#and it’s uncanny not because ‘ohoho vibes’ but that it’s following and breaking different rules haphazardly
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I wanna be more supportive of indie animation like the amazing digital circus but also have this unnerving feeling that if I highlight any aspects of it I dislike as a “learning example” for other artists as a whole I’m going to be like labeled a hater and bitch or whatever
#mixing techniques of ore rendered cut scenes and cinematics and traditional#TV style 3D animation really breaks continuity and makes the thing feel somewhere between amateurish and like a nightmare?#game cutscenes break rules or shot composition to try and make up for a sense of continuity in the environments and character models#that are designed for rigid gameplay and exploration — they don’t have as many tools as TV animators do with shot compositions#and it’s uncanny not because ‘ohoho vibes’ but that it’s following and breaking different rules haphazardly#a scene that is storyboarded and animated like a normal TV style animation#it’s weirdly VERY reminiscent of 2002 - 2012 kids show and movie tie in games?#and those were like. really weird and bad because of all those double stylistic compromises#but mashing that with like 2020s era techniques and approaches is very…..uncharming?#if the whole thing had like awful Telltale Same and Max murky black shadow shading it would be really funny#its weirdly the ps2 era equivalent of the whole ‘8/16 bit games were blurry and didn’t look so square’ critiques
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