#but fuck if drawing architectural drawings doesn't sound like a nightmare lmao
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reds-skull · 2 months ago
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please infodump about the cyberknights au🥺
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Well if not one but TWO people give me permission I guess I have to haha
(Seriously tho thank you so much T_T)
All of this can be changed by the time I get to start writing it, so fair warning lol
So last time I really talked about cyberknights I mentioned their world is basically a theoretical future where operation Deadbolt failed (deadbolt being the op to contain the aether/zombie outbreak to Urzikstan in MWZ), around 70 years after the initial outbreak.
Cyberknights is a temporary name for the Knighthood, the organization that is in charge of keeping the aether as far away from the remaining human cities as they can.
I think it will be an international organization, made possible by the aether tears and teleporters (can't remember the official name rn).
What I was thinking about more recently is, that maybe the Knighthood are a separate entity from the state they're from. That is why they can work internationally despite some countries having political tensions between each other.
I was replaying Dishonored (my favorite game <333) and really paying attention to the interactions between the Overseers and the City Watch.
[brief explanation on those if you've never played Dishonored: There are two main peacekeepers in the city of Dunwall, where the game takes place, the City Watch, who are basically policemen following rules made by the parliament, and the Overseers, who are religious officers that follow the Abbey of the Everyman and the high overseer (comparable to the pope in our world I suppose). These two groups have tensions between them in-game, but they're often working together.]
Inspired by the Overseers, I wanted to have the Knighthood be more religious, making the aether a sort of religion by itself. To combine science and the supernatural. Maybe the aether is seen as a curse, and those who often come into contact with it are seen as tainted. The knights do a work no one else wants to do, they sacrifice their own good for the sake of the rest of the population.
The knights are more religious than the general population, prayers and rituals part of their every day life. Their religion isn't just followed by them, but by many outside the Knighthood, but none are as devoted as them.
I think knights would begin training very early in life. If a child has a strong constitution, their parents can consider sending them to the Knighthood. They're likely to never see the child again, so they receive goods from the state for their sacrifice.
The child will be trained in combat, taught how to cleanse aether contamination and use aether tears, and basic mechanic knowledge to work with the technology they're given. After they're deemed ready, they will go on their first mission along with a team, and if they survive they will officially be knighted.
In this structure, the knights won't have much contact with the outside world, and form tightly-knit groups.
The exception to this is Soap, who originally was raised in what used to be Scotland (don't have a name for it yet...), but was moved to the British order after his injury. His accent and mannerisms differ noticeably from the rest of the knights.
Sidenote on the tech they use, I think it will be quite similar to what their equivalent of a military has, except the knights purposely model their armor to be in the image of the original knights. The cyberknights admire the original knights, and in their eyes they continue their legacy of fighting monsters. As they fought dragons, they fight aether worms.
The military sends tech for the knights if they find it will be useful for them, as everyone relays on the knights to hold back the aether. A lot of people question the continued need for the Knighthoods, asking why so many resources need to be wasted on them, but those who know what they do understand that without them, humanity will collapse again.
The newest invention of the military was G.H.O.S.T, a fully functioning robot to aid the knights. G.H.O.S.T is experimental at the start of the story, the first of its kind in any combat situation. Many knights distrust G.H.O.S.T's presence, but the 141 squad learns he's not quite like a real soldier.
Part of why the Knighthood doesn't quite like G.H.O.S.T is because his body works with aether. G.H.O.S.T is able to use field upgrades just like a knight, and his weapons are infused with the same process their's do. Those processes are considered blasphemy for anyone whose not a knight, but the Knighthood assures them G.H.O.S.T's creation wasn't.
I want to design banners for each Knighthood and incorporate them to the outfits for each member respectively. Like imagine having Soap marked by his original Scottish Knighthood, while Gaz and Price have a British banner, with G.H.O.S.T having none since he was never technically knighted. I think that would be really cool.
For the story, I think there will be a lot of knights we will see in temporary collaborations, since the knights aren't limited by physical distance or country of origin. So I'd like to design knight armor for Rudy and Alejandro, and Farah and Alex. Also considering adding Roach for the first time since I will need a lot of characters.
Besides knights, there are also mechanics and aether experts in their base of operation (don't have a name for it yet either), trainers for the children that weren't knighted yet, and of course the amount of people that takes to maintain such large amount of people, like cooks, cleaners, etc. and I want some of those to be characters from canon because it's more fun than inventing people I guess.
As to what the knights do when they go out to the contaminated lands, a lot of their work consists of destroying aether nests, collecting crystals to replenish their supplies, fighting disciples that attract zombies towards human cities. Very rarely, they would fight monsters like an aether worm, if they find it poses a risk.
The knights are always working against the clock, trying to outrun the never-ending storms that ravage through those lands. Getting stuck in a storm often means death for them, as it depletes their aether supply faster than they can replenish it. Aether is fuel for a knight's suit, which powers their weapons and motorcycles (which look like horses and can actually respond to voice commands), but it also makes sure their filtration masks work. Every inch of a knight is covered for a reason - the air in the contaminated lands is toxic for humans.
If knights enter storms, their stay only lasts mere minutes, but if they stay far enough they could last days before returning to the Knighthood's base. Over the years, knights have built shelters in places they frequent, and it is tradition to leave one thing behind if a knight comes across one and uses it. Those shelters have food and water, as well as charging stations.
Knights almost never go out alone, usually having a team of 2–3 people, depending on their task. Like I've explained before, a full team of knights consists of a combat expert, a mechanic expert and an aether expert. A combat expert is always needed, but the mechanic and aether can switch out if the job doesn't require them.
The 141 has four members, with two being combat experts, so they can often split into two teams, and that's why Soap and G.H.O.S.T end up alone in the start of the story.
Out of the three jobs, a mechanic is the least likely to expect combat, and is the least useful. They're still very important, you wouldn't want to be stuck in the contaminated lands with a broken helmet or bike, but aether-mechanic lifeforms are weaker than native aether forms.
[non-native aether lifeforms include regular zombies and mechanic-aether lifeforms, while native aether lifeforms include disciples and aether worms.]
It's for that reason Soap was demoted from combat expert to mechanic after his injury. Initially, he was to be removed from entering the contaminated lands altogether, but after practically begging, he was allowed back. He hates leaving the combat role behind, but because he's got a few loose screws he still acts like he is.
Field upgrades (I'll probably change their name to something cooler in the future tbh) allow knights to use aether to their advantage. They range from healing to hiding the user from the eyes of aether lifeforms, and use up a lot of aether so they're best used in combat only. While in combat, aether is collected from the blood that comes into contact with the various blades of the knights, and because regular zombies are easy to kill it's a good source of energy.
Soap's field upgrade, Frenzied Guard, is usually reserved for combat experts only. It makes it so the user builds up a sort of coating that protects them the more they slay, but at the cost of having every aether lifeform aggravated and focused on them. Field Upgrades can be changed with the right ritual, but Soap refused to do so.
Frenzied Guard actually helps Soap's leg injury not affect him while he's using the upgrade, but at the cost of making him collapse right after it runs out. He doesn't use it often as a result, and is actively discouraged to by his team.
I still need to work out what happened 70 years prior to the start of the story, exactly how much civilization collapsed because of the aether, as well as how are countries now operating, what even their names are... How people react to the Knighthoods. There are a lot of interesting ways I could make the dynamics of the knights and the military go, currently I'm leaning into mutual distrust...
And of course there's G.H.O.S.T's mystery... which I won't reveal here but oh boy if there's not a lot I could do with it...
I feel like this AU burrowed in my brain more than even rev AU because its world isn't ours, so I can world build so much more. I'll admit working within canon restrictions is interesting, leads me to decide things I wouldn't usually think to do if I was left to my own devices, but cyberknights AU is far more of my bread and butter. Before getting struck by COD brainrot I would only work of things that are related to either fantasy or sci-fi (which includes superheroes and supernatural entities in my eyes), things that rely heavily on worldbuilding as they often don't take place in our reality. Overthinking everything is part of the job in those genres haha. So I'm very much enjoying myself thinking about all of this, as you probably can tell by the length of this post...
I also still need to continue my research into Scottish mythology and knight orders from medieval Britain and Scotland (the Scots didn't really have the same vibes as British knights but it's still interesting to look into). I'm currently reading a translation of one of the stories allegedly written by that medieval John M'Tavish and it takes far longer than a modern story would because they use high level words that I never heard of, and English isn't my first language by far so I need to sit with a dictionary and reread the same sentence three times sometimes to understand it lol... but this was the case with the Exeter book as well and I read like 20 poems and riddles from that book for BLOOD||HUNGER so it's not like that's new.
How do I tell people I got into medieval poetry because of a fucking COD fic.....
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