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plaexus · 4 months ago
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Yk unfortunately I feel like aespas choreography most the time doesn’t allow them to showcase their abilities / technique that much
I love their choreography and it’s really nice to see how their choreographers value the girls in their creative process but I do think their choreographies most of the time limit how much of the girls dancing we see if that makes sense
Even sm as a whole and their ggs especially used to be plagued with choreography that looked great with camera work but didn’t translate that well as a stand alone performance, and while I think aespa has broken from this in recent years, I saw someone say “I hope aespas choreographers focus on their footwork more than their handwork now” and I have to say I agree — and none of this is to say I don’t think aespa are good at their choreography, if anything I think they’re TOO good
though i agree we haven't seen a choreography that fully highlights aespa's strengths, especially their recent special stages, i 100% think renan has led them to a much better direction performance-wise. the choreos for armageddon and whiplash showed actual attention to formations and transitions, with steps that actually look like art on stage, rather than something that could be clipped into a dance challenge. super giselle time is literally the best thing that has happened to me, and i would praise renan for it til the end of time. don't get me wrong, the ㄷ dance for next level definitely contributed to it being the sensation that it was, but i wouldn't want to go back to that time. i actually really hope renan would stay on as their choreographer and performance director. the renan and aespa hate trains are horribly unjustified
as for why footwork isn't as emphasised, what i'm guessing is that people behind the camera would prefer to zoom into the girls' upper bodies to capture their faces. so arm movements get more attention as a consequence. but yeah, jm's footwork in up is just one example of aespa absolutely excelling in footwork. i hope renan, or whoever they get to work with in the future, would give aespa more opportunities to show what they're capable of
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af1899 · 4 years ago
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THE REAL BEST NEWS OF THE UPDATE
The whole banner is boring, these are the real best news tonight.
POGGGGGGGGGGGGGG
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Yes, after a long wait of over 4 years, Sophia is finally getting her first alt and as a free unit, which is very nice.
Part of the artwork, as well as the event information, should be out in less than 2 hours since this post's date/time.
Anyway, I'll now comment on a few things about the new units now formally revealed with skills and artwork.
Trailer
youtube
Thoughts
The seasonal units come to no surprise as they were all previously leaked (thanks again Intern-kun!) but there are some interesting things in this reveal and the associated notice.
First of all, you're perhaps wondering how well I did with my guesses on the attires Male Grima and Kurtnaga would be doning plus the free unit potentially being Nasir, well... completely wrong with the last two, Kurthnaga isn't dressing like a Jiangshi, actually looking more like an... emperor? But if you know his role in the Tellius games, then it makes sense, either way he looks nice, I was right with Male Grima, more dressed up than his Female counterpart and the like, but Okuma Yugo takes on drawing Male Grima again and he looks so cool.
However, I'm still shook one of my biggest favs in Elibe got an alt like, out of nowhere, I was totally expecting some Tellius unit that'd go along with the theory I had in mind, nevethless, I'm excited to build her and comment on her gameplay elements (that'll be done once I have her properly built, but I need to prepare some resources in advance), I'll also talk about the event stuff later on, I hope today but something came up recently, so we'll see.
The banner itself remains the same: an easy skip with nothing I do feel like I need right away.
Male Grima is fodder galore for me, fortunately, he's easy to fodder for two full passive skills if one of them is [Sturdy Stance 3]. He's quite fearsome to face if you initiate on an ally of his near him, and he'll be pretty durable, replacing his special with [Moonbow] is also a good call, then add a movement assist, a [Atk/Def Bond] as [Sacred Seal] and he's set. It's also worth noting he's a colorless breath armor unit, giving him less likelihood to get WTD.
Rhea... Idk if that weapon type and animation would give away some important spoilers, but even though I know something regarding her identity, I'd rather continue avoiding spoilers, I have no way to play her home game. She's also another fodder galore unit in my eyes; but onto what's she like as a unit, not as great as Male Grima, and she relies on both keeping herself healthy to reduce incoming damage and deny follow-ups, plus healthy foes to deal follow-up attacks, not the most reliable thing but not too shabby either, keeping her health on check shouldn't be as difficult.
Kurthnaga has a rather interesting weapon over there, it makes its user beefier in enemy phase and you can inherit it to any dragon unit of your liking, the rest isn't exactly too interesting except for maybe [Even Pulse Tie 3] being on a seasonal semi-demote, it's a decent skill that can (in part) counter some teams or units but most of the time, you'll find it useless. He's also added like Spring Narcian, introducing a new {Experience} skill and an inheritable weapon, plus on demote too. 🤨
Lastly, Sothis is with Male Byleth, it seems to be the better fit for her out of the two despite his not-so-recent Legendary alt, since his Female counterpart leads a Duo with Rhea. Fodder galore as well but this one has some things to point out:
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Welp, that's Múspell's C-skill but without {Joint}-esque effect all right, and you can give it to dragons, it'll likely stack with Múspell's C-skill, resulting in a slightly bigger boost in damage dealt and reduction on damage taken, most likely at least.
As a unit, this Duo is also best used on enemy phase, with a Lv.3 {Stance} of any kind being their best A-skill, they should be able to handle themselves just fine, but they're still vulnerable to arrows, green bow users like Rath or Python (for accessable choices) or Shamir with [Deadeye] should be able to quickly dispatch the Duo, they'll also most likely be used in offense than defense I think, they still don't seem super threatening, but their selling point would be the Duo Skill, which can help some units deal with Fallen Edelgard and some other dangers that tend to deny follow-up attacks:
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...And it can be re-used on the same map.
Anyway, it seems everyone here has some sort of focus on being tankier and enemy phase oriented, yet there's a clear ounce of difference in how to use them, but nothing I'd exactly find super broken or must-have, the Duo might come in handy though.
I'll just free pick blue if available, otherwise I guess I'll go for colorless, green or red, I'm moreso looking forward to Sophia... speaking of her, it's possible she'll also play similarly to the units in here and her OG form (being slow and tanky, best used on enemy phase), if that's how she plays out, then [Close Counter], [Atk/Res Rein 3] (though I need a Brady first to properly fodder Plumeria) and [Pact Blooms+] are ready for her, but I'm short on B-skills and other expensive stuff, maybe [Flier Formation 3] since I have one last Díthorba to spare, I could pick [Quick Riposte 3] but my OCD wouldn't let me live with her just inheriting it up to Lv.2, and my only source without promoting anyone is Nah, so I'd have to do with alternatives, we'll see...
Anyway, thanks for reading and I hope you get who you want soon in the banner, hopefully Sophia will do great for you if you plan to build her also.
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