#before anyone asks “why are the backgrounds alternating colours? Wouldn't it look better if it was all the same for each state?”
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Battle sprites and extra content from my Dungeon Meshi RPG battle post!
#dungeon meshi#game dev diary#laios touden#marcille donato#chilchuck tims#senshi#The original concept was going to be: Laios attacks -> Marcille special attacks -> cut in animation plays -> enemy defeated#So the doodle battle portraits were more of a hidden bonus and a way to visually confirm the other temporary states worked.#Unfortunately: once a state activates it wont revert! So if a character attacks they are stuck in that portrait until the battle ends#Same with getting hit...At least the K.O portrait works as intended. But I am far too ambitious. I have a vision.#Should we solve this problem I will be back with the full video as intended!#before anyone asks “why are the backgrounds alternating colours? Wouldn't it look better if it was all the same for each state?”#If I don't make it easy for me to know were the invisible boarders for the spritesheet are- my sanity would plummet#My fragile and weak widdle sanity...pwease I nweed my widdle shweads of sanity to stay in tact...#I can only heal my poor widdle sanity by drawing mushrooms with BIG asses and Dungeon Meshi Fanart.
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