#but a vibe isn't a collection of museum artifacts
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thevagabondexpress · 1 year ago
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I think the thing a lot of authors of things using mythology (be they set in ancient times, modern times, or some intentionally anachronistic postmodern thing) forget is that mythology is not about killing these specific monsters with these specific kinds of ancient weapons or retrieving these specific artifacts or these ancient evil things that were locked away long ago.
In reality, mythology is: X and Y are canonically eternally mad at each other because of Z, "The affair was bogus do not believe the Daily Mail!", the guy you put on a pedestal in middle school turns out to be a drunk, and there will be a monster-or-something-of-the-week problem for your protagonist to McGyver their way out of, or filibuster-like-a-Starfleet-Captain their way out of, or sleep-with-someone their way out of, or prove-they-didn't-sleep-with-someone their way out of, or get-Q-to-provide-a-cool-gadget their way out of, but then this problem will never occur again because either you'll be best buddies now or the thing will be gone for good because the Hydra is like Napoleon, these things are individuals, not genuses and species.
tl;dr, mythology isn't IKEA furniture. the point is to capture the right kind of character dynamics and the right kind of narrative hijinks, not whether you have AA batteries and philips head screws.
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thelongestway · 1 year ago
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So the new Lower Decks episodes got me thinking about museums in the media, specifically - as museums as places of action. And about the very different ways museum ships were used in Lower Decks and Picard (the latter of which I still know only by osmosis - this summer hasn't been easy, and since I'm mostly planning to watch for analysis rather than enjoyment, Picard gets bumped down on my list fairly regularly, although I have seen clips from them arriving at the museum to get the Enterprise). This isn't going to be a full meta rn, because I have to run off to work fairly soon, just a few jotted-down thoughts so I remember later. In Lower Decks, the museum ship is used for a small-stakes, interpersonal episode. There are quite a few little jokes about the museum life and preservation. And honestly, the moment when I absolutely cackled was the holoemitters and conservation efforts moment, because yes, you get it - a museum does not only preserve the objects themselves, it also needs to figure out how to disseminate the information to people effectively (also, conceptually, the Voyager museum is the absolute opposite of the Vasa museum, lol). Like, the Picard museum is like the 19th century concept of museums. A collection of artifacts that are a testament to glory and power, and which are there to impress. If you've ever been to an old-time natural science museum, with their endless (very cool) rows of taxidermied animals that you can't touch (but are implied to be of Direct Scientific Value as research samples, even if they haven't been for like a hundred years), that's sort of what the vibe is like. The Lower Decks museum is a 21st century museum: smaller exhibition, a much more tightly-woven mesh of context, some emphasis on preservation (esp. by the curator), but also just as much on getting across what it was like. And, tellingly, Voyager is not used for a mission in the same way the Enterprise is, which strikes me as very important, but I'm still formulating in what exact way. It's a really fascinating contrast between the shows and how they treat history. There's something to be said here for the two different approaches: historical objects can be directly useful in our life vs. historical objects are a part of our cultural DNA, metaphorically-speaking, but one cannot step into the same river twice.
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theoxenfree · 20 days ago
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so! interestingly about that museum I showed the curatorial assistant position for earlier, it's more of a local history museum, which, like, isn't my favorite thing in the world, but apparently it also doubles and triples as a farm and educational center for different things
apparently, the history is that a lot of the artifacts being identified once belonged to a pair of brothers who collected these things over time or something.
side eye to that, but I'll just need to research everything for myself
anyway!! I put in an application for there. there's an art museum nearby as well that I'm thinking of applying for, tho that seems more of a customer service front which ain't my vibe
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lyonsfamilytreecare · 8 months ago
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10 Reasons Why People Love Lakeland FL
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thevagabondexpress · 1 year ago
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@tleeaves
I think the thing a lot of authors of things using mythology (be they set in ancient times, modern times, or some intentionally anachronistic postmodern thing) forget is that mythology is not about killing these specific monsters with these specific kinds of ancient weapons or retrieving these specific artifacts or these ancient evil things that were locked away long ago.
In reality, mythology is: X and Y are canonically eternally mad at each other because of Z, "The affair was bogus do not believe the Daily Mail!", the guy you put on a pedestal in middle school turns out to be a drunk, and there will be a monster-or-something-of-the-week problem for your protagonist to McGyver their way out of, or filibuster-like-a-Starfleet-Captain their way out of, or sleep-with-someone their way out of, or prove-they-didn't-sleep-with-someone their way out of, or get-Q-to-provide-a-cool-gadget their way out of, but then this problem will never occur again because either you'll be best buddies now or the thing will be gone for good because the Hydra is like Napoleon, these things are individuals, not genuses and species.
tl;dr, mythology isn't IKEA furniture. the point is to capture the right kind of character dynamics and the right kind of narrative hijinks, not whether you have AA batteries and philips head screws.
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thevagabondexpress · 3 months ago
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#actually the original japanese godzilla/gojira movie follows a pretty similar narrative structure to a lot of both greek and norse myths#it would fit right in with slaying medusa or a draugr#so i think the thing ultimately is if you can get things to have the right vibe you have a lot of leeway#but a vibe isn't a collection of museum artifacts
reblogging my own tags.
I think the thing a lot of authors of things using mythology (be they set in ancient times, modern times, or some intentionally anachronistic postmodern thing) forget is that mythology is not about killing these specific monsters with these specific kinds of ancient weapons or retrieving these specific artifacts or these ancient evil things that were locked away long ago.
In reality, mythology is: X and Y are canonically eternally mad at each other because of Z, "The affair was bogus do not believe the Daily Mail!", the guy you put on a pedestal in middle school turns out to be a drunk, and there will be a monster-or-something-of-the-week problem for your protagonist to McGyver their way out of, or filibuster-like-a-Starfleet-Captain their way out of, or sleep-with-someone their way out of, or prove-they-didn't-sleep-with-someone their way out of, or get-Q-to-provide-a-cool-gadget their way out of, but then this problem will never occur again because either you'll be best buddies now or the thing will be gone for good because the Hydra is like Napoleon, these things are individuals, not genuses and species.
tl;dr, mythology isn't IKEA furniture. the point is to capture the right kind of character dynamics and the right kind of narrative hijinks, not whether you have AA batteries and philips head screws.
14 notes · View notes