#and I listened to Taash's banters last
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Bellara x Taash romance banter because the brainrot is hitting
Taash: So you and Irelin used to be a thing?
Bellara: Um, yeah!
Taash: Why'd you break up?
Bellara: We just didn't work out, I guess. There's no hard feelings, though! But...I think Irelin feels a little guilty for breaking up with me.
Taash: She broke up with you?
Bellara: We were distant for a while before it happened. She's just the one who said we were over out loud.
Taash: Her loss.
Bellara: Oh! Um. Thanks!
---
Taash: Neve told me about your book.
Bellara: My book?
Taash: Your romance serial or whatever.
Bellara: Oh, what did she say about it?
Taash: That the main character's love interest reminded her of me.
Bellara: Uh, what a coincidence!
Taash: Right.
Taash: I hope they get the girl.
--
Bellara: Taash! I had a lot of fun last night.
Taash: Me too.
Bellara: I can't believe how much you know about dragons. I never realized how interesting they are! I could listen to you talk about them forever.
Bellara: And thanks for listening to me ramble about artifacts and wards. I know it can be pretty boring to people who don't really care about them.
Taash: I care about you. Nothing you say is boring.
Bellara: Thanks, Taash.
--
Taash: After this is all over, you should join the Lords of Fortune. We could use an expert like you on board.
Bellara: Are you sure they'd want me around? I don't know much about ships.
Taash: I want you around.
Bellara: Then I'll be there.
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ACTUALLY one last complaint about veilguard, i think my pettiest but strongly felt complaint is, it's actually obnoxious and anti-dragon age to have companion romances trigger without your involvement. like dorian and iron bull was, in fact, completely avoidable if you did not want them together. if you romance one of them or simply do not include them in your party together, the romance does not happen.
taash and harding happened even though i kept them 100 feet away from each other. if i tried to skip their light house banter, they literally just... would stay at the same place in the light house, together, each time i went back until i finally listened ot their banter. if i left early during the banter, the next time i came back the same banter would start again. i literally was not allowed to not witness taash and harding
neve x lucanis went HARD until i fully committed to her romance. of course i wanted neve in my party because i was romancing her and i often wanted lucanis in my party because once he's hardened, it takes more effort and thus more quests with him in party to build up his relationship. so any time i had them in party, they were one step away from sucking face. while i had neve 90% locked into my own romance.
like i do think if your rook is ACTIVELY flirting with a character, the game should probably not have YOUR flirting scenes OUT CLASSED by the same companion flirting with someone else
what the fuck?? it's especially bad because for a SIGNIFICANT portion of act 1, you only have four companions unlocked and the two main locations you go to are... minrathous and treviso, which makes neve / lucanis an even more natural choice for companions
like... one ship i just don't fucking like (sorry laash or hardaash or whatever you are called) and one is watching my gf flrit with someone else...
and emmrich x strife is actually QUITE lovely but also comes out of NOWHERE and is INHERENTLY what happens if you choose not to make emmrich a lich like it HAS to happen... what? i think it's sweet and emphasizes how keeping emmrich mortal opens him up to more connections in life that lichdom would deprive him of ubt also ??????
why is this game so intent on unavoidable companion romance while aLSO making the romance YOUR CHARACTER has so subdued and kinda left by the wayside? ithought this was a ROLE PLAYING game why are YOU THE DEV playing more with MY BARBIE DOLLS than i am???????????????????????????????????????????
#veilguard spoilers#tbc I LIKE NEVE X LUCANIS#i think it's fun and makes sense and is hot#but like.........#if i can't date the both of them#why are they dating each other why i am dating oen of them#why is this love triangle not with ME int he center HUH
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so, like, I am perhaps a little overly-protective of Veilguard, because I am genuinely very fond of it and a LOT of the complaints I see about it fall into the following categories:
'I am bitching about things that have been present since Origins, but I am very conveniently only taking issue with them now and acting as if they are unique to Veilguard'
'I am bitching about things that I claim haven't been addressed/explained, except they actually have, they just aren't super relevant to the main plot so Varric or Solas didn't turn to look at the camera and address it to my liking'
'I am bitching about how the game is messy but conveniently acting like it's UNIQUELY messy when in reality Dragon Age as a series is a goddamn mess'
'Taash is blunt and kind of awkward but seems largely unbothered by their own bluntness and awkwardness. I find this to be an unpleasant trait and anything I find unpleasant in a person is bad writing.'
'I am incapable of recognizing the difference between bad writing/game design and things that I personally just don't like that much'
and I think all of those categories of complaints are fucking stupid, and I wish the people bitching in such ways would either find some fucking whimsy and just appreciate the game for what it is, stop torturing themselves with a game they clearly don't like and aren't going to like, or at the very least have the good manners to stop putting their ass-hurt-y whinging in the main tags.
that said, I do have some legitimate criticisms! I am not just irrationally praising every element of the game.
you can't really talk to your companions in the Lighthouse. there are a few "scheduled" conversations that take place as cutscenes, but you can't just walk up to them and bug them to talk for the most part, like you can in previous games. hell, I would've been fine with the Mass Effect 3 method, where you just walk up and press the 'talk' button and they spit out vaguely situationally-relevant dialogue until they eventually tell you 'not right now, Rook.' but instead you're largely limited to just listening to your companions bond with each other by eavesdropping on them, which is relatable to me because I'm a nosy bitch and any conversation happening around me is no longer a private conversation, but isn't really what I was hoping for.
I don't think Minrathous and Treviso should have both been facing the exact same threat. like, I can buy that a merchant city with a couple handfuls of assassins and no army could be brought low by one dragon. but if the militarized techo-mage capital of The Country Where Everyone Does Dangerous Magic can't hold off ONE DRAGON then that is no longer a me problem. the excuse that was given was that it was circling the city from the air, raining death from above, but the archon's palace is its own long-range weapon, and most mages are also their own long range weapon. Rook rocking up with two additional fighters should not have been required to turn the tide in Minrathous against ONE DRAGON. Minrathous should have been facing a much larger threat than it was.
Varric really needed more ambient dialogue. I guess the devs didn't expect you to actually poke your head into the infirmary that often? 'cause the poor guy only seems to have like five canned responses that he gives. and as funny as it is that 90% of the time he was asking me when the last time I slept was with deep suspicion, it got a little old.
I ran into some audio and camera weirdness. with audio, it only ever happened with banter while running around, not in cutscenes, so I don't think it was my headphones. voices would get really crackly suddenly. and for camera, it wasn't, like, game breaking, but the camera did occasionally just whip itself around to face the opposite direction with no input from me. mostly when I started using the long range attack, but once while I was shimmying through a crack in the wall.
it's a little weird that Rook can't engage more with/about the faction they're part of. like, my first Rook was a Veil Jumper, but Bellara still had to explain basically everything to him, when it could have instead been her explaining it to Rooks of other factions but having a conversation about it with a Veil Jumper Rook. or at the very least some sort of 'Bel--Bellara--BELLARA. I know how it works.' 'Oh! Right! Sorry.'
and then there are some things I just personally wasn't a huge fan of:
I could have lived very comfortably without ever seeing the Mass Effect 3 readiness rating ever again. but there it is. you have to do ... so many side quests ... if you want to keep all of your companions alive. so many of them.
most of the armor is really ugly, in my opinion. my first Rook spent the entire game running around in the N7 armors (the version without the coat was his casual outfit, since my private running joke was that he only ever had time to take his coat off before he had to go put out more fires). my current Rook has been running around in the brown leather duster coat the entire time. I think it's because they're all kind of over-designed? a lot of them would be perfectly fine if they got simplified a bit. whoever dressed the Lords of Fortune, you need help, most of their outfits are so fucking ugly.
I know it's CONVENIENT when you use the same button for basically everything but the 'interact' button and the 'jump' button being the same means I tried to pick something up and then accidentally yeeted myself off a cliff or into a volcano so many times.
they nerfed my archers, man :( I mean, I kinda get it. I was an archer once in Inquisition and was so over-powered. archers got to be so fucking cheap in Inquisition, especially if you specialized as an artificer. it was great. some of the most fun I've ever had playing Dragon Age was being an explosive archer in Inquisition.
the Inquisitor's class should have been one of the previous choices we could carry over. in general, I don't care that it was mostly a clean slate, but we should have at least been able to specify if the Inquisitor was a warrior, rogue, or mage. let us actually see them in combat at the end.
I ... don't think I really had a point to this whole ramble. I just have a lot of Dragon Age thoughts and feelings and only a few Dragon Age friends, and I can only babble at them so much before I feel like they'll wanna break my keyboard with their brains.
#veilguard spoilers#that's the only tag it gets#because this fandom is made of fucking piranhas#and i'm not wading in past my ankles#(also because i WAS just complaining about people putting their bitching in the main tags#and this probably counts as bitching)
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so, i finished dragon age veilguard last night and here's my thoughts spoilers ahead (and a very long read)
this is in no way subjective, as i am very emotional about dragon age, especially with veilguard being the first game in the series i played as it came out, and one i was waiting for for a long, long time
the good
first of all, the game is gorgeous. the art direction in this game is absolutely perfect, and i would sell both of my kidneys and half of my liver to see origins and da2 remastered in this style. all the detail, the colours, the shapes... the designs of the companions were also great, each having a very distinct silhouette and outfits which said so much about every character. (plus, i'm going awooga over all the women and taash)
the environments were wonderful, with each area feeling very distinct, yet still like a part of the same world. i also love how they were not huge, open areas with nothing to do, like in inquisition, but thought was put into every corner and crevice. and thanks to the photo mode i have almost 300 environment screenshots from the game lmao
i loved all the companions and major npcs. the companion quests were so good, and honestly my favourite part of the game. during like half of the quests i teared up (especially bellara's and emmrch's i think this is what was missing in inquisition. the characters felt like real people, and like rook had a real connection to them, and they had real connections with each other. they were all very endearing and i liked all of them, something that has not happened in any of the dragon age games prior. (confession: i was very cagey about lucanis because he seems like the fandom's boy of the game, but i actually ended up liking him) the standouts among the npcs were definitely the duos of evka and antoine, and viago and teia. i'd go on a murder spree if anything happened to them.
i'm also of the unpopular opinion that i liked how the companions were nice to each other. no more co-worker you can barely stand each other vibes, they were all genuine friends (plus something more) and their banter was a joy to listen to (and it pasued during combat!) i also loved how they were all present for the main missions, no matter who you took with you
satisfying exploration, with the puzzles leading to actually good loot. no more dozens of greatswords i will never use littering my inventory. i'm also a collection fiend, so i liked unlocking the outfits and lighthouse decor
the candid and visible inclusion of queerness. i don't play many modern aaa games, so i'm sure dragon age is not the only one, but it was the first time i've actually played a game that allowed you to be non-binary and openly say it. taash's character arc, while i hated the 'culture' part of it, was also appreciated and relatable, especially as they were written by a non-binary writer. and they're the first nb romance option i've ever seen! it was also nice to see queer people just existing in the world
fun combat. very fun combat. i never had so much fun in a dragon age combat. it looked cool, it felt cool, i loved detonations and arcane bombs, i was not overwhelmed by a toolbar full of spells i had half a second to choose and the fights didn't take ages. i was a bit scared i'd suck at combat because my hand-eye coordination sucks ass and i prefer turn-based combat à la bg3, but i didn't find it hard at all while playing on normal. challenging, yes, but fun-challenging. orb and dagger spellblade forever
streamlined inventory management. i hate inventory management with a passion and because i'm always possessed by kleptomania when gaming, i always end up with inventories full of useless junk. but in veilguard i could sell it all with one click, the gear i found was either companion specific, or tailored to rook's class and it saved me so much time not having to compare and change everyone's gear while sifting through piles of low-level chainmail no one is going to wear.
the final stretch of the game (act 3 i think?) was hands down the most tense i've been while playing a game. even though some asshole spoiled the choice between harding and davrin, i was still unsure what would happen, who would survive the battle etc. i almost cried when harding died, not ashamed to admit. when bellara was taken by elgar'nan i had to take a little walk, because i was sure she'd not survive (another part of me was already plotting an angsty fic for my rook and her). the ending choice of out-tricking the trickster god of lies with a fake dagger fit so well with my rook, i still get shivers when i think about it. and the self-indulgent detail of them wearing the same armour solas did during the rebellion flashback...
related to above point, the theme of rook being a foil to solas, themes of regret and how it's holding you back, finding hope in a broken world, how things will never be the same, but change is not a bad thing. this is some good shit, that would require separate posts. i just love stories about hope so much
the choice between treviso and minrathous had real, visible impact. in my playthrough, treviso was destroyed and it still affected lucanis many gameplay hours later. none of these choices were presented as right and even though my shadow dragon rook chose to go to minrathous, i still question the decision, and so does rook.
the tension and devastation of the weisshaupt mission. the blight is so gross, as it should be, and the mission was probably my favourite in the game.
rook, especially purple rook, is so endearing. they're a little rascal, and a perfect successor to purple hawke. i loved the amount of faction specific dialogue and how utterly grounded rook was in the story and the world around them.
confirmed lore theories, which had hints since the days of dao
while different to the other games of the series, i really liked veilguard's soundtrack. the main theme is still stuck in my head, and i found myself humming along to many of the recurring tracks. i don't know shit about music tbh, but it helped elevate the mood and atmosphere of the environments. the sound design was also good, and i am happy to report there was no ear-grating noises for my hyper-sensitive ears (looking at you spells from dao)
a satisfying conclusion to dorian's character arc. it was refreshing to see him be so radical and anti-slavery (after inquisition dropped the ball on developing his changing worldview on screen) him becoming the archon was also a very pleasant surprise, and a well deserved ending for a character like him. sorry i just love dorian pavus so much
assan and manfred being absolutely adorable. it was predictable i'd get attached to assan, but a skeleton was a surprise. he talks! my rook is going to be the best uncle (gender neutral) to both of them. my two favourite little guys.
a lot of little details
the bad
imo the biggest issue with the game was the lack of references to previous game decisions. like with the inquisitor cameo, i wonder how different it would have been if the well of sorrows decision was taken into account? a little more communication between northern and southern thedas? not dropping the kieran plot point completely?? a little more information about what's going on in southern thedas? also i feel like harding's character really suffered because of this, because her and my inquisitor were really good friends and i'm disappointed that there was no mention of it at all :( also while most of what the inquisitor said was in character for my inquisitor, i can see how for others it's ooc
related to the previous point, the amount of loose threads that were just left hanging. is the blight cured? what will happen next with the titans? how do the elves recover from all of this? what happened to hawke and the warden? how does southern thedas fare after the gigantic blight? so many unanswered questions which will never be answered
the way the elves were treated, while not surprising at all given the previous games, was sooo uncomfortable. the past three games established that the elves are treated horribly, yet there is very little discussion of it in veilguard. this one conversation with bellara still makes me cringe, and i hate the lack of distinction between the ancient elves who were also oppressed by the evanuris and the evanuris themselves. i also feel the whole plot of 'this marginalised group's gods are actually evil' could have been done much much better, but the set up for it was there since origins, so it's not a uniquely veilguard problem. there are other people more qualified to speak on this than me, so i'll leave this here
the handling of crows made me raise an eyebrow (or two) because of how how sanitised the crows feel. no mention of child slaves? nothing about enduring torture as a part of training? or being treated as disposable? even if this differed from house to house, or it changed over the past decades/ special circumstances because antiva has been under the attack of the antaam, at least a codex mentioning it would have been nice. my dream would have been to have zevran be the one to spur this change, but it seems that the writers are allergic to have him have any sort of impact on thedas
not enough of content for the lords of fortune. when tevinter nights came out, i was so excited to meet them, but what we got in the game was a horribly "clothed" isabela, a bunch of her friends and like 3 quests and an arena. and not to mention how awful the lords of fortune gear is, with the orientalism.
i wasn't a fan of some of the writing, in the sense that some wording and stuff felt very modern. but i'm a hardcore fantasy fan so maybe it's just a me problem
the game tried to do a LOT and some of it would have benefitted if it was delved into more (example: morrigan and mythal, harding's quest with the titan, what taash discovered about the qunari, anything about southern thedas)
i really would have liked to see more of varric and rook's relationship. a dream would have been to have an origin quest/cutscene (maybe shorter than in dao) to help establish their relationship. you could literally replace varric with any character at this point
a longer romance, please... i know these are not dating sims, but i literally didn't get a kiss with bellara until the epilogue :') i'll have to see the other romances to truly have a strong opinion about this, though
and a note: i would have had just as many praises and just as many criticisms for every single dragon age game. overall i really enjoyed veilguard and i am happy that it even came out as an offline single-player rpg, and not a live service game like it was supposed to, or not at all. no game is perfect, and i'd rather have an imperfect game than no game at all. (but yes, i'm still mourning project joplin and i'd do anything to play it... )
#time to take what i liked from veilguard and put it in the wonderful imaginary dragon age which exists in my head and scattered google docs#also i'm not arguing about any of this; i said what i said and my opinions will remain unchanged#and i'll probably be taking a break from tumblr scrolling because the current outpouring of negativity is really bad for my mental health#veilguard spoilers#july plays dav
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Even more thoughts!
Emmrich has officially stolen my Rook's heart. Sorry, Lucanis, you had a good run, but your game just wasn't quite as effective on me as Emmrich's was.
This is fine, though, because my lowkey shipping of Lucanis with Neve got major vindication.
10,000 years of shame for Illario. Go directly to jail. Do not pass Go. Do not collect $100. What a dumbass.
Idk what happens if you save Minrathous, but if you don't, Neve's final confrontation with her personal villain is, uh...well, let's just say I'm a bit worried for her. Woof.
Worms! (if you know, you know)
Been lusting after Myrna's robe and I thought I finally found it, but it turns out it's a pants version that's basically the Mourn Watch starter outfit with a coat. I hate those pants so much. I just want that cool ass coat but alas the clothes underneath are awful.
Not sure how I feel about Shathann getting character development at the last second, but man, I feel so bad for Taash.
Harding and Taash are very cute together.
I didn't expect Harding to be the one to cancel the old man for romancing Rook. Davrin's reaction to the news is hilarious, though.
The Lucanis and Davrin drunk scene is priceless.
Crying big ugly tears for Bellara.
MANFRED!!! BIGGER, UGLIER TEARS FOR MY SON!!!!
Harding's banters with Lucanis about dreaming are so funny and often relatable.
The choice at the end of Emmrich's arc is heinous. Thanks, BioWare. I will never recover.
Never over the fact that the Veilguard has a book club. Love these nerds.
"I think we're out of onions. Again." XDDDD
I love how between banters with Neve and a codex entry about Manfred, it's pretty clear that Lucanis is a Union Man, or should I say Guild Man. He is all about fair compensation for labor. I know this isn't necessarily surprising, since he's a guild assassin, but I'm very much enjoying the fact that it comes up in game.
I support Bellara and her writing aspirations.
Lmao, Rest In Annoyance, Johanna. Enjoy watching/listening to Emmrich woo his girlfriend and not being able to leave. Enjoy Manfred routinely walking up to you to (in his own way) call you a nasty bitch.
Also love the banter where Emmrich's like "Why the FUCK did you think it was a good idea to build a mech, Johanna???"
Highly recommend bringing Lucanis/Neve and Taash/Harding along for each other's personal quests if they're together or even just at the flirting stage, because you get good shippy stuff.
Earning Solas' respect is so satisfying. That's right, experience growth, bitch!
Haven't done Davrin's big final arc quest yet, but I'm fully prepared to get emotional, given how things went with everyone else's arcs.
Some fun DATV things I'm experiencing:
Playing as female Rook makes the first few quests until you get Lucanis very Girls Night, which I really started to notice after a friend pointed it out and she is so right.
Neve is bestie.
Lucanis' intro cinematic made me feel so attacked. That shit was so my brand lol.
Lucanis and Neve's banter is hilarious and if I don't romance Lucanis I may end up shipping him with Neve.
Did Bellara's first personal quest and almost cried. Hit me a little close to home.
Neve's hangout quest was delightful. I want to chat and snack and walk around with her all day.
Neve and Bellara's developing friendship is so fun. I want to see a scene where Lucanis gets involved in their cooking adventures.
Shopping and getting coffee with Lucanis was like Oh No He's Thoughtful And Charming And I'm Weak.
Chose Lucanis over Neve in that one decision that made me want to scream and now she's hardened and I'm so sorry bestie I was thinking of the defenseless people and I will never be okay again.
Varric playing mentor to Rook got me right where it hurts. He's there for when you need an adultier adult to tell you that you're doing okay and that he's proud if you. I cry forever.
Assan and Manfred are my SONS and I LOVE THEM and I make the most ridiculous noises when they are on screen. THEY ARE SUCH GOOD BOYS.
The quest to acquire Emmrich is fucking delightful if you're a nice Mourn Watcher and you bring Bellara along. Just three huge nerds enjoying each other's company while doing dangerous shit.
Davrin and Emmrich's banter is like two dad's comparing notes.
As a Watcher, Myrna kinda feels like my mentor-mom, which is funny.
More thoughts to come. Just wanted to scribble down a few things so far for the people to let y'all know I'm having a fucking blast.
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