#and who can't disapprove of you making death threats in their name
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utilitycaster · 11 months ago
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Without FAIL every single person I've seen throw a fit over people "being mean" to fictional characters is extremely awful towards the real people they perceive as being insufficiently respectful towards the pretend people
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jazzmckay · 4 months ago
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'Killing's what swords are for': an Oghren analysis
companion piece to my other meta, 'I am your Paragon': a Branka analysis"
upon walking into the orzammar commons, you encounter an argument between two groups of dwarves that turns into a fight, resulting in one being killed. this is your first introduction to the political situation in orzammar, to bhelen and harrowmont, and to dwarven culture itself. the captain of the guard laments that the warden--an outsider--happened to arrive in time to see this, as it makes the dwarves look violent and disorderly. he seems to disapprove of the fight being witnessed by an outsider more than he disapproves of the fight happening at all.
behind him, a grand bridge stretches across the city, a bigger and more eye-catching landmark than anything else around it, even the doors that lead to the diamond quarter, which houses the shaperate and the royal palace. this bridge leads to the provings, where dwarves pit themselves against each other, sometimes to resolve grievances, sometimes just to fight for fighting's sake.
the dwarves are fighters. with the constant threat of darkspawn pushing at the borders of what's left of their empire, they have to be.
orzammar is also thoroughly structured. the caste system defines who a person is--who they must be. everyone has a role, given to them by birth. there are rules, and the dwarves follow them strictly. duty is the most important thing, and the cost of rebelling is steep. if an individual should step out of these rigid boundaries, the only recourse is an honourable death by joining the legion of the dead. otherwise, the casteless are left in the destitute dust town, or they go to the surface; both options involve that dwarf being removed from their people's records, no longer a recognized member of their society.
between this strictly regimented system and the value placed on their warriors and defenders, dwarven society exists on the razor's edge between violence and order. in some ways, it's a blend of the two. in other ways, the impossible dichotomy can ruin a person who only ever sought to be what orzammar needed them to be.
oghren is a member of the warrior caste, and he is also a beserker. his purpose in life is to be a fighter, a defender, a protector. the warrior caste is the sword and shield of orzammar. without them, darkspawn would likely overwhelm the legion of the dead and then lay siege to the city, and so they are trained--and expected--to be as fearsome of a warrior as they can be.
as a warrior, oghren was successful, and gained respect and renown. being an exemplary member of the warrior caste, he was chosen to marry branka, who was an exemplary member of the smith class. oghren was already interested in felsi, but he did his duty to his people and gave her up to marry branka. they were both recognized for their accomplishments and upheld as role models, all the way to branka eventually being named a paragon, a living ancestor, akin to a god.
and then branka disappeared.
and orzammar gave up on her.
anyone you talk to about branka will tell you what a genius she was, about the invention of hers that earned her paragon status. they'll also tell you that she's been gone in the deep roads for so long that there's no way she's still alive. people have accepted that she's gone, and it's a waste to send search parties out after her, as they'll just lose more people in the process.
oghren can't let this go. branka is his wife, and it's easy to see how much she means to him--even though their relationship was rocky--in how he talks about her accomplishments, her cunning, her tenacity. to him, it's a disrespect for orzammar to give up on her and assume her dead. he's convinced she's still alive out there, and the lack of belief from others, the lack of action, is maddening for him.
oghren describes being a berserker as "mad rage". he says:
Oghren: The hard part is getting in touch with your rage. We all learn to hold that back. It's why we don't kill every duster who looks at us sideways. You need to shut that off.
being a beserker on behalf of orzammar means unleashing that mad rage in defense of the city, and when orzammar abandons oghren's wife, their paragon, he is understandably livid. this leads to him demanding action, and killing a lord's son who doubted branka was still alive, in a duel that was meant to only be to first blood. the warden first encounters oghren when he's arguing with loilinar ivo about the lack of support for branka, and he'll explain the situation oghren is now in, two years after branka's disappearance and as a result of him killing that lord's son:
Loilinar: It was a huge scandal. Oghren should've been executed, but he'd won honours in the Deep Roads. Instead, they stripped him of all weapons, and forbid him from engaging in fights within city limits. If he breaks the decree, he'll be exiled.
loilinar also aptly refers to oghren as "practically gelded". oghren is a warrior, and a berseker, who served orzammar well enough to gain honours and be part of an arranged match. his rage has been a tool for orzammar's protection. he played his role perfectly, up until orzammar abandoned branka. he gave everything to orzammar, and only lost everything in return. he may not have been exiled immediately, he may still be oghren of house branka, but house branka no longer exists in the eyes of most. the entire house, oghren excluded, disappeared, and is presumed dead. oghren is still allowed in orzammar but he isn't allowed to carry weapons, he no longer has his family, he no longer has his people's respect. the only thing that's left to him now is drinking away his sorrows and trying, again and again, to convince someone, anyone, that it's worth sending a group after branka.
when you first get to speak with oghren, he's drunk, angry, and distrusting. he calls you out for doing dirty work for one of the potential kings. he doesn't believe you genuinely want to help him find branka out of the good of your heart. and what reason does he have to think otherwise? no one else is willing to help him, especially not without ulterior motives. the warden is just a stranger, or worse, a lackey for the kinds of people who have disrespected branka and ignored his pleas. his rage has been simmering without an outlet for two years. his city has given up on him as much as it gave up on branka. the oghren you meet is a shadow of his former self, beaten down, practically a nobody.
oghren was orzammar's sword. killing is what he is for. all he ever tried to do was be what orzammar needed him to be, to fit in that strict caste system, but how could he, when he was taught to give into a wild, mad rage, within a society built on rules and order?
oghren himself says it best later on, when you ask him about the warrior caste:
Oghren: You get a sword or an axe and are told to go out and defend your city. It's the best thing in the world, that is until you try to live in the city you saved. I mean, they train you to kill, teach you to harness your rage at the first noise you hear, then try to set a hundred sodding rules about it. Like those Provings. Ancestors show their favor through the strongest arm, right? So why so many rules saying how to fight and when you win, and not to bloody kill? Killing's what swords are for! You toss a nug to a deep stalker, you don't expect it not to eat the thing, right?
while branka is lost and doomed in her drive to live up to orzammar's standards, oghren still has a chance for escape. after completing paragon of her kind, oghren leaves orzammar without any hesitation. becoming a surfacer is exile, it is to be casteless, and many dwarves are wary of what lies beyond their city, with that vast open sky above. but oghren doesn't hesitate, and he's hardly fazed. later, he expresses that he doesn't miss orzammar:
Oghren: What? Miss Orzammar? Are you mad, in addition to being ugly? They treated me like a puddle-fly back there. I'm never going back.
and that he prefers the broader, less strict world of the surface:
Oghren: No one has any idea who you are. Or what you're doing.
in essence, he's free. he has a blank slate. he isn't a member of the warrior class, he isn't the husband of a paragon, he isn't oghren of house branka. he is a companion to the warden, and will fight against the blight, but these are connections he chose and willingly aligned with. when all this is said and done, he can do anything he wants with his life.
oghren's personal mission isn't just about hooking him up with an old flame. it's about helping him get what he truly wants, if felsi will have him back, and a second chance at a life that will make him genuinely happy. in the awakening dlc, his personal mission then is about balancing the person orzammar made him into with having a family. everything that happened in orzammar has left a mark on him; settling down completely may never be possible for him. he feels like killing is all he's good at, and now he has joined the wardens as well, but with the right encouragement, he can embrace fatherhood.
it may not be the most picture-perfect ending, but it works. oghren has gotten to make choices for himself, and the grey wardens provide him an outlet, give him the chance to still fight orzammar's main enemy on his own terms, and to fight along comrades who are all equal, who see him as a brother-in-arms without any politics, expectations, or additional obligations in play.
in the oghren the family man quest, when encouraged to stay in touch with his family, oghren says:
Oghren: And hey, (chuckles) the little one will grow up thinking Daddy's a great hero.
and maybe that is all oghren needs to be happy, in the end, after giving all of himself to every fight he has faced: to be seen as a hero.
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bgs-cave-o-thots · 3 years ago
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I assume I should come here for this, but if I'm in the wrong spot, let me know.
Orbot and Cubot AUs? 👀 I'd love to hear some, please! 👉👈
Okay I'm gonna make a list of the ones I have some decent amount of stuff for but fair warning I do a LOT of angst so there's a lot of sad stuff. Everything's TW'd, you (or anyone else) can pick one for me to ramble about first if you want:
Soldierbot AU - AU where shapebots are weaponized and mass-produced like more intelligent Badniks. This particular AU focuses on a team of soldierbots that don't follow the social rules that have been imposed on the soldiers, which makes those in charge of them view them as a threat. My first Orbot and Cubot AU, also has a few shapebot OCs. TWs for abuse, minor character death, possible references to torture.
Stranded AU - This is less of a solid AU and more a collection of oneshot ideas based around the same scenario. Basically, Orbot and Cubot come online one day to find they've been left in the middle of nowhere, and are trying to get back to Eggman on their own before they run out of battery. No TWs apply.
Ask Cueball - I can't really ramble much about this one yet because I worry if I do I won't finish the actual comic, but anyone who hasn't read it yet can check it out at @ask-cueball.
Axleverse - It's several years after canon and Orbot and Cubot have accidentally made a son, Axle. Axle is a mix between Orbot, Cubot, and a little bit of Egg Pawn (and the fighter code in him from the Egg Pawn can cause problems sometimes). This one's mostly family shenanigans, but there is a bit of angst along with Eggman's harsh disapproval for Axle's existence. This AU has multiple spinoffs with varying types of content, but in the main Axleverse, no TWs apply.
Botfight AU - This one started as an Orbot and Cubot AU but has since extended to the whole cast. Heavily inspired by the show BattleBots. For the part involving the shapes though, basically botfighting is the most popular sport in the world, and Eggman is a legendary botfighting captain, his champion bot is Metal Sonic. He bought Orbot and Cubot off some other inventor and has modified them against his will into fighting robots and has them "train" for the big leagues in illegal botfighting rings. This is a more recent one that I've been fixating on a bit lately. TWs for abuse, heavy injury (not gore), minor/background character death.
KyOri (Human) AU - AU where Orbot and Cubot are humans (or human-passing androids, no one really knows except Eggman) named Ori and Kyu. Erin (Ergo, the Sonic Unleashed Orbot) is also human. The rest of the cast are still their canon species. TWs for abuse, heavy injury (not gore), starvation/ED, gaslighting/manipulation.
His Faulty A.I. AU - Loosely based on KyOri AU, Kyu (Cubot) is a young computer scientist that created O.R.I. (Orbot), an AI with sentience and personality. This one's basically a slowburn "robot that falls in love with its creator" story, because I'm a sucker for that trope. No TWs apply.
Those are all the ones I have a lot of ideas for, I have a few more (Transformers AU, SA2 AU, Bugsnax AU, probably a couple more I'm forgetting) but they aren't nearly as expanded on, some of them have nothing more than drawings.
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