#and this is for a srb2kart/rr sort of system where there's a limited amount of stat combinations to have
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actually not done with the mario kart 64 thing i was making, got to 3k lines of code today woo
calculated each characters section and each one takes like 2k lines of code by themselves so that's cool and it also means the final thing will be like 16k lines long to get everything working nicely
the thing already works but i still need to get the actual output in there, just got done with like one third of mario's data, took a few hours so i should have it ready in a few days maybe
#changing character stats is complicated if you couldn't tell#it's a bunch of codes smooshed together along with a simple program to output them in a text file to be input into another program#via windows shell to get the game patched#i didn't make the other one btw i'm just using it i'm only making this one#for later convenience#bc having to edit stats is incredibly bothersome as i've mentioned#and this is for a srb2kart/rr sort of system where there's a limited amount of stat combinations to have#i don't wanna know the kind of work i'd have to do to have it be more complex than this#there's 2 stats that matter (speed and weight)#every other stat is determined by those two#yeah#it's that simple and this is how much work is needed to automate this#there's 81 different combinations of stats btw. for every character#each character also has different areas of code in game to tell them their stats bc they're separated you see where i'm going?#so that means i can't just change one character's thing i have to include all these 81 stats for all 8 character slots#that's why each character takes up like 2k lines btw
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