#bees who might be prone to accidents and who wouldn't be missed too much if they happened to be killed by the machinery
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(via @zombiebugbites)
We forgot to respond to this for a whole entire day. Very inch resting indeed... The House's Vi has a stronger sense of individuality than Canon Vi has while working in The Hive, but probably a significantly looser sense of individuality than a version of itself that was actually allowed to, like, follow what she wanted to do.
The House's Vi was taken for the Snakemouth experiments as discard - a worker whose absence will make no difference to operation, in service of a political deal it still doesn't fully understand. It has access to the files that this deal was stored in, and thus is fully aware of the recorded details of its discard, but lacks any information on anything before it was registered in Snakemouth Den's system. Not uncommon for a Zombee, honestly, but Vi was taken from desperately trying to make herself useful in a system that would never work for her, to throwing everything it could possibly do to help in a system that wanted it dead or ground down to uselessness, to trying to find anything to do after the near-obsolescence of its actual skills during the hibernation.
It lacks the context of former memories, but it knows that it is important for it to be useful, and it knows that it has been historically bad at that. It knows it is skilled at things, but everything it's good at is more or less obsolete - and it's trying to be useful through any means it can, but that basically means bashing its head against the wall until it makes ground on things that are immeasurably unintuitive to it.
This means, of course, that as far as it remembers, it has spent its life attempting to be useful to the colony, a lot of its worth hinges on that utility to the colony, and if it can't be useful to other people its entire purpose of life is basically moot. It doesn't really have a concept of "doing things for itself", and if you suggested that to it it would probably give you a weird look and tell you that the colony is more than four hundred individuals, do you seriously think that everything should stop just to cater to one person?
(note that it has, in fact, shifted things around before and directed significant resources to cater to One Person, on multiple occasions. it doesn't really register this as hypocrisy and if you pointed out that it thinks that arranging things around keeping kabbu functional is perfectly fine it would huff at you and tell you that that's a different thing entirely and then treat you like you're stupid for the rest of the interaction)
It is, genuinely, incredibly good at what it does by now, but it remembers being bad, and it remembers every stupid fuck-up it's ever done, and it remembers people with better brains for this than it being able to fix things it's struggled with for weeks in less than an hour, and it calibrates its expectations by the people that this is natural for, and in the process putting itself up against people with supercomputers for brains like it's got the same capability, which it doesn't.
It's got a good eye for improving systems, and the experience to know how well something is likely to work. It can fix things and they'll work. It can optimize things better than almost everyone else in the colony, because it has a good eye for simplifying, for improving design, for making things easier to utilize and harder to break. If you ask it to build something on its own it will make either the most dog shit object ever or a copy of Something Else and then it will spend the next hour having a crisis about how it can't make anything correctly.
Putting parts together is hard and clunky and it's not good at it. Deciding what a Good System looks like is hard and has no solid answers and it's also not good at it. If you give it a system that already functions, but does so badly, especially if it's a system it's worked with before, it can do a bang-up job of making it Work. It will probably also make it better to work with in the process, because ergonomics and making the tools it uses more pleasant to work with are something it's genuinely Good at, it's just that those skills don't translate to making something good to begin with - just improving something towards a given purpose.
It does not mesh well with software, because all of the parts are weird and squishy and affect each other unpredictably. It does significantly better with hardware, because despite it being Much Of The Same it does so in a way it can see and touch and interact with and tell what is going wrong. If you present it with a task it does not understand it will try to do it and get progressively more frustrated at lack of progress without catching on to the fact that it is trying to shove a square peg into a triangular hole. It also spends like half of its time optimizing Kjdrira's code so that it can be effectively run by people who cannot run hundreds of parallel processes at once and probably leaves a lot of comments along the lines of "why would it ever need to do that??? removed feature forever don't put it back" in code.
Unlike more conventional versions of Vi, The House's Vi is actually loyal to its colony, mostly through the same general Fucked Up Situation mechanism that leads most of the Snakemouth Den symbiotes to bond so closely to the rest of their colony. This means it has the unique feature of being deeply loyal to its colony for the people that are there, and the desire to do literally anything that it can possibly do under any circumstances to help.
It's in a weird situation of having great rapid data parsing, and excellent long-range reception, but a lacking ability to perform other tasks. It also has the fun & enjoyahle feature of the desperate itch to contribute- to do something for the people who helped it, to justify its upkeep in its contributions to the hive, to do anything but sit around twiddling its thumbs - which also means it's one of the most active bugs in the colony throughout this period, thus meaning it sits in a Very Weird Intersection.
The House's Vi is not talented with mechanical work, per se. It is not the kind of programmer who has any sort of inbuilt instinct for how it's meant to work, or the kind of person who's good with organized systems. It is good at moment-to-moment parsing and decision making, which is a skillset that is incredibly niche in the mid-hibernation colony. It is Not Good at almost all of the nerd junk it's meant to do, and it is always Very Aware that it doesn't have the same touch for the nerd junk it currently does as other colony members.
It is also, at this point, the single person in the colony with the most hands-on experience, because it has worked consistently with these tools for decades by now, and this amounts for enough knowledge to overtake a lot of bugs for whom this comes more naturally.
#we speak#the house is established#the house vi#the house vi would hold a visceral hatred for the human appendix if it knew it existed#for related reasons to the ergonomics zbt-159 after about a century of progressive improvements moves with the sort of economy of motion#that makes you think to yourself “oh shit im gonna get my shit kicked in immediately” the moment you see them doing it#this is because every time vi updates them for shit like “making their spaghetti code not cause problems” it also updates movement#reducing joint stress. improving leverage. determining the exact optimal way for their body to move with its current specifications#they have a very good algorithm for it by now they can adjust very quickly even in case of major adjustments to body plan#anyways fun fact a lot of the house uses our Bug Geopolitics tinkering because all of that is surprisingly relevant#with big lab operations like this the question of who's paying for this is Very Relevant and here the answer is the queens#elizant 1 was only motivated by pursuit of immortality and only funded the zombiant experiments but bianca was interested in utility#the zombee and zombeetle experiments were funded by her and deliberately targeted strengthening and improving physical features#with the primary goal of making better laborers#as such those selected for the zombee station were overwhelmingly young bees with lacking performances#bees who might be prone to accidents and who wouldn't be missed too much if they happened to be killed by the machinery#part of the deal also involved providing a lot of the tech the bee kingdom is now built on#not sure if it would be proud of this or not#on one hand providing for the hive on the other hand a lot of complex emotions it doesn't know how to parse#it probably settles on something like “ambivalent cloud of emotions so tangled it might as well be a cobweb”#if it did not crave contact and purpose and feeling like it's Doing Something it could very happily just like#design random household objects to be as efficient and comfortable to use as possible for the rest of its life#unfortunately if what it is doing does not directly benefit as least one living person it knows personally at all times it will die#they make a great duo with kabbu because kabbu understands perfectly well what doing things for themself would mean they just#Don't Do It#it's more rewarding to do things for other people! they like to help! they are the only person who can force vi to rest for five minutes.#with their powers combined they make the only reason that the house's leif isn't doing Significantly Worse
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