#and ngl I love this part I'm an artist yes but also a programmer and I LOVE defining correct behavior and friendlyinterface
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Hmm so if selection domain size point to mesh line count set position to sample index at separated geometry... Does merge by distance have selection? Regardless a selection must be carried to define merge points or nonmerging points with distance 0 (whose positions can then be temporarily offset on Z multiplied by index to ensure distance). This may require singular connection points by letter which may complicate matters quite a bit thinking about it, since each connection would be dependent on the next one, and must be carefully chosen to avoid overlap. Perhaps a better solution would be a more complex jointed connection, but that would be even more difficult to keep from self-intersecting. The real solution is of course Give Me Node Of Fill Like Edit Mode Connect My Verts You Coward. Anyway I should look into mesh circle set position for arbitrary polygon FACE without curve conversion, though this brings its own challenges for sure. The things I do for topology and performance...
#sfw#personal#apparently contextless project planning is a type of post my brain wanted made today so this is how the tablets are doing#like they're more of less aesthetically complete but I need to define their behavior such that unknown details can be procedurally altered#without unexpected behavior or significant performance issues which is why I cannot use mesh booleans and must allow arbitrary text#and ngl I love this part I'm an artist yes but also a programmer and I LOVE defining correct behavior and friendlyinterface#I make tool. even if no one else ever uses it I must make tool good. and pretty.#and hhhhh why can't I spend a year on this project for three weeks time is so restrictive I crave 90+ hours of uninterrupted work#I'm. gonna sleep now. before this becomes an hour long rant of its own instead of only the post in its entirety good night.
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