#and i've read GA 2001 already
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#also what would be the best wonder woman comic ?#dc#dc comics#batgirl 2000#young justice#young justice 1998#the flash 1990#green arrow#green arrow 1987#i have read some of the Batgirl run (because i've read batman bruce wayne murderer fugitive arc)#the flash#and i've read GA 2001 already
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came to the conclusion that steph and mia should kiss btw. there were some intermediate steps but they don't matter right now.
#for maximum confusion i actually think all of dc's blonde mistreated teenage heroines should make out but that's another conversation#also oh yeah i've been reading ga (2001) not sure if i mentioned that here already lol#i'm like. around issue 40?#mia's been diagnosed#connor's kissed her bc i guess all men writing comics are freaks and we can't have nice things
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Any comics you enjoy reading specifically because of your psychology studying and knowledge? (Am I saying that right)
Well, that's definitely one of the reasons why I love Jason's character, so Under The Red Hood (though nuance) is a big contender -Lost Days is funny because it has my favourite post-death jason and would be my favourite red hood comic if not for the freudian trip (including the talia thing) but it also does have a lot of fun stuff about Jason's cptsd and him being an unreliable narrator and a lovely flashback scene and while I think part of my knowledge makes it less enjoyable, part of it also makes it more, so it's a complicated question! As Robin, there's already some crunchy stuff, though that's probably not why. And I don't love GA 2001 because of my knowledge, I love it because Winick's wit and development of Mia is amazing, but I love Mia's psychology and thinking about it through a theory of maladaptive patterns" lense, so it enhances the experience!
As stated before, I know Batgirl (2000) is gonna fuck me up in new and fascinating ways, though I'm aware I'll probably spent half the time saying shit like "things do not work like that", "what the fuck are the implications of this" and "what does her brain even look like at this point", but I did see people say that she struggled with reading and writing and even calling her dyslexic so that's making me hyped up already, fuck yeah hit the developmental cascade right!
And Ik the question was about psychological theory, but you know what, after some certain days on the field, No Restraints Play (a short black widow comic and the only marvel thing i've read so far) is an excellent way to let out steam and get some catharsis.
#dc#dc comics#under the red hood#red hood lost days#green arrow 2001#no restraints play#ask#ask answered
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> capsize, pt 2.
warnings: implied asphyxiation, implied eye trauma, death, murder, violence.
GA: We Are Going In 10 GA: Hal GA: Are You Ready
There is no option for you but to be ready. And of course, you are. The giddiness (85% likelihood) is still there and more intense now, and if you had a physical body, you're sure that it'd be shaking. Good thing you're just an Empire warship right now, right? You manage to ignore the intensity of the emotion, anyway, telling yourself that for you, it's only a certain fluctuation in the neural network, and nothing real.
TT: Yes, I'm ready.
Kanaya and Eridan slip into the Helmsblock with no problem, and you had already made sure that the security cameras would be fed the looped recording of the empty block. As Kanaya moves to cut the cables connecting Sollux to the ship, you smoothly switch the power to auxiliary and suppress the alert. As they prepare to leave the room, you simultaneously disconnect the outside guard from the ship's internal communications and cause a piercing noise to emit from his headset directly into his ears, disorienting him to allow Eridan and Kanaya, who is carrying Sock, to kill the guard and get out of there.
As the three of them move from corridor to corridor, you replace the live camera feeds with looped videos, warning them of nearby patrolling guards. It becomes routine, the communication disconnection and the simultaneous disorientation of the guards, allowing Eridan easy aim, but the three of them are lucky to not run into that many. You want to believe that it'll be this easy all the way through, that they'll get off the ship and onto Vriska's intercepter without being noticed until it's too late, but you suddenly notice that some of the crew has found the body of the Helmsblock guard and they've no doubt seen the empty helming rig. Fuck.
TT: Bad news. TT: We've been found out.
Hopefully, Kanaya is checking her messages.
You activate one of Sollux's viruses, killing the Starscreech's ability to communicate outside of the ship with the rest of the Empire. Then, you lock and jam all of the doors of off-shoot rooms that lead into the corridors Eridan, Kanaya, and Sollux will pass through. You can hear some of them banging on the doors, cursing about it through the microphones inside the rooms—useless to them for outside communication.
This is what you've been giddy about the entire time, your systems tell you: The prospect of making a series of shitty references to 2001: A Space Odyssey as part of your name bit–but it's all in good fun, even if the poor trolls of this ship are going to die as a result. Alarming thought, yet again, but you decide you'll dwell on it once this whole thing is over. The vestiges of one's own moral crises can wait.
The plan was to wait until Eridan, Kanaya, and Sollux were off the ship before you started killing the crew, but you have to buy them time. That's part of the reason you got involved in this plan in the first place—buying them enough time to get off the ship and out of here. You start cutting off the oxygen supply in random sectors of the Starscreech, beginning with the ones that would pose the most risk to your companions.
TT: I've locked all doors of rooms that have crew members in them. Should weaken your opposition a bit. TT: But, you might have some company, soon. TT: Move quickly.
Something goes wrong with Eridan. You don't pay close attention, but his eye definitely shouldn't look like that.
* * *
Once the three of them are off the ship, you deploy all of Sollux's viruses, obliterating the Starscreech's ability to navigate itself manually and obnoxiously freezing all of the monitors and interfaces with a certain, duplicating image.
The ship refuses to turn in accordance to the pilots' wishes, maintaining its stubborn straightward path despite the escaping interceptor. Instantaneously, as you deploy the viruses, you also cause the auxiliary power of the Starscreech to fuck itself up—somehow. You're surprised that you're able to do it yourself. You shut off the oxygen completely, but you can't really do anything about the backup oxygen masks. about. If only you could reference Portal, too.
The surviving crew, which is of a larger percentage than you had hoped, must've figured you out by now. You concede that the shitty images of Troll Dave from Troll A Space Odyssey was too much of a self-expose. A few of the trolls of the Starscreech talk over each other, and you read their lips—realizing that they're going to start up a forced shut down the non-essential systems of the ship. Fuck. You should probably get out of here, now. The one-way signal that Vriska left up for you is basically beckoning you, but you're worried–if you leave too earlier, the whole mission might be compromised.
You test if you can forcibly open the landing station to expose the interior of the ship to the unforgiving landscape of outer space, but they must've already circumvented you there. You have to go, or you'll probably be stuck here forever. Well, nothing always turns out completely perfectly.
You connect yourself to Vriska's signal, uploading yourself, and say goodbye to the Starscreech, deleting any trace of your presence.
Well, not entirely. You leave a little something on Lochagos' tablet—an undeletable application that when opened, will cause the phone to explode.
#plot: heist!#2cumlord#stellaraide#wwayfinder#pro8lematic#[#asphyxiation /#death /#murder /#violence /#eye contact ?#eye trauma ?#]
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