#and just so we're clear the microtransactions are bad and they undercut the journey aspect of the game
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lyriumrain · 9 months ago
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kinda makes me sad that so many people are bouncing off of dragon's dogma 2's travel system so hard
Do i get annoyed and frustrated with the game sometimes? Yes, I think there's some QoL improvements from Dark Arisen that should have been implemented in this game. But overall that annoyance is outweighed by how much I enjoy it.
I love going on hikes and walks out in the country, but because I don't have a car it's not something I get to do very often. Sorry to be corny, but I like looking at trees, the sea, the mountains in the distance, the grass - all of those things look great in DD2, even on the low/medium settings I have to run the game on.
Yesterday I was able to get up onto a hill top (in-game) that I don't think we're supposed to be able to go - mainly because there was nothing up there except grass. I was convinced there would be a collectible but no - it was just.... a large hill that separated the roads with no gameplay importance. And walking around up there felt exactly like some real life hikes I've been on. It was so quiet and serene.
There are very few games out there that have this specific walkabout-wanderlust feel (I can think of a few off the top of my head - firewatch, death stranding, eastshade, skyrim (if you impose a no-fast-travel challenge on yourself)) but dragon's dogma 1 & 2 are very, very good at representing it. I love how it feels to walk and run around in these worlds, and as a person with adhd/autism i never expected to like it this much.
Sometimes I find myself getting annoyed at enemy encounters because I just want to travel, but I realise i might be in the minority on this particular point lol
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