#arguably there's fewer characters from different properties living in my Duskwall
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victorluvsalice · 12 days ago
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AU Thursday: Valicer In The Dark -- Score & Story Ideas Inspired By Other Sources!
Hey, remember this surprisingly-long post of score & story ideas I had for the Valicer In The Dark universe? And how, at the end, I mentioned I still had loads of ideas, these based off other stuff I enjoy or find intriguing in some way? Well, it's taken me longer than anticipated, but here is my surprsingly-long follow-up list of some of those stories! Because you know me and my crossovers -- if I can, I will. :p
-->First up, here's a score idea based off of something unexpected -- the summary of what would have been Alice: Asylum! Now, if you know me, you know that I was never really into this weird prequel/sequel/whatever-the-hell-it-turned-into-before-EA-said-"Nope" entry into the Alice series (justice for Alice Otherlands), and I actually don't know that much about it. But I do know two key things that were apparently part of the final draft, thanks to the wiki:
1. That Wilton Radcliffe, Alice's family's lawyer and that dickhead keeping her rabbit from her in Alice: Madness Returns, was apparently helping Bumby with his activities
2. That Radcliffe, while he was off-screen, somehow sired a daughter, named Angela
That coupled with the fact that I still needed to establish where Alice's beloved toy rabbit (Mr. Bunny, as per my own headcanon) had got to in the VITD universe inspired me to create a score where, after getting a little more settled into their lair and establishing a name for themselves as the Three Pillars, the trio decide to go after Radcliffe to see if they can get Mr. Bunny and whatever's left of Alice's inheritance back. However, when they get to his house, they find it recently abandoned. Searching the place reveals a diary where Radcliffe's role in Bumby's activities is revealed, and his plans to flee the city before the Bluecoats discover he was a collaborator. Specifically, he notes down that he has a meeting with a former "client" on the very day the trio has broken into his house --
Where he intends to hand over his daughter for enough money to get a ticket on a ship heading to Skovlan (a neighboring country, not doing so great after a war with Akoros, where Duskwall is). After Alice recovers from the "when the fuck did he have a child" shock, the trio immediately rush off to the Docks to save Angela and take Radcliffe down, at which aim they of course succeed because fuck Radcliffe. In the process, Alice discovers that Angela has taken Mr. Bunny as her own (renaming him "Rabbity"). Angela, upon realizing that Rabbity is in fact Alice's old toy, offers to give him back, but Alice is content to let him stay with Angela (though she does take the opportunity to give him a big hug first). The trio thus drop Angela off at the new, better Houndsditch run by June, and she quickly becomes fast friends with Charlie. :) Better ending for her than being stuck in eternal limbo, right?
-->I'd already decided a while ago that I wanted to incorporate stuff from Fallout 4 into my personal Duskwall -- "A Murdered Shared Is A Murdered Thirded" is going to have Smiler's parents mention sending Bumby's ledger off to "Miss Wright at Publick Occurrences; she'll make sure everyone knows what he was doing before next Embers," in the final chapter, for example. As for actual scores for the Three Pillars to get involved in, I have two quests so far that I would like to adapt to fit my universe:
Unlikely Valentine -- AKA the quest to save Nick from Skinny Malone! I imagine in this universe the Three Pillars are hired directly by either Ellie or Piper to try and figure out where Nick went while investigating a possible kidnapping by the "Triggermen" -- a new gang on the scene (consisting of a lot of Hounds, since that's the playbook that specializes in guns) that operate out of some half-completed vault some old rich dude once tried to have constructed to protect him and his from another cataclysm. Of course, the twist is that the "kidnappee," a woman named Darla, is actually leader Skinny's new girlfriend and was not keen on going back to her parents, so Nick ended up locked up while the gang tried to decide what to do with him, and the trio have to rescue him AND make sure Skinny and Darla don't decide to just kill them all. And, like in the main game, the other twist is that the trio were expecting Nick to be human, but discover during the rescue that he's a mechanical being -- specifically, that he's a Hull, a steampunk robot animated by a ghost! You see, what happened to this version is Nick is that he died in a scrap with Eddie Winter's gang shortly after the death of his fiancee, Jenny, but the Bluecoat squad he was working with didn't want to lose him and his brilliant detective skills, so they paid off the Spirit Wardens to trap his ghost but NOT dispose of it, and commissioned a human-like robot body for him. Hulls are GENERALLY created with some sort of magical device in them that blunts the mind and free will of the spirit inside so it can be trusted to do tasks, but the Bluecoats were certain they could rely on Nick's loyalty to the department and didn't bother with that. Not like he'd try to escape, right?
...Nick escaped and set up shop on his own in Charhollow the minute he could. XD He's still wrestling with some identity issues (these stemming from the fact that he's now a ghost in a mechanical body that doesn't quite feel like his, but that he doesn't dare leave for fear of losing his mind and becoming a Specter), but he's doing his best to help those who need help in Duskwall, and he is much loved by his community. They just all also happen to be so used to him that nobody thought to tell Victor, Alice, and Smiler what his whole deal is. XD Fortunately the three recover quickly from discovering what he is and manage to get him out without anybody getting killed, and Nick probably becomes one of their contacts from that point on. Nothing like a private detective to help you gather information! (And yes, it would be nice if they could help him finally take down Eddie Winter in a variant of the "Winter's End" quest, but I haven't figured that one out yet...)
When Freedom Calls -- AKA the quest to help Preston take out these damn raiders threatening his group of Quincy survivors! This one is much less fleshed out at the moment, but I know it involves the trio accidentally walking into Preston, holed up in some ruined building in Six Towers (I want to make it a museum, I'm jut not sure of what yet -- one commemorating the Emperor's actions during the Cataclysm?), fighting back against a gang trying to kidnap one of a group of people he's protecting for her mystical powers (much like Jared of the Corvega group of raiders wanted Mama Murphy for her Sight). They end up joining the fight on Preston's side to try and find a way to get his civilians safely out of there...a task somewhat complicated by the arrival of a deathclaw-like Horror (a strange electroplasmic entity that can do Bad Things to people) on the scene. Mainly this score is to establish Preston as a character in my version of Duskwall -- a former Bluecoat who, after his squad was betrayed by a colleague and murdered trying to do their duty, decided to found the vigilante squad the Minutemen to help those whom the Bluecoats won't and take down some of the more unsavory sorts in Duskwall. He considers the Three Pillars "honorary" members after they rescue him and his little group, and I'd imagine they and his Minutemen end up on pretty friendly terms, since the Three Pillars are FAR from the worst criminals in the city. Hell, Preston might even be able to provide a score or two in the future, much like how he's a quest-giver in the game. Wouldn't be THAT hard to adapt some of the named Minutemen-related quests, like the ones for Abernathy or Finch Farm, to the world of Duskwall!
-->Somewhat in-keeping with the Bethesda theme, here's a story that would be loosely based on that one Skyrim quest "A Night To Remember" and The Hangover movies -- "A Hangover To Remember!" Admittedly, I've never played Skyrim nor watched any of the Hangover movies, but I have read quest write-ups and movie plot summaries, and I think I can make this work regardless. XD Basically, what happens is that the Three Pillars are at The Ball & Socket one Names (aka night, since there's no proper "day" in Duskwall), when Smiler ends up challenged to a drinking contest by a demon. Victor is like "Smiler, I don't know," but the demon makes a solemn vow not to tamper with any of the drinks during the contest, and Smiler seems game, so the contest happens. They apparently win, and everybody gets a round of drinks to celebrate...
And the next equivalent-of-morning, the trio wake up with raging hangovers in one of the guest bedrooms of none other than Lord Governor Powerwallet's mansion in Whitecrown, with an Iruvian wildcat hanging out in the en-suite bathroom, a kidnapped Bob Wickerman of the Beornen cult (the cult based on the Wickerman ride at Alton Towers, which has a pretty nasty rivalry with the Advocates -- Bob in particular loathes Smiler, and the feeling is mutual) stuffed in the wardrobe, Victor sporting a new tattoo, and all three of them wearing rings that look like wedding bands. The trio thus have to retrace their steps and figure out what the fuck they did and how to fix any chaos they caused. And while I haven't quite figured out the story behind everything they did (the cat in particular is a mystery), I do know that the reason they're all wearing rings is because they got drunken-group-married at the Ministry of Joy...and while telling them this, the Advocates also reveal that, if they'd been sober enough to sign some paperwork, they could have gotten actually group married because of an interesting loophole in Duskwall's laws (basically, the government will recognize "unusual" marriages if they happen under the purview of a god that could be reasonably seen to back the marriage up -- and as Mar-Mal just wants all their Advocates to be happy, they'll back up pretty much ANY marriage). The trio are like "...why weren't we informed of this before?!" XD Anyway, they eventually get back to the pub, where they find the demon, deeply amused by everything -- as you might imagine, what happened is they tampered with the victory drink, as technically that drink was not part of the contest. XD They are delighted by the chaos though, and tell the group that they have earned themselves a boon for giving them a most entertaining night, no strings attached. And after confirming there are truly no strings, the trio tell them, "Okay, we just learned that we can actually get married if we do it under Mar-Mal -- we want you to do whatever is in your power to make sure our actual wedding goes well." The demon agrees, and there's a follow-up story about the trio getting properly group-married. :)
-->Speaking of stories based off of things I know mainly from pop-cultural osmosis, here's a tale that I would currently describe as a mixture of The Usual Suspects and the tropes "Rashomon"-Style and Once More With Clarity! This one has the trio at a Bluecoat station, having been arrested for a robbery that occurred the previous Names. The captain there doesn't think such a small crew could have pulled off the heist (which happened at a fancy house in Brightstone known for its security), but interrogates them anyway. All three cop to the theft, but tell contradicting stories about how they did it -- Alice says she stole the item by successfully fighting off the guards; Victor says he stole the item by using magic and distracting people with ghosts; and Smiler says they stole the item by talking their way past the guards and using their alchemicals against anyone who couldn't be charmed. The disgusted captain says that he doesn't believe any of them, that they're all just lying to try to get credit for a bigger score than they could pull off, and releases them. The trio reunite outside the station and talk about what they told the guy, and laughingly admit that the captain probably wouldn't have believed what really happened either -- cue a flashback to the actual time of the "robbery," which reveals that the couple being "robbed" were actually having a hell of a fight, and the wife threw the item that was "stolen" out the window -- nearly beaning poor Victor as the trio passed by (having just completed a different job). And when they objected to him nearly getting concussed by the item, she screamed "OH JUST TAKE IT" before going back to yelling at her husband. So they just took it and promptly pawned it. XD What can I say, I think I'm funny.
-->Back to things that I have actually personally experienced, here's a score that was inspired by an episode of Last Week Tonight with John Oliver -- specifically, the episode on freight trains and how miserable the safety standards around them are getting (you know, the one with a faux Thomas The Tank Engine episode at the very end narrated by Matt Berry). The story stuck with me, and resulted in me coming up with a score where the Three Pillars (now known as a group that will help unions and workers, not the factory owners and elites) get hired by two Rail Jacks named John Last and Oliver Weeks to help expose the lax safety standards the owners of the rail lines at Gaddoc Station are enforcing (not entirely sure HOW they would do that yet, but it's definitely something I want them to do). As an added twist, while skulking around the station, they end up encountering some Beornen trying to sabotage a train, which they have to prevent because it puts their own mission at risk. Might be a good way to introduce the whole "Advocates vs Beornen" dynamic, in fact!
-->Okay, so -- back in the very first post I made about various score and story ideas, I mentioned wanting to do one that is kicked off by Smiler overindulging their Pleasure vice at the Golden Plum restaurant, causing the owner and head chef, Chef Roselle (who, incidentally, I've discovered I've referred to by both "he" and "she" pronouns in previous write-ups, so now he's genderfluid and changes pronouns and presentation depending on how he wakes up feeling. Most people think she's a brother-sister team; the trio are one of the few who know the truth thanks to this score), to recognize them as an up-and-coming scoundrel and indulge in a little light blackmail to get the Three Pillars' assistance in getting rare ingredients for new dishes. Which the Three Pillars are reasonably happy to do, with the caveat that Smiler gets first taste of what results (which Chef Roselle is happy to agree to). Now, I'd already decided that the dish that Roselle is so keen to make would be the local equivalent of pineapple pizza (for the LOLs, and to give Smiler a chance to eat one of their favorite foods from the more modern AUs), so all I had to do was justify the pineapple's existence in Duskwall --
And then I came across a certain tumblr post showing off how pineapple skin is weirdly fire- and heat-resistant. Which contained within itself a link to another post about how 18th Century Europeans considered pineapples major status symbols (given they were new and exotic fruits from far-off lands and thus were worth up to $10,000 in modern money, so only the rich could really get their hands on them), and thus a whole business of allowing people to rent them to show off their wealth and make a splash at dinner parties and suchlike popped up. Cue me deciding that, okay, the local equivalent of pineapples in this universe is the Dragon's Bane fruit, named for its incredibly heat-resistant skin, which comes from the tropical Dagger Isles and is extremely hard to cultivate in Akoros's much colder climate. As a result, it's pretty damn expensive and considered a major status symbol by the rich, and some enterprising Dagger Isles merchants have set up a business allowing the upper classes to rent the fruit to show off to their buddies. Those merchants are not about to sell any fruit to Chef Roselle to be cooked, not without some proof that people will like the dish she's trying to make -- which puts her in a bit of a Catch-22 situation, as she can't prove people will like the dish without Dragon's Bane fruit to make it. So he turns to the Three Pillars, hiring them to get their hands on a Dragon's Bane however they can --
And oh, look at that, one Lord Rowan just rented one to show off at one of his parties. XD Cue the trio infiltrating the party and stealing the fruit, and Rowan being furious that they managed to get one over on him yet again. XD We do love humiliating the landlord of all of Six Towers over here!
-->Now, if you guys know anything about me, you know that, in addition to being the Queen of Valice and Valicer, I'm also a big Back To The Future fan -- that trilogy was my life for ages, and I still have a fondness for it and some of the related media (the Telltale Game in particular was freaking great -- the final episode of that was literally the only thing that could lure me away from Alice: Madness Returns when I first played it). So naturally I wanted to put Doc and Marty into my version of Duskwall! And while I was coming up with how they'd fit into the wider world (Doc in this universe is a Leech who travels around the city doing repairs in his motorized cart when he isn't working on his own inventions, with Marty as his assistant who aspires to be a great musician), I had a thought about doing a score with them. Not a time travel-related score, though -- rather, I wanted to explore the consequences of a rather poor decision Doc makes at the beginning of the first movie. You know, the whole "partnering with a Libyan terrorist group to steal plutonium, pretending to make them a bomb, and then giving them a dud made out of pinball machine parts while he took the plutonium to power his time machine" thing? The thing that nearly got him killed until Marty was able to use his accidental time travel to warn him? Yeah, that. I thought it might make for an interesting score if the Duskwall Doc had done something similar and wanted the Three Pillars' help in getting the gang he ripped off to leave him alone --
And then I thought, "Hey, wait a minute -- I was already planning on making the gang Doc ripped off Iruvian because that felt like the closest equivalent to Libyan in the setting...but the book already HAS a major Iruvian gang in there as one of the factions -- the Red Sashes! Why not make it so they're the ones Doc ripped off, and now the Three Pillars -- who have been desperately trying to avoid getting involved in that whole war between the Sashes and the Lampblacks in Crow's Foot -- have to help them in some way?"
And so I did! I haven't got the whole score planned out yet, but the gist of it is that Doc made a deal with the Red Sashes to get some parts he needed for an experiment in exchange for a bomb, only to give them a fake because he didn't want them to actually blow up anything and possibly kill people. The Red Sashes of course now want his blood, so Doc hires the Three Pillars to help him negotiate a deal that will keep him alive and poor Marty out of the line of fire. The Three Pillars are annoyed but take the job (Doc's offering them a decent amount of dosh, or possibly to build them something useful), and the Red Sashes task them with sabotaging the Lampblacks in some way. Maybe THEY'VE got their hands on a bomb, and the Sashes figure that, if Doc gave them a fake bomb to use against the Lampblacks, the least he can do is make sure the Lampblacks don't blow them up in turn? *shrug* I'm sure I'll figure it out when the time comes! Probably going to be a very tense score, that's for sure!
-->In contrast to the above, here's a fun, much more low-stakes score inspired by one of my favorite British TV shows -- Taskmaster! If you're unfamiliar with it, this is a comedy game show run by Greg Davies and Alex Horne, where each season five comedians go spend time in the Taskmaster house doing utterly ridiculous tasks. Greg watches back the footage of how they did and gives them points, and whoever gets the most points by the end of the season gets to take home a fake gold replica of his head. Oh, and each episode starts with an in-studio prize task, where contestants donate objects to win according to a certain theme, and whoever wins that particular episode gets to take all the objects home with them (if they so choose/are able to -- one contestant once offered HIMSELF as a prize. And then lost the episode. XD Phil Wang, I sincerely do hope you did end up spending a few days at James Acaster's place!). It's an incredibly funny show that I thoroughly recommend you check out -- and even better, it has its own YouTube channel, meaning even us Americans have an easy way to watch it! :D
Anyway -- how did I adapt this weirdness to Duskwall? Why, by making Greg and Alex the owners of a traveling Taskmaster carnival of sorts! They go around to various cities in the Imperium, find a place to set up, get the local gentry to donate some silly, moderately-valuable prizes according whatever theme they come up with, then get the local citizens to compete for them by doing a bunch of goofy tasks -- five people competing against each other per go. My idea for this was that the trio would come across Alex while he was scouting for contestants, learn about the whole thing, and go "you know what, sounds like fun" and sign up, competing against each other and two other citizens (who, like in my "Tasksaw" story, may in fact be the local equivalents of Josh Widdicombe and James Acaster XD). I was just wondering how best to do it, as of course if you're doing Taskmaster, you need a Taskmaster House to set the tasks in and around --
And then I was like, "hang on -- the trio live in Six Towers, a neighborhood that is known for having abandoned houses all over the shop. Maybe Greg and Alex take over one of those temporarily for their games?"
And then I was like, "Ooooh -- if they're doing that, then they'll have to get permission from Lord Rowan...who might see an opportunity to try and use them to get rid of the Three Pillars..."
So yes -- currently, things start out with the Taskmaster and his assistant arriving in town and going to Lord Rowan to get permission to use a house in Six Towers for their games. Lord Rowan grants permission (perhaps even contributes to the "prize task"), but lets them know that, if a certain trio come to compete, that he want them to "take care of them." Alex makes a note, and indeed Victor, Alice, and Smiler end up in the games --
And find that Alex is weirdly nice to them, in particular making sure they always have snacks and tea. Turns out Alex chose to interpret "take care of them" as "make sure they're having a good time," because the OTHER interpretation is against the spirit of the game, as the Taskmaster himself lets Lord Rowan know when the guy comes to complain that they're still alive. Greg is more than happy to MOCK contestants, sure, but MURDERING them? Come on, mate. Lord Rowan is VERY annoyed, as you can imagine. XD Of course, he may get some small consolation in that I can't guarantee that any of the trio are going to win their round, but I'm hoping not. XD The real fun of this one is going to be setting my three against some of the weirdest, best tasks from the show -- and there are a LOT of them, trust me. Gonna have to take some time and refresh my memory before writing this one!
-->While we're on the topic of scores and stories inspired by fun and silly stuff, how about one inspired by 2023's The Smiler Takeover at Alton Towers? This was an event that celebrated The Smiler coaster's tenth anniversary by having all the other rides get a bit of Smiler-related theming and setting up some fun stage shows around the coaster in X-Sector -- the Fear Test with Dr. Gladwell and Agent Joytide; Meet the Ministry with a contortionist and a magician; and The Celebration of Happiness with Felix E. Lated! Who, as you may recall, happens to be my Smiler's uncle. However, the thing about Felix is, while I was looking up stuff on the Takeover on YouTube, I discovered he had two very distinct looks during the event -- a brunet Felix with no glasses, and a blond one with glasses. The brunet Felix is the one who is Smiler's uncle (I saw him first, and he looks a bit more like the guy from the Smiler Shop TV video that serves as Smiler's adoptive dad, Matt), but while trying to come up with story ideas for the VITD verse, I thought I might be able to do something with the fact that there were two Felixes...
And cue the creation of a score where the trio are hired by some angry people who paid someone to entertain at their party, only for the guy to never show up. That someone being, apparently, Felix E. Lated. Causing the conversation to go like so:
Smiler: [nervous grin] Oh, uh -- sorry, there's a conflict of interest here. That's my uncle. Client: You're related to that blond bastard?! Smiler: ... [suddenly much more serious] My uncle has brown hair; can you describe this guy you hired?
Yup -- turns out there's a con man in town who is impersonating Felix despite not actually looking much like him, taking people's money for shows and then just never doing them. Smiler is of course like "well, this just became personal" and the trio get the help of the actual Felix to track this guy down and get the money back. I'm not sure how the actual tracking him down goes, but I do know that the score ends with Real Felix and Fake Felix having a sing-off --
And it turning out that Fake Felix can sing. Like, he's pretty much on-par with Real Felix. Smiler is immediately like "why don't you go legit and actually do the shows, you're good!" XD I don't know if Fake Felix will be convinced yet, but I wouldn't be opposed to the score ending with there being officially two Felix E. Lateds in town. XD
-->Time to return to "scores inspired by various video games I've played" -- now, you guys already know that when my friend Squid first got me into Baldur's Gate 3, my VITD trio immediately went "free real estate" and inspired me to come up with a crossover where they end up in the BG3 world thanks to Nautiloid Shenanigans, get infected, and have to find a way to get themselves and their new companions cured and get home (complete with Not-Incorrect Quote collection). However, I also came up with a much more standard score (aka no getting yanked into another universe necessary) inspired by the opening tutorial missions on the Nautiloid! This story starts with the trio being hired by a woodworker named Larian (known for his high-quality craftsmanship), who has been recently hired to make boxes for a group that he considers kind of shady. He wants the Three Pillars to look into what they're doing so he can figure out if he wants to keep working for them or not. The trio agrees and investigates, and finds that the boxes are being used to transport unconscious people for unknown purposes --
But partway through their investigation, they get separated, and Smiler is discovered, knocked out, and boxed up. Victor and Alice realize that they've been kidnapped and hide in some supply crates, and the trio all are transported to the bad guys' base. Smiler wakes up in the storage room for the people, manages to free themselves thanks to the lid not being nailed on correctly, and wanders around until they find some unfortunate dead guy sprawled in a chair with his brain exposed --
And the brain calling for help. And if you're thinking, "wait a minute, is this entire score an excuse to get Us into the canon Duskwall timeline," well, you're not entirely wrong. XD Anyway, Smiler successfully frees Us from their skull prison, and shortly thereafter reunites with Victor and Alice (who are somewhat concerned about the brain creature following Smiler around, but Smiler assures them it's friendly, and not their own brain, so...) Anyway, they find more experiments in their travels, and deduce that the bad guys are attempting to turn people into various Horrors, though they're not entirely sure why yet. They do agree that the group needs to be exposed, though, and start looking for a way off what they assume to be a regular boat --
And then suddenly the side of the vessel is clawed off by some demonic hands, and the trio abruptly realize they're in an airship hundreds of feet above the Void Sea. Well, that makes things more difficult. D: They flee to the helm as more devils start attacking, and find the leader of the bad guys fighting a large air demon -- apparently this guy made a deal with said demon to get this airship afloat and start making his Horrors (haven't actually DECIDED on the reason why, maybe it's just standard 'I want to take over the city mwahaha' bullshit), but has not appropriately satisfied the demon's dark desire in return. And when you fail to satisfy a demon's dark desire, they get to work toward your destruction, so... The trio quickly realize that the bad guys are going to be hoist by their own petard very shortly and resuming looking for an escape. Fortunately, the airship does have lifeboats on the side in case of emergency, and the trio and Us are able to scramble into one --
But, unfortunately, as they start lowering themselves down, the demons attacking the airship notice them and decide to start harassing them too, trying to knock them out of the boat just for fun. Leading to what I think is one of the more badass scenes I've come up with for the trio: Victor -- who, at this point, has figured out the Meta word to make things levitate, but has only levitated light stuff, like books -- clamping his hands onto the sides of the boat as Smiler holds Us safely on their lap, then looking at Alice and saying "Do it" --
And Alice, a la that moment in the Jules Verne Otherlands short, using her Vorpal Blade to slice all the ropes holding them up. Cue the boat plummeting toward the Void Sea below, and Victor desperately pushing himself as hard as he can to make the spell affect the boat so the drop isn't fucking fatal. He does succeed, but it takes a lot out of him --
And oh, I imagine this taking place after he's picked up his "Phobia" trauma of the Void Sea and everything in it, so the minute they land, he's also fighting off a panic attack. ...At least until Us starts eating his fear, leading him to be like "wtf why am I calm now." (Us: Spicy!) He actually appreciates it once they figure out what's going on (though Alice gently scolds Us to "ask first next time"), and they manage to get themselves back to shore as the airship crashes into the water. Cue the gang insisting Larian pay them more (which he is happy to do when they explain what they just went through), and getting a new "pet"/companion in Us, who -- as per their home canon -- uses their powers to disguise themselves as a kitty to the rest of the city. :) Because brain kitty is best kitty.
-->Like scores based on CRPGs that everyone agrees are some of the best games ever? Well, here's one based on everyone's favorite vampire game, Vampire: The Masquerade -- Bloodlines! Or, rather, the Unofficial Patch version of that game, as the score in question is based on one of the cut quests that the Unofficial Patch restores -- "Night At The Library!" If you're unfamiliar with it, this is a quest you get via e-mail from Beckett (after meeting Gary Golden and completing the "More Fun With Pestilence" sidequest Downtown), where he asks you to meet with an associate of his, Scott, in Santa Monica. Which leads you on a wander all around Santa Monica tracking down the notes Scott left behind, and then infiltrating the library Downtown to rescue him from a Sabbat ritual and kill the Lasombra overseeing it. It's a fun little quest, and I thought it might be amusing to inflict it on my crime trio. XD
So! The Duskwallian version of this nonsense (perhaps called "Eternal Night At The Library" because, well, Duskwall does have eternal night) starts with the trio meeting the visiting Beckett, who in this reality is one of the contacts for the Advocates -- they occasionally work together to help Beckett learn more about the history of the world and its forgotten gods. Beckett is still a vampire in this verse, but he's a BITD-style one, meaning he feeds on life essence instead of blood -- he's still got the classic cat-like red eyes and claws though, since I've decided he's from Tycheros, a land where everyone has demonic ancestry and thus demonic "tells" on their body. Anyway, the group is introduced, and Beckett asks if they'd be willing to go meet with his friend Scott in a smoke shop in Silkshore about a cult they've been investigating recently while he attends to business somewhere else in the city. The trio are game, and go to the shop --
Only to find Scott isn't there -- but he did leave a note. Which leads them to a coffee shop at the edge of Crow's Foot, where another note leads them to a particular pier on The Docks -- where Victor's ability to sense supernatural creatures helps them avoid an ambush by another vampire. They manage to defeat it (I'm thinking by knocking it into the water, as vampires are pretty damn tough opponents) and find a hastily-scrawled note stained with blood directing them to a library in Charterhall -- which, fortunately, was where Beckett was going anyway. So they catch up with him and bring him up to speed, and together they infiltrate the library and find a secret passage into a basement, where they discover poor Scott's life essence being used to fuel some dark ritual by a couple of members of the cult he was investigating. The gang and Beckett stop the ritual, and a fight ensues with the leader of the cult, who has control over a demon that lets him manipulate Shadows. It's a tough battle, but the trio and Beckett prevail, and Scott is saved. Beckett and Scott thank the trio for their help, and perhaps in addition to some Coin, the trio also get a Duskwallian version of one of the occult powerup items from the game -- Beckett may not actually hand any of them over in canon, but I'm sure he could get his hands on one of them!
-->And now a brief return to scores based on things I have not directly experienced but have read about, with a major story based on an episode of Leverage! Which, as I understand it, is an excellent show about people using their crime skills to help the helpless and take down corrupt rich bastards that I should be watching, but finding time for new things is unfortunately difficult. *sigh* Anyway -- one of the reasons that I'm aware of Leverage is that it has its own OT3 of Alec Hardison/Parker/Eliot Spencer, and thus I keep running into it when I look up OT3/polyamory stuff (memorably, finding someone's Leverage OT3 video for the song "Parachute" led to it becoming one of my favorite songs for my Valicer trio -- and hilariously, I do specifically associate it with the VITD version XD). And looking up where a particular awesome gif set of the trio disarming a bomb came from led to me learning about the episode "The Rundown Job," where Hardison, Eliot, and Parker all have to stop someone from releasing a horrifying biological weapon on D.C. in a twisted attempt to prove that the United States is not equipped to deal with such an attack. I was like, "well, that's dark and I'd love to do something with that for VITD," but the idea wasn't quite gelling in my head as a disease-based threat --
And then I remembered Duskwall is a city full of ghosts and horrors, turned my thoughts toward the trio taking on a supernatural threat instead, and -- well. The story as it currently stands in my head starts with the trio having been arrested again (perhaps by the same guy from the "Rashomon"-style story, who now knows not to underestimate them) -- but while they're waiting interrogation, a Spirit Warden arrives and asks to talk to them. The request is granted, and the Warden proceeds to tell the three that one of their own has gone rogue and decided to solve the Shattered Isle's ghost problem once and for all --
By summoning a soul-devouring Horror to lay waste to the city. His fellow Wardens tried to tell him that the damn thing wouldn't stop with just eating the souls of the dead, it would consume every soul in the Shattered Isles, but he wouldn't listen, and now he's locked himself up in his house, preparing the ritual. The Spirit Wardens can't get inside because the guy has naturally warded his house against them, and this has happened so fast that they haven't been able to get any other factions to help (not to mention, they're not sure how effective the local Bluecoats really would BE against this thing). Plus they don't want to cause a panic by spreading the word around willy-nilly. And at this point, not only do the trio have a bit of a reputation as "freaking unkillable," the Spirit Wardens are well aware that they can do things like take down a Jabberwock in the Deathlands, so... The Warden gives Alice a special knife that can kill the Horror so long as it's still in the book that it's currently trapped in, draws them a quick map to the house from the police station, and helps them escape. The trio naturally BOOK it to the house and manage to work their way past traps both mundane (I of COURSE have to have my own version of the bomb defusing scene) and mystical, and make it to the basement to stop the guy --
But while they reach him in time to prevent him completing the ritual, he's managed to do enough of it that the Horror is partially free of the book and trying to claw its way out on its own. And with Alice and Smiler locked up in making sure the guy can't finish what he started, Victor does the only thing he can think of --
Throws himself on the book to keep it closed, sacrificing his soul to save Duskwall. Alice manages to finally knock the guy out not long thereafter and stabs the book, murdering the half-summoned Horror, but for a moment it looks like Victor's been Hollowed in his attempt to save the city...
Then he slumps to the floor, calling for Alice and Smiler in a weak voice. Turns out his soul wasn't entirely eaten (though he very much is suffering Level 3 "Soul Mostly Devoured" harm), and Alice and Smiler are able to get him home so Elder Gutknecht can have a look at him. Gutknecht tells them that it was a near thing, but there's enough of Victor's soul left to slowly regenerate, though it will take some time. Alice and Smiler are very grateful, though they do wonder why Victor's entire soul wasn't eaten --
Cue Victor whispering, "It couldn't...get past...the glass." Which Alice and Smiler realize in shock refers to the "unbreakable bell jar" they had Victor imagine around the core of himself back when they first started playing with hypnosis as a new polycule. AKA, their post-hypnotic suggestion (designed to make sure their games couldn't mess with his core personality) straight up saved his soul. As you might imagine, they have a lot of feelings about this, as do I. End of the score involves Alice and Smiler collecting their payment from the Spirit Wardens (which fortunately includes things like a vial of pure life essence that they can use to speed up Victor's recovery) and a lot of cuddling.
-->And finally, let's end with a story based on, and titled after, a song -- "Used To Be Young." I've talked before about how this particular Miley Cyrus song makes me think about the trio in their older years -- specifically, when they choose to retire -- so I figured, why not turn the music video into my head into an actual story? As per the linked post, the plot would focus around the trio's very last score as the Three Pillars, stealing something random from some rich toffs...and having a harder time than they expected thanks to not being as young as they used to be -- Victor nearly falls while climbing something and it takes him longer to recover; Alice isn't as fast on her feet while fighting some guards and gets hurt; Smiler -- actually, I'm not entirely sure how Smiler is affected yet, since they're the charming alchemist of the group, but I'll figure it out. XD Point is, while they pull off the job, it's more work than they expected, and a few injuries are suffered...
And while Smiler is patching them up back at their lair, Victor admits that he's not sure he can do this anymore. Some discussion reveals that it's been like 30 years since they first met and became the Three Pillars (putting them in their late 40s), and they all decide that that's MORE than enough time spent as career criminals. So they deliver the item to the client and ask them to please spread the word that the Three Pillars have officially retired. From there, they decide to check in on the greenhouse to see how that's going, and we get some major indications of how long it's been and how much they've affected the world around them. The specific ones I have in mind are:
a) The greenhouse being bigger than it used to be and absolutely FLOURISHING, with a whole staff of people tending to it
b) Six Towers in general being in much better shape, with working streetlamps, well-paved roads, and houses in much better repair
c) Smiler maybe encountering their now-elderly parents and letting them know that they're actually free to take over the shop they run for the Advocates now, giving them a happy retirement in Mar-Mal's grace
d) Alice DEFINITELY encountering the grown-up Angela and Charlie, who are now married and have at least one child, a baby girl named Beth -- who, yes, has a familiar rabbit doll
And after all that, the gang gets to go home, have supper, and head to bed, reminiscing on the good times and looking forward to the years ahead. :) Just a nice little epilogue showing that things have turned out very well for our favorite trio.
...yeah, that really went longer than I expected. XD But I hope that all impresses upon you just how much I love this universe and how much I want to write all the things for it. Hopefully you're with me in wanting to see what adventures the trio gets up to going forward! Now I just have to get this all into a rough timeline...
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