#and I know my commander Rugan had some selfish part of him hope it wouldn't work
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So I want to talk about the altar of Glaust, because it's incredibly important to the story and yet it almost never gets brought up.
What I think most people know about the altar is that its a forgotten artifact that was responsible for Glint, and by extension, Aurene being freed from the yoke of Kralkatorrik. While you can visit it in Arah, it kind of exits the story from there with no character ever thinking to use the sole artifact with the power to grant corrupted creatures free will again. However there's a few details that I think a lot of people miss that I find kind of interesting at least.
The first thing is that the altar itself is only a part of the process, it's just a component of a spell or ritual that does the actual work of cleansing the corruption.
Secondly, the spell needs to be performed at Arah. Though I don't know whether that's simply because the forgotten built the required altar there or because Arah is special somehow.
Personally, I think that there's something special about Arah that's required for the spells function beyond the mere presence of the altar. Zhaitan's presence indicates that it's almost definitely a ley-line nexus, and something about the land there was special enough to call the gods to tyria. So I think it'd make sense that they'd have to do it in Orr (which also suggests, given the forgotten attempted to purify Kralkatorrik, that ol'Kralky used to be active in Orr during the last dragonrise before flying up to the blood lands for his nap)
I think that would go some way as to explain why we're not using this incredible power, as the only way to do so is to venture through an unchained-infested city all the while lugging about whatever corrupted creature you want to cleanse.
And while I'm on the subject of why the altar isn't in the story more, there's also the fact that making corruption being curable more of a thing really changes the nature of dragon minions. Where before they're poor victims who can only be put down for everone's safety, the altar's presence makes them victims who, if you put in enough effort, you could save. Which would probably change the focus of the story quite dramatically as we have to weigh protecting still uncorrupted people against trying to save the corrupted from their fate.
(though imagine if we used purified branded to create living dragonsblood weapons, warriors uniquely suited to fighting branded who are immune to corruption because I don't think Kralkatorrik can brand them twice)
(as a sidenote, if you haven't done the forgotten path of the ruined city of arah you might not know that the altar is blimmin huge, check out the pic below with risen giants for scale)
Finally, just an interesting/annoying note is that we never got any explanation as to how the forgotten purification works, does it block the elder dragon from issuing commands to said minion? Does it work to nullify the dragonvoid lurking at the heart of the creatures magic? Replace the corrupted dragon magic with more benign ley energy? Who knows! Not us, and we likely never will now that we're moving away from the dragon storyline. And I promise I'm not salty about that.
So yeah, that's pretty much it, the altar's a pretty cool object and, for how little it comes up, a really important part of Aurene's ascension to non-mad elder dragon. Hopefully it'll one day get more attention, if only so we can have the commander go "Wait why haven't we been using this the entire time"
#gw2#guild wars 2#wew that was a long post#so in the dungeon we see an npc use the altar to purify a risen chicken#and I know my commander Rugan had some selfish part of him hope it wouldn't work#because the altar being functional meant that he might have been able to save Howl...#I'd probably just headcanon that no ones been able to purify more than a small creatures so far#even though that was never outright stated in game#moose lore posting
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