#and besides i reworked the equipment mechanics so this layout isn't even possible anymore
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NOW we're in BUSINESS!
#original#block puzzle equipment game#rotation: complete. falling off the grid: fixed#next on the list is putting a selection screen to pick equipment and add/remove gems#and as part of that i'll need to make more equipment and gems#which is good because it's kinda sadistic that i've set it up to be impossible to fit either of these gems on this board even with rotation#there's ALMOST a spot to put the red one but it just barely doesn't fit#and besides i reworked the equipment mechanics so this layout isn't even possible anymore#i had planned to let the player rotate equipment but that would add WAY too many options with no real substance#so in order to try optimally fitting your gems you'd have to check every possible placement and rotation of equipment#if this were an actual puzzle game then maybe but. no#the point is to make builds. shuffling around the same 4 pieces of equipment doesn't contribute to that#so i've decided that equipment can't be moved or rotated. there's now 4 equipment types that each have a dedicated corner#weapons in top-left armor in bottom-left accessory in bottom-right and sidearm in top-right#this way you pick out the equipment you want and then you just focus on shuffling around the gems to fit#having SOME options to explore how you can fit in gems is good but moving equipment is an entire huge extra layer. too much#probably. i think. i obviously haven't played the game yet so i don't actually know#but also the controls for moving and rotating equipment would be hell to make so i'm happy to drop them regardless
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