#but also that's partly bcos time is weird in this setting soooooo
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things which, while not universally hated, are often treated with disdain by some ttrpg players:
pvp
dungeon crawls
resource tracking
unwinnable fights/situations
metagaming
gm not preparing the adventure details beforehand
things am trying to put in my games
pvp
dungeon crawls
resource tracking
unwinnable fights/situations
metagaming
gm not preparing the adventure details beforehand
#algie might make ttrpgs#bcos i LIKE these when used well#admittedly the resource tracking in my current in progress game is not super crunchy#u have a number. u can use em for advantage on rolls or lose em when things break bad.#but also that's partly bcos time is weird in this setting soooooo#(also it is bcos i. have brain bad. and math is hard.)#im trying to make a dungeon crawl game but the mechanics are sorta simplified#idk how much can be left up to gm's discretion tho we'll see how it playtests#i WANT to believe that 'give a greater effect for actions that do something Clever#like targeting a revealed weakness or building on what someone else did'#would be. clear info for the gm. and easy to implement.#buuuuut we'll. see
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