#but I'm just still mad that I once downloaded a bowl of food
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listen to me, I get it, hp stuff is easy and pretty, but good lord it puts a strain on your game and even on your computer if it's old. if you're a creator, especially for older games (but in general really) I implore you to at least list the polycounts of the stuff you're releasing to the public. If you're not a creator, at least pay attention to poly counts, learn what the averages are for your preferred game. request that creators and converters list the polycounts so you know what you're putting in your game. I've downloaded lovely deco objects and then lowered the polycounts by hand because they wrecked my frame rate when I tried to play with them in game. and tbh there really isn't an excuse for a deco object or food clutter or whatever to be 20,000 polys. A bowl of fruit or a stack of books shouldn't be that high a number in a game. I see it a lot from objects that are purchased off of turbo squid or whatnot and converted to ts4/etc. those objects aren't meant for gameplay, they're meant for animation. they're high poly as hell because they're meant to be rendered not put in a live system.
*Pay Attention*
I might lose some popularity over this, but I'm not entirely concerned over that - what I am concerned about is people who play this game who aren't creators or who don't test every piece of content they put in their games, and their computers which they paid good money for.
I know as a creator how quickly polycount can rise, and I also know how much it sucks to lose details because you're trying to keep polycount low. But let me show you something -
Do you see a difference in these? Look closely, really study it for a second.
One has 14,077 poly. One has 4,014.
You tell me which one is which.
Here's the thing, I downloaded a beautiful set that I knew had to be high poly simply by looking at it. I always drool over this particular creator (and others) BECAUSE their stuff is beautiful, I get it. I'm an addict like all the rest of ya. Knowing this, I checked each mesh and was disappointed to yet again find thousands of polys on these meshes. One was over 35,000 polys for a decorative item.
That's stupid.
I decimated this object down to 4K without it losing any quality. I've done this with several items in my game because there's NO POINT in having 10,000 extra faces or more for the game to carry for absolutely no purpose whatsoever.
Please, creators - converters - players and downloaders, pay attention to what you're putting in your system. If you can lower the polycount when you're converting to TS3, take the extra step and do so. I have a tutorial on my page - it takes a few minutes to click a button a few times and maybe separate parts of the mesh to help it out a bit. If you're going to put it out for download as is, PLEASE for the love of all things holy put a disclaimer on it TELLING people that it has thousands of polycounts in it, so they can at least be aware of the bomb they're adding to their mods folders.
We all like to cram a bunch of crap into our games and decorate to our hearts content, but stuff like this puts our systems and save files at LITERAL risk. If you have an amazing computer to handle it (I have an amazing computer to handle it) great, but not everyone does. Keep that shit in mind before you release something with the digital weight of an elephant.
That is all, feel free to unfollow me if you have a problem with me probing into your shit. Have a great day.
#I'm feeling spicy today it seems#whoops#I'll get off the soap box now 😩#but I'm just still mad that I once downloaded a bowl of food#and it was 26k polys and when I pulled it into blender I managed to get it down to 1.5k with very little quality difference.#granted I did it by hand#not via decimate but even with decimate it would still be reasonable to assume it could be like 4-6k.#and I'm just still mad about it.#pfate.txt
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