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#aren't you just transferring who you're dependent on. is the difference just the level of commitment. you feel like you can leave whenever
ame-to-ame · 7 days
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:|
#i am not gods strongest soldier#she'll talk to someone who will say stuff like you're useless to her and take it fine but. she won't even stand to be in the same room w me#what difference is it to be being in your room playing games with the same people all the time vs. like idk.#aren't you just transferring who you're dependent on. is the difference just the level of commitment. you feel like you can leave whenever#nothing's changed really somehow. you're still doing the same things you did while back then. just that you also avoid me.#and god i don't know. i tell myself I'll care less I'll get over it it is what it is and i try so hard to be busy and not think abt it#but i can't sleep w/o watching something these days or else it's on my mind and that's been shit for my sleep quality#it's the first thing that pops up in my mind when i wake up. i get distracted in class sometimes by it. it's not like i can control it#it's just like the more you try to not think abt sth the more it comes up type of deal.#and I'm trying so hard but i think this is legitimately. gonna make me spiral and I'm trying my best to have a grip and not go there#i have things I'm looking forward to and I'm supposed to b having fun but it's hard when. There's that looming in the back of your head.#ugh ok rational choice let's go. i don't try to talk to her: we don't talk. she doesn't try to talk to me. i suffer in silence.#maybe I'll get over it find something new that feels like a safehouse but that's a big if. and idk how long i can hold on for#i try to talk to her: maybe it could go well? but maybe she'll just get more avoidant#i don't really get it it's like she can respond and laugh to stuff i say when in a group setting but she gets so guarded when it's just me#like subconsciously you know I'm not a threat you can allow yourself to have fun around me.#but you're consciously putting a guard up around me and reinforcing the negative feelings when it's just me#god. i don't. but. at least it sounds like she's happy for now so. that's all i ask for. if she doesn't want to see me i don't show up#i want to see her but. i mean. There's really no compromise or middle ground here.#they say time heals everything but it's already been so long. i don't even know why I'm still attached. she's like a different person.#the person i loved appears every now and then just never in front of me and I'm trying my best but I've never been good with loss#how do you come to terms with something being dead and alive at the same time. how do you make up the mind to drive the nail in the casket.#i can't make myself put it into the dirt when i catch a glimpse of the person i once knew. that hasn't changed for anyone else. just me.#vent#delete later
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So you wanna sell your art on Redbubble but you don't know how?
(Or, I meant to write this months ago but better late than never lol)
OKAY okay. I have a bunch of friends as well as mutuals who have lovely lovely art and have considered selling it online (specifically on Redbubble lol that's what's being covered today anyways) but don't really have any clue how RB works, if it's right for them, or what to expect. SO I'M HERE TO GUIDE Y'ALL THROUGH ALL THE BASICS and hopefully, if I've done my job right, this tutorial will help you set up your RB shop and start selling your art online (or help you decide that RB isn't for you lol).
Table of Contents:
What the heck is RedBubble and should I use it?
How to make your account and set up payment
How to add a new work
Pricing? Markup?
Extra: Checking sales and payment history
Extra: Taxes and copyright, in case that scares you.
Extra: The Partner Program (or how to make "officially licensed" fanart)
What the heck is RedBubble and should I use it?
>> RedBubble is a site that allows you to upload your artwork and sell it on quite a variety of different products.
>> The main benefit of using RedBubble, aside from reach and visibility, is that RB handles *everything* when it comes to the manufacturing and shipment of your product. You are literally not responsible for anything other than making the art, uploading it, and deciding how you want it to look on different products. If there is any kind of problem with material quality or delivery (though in my experience they're pretty good with both of those things), it's not your responsibility to correct!
>> RedBubble does not charge you to sell on their site, but they do set a base price for all products to cover manufacturing and to ensure that they make some level of profit for each sale. We'll look into the specifics of this in a later section when discussing pricing and markup, but it would be considered pretty standard, for example, for an item to cost $20 and you to make $4-$5 upon making a sale.
>> At the end of the day, whether or not RB is right for you largely depends on whether or not you feel their pricing and payment is fair, and whether their available products correspond to what you wish to sell.
Okay, so how do I get started?
Well first you're gonna need an account!
>> Head over to the RedBubble main page and click "Sign Up"
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>> Select "Artist Signup"
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>> Fill in your email, shop name (this is your username also), and password
>> Click "Sign Up"
>> You will be brought to this dashboard page:
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>> We will discuss creating products in the next section. Everything under "Set Up Shop" is optional and I'll let you explore that on your own so we can focus on the essentials. That just leaves... Getting paid!
>> First, check the email you used to confirm your email address. If you didn't receive an email to confirm your email address, don't worry, we can resend the form- keep going with the steps for now.
>> Then, under "Get Paid", click "Add your name & address". Note that all of the options in the "Get Paid" section actually lead to the same form, but selecting this option starts us near the top.
>> Fill out all the fields on this page. If you didn't receive the email to confirm your email address, click on this button:
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Then check your email again.
>> Note when choosing your payment method: if you are from Canada, like me, then paypal is your only option. Same for parts of Europe that aren't in the UK. Otherwise, you also have bank transfer options:
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>> Once you've finished filling in everything on this page, click "Save Changes" at the bottom and... That's it! Now you can get paid :)
**Note: I believe RB still requires you to make a minimum amount of money before they do a transfer (for me in Canada I believe it's $20 CAD?), so do keep that in mind!
>> Payments are made to your account monthly, generally on the same day every month (assuming you've made profits!).
How to add a new work
So you've made your account, fantastic. Now you're ready to actually add your works to RB and make them available for purchase to the wider public! To demonstrate the process, we're gonna use our pal Nicky here (who was a gift from my lovely friend @llumimoon) and pretend that we want to upload him:
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Ain't he a doll? Anyways, let's begin.
>> Hover your mouse over your pfp in the top right corner to make this drop down menu appear:
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>> Click on "Add New Work"
**On a new account with nothing uploaded, this will look a bit different. instead choose "Sell Your Art" from this dropdown menu, then "Add New Work" from the top right corner of the same dashboard page from earlier.
>> Click on "Upload New Work" (and note the file type and resolution requirements at the bottom. I always stick with PNGs, but in theory JPEG or GIF works as well.)
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>> Select the file of the image you want to upload. In our case, that's Nicky.
>> Now write a title for your work, tags, and a description if you want. The tagging system is how people will actually find your work, it works a lot like Tumblr's! Try to choose things that are relevant to whatever your piece is. If you're uploading fandom-related art and aren't sure what tags are used for your fandom on RB, try looking some up and seeing what generates the most relevant results!
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>> You may have noticed the "background color" section right below Nicky. This sets the default background color for your piece on different products. We're gonna keep this as the default white here, and I'll show you how to adjust this for individual products very soon.
>> Scroll down. This is where we decide what products we want this design to be available on and how we want Nicky to look on each thing we've enabled.
For example, if I were actually selling Nicky here (if that wasn't clear obviously I'm not actually selling my friend's art lol don't do that ofc) I would definitely want people to be able to buy him as a little sticker :]
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>> In this case, "Stickers & Magnets" have been enabled by default. If you wanted to disable them, you would simply click that little "Enabled" button. Similarly, if we want to enable a product type that is disabled, just click that same button (which will be grey rather than green and say "disabled").
>> If a product is disabled and you are being prevented from enabling it, that's because the dimensions of your image are too small for the product in question! You'll wanna resize your image (preferably in a manner that retains its resolution of course) and come back.
>> Hm. Let's use the hats here as an example of how we might make edits to the layout of a specific product.
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He's kind of cut off, as you can see actually that's pretty in-character, and I think I want this hat to be pink rather than this default beige-looking color.
>> Click on "Edit"
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So, the first thing I'm gonna do here is use that "Scale Image" slider to scale him down a bit. I'm also gonna click the image and drag him up a bit to re-center him.
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Next, I'm gonna pick from one of the default colors and choose the pink one.
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>> Notice the two arrows beside the words "Bucket Hat"? This lets me go through the different types of hats available and change the background/base color for each of those, like the dad hat:
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>> Before we apply our changes, click that little gear icon right under the pencil icon
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>> This lets us adjust the markup price for each individual hat. It is 20% by default. Changing the markup percentage affects how much you will make off of a sale, as well as how much your product will cost. More on that in the next section!
>> Click "Apply Changes"
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The "dad hat" was the last hat I had selected (when setting its color), so the display has changed to show that one in the preview. Here's our bucket hat from before:
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Nice!
>> The specifics of how you can adjust your design will vary depending on the product. With pillows & totes, for example, the editing menu looks like this:
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Using the "Choose pattern" option, I can make the Nicky image repeat as a pattern like so:
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(note that I also scaled the image down a bit here too).
>> One last thing. See that "Replace Image" button near the top?
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You can use this when you want to use a different version of your image altogether for a specific product.
>> That's the gist! Play around with the settings for each item as you see fit. You can always edit them again later.
>> Scroll down. Select up to 2 relevant media types.
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I'm pretty sure this affects search results when users choose specific filters, but tbh otherwise I don't think it's all too important.
>> Let's look at what remains.
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>> I have the "Who can view this work?" section set to "Only You"- THIS IS SO I CAN FINISH THE STEPS HERE AND SAVE THE WORK WITHOUT ACTUALLY MAKING IT AVAILABLE TO THE PUBLIC. In practice, you'd only use this option if you wanted to buy your own work on something but didn't want other people to be able to see or buy it. Otherwise, you're always gonna choose "Anybody (public)".
>> Collections can be created to organize the pieces in your shop (for example, by fandom), but we won't cover the specifics of how to do that here.
>> Set whether or not your work contains "mature content".
>> If you want, you can set which product shows up in the preview for your work when people view your shop. If you think your piece looks especially nice on a mug, for example, you can make sure that's what people see first.
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>> Finally, agree to RedBubble's User Agreement (read that little blurble, since that's basically all you generally need to care about when it comes to what you can and can't sell on RB, but more on that later).
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>> Click "Save Work" and voila! Your piece is now available in your shop, and can be found in the search results of whatever tags you left on it (this may take a few minutes to take effect).
>> If you want to check out your design in your shop, navigate to your pfp and click "View shop"
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>> Don't fret if the design doesn't appear in your shop right away! Again, this can take several minutes.
>> To edit your design again (and to view/purchase privately uploaded designs like Nicky here), click the "Manage Portfolio" option instead:
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>> Here is Nicky as he appears in my portfolio (again, your portfolio and your shop are different things- Nicky will not appear in my shop at all because he is set to "private")
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>> You can click that little gear icon to do a variety of things, like return to the editing menu from earlier. The three icons below Nicky refer to the amount of comments, sales, and likes your design has received in total.
>> Click on your design either from your shop page or your portfolio page. Wow! Your cool art is now available on all the products you enabled. Be sure to look through them and make sure that everything is to your liking!
Pricing? Markup? What's that about?
Well good tumblr user, RB handles everything regarding the production (and shipping) of your product, which means that they set a base (minimum) price for every kind of product to account for materials and production, and of course make some amount of profit themselves. The *markup* is a percentage that you the artist set (see the previous section on how to do so), and will determine how much you actually make off of a sale. Note that increasing the markup price means that your product will increase in price as well!
>> An Example (using hypothetical but more or less realistic numbers):
Let's say that the base price (0% markup, i.e. no profit for you) of a phone case on RB is $15. You set the markup to 30%. 30% of 15 is 4.5, so the public price is increased to $19.5, and if anyone purchases this phone case with your design on it, you will make $4.5.
And that's really the gist! Ultimately the markup price is up to you and what you feel is reasonable, though RB sets it to 20% by default.
Extra: Checking sales and payment history
Eheh, unfortunately I've reached the image limit for this post but:
To check your sales:
>> Click on your pfp
>> Click "Account Settings"
>> Under "Artist Tools" (on the left side), click "Sales History"
To check your payment history:
>> From the same "Artist Tools" menu (see above), click "Payment History"
Extra: Taxes and copyright, in case that scares you.
>> Do I need to report the income I make on RB when I do my taxes?
Yup! But dw, it isn't anything special. I mean, I'm not here to do your taxes for you, but money you make on Redbubble counts as "Self-Employment Income", same as if you sold your art just about anywhere else really!
>> So what am I actually allowed to sell on Redbubble? Is fanart okay?
Generally speaking... Yes! Obviously work should be your own, and it should not contain any company logos or names that you don't have the right to, nor photos of actual people unless you have their explicit permission.
>> Hm, okay, but what if I *do* accidentally sell something that isn't allowed?
In most cases, it'll just get taken down 👍. And no, you won't be asked to pay back any profits you made off the work in the meantime.
**A more extreme case: Story time. So, years ago a friend of mine uploaded some official Rick and Morty art that he forgot to set to "private". Overnight he made... Let's just say he made quite a bit of money. RB responded by taking down the work and banning his IP address, effectively preventing him from ever selling on the site again. But they still let him keep the money he made, and he didn't get into any actual trouble outside of that. What I'm saying is, even if you really fuck up, it'll be alright. And again, this was a pretty extreme scenario.
***Note: if your work falls under one of the brands in Redbubble's "Partner Program" (see the next section), it will be temporarily removed from the search results and your shop while it undergoes review. So don't panic if you see your fanart suddenly disappear from your shop!
Extra: The Partner Program (or how to make "officially licensed" fanart)
Very briefly, Redbubble has their partner program, which I won't explain in full detail here, but basically it means that if you upload a work and tag it as one of these brands, it will be inspected for review and, upon passing that brand's guidelines, will be considered "officially licensed" merch for that brand. Just felt worth mentioning!
So that's really the gist folks! There's certainly much more to play around with when it comes to RB, but that's all you need to know to get started! Hopefully this was useful? Hopefully lol. In any case, good luck out there!
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hey! just wanted to say your writing is god tier and it's seriously incredible to be able to read each and every piece you put out, no matter what it is it's a delight and look forward to it everytime! now, i hope this segue doesn't sound out of the blue or that there's an expectation for it because of what i just said but i've been a silent reader, being new to tumblr and all, and was wondering if you had any tips or advice for someone just starting out? especially someone wanting to write? 
Hi love! I'm by no means a professional but I'm happy to try and help (once I wipe the tears from my eyes at your kind words fdjfgfdjgdf thank you) 💗
For the tumblr side of things, just make sure the basic elements of your blog are customised and that you have an indicator on who you're comfortable interacting with in your bio.
And I know I don't do this myself but I have noticed that people seem to gravitate towards posts with a splash of colour present, so if you're posting some writing, maybe find a colourful text divider .png (not .jpg, so the quality doesn't degrade upon compression) to give your post a little more lustre when people are scrolling.
Tumblr's UI for post creation is pretty atrocious, esp regarding extended writing, so type everything up in a word processor then transfer it over to the platform.
For writing, don't be afraid to pace yourself with the planning or prose itself. If you find yourself questioning if you're writing too much, the answer is usually no! Never be afraid to expand on your ideas or deviate from your initial plan in a way that feels natural!
Intros and endings are the hardest - I seriously struggle with the latter myself. You can always start on the main body, leave gaps where you get stuck, then return to the trickier parts and find a way of piecing them together to reinstate the flow of the piece.
This next thing is setting dependent, but give some thought to whether the words you're using, particularly in dialogue, exist in the context of your setting. E.g. if it's a romantic piece taking place 1000 odd years ago, the colloquialism "babe" didn't exist, so if you're writing pet names, take to a term that's a little more historically plausible, like "darling". It will make the writing feel more believable and immersive.
Online thesauruses are really useful for synonyms, but the ones they cough up don't necessarily mean the same thing as the word you typed in to begin with, so double-check when you're not certain on the new word's meaning.
If you're writing reader-insert, keep pre-determined physical attributes to a minimum. In romantic contexts, remember that cardiovascular reactions like blushing show up differently on people with different melanin levels. Writing "your cheeks flushed pink" would isolate a large proportion of POC readers, so instead focus on the feeling of blushing: "your cheeks flooded with warmth"
Don't set yourself a deadline. Enjoy the process, and let the words happen when they want to. If you feel frustrated with a segment, return to it later. Nobody but you can see what goes on behind-the-scenes.
Finally, try not to be too self-critical. That's the hardest part, but people aren't reading your work to be a critic - they're reading it for joy and escapism. Have some pride in what you produce!
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mirbystudios · 2 years
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Sonic Frontiers review (PS5)
Sonic Frontiers may not be the most mindblowingly amazing game this year, but it is still, surprisingly, quite good. The environments are vast and beautiful, the combat is fun and can mostly be avoided if you're not feeling up to it, the story is a great mystery you're piecing together with every tidbit you're given. The voice cast is expressive, and these characters are the best they've been in years. Knuckles is no longer an idiot but instead someone who trusts Sonic as a rival and friend, and someone who is also knowledgeable about ruins and such. Tails is no longer useless unless Sonic's around but someone who is working through his self-doubt to become a better more independent person. Amy's about the same, but she hasn't had as much issue with writing in past games as the others.
There are issues, sure. Pop-in is definitely quite prevalent, and some encounters are a pain to deal with, especially on the last island where I've actively avoided several particularly annoying foes. Another issue, though it's more of a nitpick, is leveling via the Elder Koco. You have to manually pick an option one by one, and the menu here on my PS5 was also laggy, requiring around a second after it showed up to move down and select the option once more to keep leveling my Rings or Speed. The Hermit Koco just levels both Attack and Defense as much as he can at once depending on how many of those you have on you, but the Elder Koco is a menuing nightmare, especially due to the minor lag on his menu.
Aside from those issues, the music is pretty good. Exploration themes are toned down but still pretty good while basic battle themes are energetic. The Titan battle themes are all amazing, standing toe to toe with past greats such as Live & Learn quite easily.
And then there's the Cyber Space stages. I'm mentioning these separately because the game treats them separately. Your upgrades in the rest of the game don't transfer over and the physics even feel different here. The majority of them are based on layouts from past 3D Sonic titles, which is a nice homage. There's only 4 stage themes though, and 3 are ones Sonic Team has been using as a crutch for a decade now (being Green Hill, Chemical Plant, and Sky Sanctuary). These aren't that bad to go through but they even feel different to control. A fun distraction that you need to go through a few of for progression purposes, but they still feel disconnected from the design philosophies of the main game.
There's also fishing. Big's here for the first time in a long time, and he's happy to just let Sonic vibe and fish. The music here is relaxing, the gameplay for fishing is simple (select where to throw, hit the button when there's a bite, then time another press or two when the small ring is inside the larger ring). You can get a lot of items here, and it's far more connected to the main game than Cyber Space is. Each catch nets your tokens. You can get the Kocos you'd turn into the Elder Koco, seeds for Power and Defense, Memory Tokens for that Island's trapped character, and even Skill Points and Rings. There's also 24 Egg Memos to collect, which are voiced bits of lore by Eggman that give fun lore insights or tidbits about how he feels about other characters.
Speaking of story, this isn't quite a dark one but it is, as they've been saying, quite melancholy. Ian Flynn, known for his work on the comics, brings a masterful touch to this one. The characters are as well-written here as they are in the comics, and I already touched on how Knuckles and Tails really benefitted from it. Eggman feels a lot less one-dimensional villain, and Sage is a great addition. I quite enjoyed hunting down the side stories to get more tidbits about how the characters feel or things about the ruins, and even information on a greater backstory that forms the backbone of the entire plotline. There's also a lot of references to past games, which creates a great continuity that wasn't quite there before and is quite welcome. The only place the plot suffers is in the ending, which feels quite sudden and a bit rushed honestly, though I blame Sonic Team on that far more than Flynn.
I will note that there are three difficulty settings, and none of them affect the storyline. The only notable difference is Hard Mode grants you an extended (and difficult) final boss fight, and an alternate credits theme, but aside from that the ending plays out the same regardless of what difficulty you were on. That being said, Frontiers is certainly a game that lets you play how you want to. From an extensive suite of customization and accessibility options to an abundance of tokens to collect (far more than you need to max out your stats and get everything), Frontiers is a game that really shows a great start to the Open Zone formula Sonic Team wants to focus on. I'm glad they're listening to feedback because if this is the direction Sonic's going, then I'm excited to see how they improve upon this already solid base. With all this in mind, I'm giving it an 8/10.
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thefairyletters · 4 years
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Showdown
Naruto and Hinata versus Sasuke and Sakura
According to stats: Naruto and Sasuke are almost equals, and Sakura is the most powerful Kunoichi, only second to Kaguya who is not a Kunoichi but a goddess. But if in Boruto, these two couples were to face each other for real (and not just spar) then it wouldn't be Naruto vs Sasuke while Sakura faces Hinata, contrary to what most of you may think.
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Sasuke and Sakura have an extreme Intelligence advantage. The 3/4ths of the total brainpower in this fight would be coming from their team. Sakura is the second smartest shinobi in the Leaf village as an adult, only next to Shikamaru, and Sasuke is arguably a close third. It has been like that since their genin days. The amount of tactical planning going on from their side of the battle would be ridiculous. Naruto and Hinata are both the type to charge headfirst through sheer willpower and pressure, but this isn't going to work against any plan Sasuke and Sakura manage to think up. Brains are always one step ahead of brawns.
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As an adult Sasuke shows us that he is capable of using the Rinnegan in far more versatile ways than he did in the war arc, when he was new to the power. He can jump dimensions, swap places with another body, affect the gravity around a person, throw immensely powerful genjutsus with a single glance, see any invisible barriers, predict movements, recognize patterns/codes/signals, and much more. Like holy shit y'all. You really think Naruto would preform as well as he did against war arc Sasuke now that Sasuke actually has a full understanding of his Rinnegan and frequently UTILIZES it?
Gravity and pull. Sasuke's Rinnegan gives him limited control of the gravity around a person or between him and another person. Using this, Sasuke has the ability to tap into some Deva path shit and yank Hinata towards him. It is immensely difficult to resist the pull, and someone as physically weak as Hinata would be easily ripped forward away from Naruto. Once they're separated, Naruto has no surefire way of getting Hinata back to his side and safe in enough time, because she would either be led right into a fatal punch from Sakura or a chidori or sword through the gut from Sasuke himself. Either way, if Naruto lets his watch on her slip even a little bit, she probably already dead or close to it. This could also be a support tactic. Sakura gets separated and is in danger. Using his Deva path pull Sasuke can drag Sakura out of a potentially dangerous situation and back to his side. Same works with the body swap. If Sakura is in a nasty situation, Sasuke can swap places with her in his Susanoo to easily tank a hit that may have killed her. That or he can swap her place with a rock if need be.
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Two words: Summoning strength. Sasuke and Sakura hold two of the three boss summons in the three way deadlock. Naruto holds one. Hinata holds…nothing. It doesn't stop there though. Sasuke has at least two other powerful summons that we know of, and while they aren't as powerful as Aoda, they still give him some fair advantages. For example, Sasuke's hawk, Garuda, gives him an aerial advantage should he ever need to take to the skies as a countermeasure against Naruto. Naruto and Hinata have no summons who could reach Sasuke, and this gives him many solid opportunities. Sakura, on the other hand, has Katsuyu. Katsuyu can be spread out across the battlefield in various sizes to heal her allies wherever they may end up on the field. She could also be used in her original form to spit acid or protect the two from any taijutsu and most ninjutsu attacks. Katsuyu is stated early on to be extremely resistant to taijutsu and ninjutsu, and for fucks sake she can tank Pein's attacks with ease while protecting people inside, plus she survived Naruto's corrosive 8 tails chakra just fine. I see absolutely no taijutsu attacks that Naruto and Hinata pull getting through or truly damaging her, and Naruto would have to really put some effort into his more powerful ninjutsu techniques to take her down (also note that since Katsuyu has a very jelly like body type and is resistant to taijutsu and ninjutsu, Naruto's summons wouldn't be terribly productive on offense). But this leaves him wide open for counterattacks if he focuses too much on Katsuyu. And then of course Katsuyu can heal fatal injuries or at least sustain the life of a person fatally injured until help is given. The ultimate win for Sasuke and Sakura in terms of summoning.
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Being an Active Shinobi is very important. Sasuke is an active shinobi. Very active. He is constantly on B through S rank missions, and Sakura has traveled with him on some of these. His teammate for this battle, Sakura, is still an active medical shinobi who easily accepts an S rank mission in the Retsuden novels and is originally dealing with part of it on her own before she teams up with Sasuke, who is also present. We have seen her fight in Boruto too. It shows that she is 100% still at her peak performance. Well, what about Naruto and Hinata? Hinata is a housewife who hasn't gone on anything above a C rank mission in years. She takes a B rank mission with her father and sister when Boruto is a toddler, and this is all we hear of it. She's rusty AF and doesn't have the experience nor mission bulk that Sasuke and Sakura have under there belt, nowhere NEAR it. Naruto is somewhat similar. He is, for lack of a better description, out of practice. He was only recently taking on S rank opponents in Boruto, and other than that he's been doing desk work and some minor shinobi guard training over the past few years. Sasuke and Sakura are more in shape and have more recent shinobi mission experience than Naruto and Hinata's combination, both by themselves AND as a team in a fight, which is immensely important here.
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Everyone is always forgetting about how important Support can be. Sakura is a first class, kage-level healer at this point in the series. Her medical ninjutsu surpassed Tsunade's back in her own canon novel and is confirmed in the novelization of Boruto's movie a second time. Her ability to constantly heal or boost Sasuke's chakra in battle is important. Whereas while Naruto can amp up Hinata with a chakra cloak, Sakura can go even further. We see with Obito that Sakura can transfer her Byakugou seal markings with all it's chakra to another person she is touching, and in the Retsuden novels this is looked into further. By applying her seal to Sasuke, he becomes an absolute terror for even Naruto to handle. Imagine this: super fast shinobi w/ the Rinnegan abilities and Susanoo suddenly not only getting a chakra boost, but being able to automatically heal potentially fatal wounds completely over and over again for as long as the chakra exists. Sakura at this point has 15+ years of chakra stored in her Byakugou seal (we know this because she notes briefly in the canon novels after The Last that she has not stopped storing chakra and plans to continue doing so just in case she ever needs it). But let's say she didn't continue after that though. She would still have around 6 or 7 years of chakra in her seal. 6–7 YEARS OF CHAKRA. I don't care how much chakra you think Naruto has, it isn't anywhere close to the amount of chakra currently inactive within Sakura's seal, considering the fact that she could completely replenish Naruto's chakra with only 3 days worth of her general chakra. Sasuke would be a BEAST. Absolutely nightmarish on every level if this fight. And Sakura, so long as the chakra exists, would also be nightmarish - especially for those people who think Sakura and Hinata would end up dualing it out at some point.
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Have we gotten to the whole dimension portal thing yet? Nope and this is a crucial winning point for Sasuke and Sakura. If in danger, in need of a new plan or simply to dodge away from a particularly crazy attack from Naruto, Sasuke can pull both himself and Sakura into a completely different space in the blink of an eye. He can also use this to jump around the space Naruto is in and really screw around with them. And if you're worried about Sasuke's chakra levels diminishing quickly, don't be. Once again, Sakura's Byakugou seal is the ultimate support ability. Remember that whole “she has at least 6-7 years of chakra even if she, for some reason, wimped out on her plans” spiel? Yeah…that's an easy fix. She helped Obito actually hold open AND SEARCH (people seem to forget that he had to use chakra to search dimensions) multiple dimensions when she only had 3 years of chakra in the seal, and even the she still had enough chakra left to reform the seal on her forehead soon after. Sooo…keeping Sasuke's chakra level high wouldn't be a problem. They can also use the dimensions for Sakura to heal and repair them both. Hinata can't heal and Naruto can't truly “heal" so much as his life force is just really strong, so they're at yet another disadvantage.
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Terrain manipulation and swaps. This is where it gets really technical. Sasuke has the Rinnegan, and with it he can do serious damage very early on in the game when his opponent is not expecting such a rush. Try to imagine a scenario like so: Sakura winds up for a full power punch directly behind Sasuke as soon as the fight begins, or otherwise as early on as possible. She fires off the punch at Sasuke. Sasuke, at the last possible second he can manage, swaps his place with Hinata, and BAM. That's one down for team Naruto. Hinata would either be dead or close to it immediately after she hits the ground and stops. Same applies for a switch with Naruto. At that close of a range with literally zero time to dodge at that point, even Naruto would be fairly damaged from a point blank shot, and a damaged Naruto from the start spells bad news for Hinata - the girl basically fully depends on Naruto in the fight, she can't do anything to Sasuke or Sakura without his constant support.
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Overall, we can go into arguments if whether Naruto is stronger than Sasuke or Sakura stronger than Hinata, but the truth of the matter is that it doesn't really matter. What matters is that Sasuke is at least competitively close in power to Naruto, and Sakura arguably the most powerful kunoichi in the series at the moment. Their power gap is extraordinarily close, so at this point it all comes down to who is best tactically suited and best prepared for this kind of nuclear fight. And honestly, with their ability to manipulate their surroundings and work more with the terrain and constantly replenish, there's no doubt about the victory. 80% of the time it'll be Sasuke and Sakura if they play their cards like they should.
Answer credits goes to Alex Hendrix, Quora
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woppy42 · 3 years
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Hi!! This might be a little random but I've always wanted to ask since youre an actual professor and everything.
I'm about to study anthropology in college once I graduate this year and the only end goal I have in sight is to teach higher education. So basically all I'm asking is what's it like? What should I expect?
I'm sorry if this seems very out of nowhere 😅 Have a nice day and good luck on the new semester!!
Hey! Congrats on graduating this year and knowing what you want to do as a career!! That's awesome. :D (took me until mostly through my second degree to figure out, LOL)
(This got long so I put it under a cut)
I have to say it varies widely based on the institution and the discipline within that institution. For instance, I teach a local college, not a university, which means our terminal degrees are Associate's degrees--and depending on what students need, they may or may not choose to transfer to a four-year university to finish a Bachelor's degree. I knew I wanted to teach a this level specifically because it hits a sweet spot where students are here because they choose to be, not because they have to be (like in high school, where you have to also content with teenagers and their parents) and has less responsibility than a full university. At a university, you're expected to have a PhD and constantly pursue research and publication in your field, but I wanted my main focus to be teaching. Additionally, you only need a Master's degree to teach a two-year college.
I will say that getting a full-time faculty position in the first place can be challenging and I was extremely lucky. (Right place, right time, right history.) Adjunct positions are how a lot of people get teaching experience, but they unfortunately pay very poorly.
But none of this talks about the actual teaching experience, which is probably what you wanted in the first place, LOL. To be honest, I'm not really sure how it would be for you, since I only have experience in an engineering department in one specific institution. But there are some general things I can say:
I was apprehensive about teaching because I thought teaching the same classes all the time would get boring. Definitely not true! There's always improvements and updates to be made to your content and delivery, and teaching different people who learn in different ways every semester is its own exciting challenge.
Grading is the wooooorst.
Your first semester will be incredibly busy and kinda scary since you're getting used to teaching and developing your own curriculum, but once you get into the swing of things I really think this is one of the best jobs around.
Having summers off is just as great as it sounds, LOL. (You literally pay for it since you aren't working during that time, but WORTH IT)
This is an incredibly long post. XD If you wanted to talk about something more specifically, feel free to DM me!
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Online Gaming - How exactly to Improve Your Odds of Winning
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A mother had finished dressing up her 2 children for school by 5 in the morning. After this, she'll head for the casino for an amount of some gambling activity.Does it noise such as a also absurd to be true situation? Think againToday, gambling looks like a day to day task that folks neglect also easily. But, they cannot understand the potential harm being caused for their lives as a result of gambling.Usually, gambling also referred to as betting is a form of sport that involves valuables and income being set at risk. Most of the valuables or income are in a chance whilst the likelihood of wining is truly reduced or is wholly determined by chance. But, you are able to always use some type of evil approaches to get, but still you are able to never be entirely sure of earning the game.
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However the exact same, these are all different types of gambling which does not need the opportunity of getting constant wins.In gambling, the people usually decide to try to have straight back what and all they missing through the length of the game. Some people continue steadily to perform the game having a belief that they shouldn't slice the monotony of their luck. As a result, they keep betting and wind up putting their selves at a threat of having a reduction rather than gain.
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If you're one that thinks gambling is just a new task that blossomed in Las Vegas in the 20th century, you might need to comb through to your gambling facts. To have recommended of what size the gambling story is, decide to try heading back a few thousand years. You'll observe that games predicated on chance and the throw of cube have been been part of individual history.
Not only did the Asian and different populations appreciate gambling and games of chance, many Indigenous National communities engaged in such actions long before the present day casino. Add to the the varieties of gambling moved around the globe by Western explorers and you've a global phenomenon of problem and excitement. Here's a starter fact - lotteries have also been used to improve resources for community structure projects.
e If you see 100 people on the street in a day, it's a quite secure bet that about 65 of these have put a bet or made a wager before year.o By many counts, gains in gambling casinos world wide total $30 million annually. Numerous studies record that Indigenous National concerns sponsor nearly 300 casinos.History of gambling details: The state of Nevada legalized gambling in 1931. New Hat was the 2nd state to create gambling legal (1976). South Dakota and Iowa followed in 1989.o While casinos have run in Nevada considering that the 1940s, their state created its Gambling Commission in 1959.
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e According to a 2007 story in USA Today, the Venetian Macao casino was the biggest in the world (on the southern tip of China). Foxwoods in Connecticut can be promoted whilst the world's greatest casino.Very Fascinating Gaming Details: Movie slots are often considered the most used on the web casino game. Roulette is one of the toughest games to get, while casino poker is frequently considered one of the easiest (with only a little skill). When you can figure out how to depend cards, you are able to move blackjack to the the top of "simpler" list.
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