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I’m sure you get this a lot but I keep reading your url as chongoblongo and I hope you never change it. I hope I’m always wrong
I do get this a lot, and while I've been gunning to claim "chongo" for simplicity's sake, the chongoblongo confusion is always fun.
#since chongo is usually taken i usually simply add a website specific moniker to the end#like chongotweet and chongoblog#i also do this for some of my other socials#like when i had a bethesda.net account it was chongohoward#because im silly
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Skyrim Mods PSA:
If you ever see the CreationClub's Nordic Jewelry reuploaded to the Nexus or one called "Traditional Marriage", report them.
Basically, a Nexus-alternative that hosts bigoted, disgusting mods reposts them with links to their website for the purpose of advertising/trolling.
Hit the Report Abuse button, then "I believe this mod is breaking the rules" then
For Nordic Jewelry, report Stolen Content and list the website it's stolen from as bethesda.net
For Traditional Marriage, report Inappropriate Content -> Abusive Content -> then explain that it removes gay marriage opportunities (which is against the ToS)
#skyrim#skyrim mods#they've been trying it all week so I feel like i should say something#there are better places to pirate creation club content btw the psa ain't anti-piracy
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Xelzaz Version 1.12.0 - The Dawnguard Update is now live!
Xelzaz Version 1.12.0 - The Dawnguard Update is now live on Nexus and Bethesda.net! Featuring commentary for the entire main quest of Dawnguard, new interactions with followers, new unique model for Xelzaz's Mind of Madness 'reward', Xelzaz's new unique daggers and even a new food item! The update adds over 600 new lines of dialogue! Here are the patch notes:
Xelzaz Version 1.12.0 - The Dawnguard Update
NOTICE: Any characters that are in the process of, or that have completed the Volkihar questline will have Xelzaz abandon them after updating or installing the mod. This will happen even if Xelzaz hasn't been recruited yet, Xelzaz will simply continue on to High Rock on his lonesome. If you wish to have Xelzaz along for the Volkihar questline, please bring him along when you are joining the Vampire Clan for the first time.
This update features commentary for the main quest for the Dawnguard expansion! Other additions include bug and typo fixes, more conversations with Xelzaz, interactions with other followers and new surprise content for players that are able to find it!
Bug Fixes and Typos
Fixed some typos.
Removed disruptive conditions from some dialogues.
Added a 10 minute timer failsafe for Xelzaz finding Varona that ends the scene should he have gotten stuck.
Moved scripts checking for quest stages of Thogra and Lucifer's (Nebarra interactions) quests to a new player alias, to prevent potential script spam from the game thinking Xelzaz is constantly changing locations.
Tweaked the timer on the script forcefully equipping Xelzaz's Scarf should he be wearing his default armor, to prevent him from equipping it during fast travel.
Sinderion's Journal will now be cleared from the list of aliases attached to the Crimson Nirnroot quest, allowing it to be dropped once it is no longer relevant. (This will not work retroactively.)
Added a check that Xelzaz is following in order for him to be able to handover Roovi and the Propylon to Malborn during the Main Quest.
Additions
Added new greet lines.
Added new goodbye lines.
Added a new conversation about master spells at the College of Winterhold.
Added a new conversation relating to Master Sul after reaching 100+ Relationship and having been told a certain story.
Added new unique daggers (Kukri) for Xelzaz.
Added a new unique model for Xelzaz's Banquet Fork, which now may also be used as a weapon. (In saves that already has Xelzaz with the fork, simply leave it in his inventory and greet him until he says "Hm?" and it should swap it to the new model/weapon.)
Added a new food for Xelzaz to cook: "Lava Foot Soup".
Interactions
Added new interactions with Remiel.
Added new interactions with Redcap.
Added new interactions with Lucifer.
Added new interactions with Nebarra.
Added new interactions with Thogra.
Troubleshooting
Added a line on the Roovi debug dialogue script to tell the player if Xelzaz is in a scene or not. (Translators will likely need to update this script: BPUF_TIF_05F1A5E1)
Quest Commentary
Added commentary for the Dawnguard Main Quest line.
Added (more) commentary for 'Discerning the Transmundane'. [See changes further down.]
Changes
Disabled asking Xelzaz to cast Healing Hands on an injured player if they are a vampire.
Gave Xelzaz his own unique version of 'Reanimate Corpse' with conditions preventing him from raising animals. This should stop him from raising fearsome chickens for battle. It will unfortunately also mean that every creature that has the keyword 'animal' will not be raised by Xelzaz, such as trolls and bears. (On existing saves you will need to go toggle this spell back on.)
Added a check to prevent Argonian players from spamming Jel greetings when meeting Xelzaz for the first time for disposition.
Made Xelzaz's comment about being given Frost Resistance increase his disposition towards the player.
Revoiced some old lines.
Altered the journal entry for 'A Lawman's Ambition' to encourage players to spend more time with Xelzaz prior to bringing him to the Hammerfell Gate.
Removed commentary on getting the (Dragon) Elder Scroll from Main Quest commentary. It is now instead located in the commentary for the quest 'Discerning the Transmundane'.
Made it so the persuasion check at the Hammerfell Gate will always succeed if the player has Telvanni Bug Musk applied (in case people have patches nerfing it.)
Altered line about 'Altmer eugenics' to 'Altmer traditions'.
Added a line to the bleedout scrips preventing Xelzaz or the followers he interacts with to comment on each other going down if they are already in a scene. (This was done to prevent, for example, Xelzaz from crying out about Khash being injured way after combat has ended, due to already being in a scene while combat was happening.)
Upon death or when permanently dismissed, Xelzaz's tracker will now be removed from the quest log.
Misc.
Migrated some of the Main Quest commentary to Discerning the Transmundane commentary.
Added failsafes to Remiel-Xelzaz-Redcap Winking Skeever scene
Xelzaz's Saltrice Noodle Bowl's meshes and textures were modified in order to allow the bowl to be reused for more unique foods. Thus the noodles have a new mesh path. This means you must update the AE plugin if you are using it.
Xelzaz AE Plugin 1.12.0
Compatibility
Changed the mesh path for Xelzaz's Saltrice Noodles.
Added hunger and warmth effect to Xelzaz’s Lava Foot Soup.
Fixes
Added Xelzaz's small treats (from Sweets and Such) to the AE treats formlist.
#xelzaz#xelzaz skyrim#remiel#remiel skyrim#nebarra skyrim#nebarra#redcap#redcap skyrim#lucifer skyrim#lucifer#thogra#thogra skyrim#dawnguard#skyrim#the elder scrolls
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[SSE] Expansion and Romance Add-on for Miraak Follower Dialogue Overhaul
NEW! Updated file here!!!
I've decided to share the current version of my expansion and romance mod for Miraak! It's standalone, doesn't require the originals, since I built it atop of the Dialogue Overhaul mod.
Details under the Read More.
This is a test/alpha version of the expansion. Bugs may be found in this version, and you can send me bug reports via ask on my blog ^-^
Downloadable from Google Drive. Install via MO2 (recommended) or Vortex. Further instructions are included in the readme.txt file inside the compressed archive.
This is only available for Special Edition.
PLEASE DO NOT SHARE THE FILE ANYWHERE! Especially not on the Nexus, LL, or Bethesda.Net, I do not want to get a cease and desist from Todd. Please also don't share this file with people whom I have blocked from my blog. I've blocked them for a reason. I hope you can respect that.
Other than that, have fun my fellow Miraak enjoyers~
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Bethesda.net dropped some delicious lore for Starfield, and I love them for that. Very good to know this stuff heading into a new roleplaying experience for sure.
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Yay, I finished RJ's room!
It is fic related, so lots of little details, like the Lamplight painting... (I head-canon that Nate did that one! The old boy has some hidden talents, and knows the place personally...maybe a little different than he remembers, but he took inspiration from what MacCready told him!) I also got the idea for no chair at his desk from Little Lamplight!
Mini Mayor MacCready (Mac is Mayor of Sanctuary in my fic) he has a room in the little giftshop, run by Knick-Knack (Knick-Knack's Knick-Knacks) Rj has a room to himself, with books and a typewriter in there (and coffee mugs!) but no chair! Kinda like he is always on the go...(still not quite sure why he has a bathtub in there tho! 🤣) Most of the decor is from a fallout 3 workshop pack and another one called "creative clutter" and it is probably one of the best workshop mods out there (only on Bethesda.net!) I reckon my favourite detail is that he has stabbed the alarm clock with his pocket knife!! 🤣🤣🤣🤣🤣
#fallout 4#fallout maccready#fallout#fo4#maccready#fo4 maccready#robert joseph maccready#fallout companions#rj maccready#robert maccready#fallout 3 maccready#Mayor MacCready#fallout screenshots
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Took a break from Doom Eternal close to the end of the game because it crashed, and I thought I should play something a little more lightweight to give my Switch a breather. Plus I was really in the mood for more old school Doom; I've really been struggling with the resource-management aspect of Doom Eternal. Just too frigging complicated for me to grok and engage with fluidly. 😵💫
Too many systems to balance, too many plates to keep spinning.
So I booted up Doom II, and was pleasantly surprised to discover all of the modded third-party WADs that Bethesda has now officially published for it.
I've been playing through TNT: Evilution and it's super fun! Some real noodle-scratcher levels in there!
Only real downside is that Doom II tries to stay online and always connected to Bethesda.net, which makes the entire game hang whenever my flaky wifi drops out, and it's just... Why? Why would you make it like that? And there's no way to stop it going online either. You just have to wait for it to timeout enough times that it gives up of its own accord. Real pain in the ass.
Aside from this port's BS tho, god I love Doom II. Just doesn't get any better than this. 😇
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also a really fun thing that skyrim creations does now, when you sort out your load order and close the load order menu, the game un-does it! you can't even save it to bethesda.net because it doesn't actually save the load order, it just says it does!
#bethesda I really fucking hate you with a fiery passion#actually you know what i'm impressed#I'm actually impressed with your ability to be an absolute fuck up#20+ years running too#like HONESTLY it's a skill to be so incompetent that your every feature of your games can break#honestly I can't even imagine how your company is even functioning#it must be held together with the sheer power of Todd Howards fucking gaul#like it's just fucking crazy to me#honestly you're the equivalent of the drunk kid in the basement of a college party#I've just helped you out of a puddle of your own vomit and here you go faceplanting back into it immediately
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patch notes for fallout 4
less bug fixes than I hoped but it's not surprising. pc now has widescreen/ultrawide will be nice for a lot of people. the free creation club stuff is always nice.
New Creation Club Content Free for Everyone
Enclave Remnants brings the Pre-War cabal, The Enclave, into the Fallout 4 storyline. In this new quest, “Echoes of the Past,” can you stop The Enclave from spreading their dangerous ideology and gaining a foothold in the Commonwealth?
Along with workshop items and the Enclave Colonel uniform, we are including the following previously released Creation Club content:
Enclave Weapon Skins
Enclave Armor Skins
Tesla Cannon
Hellfire Power Armor
X-02 Power Armor
Heavy Incinerator
Makeshift Weapon Pack
Whether it be grenades or piggy banks, there's no shortage of objects you can transform into murderous projectiles with this collection of unique weapons. Included are two grenade launchers, a Nail Gun, Baseball Launcher, Saw Blade launcher, and piggy bank based weaponry.
(Quest "When Pigs Fly" starts at a merchant workshop northwest of Greenetech Genetics.)
Halloween Workshop
On the eve of the end, the New England Technocrat Society has thrown a spooky Halloween gala for anyone with the nerve to attend. Drop in on this fa-boo-lous pumpkin-lit soiree replete with witches, cauldrons, and ghouls, and unlock 38 new spine-tingling Halloween props to decorate your settlement! Includes new wearables, such as the iconic De-Capitalist helmet!
(Quest "All Hallow's Eve" starts by tuning into the Mysterious Signal on your Pip-Boy.)
Changes and New Features
Native PS5 and Xbox Series applications. Includes performance and quality mode options.
Performance mode: 60 FPS target, 4k resolution, standard settings, relying on dynamic resolution scaling.
Quality mode: 30 FPS*, 4k resolution, ultra settings, should not require dynamic resolution scaling.
*When connected to a 120Hz display, Quality mode will target 40 FPS. When connected to a 1440p display, the title will run at 1440p resolution at 60 FPS w/ ultra settings regardless of rendering mode
Bug Fixes
Resolved issues preventing Japanese and Chinese users from connecting to Bethesda.net (this restores access to Mods).
Resolved issue preventing save data from properly loading during the prologue.
Resolved issue that could prevent the Vault 111 Door from opening on new games.
Resolved issue that could prevent the quest “Go Home” from advancing.
Resolved issue that could result in Codsworth being broken on the ground after fast traveling.
Resolved issue with mipmaps in DLC.
Resolved issue that could result in a softlock when in dialogue with Prestson Garvey.
Resolved issue preventing autosaves while fast traveling in Power Armor.
Fixed issue where text would occasionally disappear in the Creation Club menu.
Resolved issues with text formatting in the credits in Japanese and Chinese.
Resolved issue causing the camera to fail when leaving furniture after an extended time.
Fixed issue that could misplace quest markers while the VR Workshop Creation was installed alongside Automatron.
Resolved issue with player movement in some underwater areas at Thicket Excavations.
Resolved issue that could cause corruption within the Settlement system resulting in wrong resource counts and/or destroyed settlements.
Resolved issue where the “Level Up” notification would display even if there was not a level up available.
Fixed some flickering in Vault 111.
Stability improvements.
PC Only
Resolved issue preventing saves being made under Windows Usernames with Cyrillic, Chinese, or Japanese characters.
PlayStation Only
Resolved issue that could keep the Pip-Boy light on when reading holotapes.
Resolved issue that could prompt users to free up 0kb worth of space when attempting to save even if space was available.
Fixed crash that could occur while loading a save that was made immediately before dying.
Resolved issue that would prevent Codsworth from checking on Shaun in the intro.
Xbox Only
Resolved issue where users would not always be returned to the main menu after signing out of their profile.
Resolved crash that could occur if the player had unlocked all perks.
Fixed lighting issue that could occur during Airship Down.
Encountering a BNET error will now return you to the main menu instead of asking you to log in again.
Resolved issue that could result in significant drop in frame rate when a Gas Canister is ignited by a Molotov Cocktail.
Addressed some visual artifacts that could occur when dynamic resolution was triggered.
Creation Kit
Removed non-functional “Hot Load” button.
Removed non-functional “Material Editor” button.
Editor IDs longer than 99 characters will no longer crash the editor.
Resolved crash that could occur while viewing a quest’s Objectives tab.
Resolved hang that could occur while adding a reference to a layer.
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Fucking hate that I can't access Doom Eternal's single player campaigns without going offline on my Xbox.
Because there's an bethesda.net account login page that can't be exited at the start screen.
#utterly stupid#i'm NOT interested in getting another account and i'm not interested in online multiplayer thank you very much
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📢 Let me advertise!
Today at 10pm #Ghostwire: Tokyo I'm moving forward with the sub-story👻
日時:3/15 10pm~ (JST)
▼YouTube▼
#mai tsukimiya#月宮舞#Ghostwire: Tokyo#sub-story#Ghostwire#VTuber#VTubers#STEAM announcement time is 9pmUTC#steam#10:00pmJST#1:00am UTC
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Xelzaz Version 1.11.0 is now live!
Xelzaz Version 1.11.0
Bug Fixes and Typos
- Altered Xelzaz's Apple Ale's mesh to make it easier to place on a surface.
- Fixed some typos.
- Altered the scripting for Nirnroot tracking in the ‘Of Crimson’ quest.
- Altered the scripting for adding and removing the ‘Use Roovi’ power.
- Added a condition to prevent Xelzaz from Force Greeting you at the Abandoned Shack should you not have had him along for the DB questline.
- Altered the scripting that plays Xelzaz’s theme when you first meet him to prevent it from stacking.
Troubleshooting
- Added a new dialogue option to Roovi where you can ask Xelzaz to drop everything he is doing. This will forcefully kick him out of scenes he may be stuck in and make him reevaluate his packages.
Additions
- Added a new unique model for Xelzaz’s drink Kyne’s Kiss.
- Added a new unique model for Xelzaz’s drink Fire Salts Cocktail.
- Added more specific location comments.
- Added new general idles.
- Added new combat lines.
- Added new greet lines.
- Added bleedout lines for Xelzaz.
- Added lines for when Xelzaz is healed by the player. (Spells using the ‘RestoreHealthConcActor’ or ‘RestoreHealthFFActor’ magic effect)
- You can now ask Xelzaz where he is residing should you dismiss him. (As long as it is in a Skyrim Hold or Solstheim)
- Xelzaz will now drape his scarf over his face when it snows or there is an ash storm. (This can be toggled on/off)
- Xelzaz may now use some of his own potions when he deems it appropriate. These are on a cooldown. You can adjust the length of the cooldowns in his 'traveling rules' dialogue as well as turning it off completely.
- Added a new interaction that may happen after midnight in Falkreath.
Interactions
- Added new interactions with Remiel ~100 new lines.
- Added new greet lines for Xelzaz in relation to Nebarra.
Quests
- Added a new quest for Xelzaz when you bring him to a meadery: 'The Good Stuff'.
Quest Commentary
- Added commentary for ‘Siege on the Dragon Cult’.
- Added commentary for ‘Distant Memories’.
Dungeons
- Added commentary for Forelhost.
Changes
- Reduced the disposition gained when telling Xelzaz he's sweet for joining in the songs with his family from +5 to +2. (Translators may need to update this script.)
- Added a distance check to Xelzaz's post Meridia quest dialogue so he won't say his line while you are falling from the sky.
Misc.
- Added a description file allowing Xelzaz’s misc items to have a description when used with Description Framework. (Not included in Bethesda.Net version)
- Nexus files are now BSAs rather than loose files.
- Resized Roovi’s in-world model. (Increased her size by 3x)
- Downscaled many textures, reducing Xelzaz’s size by about 250mb
- An optional HD Texture pack is now available for high-res textures of Xelzaz’s models.
- Altered the way ‘Xelzaz is waiting’ quest marker is triggered. The objective is now triggered when Xelzaz begins one of his waiting packages, rather than via his wait dialogue.
- Altered the triggerbox script at the Hammerfell Gate to prevent Xelzaz from triggering the 'Speak with Xelzaz' objective should he leave prior to you taking him there the first time.
Acknowledgements
Thank you to wSkeever for their shovel furniture marker used in their mod 'Shovels Bury Bodies'.
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Secunda is now on Xbox!
Thanks Darkhunterhellsing on the nexus for porting her!
Thank you again for all the love on her it means the world! <3
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we all talk about nexus mods having treasures but bethesda.net is underrated
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I've recently discovered an obsession with Derkeethus.
He's the perfect in-game husband. Don't come at me with the "He's a deadbeat" "He never comes home" Yk why? You moved him too far away from his job. It's your fault :(
Most Hearthfire homes are too far from Darkwater for him to effectively go to work and come back home. He's stuck in an endless circle of 'go home' 'go to work' but he never make it there.
He tries to walk to his job at Darkwater Crossing, but can never make it before he has to go home. He never makes it home before he has to go to work again. You see where I'm going with this? Okay.
Solutions are as follows:
Have him permanently follow you
Download a mod of a home that is closer to Darkwater I know two and will put them below
Don't marry him
Tel Mos XB1:
Tel Mos [PS4]:
Tel Mos [PC]:
Garnet Tower:
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hello ! im a new fan that came along with death shroud (i intend to give the rest of your stuff a listen at some point!), but i was just wondering how you started the podcast itself? especially since it's a storytelling podcast revolving around Bethesda's ip. i think what you're doing is super interesting & something i definitely wanna try my hand at bc i love the world of fallout & want to tell more stories in :) also thank you for organizing fallout for hope !
Hey there!
Thank you! I had a weird trajectory that Bethesda themselves covered in a Community Spotlight article they did a few years back. lol Fallout 76 Community Spotlight: CHAD: A Fallout 76 Story (bethesda.net)
I also just shared a post with some thoughts and suggestions for other people interested in taking their fan fiction and turning it into a podcast. :)
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