’s song is. in the english version though it only has one original lyrical song).
tengoku has four lyrical songs: karate man’s song (which like. idk if it even has a name- does it get name privileges-), the bon odori, honey sweet angel of love, and wish - can’t wait for you.
the fastest song is in ds; big rock finish c’s bpm is 290. the second fastest is also a ds game, namely remix 4, with,,, i believe 222 bpm?
the slowest game is built to scale and built to scale 2; at their slowest, their bpm is 60.
while endless games’ bpm is all over the place due to speeding up, clap trap literally has no (or at least no known) bpm. somehow.
no i don’t know anything about music.
i do, though, know remix 10′s bpm off the top of my head. it’s 166 in case you were curious. remix 10 ds’ bpm is 160. remix 6,,, it’s 138.7 or something like that? idk the exact decimal number. left-hand remix’s bpm is 120 i think. i have no idea on right-hand remix’s. and final remix starts at 160 bpm, increases to 170 at the end, and finally, ends at 180 bpm.
i have memorized the controls for literally every game. no i will not list them here because that’d take too long.
lockstep is the only ds keep-the-beat game to not have flick controls.
barelys (early/late inputs that are too early/late to count as hits) usually count as misses, but there’s a few exceptions to this:
some games will have barelys allow you to pass the practice, but then not actually count in the game itself. the main offender of this is flipper-flop. flipper-flop’s barelys make it so hard to perfect dear god-
in ds, three games’ perfect campaigns count barelys as hits, those being shoot-’em-up, frog hop, and lockstep. despite this, they still count as misses when playing normally, meaning you can get a perfect that wouldn’t be a superb. that always happens to me when i play lockstep 2.
most games have clear indicators for when you got a barely, though some are relatively similar to a miss, but some games have literally no indicator of barelys. unsurprisingly, all but one are in ds:
the games in question are glee club (sometimes; i’m guessing it’s when it’s still a barely but it’s right on the line between barely and early/late hit) moai doo-wop, love lizards, space soccer, and, in fever, shrimp shuffle. this means that a perfect campaign can end despite everything seeming completely fine. (sometimes you can tell you got it wrong, but it can be difficult, personally the only one i can tell in is shrimp shuffle and also space soccer sometimes).
barelys always count as misses in megamix. due to this, barelys mess up perfects on shoot-’em-up, frog hop, and lockstep. yet for some reason, barelys still let you pass flipper-flop’s practice. i have no idea why since in literally every other instance they’re a fail, but they do.
there’s like three beats for keep-the-beat games (games where you have to press a/tap/whatever every beat). this is easily seen in megamix’s final remix, where there’s a part where it smoothly transitions between flock step, frog hop, and bunny hop, and then cues you into marching orders (which is likely just due to the bunny hop part ending with a long jump).
the main beat is shared between almost every keep-the-beat game. all the undeniable keep-the-beat games use it.
rhythm rally and air rally,,, i think both have the same beat? i don’t know though. i don’t know if either of them can even count as keep-the-beat games tbh.
donk-donk and shrimp shuffle both have unique beats, which i guess brings it up to four different beats.
yet again, no, i do not know what any of this means.
there’s eight karate man games (both of tengoku’s, both of ds’, both of fever’s, and both of megamix’s original karate man games). a karate man game has appeared in literally every game and i don’t know why.
fan club’s bpm is like 132 or something like that? i mean that’s at least what rhythm heaven remix editor says the “ooh”’s bpm is at i think. it might be 162. i really don’t remember.
i’ve memorized the entirety of remix 10, remix 10 ds, and remix 6. so that’s a thing. though sometimes remix 6 messes me up when i’m just trying to remember it without playing. i can’t memorize megamix’s medley remixes for the life of me.
i’ve also memorized remix 8 because of course i have, who’s surprised at this point?
quiz show is a game that exists. it’s interesting in that you don’t have to follow rhythm at all. it’s a repeat-after-me game, but all that matters is that you press the button(s) the same amount of times.
it also ends if you get a question wrong, and unless it was the last one, that gives you an immediate try again. it’s one of three games to end prematurely, the other two being the night walk games (night walk 2 can also end prematurely).
it only has music playing at the beginning for some reason.
did i mention it got into megamix instead of an actually good game? instead of an actual rhythm game? in rhythm heaven?
megamix’s english dubbing sucks.
they seemingly had a low budget, so i will cut them some slack, but that doesn’t stop the fact that it’s terrible.
the title cards for games use the same few fonts, while in previous games they nearly all had original fonts.
none of the original songs got dubbed. instead they’re just instrumental. and dear god do i hate it. thus, with english audio, the only remix song is i’m a lady now, which is in english in all versions.
space dance and marching orders. just,,, space dance and marching orders. dear god.
luckily, and possibly due to the dubbing, megamix has the option to change between english and japanese audio. i have no idea if that’s only in the english version or if it’s in other languages’ translations, but it’s nice either way.
ds just straight-up lies to you. at the beginning of the game, it says it’s completely controlled with the touch screen, but then in the game right before remix 10, the r-button is used.
due to this rockers 2 sucks on emulator.
ds has too many repeat-after-me games, i can think of five off the top of my head. ds’ repeat-after-me games also aren’t even that good? moai doo-wop sucks, shoot-’em-up and love lab are fine i guess, i like freeze frame, and drummer duel’s pretty fun (though i’m pretty sure it’s just spam? is this spam heaven now? where did the rhythm go?).
this probably doesn’t make sense to like ninety percent of you. 😔
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