#assuming the qliphoth was always present and that there weren't entire water sections bounced around early on
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i'm so glad that keeping production art is much more common within the gaming industry now because i'm utterly enthralled not only by the preservation of people's work and old ideas that might be revisited one day, but by imagining what some of these ideas might have been used for and if there's any traces of them left in the final product. it's the type of information you won't get from a dime a dozen cut content youtube video, but instead what you can reasonably draw a connection between based on what's in-game, and what you can only speculate on and i know that there's so much more we never get to see so i'm constantly left wondering, "what else are we missing out on that wasn't considered worth compiling, and will it ever surface one day?"
#i keep going back to the dmc5 official art works pdf i have because an english translation wasn't available at the time#i absolutely love the art that's featured in there and the process that this work goes through and what methods each artist uses#to communicate their ideas#but then there's the choice not just of what ideas to show the viewer but how much 'usable' art of it exists#usually the unused monsters just have one image in a bigger compilation#but kelpie appears several times across two different pages#she (?) has two noticeably different designs but they're each a different take on the same idea#and i have reason to believe she may have been conceptualized as a boss based on how she's framed#a re-imagining of leviathan is also present which makes me think the qliphoth would have referenced temen-ni-gru in design#assuming the qliphoth was always present and that there weren't entire water sections bounced around early on#nothing in the final game or even the art book suggests this ever made it onto the literal drawing board though#and the concept for leviathan depicts it as being land-based#with the second concept for kelpie showing her partially obscured by a mass of stars and space#so i'd really like to know what was going on there between the designers
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