#and always make sure you're holding out the chainsaw for chip damage because the style points will add up
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You're awesome
Just finished the layer 7 chainsaw challenge while making use of a very silly strat to score style points. All this time, I've been using the hammer melee and chainsaw yo-yoing, but it turns out that the direct chainsaw melee hits give 4 style points per hit and deal 0.25 damage. By comparison, the yellow impact hammer hit gives 80 120 points and deals 6 damage, and the launched chainsaw gives 12-18 points and deals 4.5 (technically done in 3 hits, but I added them together). Importantly, killing an enemy with a chainsaw attack gives 60 points, and VERY importantly, the impact hammer can't get the x3 style multiplier for staying airborne/sliding. Doing the math, that means the chainsaw melee is ABSURDLY efficient nt at converting enemy health into style points.
Say for example I want to kill a 2.5 health soldier. I could launch the chainsaw at it, which would hit twice and give 6 style points for the first hit, then 60 for the killing blow. With the max x3 multiplier, that's 198 points. I could yellow hammer it for a no-modifiers 120 points. I could red hammer it for 240 points, which would put my hammer on cooldown for 7 seconds. Or, I could jump and whiplash it into my chainsaw melee, landing 9 hits for 4 points each plus a 60-point killing blow for 96 points, with a trivially-easy x3 multiplier to get 288 points!
Turns out, I should've just been chainsawing enemies directly the entire time
Also malicious face takes +4 damage from the impact hammer lol
#asks#pretty disappointing that chainsaw-yo-yo doesn't give many style points#it's fun and cool and hard to yo-yo the chainsaw! it should be worth way more points!#anyway i simplified the style numbers for the launched chainsaw because there's 3 different versions with different style numbers#depending on whether it was just launched vs feedbacker parried vs knuckleblaster detached#also i think the style multiplier not applying to impact hammer melee might be a bug#very silly for a red impact hammer to give fewer points than a chainsaw melee kill#heck killing a filth with the yellow hit gives fewer points than killing a filth with the chainsaw thanks to the x3. very strange#i already submitted the malicious face damage bug so i guess i'll submit this as a bug too#oh yeah i ignored weapon freshness because it's always just a x1.5#the only thing that affects is the comparison to non-weapon style points which weren't mentioned here#i kinda overshot the style requirements on the layer 7 levels but i ended up wasting a bit of time because i was too busy chainsawing#so the optimal strategy is to just play as fast as possible but try to jump+whiplash+chainsaw any strays or soldiers you encounter#gives a boatload of points to help you meet the style requirements#and always make sure you're holding out the chainsaw for chip damage because the style points will add up
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