#before long even ''halfway'' is going to be really bad - downright monstrous
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Listen. I'm not foolish enough to expect the Democratic nominee to proudly proclaim some socialist stance. That's just the state of American politics and its terminally myopic two-party system.
This need to appeal to the capital "M" Moderate, though? It's just the steady shift of Democratic policies further to the Right. It's how you get six Republicans speaking at the DNC, but not a single Palestinian-American speaker. It's how you get, for the first time in 12 years, no trans speakers at the DNC during a time when the GOP have put transphobia and anti-queer policies at the forefront of their platform.
Rather than dismiss or ignore the tired Socialist/Marxist/Communist accusations that Republicans fling at everyone to the left of fucking Sauron, Harris feels the need to tell people in an official public speech: "Look, I'm a capitalist."
This is a thing that no one asked or even thought about except for the most terminally online far-right trolls that weren't gonna vote for her anyway. Yet, she felt the need to reassure everyone she isn't some "radical." Whatever that means. This is how you have Harris promising to pass that failed bi-partisan immigration bill that Donald Trump sabotaged. Which, in case everyone forgot, would have been one of the toughest and harshest to date. Can't look weak against immigrants and asylum seekers!
This is how you have the Democratic Nominee for President promising to keep the US military the "strongest, most lethal fighting force in the world."
This is how you have the Democratic Nominee for President's economic policies compared to Mitt Goddamn Romney's.
Anyone remember the Romney's presidency? No, of course not, because he lost.
Will Harris defeat Trump in 2024? There's a good chance that she might win - or perhaps more accurately - that Trump will lose. I truly hope for this outcome.
But what about 2028? 2032? What about when someone less personally offensive than Trump but every bit as fascistic inevitably tops the GOP ticket? One a little more disciplined in speech, less prone to inane ramblings, and lacks dozens of indictments? How can the Democratic Party, ostensibly the "left wing" of American politics, supposed to stay competitive and distinguish themselves in a political arena when they're constantly ceding ground to the Right on immigration, military spending, the economy, guns; trying to hush controversial issues like "human rights for queer people," or "being a party to genocide" in a desperate attempt to appeal to some shrinking "moderate" demographic?
What do they have left, when all they can say is "well at least we're not weird like those guys"?
When NBC News of all organizations asked about the DNC's lack of trans speakers this year or the scaling back of discussions about queer rights, it was met only with silence:
"The DNC and the Harris campaign declined to comment."
Cool.
#Kamala Harris#2024 Election#Moderates#Democratic Party#Republicans#Overton Window#Listen - I understand the need to want to meet people halfway#*when it's done in good faith*#but when one side is always walking backwards (i.e only shifting further and further into far-right nationalism)#and another side is always stepping forward to meet them ''halfway''#before long even ''halfway'' is going to be really bad - downright monstrous#plenty of people would argue it already is - and it's going to get worse#unless a lot of things change and the two-party establishment is greatly upset#Politics#Centrism#Centrists#Liberals#American Politics#Long Post Sorry
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Goty 2k18
Here are the best games I played in 2018; honorable mentions are for either games I played this year that released outside of 2018 or remasters that don’t count.
Honorable Mentions:
Hollow Knight (PS4/Xbox One/Switch/PC) - I didn’t play this 2017 release until the Switch version this year, but it’s the best game I played in 2018, and maybe the best Metroidvania I’ve ever played as well. It has a bit of a slow start in terms of seeing new areas and gaining new abilities, but stick with it and it becomes one of the most rewarding games I’ve ever experienced.
Yakuza 0 (PS4/PC) - Narrative oriented games have never been my bag, but I’ve rarely felt this invested in a story in any medium. The characters are immediately memorable, at once both over the top caricatures of goofy hyper masculinity and oddly thoughtful yakuza members concerned with their community and just being human. I’ve never seen a story so masterfully jump back and forth between overwrought anime nonsense and down to earth character beats, all while retaining its unique sense of self. It’s a lovable soap opera starring handsome criminal boys with hearts of gold, and shouldn’t be missed by anyone.
Ys VIII: Lacrimosa of Dana (PS4/Switch/PS Vita) - This series has been around for decades, and I never gave it a glance until I heard a bit of the soundtrack for this entry. It lacks polish and has a pretty simplistic combat system, at least on the default difficulty setting, but it’s one of the most interesting JRPGs I’ve ever played, as the entire game takes place on a deserted island after a ship is destroyed by a kraken-esque creature. Oh, and the aforementioned soundtrack is absolutely delightful, with cheesy electric guitars around every corner. It’s the perfect game to unwind with before bed on your Switch.
Katamari Damacy Reroll (Switch/PC) - It wouldn’t be fair for the best game of 2004 to also be the best game of 2018, so it’s been excluded here. But make no mistake, this is the best purchase you can make this year.
Actual games of the year:
12. Far: Lone Sails (PC) - I fucking love games where you operate a large vessel by controlling a small character inside of it. I’m not sure how to describe this type of sub-genre, but Dragon Quest Heroes: Rocket Slime and Lovers in a Dangerous Spacetime are the only other examples I know of. And while those are fast, goofy, frenetic and colorful experiences, Lone Sails takes the concept and applies it to a linear, artsy indie game. And it turns out, making one of “those” indie games and coupling it with a fun and relatively unexplored gameplay conceit makes for an extremely memorable experience; the first time my train-shuttle-car-thingie reached full speed as I perfectly managed my fuel, steam and acceleration is something that’s stuck with me all year. The only thing keeping this game from rising higher up this list is that I think it’s painfully short at around 2 hours long, and I say that as someone that loves shorter experiences. A more fully fleshed out sequel or spiritual successor has the potential to be considered an all-time great.
11. Donut County (PS4/Xbox One/Switch/PC/iOS) - The soundtrack for this game alone is clever enough to deserve a spot on this list, honestly. And clever is the best word to describe Donut County as a (w)hole. Having not heard pretty much anything about the game going in besides general good word of mouth, I was genuinely stunned as I realized the entire game was nothing but moving a hole around and growing bigger as I sucked up objects in a stylized world. In all respects, this game feels like the western equivalent of Katamari Damacy, though there are probably some poignant think pieces to be written comparing Katamari’s building with Donut County’s destruction. Regardless, Donut County is delightful. The humor may not be for everyone (I personally loved how accurately the dialogue captures the tone of texts between 20-somethings), but there’s something for everyone to enjoy here.
10. God of War (PS4) - God of War is interesting. It feels like a mish mash of pretty much all the non-shooter related hot trends in video games right now, and yet doesn’t really excel at any of them. The story’s fine, though I think both Spider-Man and Red Dead Redemption 2 told far more nuanced and interesting ones this year in the western-developed AAA space. The combat feels great for the first couple of hours, and BOY DOES THROWING THAT AXE AND RECALLING IT FEEL AMAZING, but encounters aren’t really changed up at all past the halfway point of the game, and the combat in general feels like it’s shown you its entire hand within a couple of hours. And yet, everything about the game is so memorable. From punching indestructible gods through mountains in the first 15 minutes of the game to hanging out with a sardonic decapitated head, I feel like this is the most I’ve thought about an action game after completion besides Bloodborne. It doesn’t hurt that this might be the best looking game I’ve ever seen, either. It might just be the meatloaf and mashed potatoes of video games, but it’s some pretty damn good meatloaf.
9. Monster Boy and the Cursed Kingdom (PS4/Xbox One/Switch/PC later) - There are plenty of sidescrolling indie metroidvania throwbacks these days. Oddly, there’s also been a fair few games in the oft overlooked Wonder Boy vein lately, the series Monster Boy belongs to. There aren’t a lot of downright pleasant games made in this style lately though, and pleasant is the perfect word to describe the time spent exploring this game. The visuals are absolutely gorgeous, the soundtrack is second only to Celeste this year, and the game somehow manages to feel like playing a Master System game without all of the drawbacks a statement like that would normally entail. What holds this game back from true greatness for me is that some of the later dungeon and boss designs are remarkably unclear in their progression, mostly the haunted mansion area. That said, these are relatively small complaints in a surprisingly large adventure, and the different animal abilities are truly brilliant. Monster Boy occupies the same space for me as last year’s truly incredible SteamWorld Dig 2, and if that doesn’t sell you on the game then nothing will.
8. Yakuza Kiwami 2 (PS4) - Everything stated above in the Honorable Mentions section applies here; Yakuza is a series about lovable handsome crime boys playing the role of boy scouts in their community, if the boy scouts kicked motorcycles at bad guys. I will say that Kiwami 2 never approaches the pure brilliance that was Yakuza 0, but most of that can largely be attributed to the fact that this game is a remake of a 12-year-old video game from two console generations ago. And don’t let that statement deter you; the story is as engaging as ever, and Kiwami 2 also shares with 0 the most fun game within a game I’ve ever played - the cabaret club management sim, which tasks you with recruiting hostesses to take on an evil circuit of club owners in a tournament of taking money from lonely Japanese businessmen. It’s as absurd as it sounds, and far more engaging than it seems, which kind of summarizes the series as a whole. My only caveat with this entry is that I would consider it absolutely crucial to play through 0 and Kiwami 1 before this, as there are some emotional seeds planted in those two games that come to tear-jerking fruition here.
7. Dragon Quest XI: Echoes of An Elusive Age (PS4/PC/Switch later) - With the sales and reception of both this and Octopath Traveler, 2018 seems like the year in which throwback JRPGs came into vogue, and I couldn’t be happier about it. I grew up loving the genre, but post high school my love largely faded for any of them that weren’t Pokemon or Mario adjacent. While I still think there’s a lot of self reflection for the genre to accomplish that Dragon Quest is existentially incapable of doing (as its own design and fandom have prevented it from making any meaningful mechanical progression in decades), DQ11 succeeds in that it’s just a really fantastic video game. Its story is always captivating and repeatedly goes in directions I never expected. Its characters are simple and painted in broad strokes (I mean that in the best way possible) while remaining some of the best written and most engaging party members I’ve ever encountered. And its battle system is oldschool, somewhat archaic and even punishing without ever feeling unfair, and it has just enough new mechanics to constantly give the player a wider swath of options than the series has ever had before without relinquishing the series trademark simplicity. It’s the most I’ve enjoyed a tradition JRPG since Chrono Trigger, and I was never once bored in my 70+ hours of playtime. Really, the only complaint I can level against the game is that the series composer is a monstrous piece of homophobic trash that deserves to be launched into a brick wall via trebuchet.
6. Mega Man 11 (PS4/Xbox One/Switch/PC) - Who would have imagined that a new Mega Man game under contemporary Capcom could end up being great? The soundtrack is extremely disappointing and the Wily stages are a series lowpoint (especially when compared to the previous two Mega Man games), but everything else in this game is operating at heights the series has never previously achieved. The mark of a good Mega Man game is how versatile the robot master’s weapons are within the actual platforming segments, and 11’s level and enemy design are completely built around using these weapons and the new double gear system as well, which allows a player to increase their firepower or slow down time at will. Every ability is not only useful but fun to use as well, even the obligatory shield weapon. Much like what last year’s Sonic Mania did for Sonic, there has never been a better time to try out Mega Man.
5. Call of Duty Black Ops 4: Blackout (PS4/Xbox One/PC) - The way in which the battle royale genre has overtaken video games is remarkable, though not as remarkable as the fact that a Call of Duty game is being included on one of my game of the year lists. I could go deep into how Blackout feels like a best-of compilation for the genre, or how remarkable it is that it retains the goofy, unpredictable nature of PUBG while actually feeling like a polished video game. But what’s most notable about the game for me is just how much fun I’ve had playing it with my friends. Video games mean a lot to me, and having a game in which our party chat can go from discussing poor life choices made by people we know to yelping as shots soar over our head as quickly as it takes for an armored truck to appear outside the house we’re hiding inside of is something truly special, and it’s something I’ve only encountered with this genre of games. Blackout may not add much of its own flavor to battle royale, and what little is there (the perk system and zombies) feels either broken or weirdly inconsequential. But sometimes, a less broken game with a slightly faster pace is all you need to become the most playable game of the genre, as well as the most I’ve ever enjoyed a multiplayer console shooter.
4. Super Smash Bros. Ultimate (Switch) - Smash is my all-time favorite multiplayer series, so the biggest character, stage and music roster to date makes this entry a no-brainer. I mean, I could spend multiple paragraphs absolutely gushing about how excited I am for all of the love the Castlevania series (another all-time favorite video game franchise) has received here alone. And that’s kind of the point. From Isabelle’s accidental murder sprees to K. Rool’s big belly rude boy moveset to Kirby sporting a beard after eating Solid Snake, with Ultimate it feels like nearly anyone that has ever played a video game can find something within that brings a smile to their face. And this is to say nothing of the over 1200(!) “spirits” in the game, all referencing even smaller and more obscure video game things. Will the game have an interesting competitive scene? I think so; I’m no pro, but the game feels so much better to me than any game in the series post Melee. Only time will tell how fun of a tournament game Ultimate ends up being, but as a celebration of the medium as a whole, this is a love letter to nearly all corners of the industry, no matter how niche. And that’s where my love of Super Smash Bros. has always stemmed from - its unflinching love and celebration of the things in my life that I love and want to celebrate. Plus, there’s Castlevania stuff in this one.
3. Tetris Effect (PS4) - Positivity in my life has been in short supply the past couple of years. To be more straightforward, the world has been an absolute fucking nuclear wasteland of hopelessness for the past couple of years. Hell, there’s an argument to be made that it’s been on this level for a while, and it’s my privilege that has prevented me from seeing that, which is even worse. My eyes have been opened, they cannot be closed, and while part of me wishes they could be, most of me can only stare with a grim sense of foreboding and wonder where the hell we’re going and how we fix all of this. So, Tetris then.
Tetris is simple and Tetris can be overwhelming. Add psychedelic visuals, spac- Enya-world music and the option to experience it all in virtual reality, and you have something simple, something overwhelming, and something oddly powerful. To say I had an emotional response to Tetris Effect is an oversimplification. Losing myself inside of my VR headset to clearing lines while dolphins made of light surrounded and splashed around me was beautiful, ridiculous, cheesy and, somehow, empowering. I’m under no illusion that the world is going to get better while I hide inside, literally blind to everything going on around me, and no one should be. But the best art never was able to save us; it reminds us of what there is to lose and why the things we love are worth fighting for while also giving us the strength to do so. This sounds like a lot for what basically amounts to Tetris with cool music and visualizers, and I get that. But while writing and editing this piece, not only do I not feel like any of this has been hyperbolic per my experiences, re-reading my own words really just makes me want to play some more damn Tetris Effect.
2. Celeste (PS4/Xbox One/Switch/PC) - If Tetris Effect is your overly positive friend that can seemingly never be brought down by anything, Celeste is the friend that’s been through more than you could ever imagine and came out through the other side a better person, and not only knows you can as well, but actively pushes you to be the best you can be. This is both narratively true, as the surprisingly great story deals with depression and self-loathing and overcoming anxiety, but also what the game beats into you through your own act of playing it. Well, “beats into you” might be putting it lightly; “gently yet forcefully stabbing into you” is a bit more accurate. Yes, the game is an unbelievably hard platformer (at least on the B and C side levels), and it does take a lot of inspiration in its design from fellow platformer classic Super Meat Boy. But while Meat Boy makes your repeated deaths part of the punchline, Celeste prefers those failures to be recontextualized as experiences to be learned from. “You’re going to beat this level, and you’re going to beat this game. Just keep trying.” is what Celeste wants you to take from its harsh design. And maybe that kind of motivation doesn’t work for everyone, but the people that stick with the game found what will go down as one of the all-time greats in the genre, and certainly one of the best games of the decade.
Oh, and the soundtrack is fucking incredible too.
1. Monster Hunter World (PS4/Xbox One/PC) and Monster Hunter Generations Ultimate (Switch) - I knew something special was happening when I saw multiple Playstation friends who usually only play Call of Duty and sports games devoting dozens (or even hundreds) of hours to Monster Hunter World this year. I was skeptical, having tried to get into the series previously on the 3DS, but something just clicked this time that hadn’t before, and soon I was farming Nergigantes for entire evenings. The game was full of nothing but memorable moments, but realizing for the first time how the insect glaive worked and flipping through the air whacking a giant electric flying squirrel as we were both being chased by a fire breathing t-rex was the most out of control I’ve ever felt playing a video game while simultaneously being the coolest thing I’ve ever done in a video game. And to revisit that same scenario over a hundred hours later, armed with the knowledge that only experience can give of how to actually control my insect glaive flips, was one of the most rewarding experiences I’ve ever had. All of the knowledge gained from World was then taken to MHGU on the Switch later this year, where my girlfriend and I put over 200 hours in and still have not seen all of the content within. If two grown adults sitting in a hotel room and screaming with delight when they see how cool the weapons they can forge from hunting a bubble dragon are isn’t an indication that their families should seek help, it means that Monster Hunter is pretty great.
So which game is better? My heart of hearts tells me World wins out by an inch for its extremely intelligent streamlined design and accessibility, but MHGU has dozens and dozens (and dozens and dozens) of different monsters to hunt and hundreds of weapons and armor sets to choose from, and having a full blown Monster Hunter on a portable with a decent screen and dual analog sticks is a great argument for the Switch entry. Really though, it doesn’t matter; these are both amazing games, and I wanted to give them both their due without using two slots. If weirdos on your friends list you haven’t talked to since high school who usually only buy FIFA can fall in love with Monhun, so can you.
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