#assuming the qliphoth was always present and that there weren't entire water sections bounced around early on
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grim-echoes · 6 months ago
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i'm so glad that keeping production art is much more common within the gaming industry now because i'm utterly enthralled not only by the preservation of people's work and old ideas that might be revisited one day, but by imagining what some of these ideas might have been used for and if there's any traces of them left in the final product. it's the type of information you won't get from a dime a dozen cut content youtube video, but instead what you can reasonably draw a connection between based on what's in-game, and what you can only speculate on and i know that there's so much more we never get to see so i'm constantly left wondering, "what else are we missing out on that wasn't considered worth compiling, and will it ever surface one day?"
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