#as well as the quests being a little clunky. and despite the 'chill' reputation and theme i definitely am the kind of player who plays like
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idk how they did it but cult of the lamb is just so hard to put down. i think it's the incredibly juicy feedback for literally everything (particles! cute funny sounds! filled up the meter now it's empty again! lizard brain go brrr) + how extremely short the gameplay loops are (5-15min runs, 8 min days, most minigames are like 10-30sec with the exception of knucklebones which is like 1-2mins) + how despite having limited content they really stretch the replayability and give you tons of unlockable stuff as rewards. it's TIGHT and very impressive
#particularly the short loops are very impressive to me. and the way the dungeon loop and sim loop work together so well.#in many ways it really feels like a highly polished evolution of the systems in stardew valley#which imo sdv can start to feel grindy and obviously its combat/dungeon crawling suuuucks#as well as the quests being a little clunky. and despite the 'chill' reputation and theme i definitely am the kind of player who plays like#constantly moving Make Every Second Count! Maximum Efficiency!! which i think the game systems sort of encourage with the seasonal changes#and timed things like events and birthdays. as well as the length of in game days (15ish mins).#whereas the lack of timed event pressure in cotl plus the short days lets me actually chill and not worry about spending time poorly#they still have the day count for speedrunners but i never had to be like 'oh no day 62 is coming up i need to make sure i have x by then'#stardew walked so cotl could run. is that an unpopular opinion?#(don't get me wrong i love stardew and it's certainly also impressive as one dev's longterm passion project)
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