#also you can absolutely put this id with any changes you'd like on the original post (normal sized/coloured text and not under a read more-
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ID: A digital drawing of Paul Schue-Horyn as portrayed by Steve Zaragoza in Wayward Guide for the Untrained Eye. Paul is sitting behind a wooden table with his elbows on the table, holding up a time-damaged leather book labeled The Secrets of Connor Creek, closed by a black belt and looking wide-eyed past the viewer asking: Werewolves? Paul has very dark brown hair with a full beard, black glasses, a pair of headphones around his neck, and wears a corgi button up with an open green hooded jacket over it. His sleeves are pushed up. End ID
Paul Schue-Horyn for @guinevere01! getting this request was the perfect excuse to start rewatching Wayward Guide, lol. <3
Want to make a drawing request? check my pinned post!
#thank you so much omg!!!#also you can absolutely put this id with any changes you'd like on the original post (normal sized/coloured text and not under a read more-#-please otherwise it defeats the purpose of making it accessible) no credit needed#wayward guide#tin can bros#paul schue-horyn
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Wayne's statement on the racist caracatures in last nights stream and the makeship plushie
Image ID's under the cut
hey everybody. last night's stream was a weird one. the things that went down when we tried to play Bullet Roulette were not great. it made us as a team realize that we need to put our foot down and make a statement. about last night, and a lot of other things. what you're about to read is not only my words, but those of the entire team.
the first thing i should get out of the way is this: the caricatures that appeared in Bullet Roulette suck, and we're all disappointed that one of our favorite old VR games has that bullshit in it. we all made the fact that we thought it was shitty as clear as we could last night while we were playing. we tried to reset the lobby 3 times to fix the bug that forcibly made us all be that model. it did not work. we tried to keep playing it for a little while and then give it one last try. which, of course, did not work. what took place afterwards is what we'll be talking about here.
the reaction a small group of you had to these events was disappointing, and in some cases, unacceptable. we are not upset with native americans who were uncomfortable with the caricatures, we are upset with those of you who instantly demonized us for not 'turning off the game immediately'. the reason we as the streamers and the mods repeatedly asked everyone to 'move on' is because we acknowledged what we had just experienced in the game was wrong, and condemned it. we expressed how we felt about the models out loud multiple times. while unproblematic media exists, there is a lot of media that has problematic elements in it. it's not great, but that's the way things are. things are not always black & white. the expectation that the moment an unsavory concept is encountered in something on stream that we drop what we're doing and shut off the program is absolutely unreasonable.
if we run into problematic content, do not assume we automatically endorse it just because we did not remove it from the screen immediately. we can still experience it as a whole while acknowledging what's wrong with it. take LISA, for instance. I loved what I played of that game, and I know a large majority of you guys loved those streams too. LISA has problematic shit in it. early on in those streams we encountered a character that was a racist caricature of a black man. we acknowledged that it fucking sucked, and we kept playing. and both the crew and chat were able to continue maturely while acknowledging that the content was problematic.
while this is only somewhat related, i might as well also address the makeship situation, and those of you who came after me for deleting their initial statement. I deleted it because it was bad. that e-mail was an apology from the worker to me, not meant as a public apology. it didn't approach the situation properly. I was scrambling to get something up to address the concerns while i was in the middle of a 24 hour multi day road trip (one whose existence I had to hide for the stream gag), I just took whatever makeship would give me. when I actually had a little bit of time to sit down and read it, and read what some of you had to say about it, I realized that it didn't actually mean anything. I deleted it, and spoke to my handlers at makeship, and informed them about the biggest issue with that shitty anti-centrism plush: what was essentially a masked swastika next to a star of david. if you look up the original designs of that stupid ball, you can find that it actually had a swastika on it, and the creator hid that fact from team members at makeship by changing it in the concept art he shared with them. it might be hard to believe, but their team genuinely did not know about this. and they did not consider why that plushie was as shitty as it was. after I informed them and talked it over, they removed the plushie from their website completely and decided to not work with that creator going forward. their team thanked our campaign for bringing them to the realization that they need to more properly vet the creators they work with and the origins of their designs. what disappointed me in this scenario were those of you who assumed the worst about me just because i had not made a statement about it while i was doing my best behind the scenes to work things out.
we also know that being publicly accessible artists & entertainers comes with a fair amount of vulnerability through exposure, however the amount of invasions of privacy and harassment a lot of us have experienced in the past year is worth taking note of. we are people. what if you woke up to dms from people saying they found your name and your phone number? what if you got a text from a stranger saying they found your information? how would you feel? these are questions you need to ask yourself as a viewer even if you've never gone that far. these are things that have actually happened to us.
being a fan comes with as much responsibility as being a creator; just because you are consuming what we make does not make this a one way relationship where you're invisible. what you do and say is being felt by actual humans, and the information you share or try to get not only affects us but the people we know. it has at times been so invasive and ridiculous that some of us have considered stopping completely. as a fan and a viewer, your responsibility is to respect us as much as you would respect any other human being; putting us up on pedestals to the point where some of us get treated like objects or things is the absolute opposite of respect and we've mentioned this a few times. we will be taking much stronger action on these matters from here on out; please observe how you view us and ask yourself if you'd look at a friend or family member the same way. if you wouldn't, reconsider your relationship with what we make.
some of you hold me and the crew on a pedestal in a way that makes us deeply uncomfortable. this isn't the first time we've experienced something like last night. it has happened on other team member's streams. the hostility we are met with when we encounter something unsavory on stream is ridiculous. after shutting down the game, seeing a few of you in the chat screaming at us, attacking our characters, invalidating all of our values and past deeds as a team over encountering unexpected bigotry in a game and condemning it, not perpetuating it ourselves, is infuriating. to all of us. you do not have the right to harass us over something like this. coming into our DM's and repeating yourselves, accusing us of lying about values and calling us awful people is harassment. it is extremely immature. and it is behavior we no longer want in this community. we are human. we aren't meant to be your perfect social/political pillars.
when these things happen, you know it sucks, we know it sucks, we all know why it sucks, and while we will always point it out when we see it, the expectation of us to derail our show and explain to you why its bad and apologize for it being on the screen is not an expectation we will meet. acknowledge, and move on. a statement does not always need to be made. going forwards, we'll be increasing moderation measures in regards to the harassment of crew/staff and the mitigation of events like these in the future. thank you for understanding.
- All of Radio TV Solutions & The WRTV Mod Team
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Hey, I saw an old post of yours about you finding a ton of dogs and bringing them home in Minecraft, and you mentioned that you were playing with mods. I was wondering if you'd be willing to recommend some good mods to me? Been playing with them for awhile but it's hard to find more good ones
I’m sorry it’s taken over a month for me to answer this – I’ve been using the mobile app way more than the browser lately and I always forget to check my inbox on mobile.
Anyway, I made a mod rec post before but it was almost two years ago and I’ve changed up my mod lineup a lot since, so here’s an updated list.
Right now I’m using Minecraft 1.12.2 and Minecraft Forge 1.12.2-14.23.5.2814. (Looks like there’s a newer edition of Forge, I just haven’t updated it yet.) Also some mods are dependent on other mods or require you to download additional resource packs/libraries/etc., so just make sure you check the requirements before downloading (probably goes without saying, but just in case).
I’m putting the list under a cut because otherwise this post will be an absolute wall of text.
PERFORMANCE MODS
OptiFine: This one’s a performance mod that aims to boost FPS and improve the graphics.
NotEnoughIDs:This expands Minecraft’s ID limit for blocks and items, which is necessary if you’re using a ton of mods that add a lot of new content.
CONVENIENCE MODS
Just Enough Items (JEI):This one is an item/block/recipe viewing tool with a search feature. There’s also a cheat mode that lets you just drop whatever item you want into your inventory.
Inventory Tweaks:This adds new options for managing/sorting your inventory (on your person or in storage chests) and some convenience features, like automatically replacing tools or item stacks when broken/depleted as long as you have more in your inventory (which also includes your backpacks, if you use the Backpacks mod listed below).
Multi-Hotbar:Just gives you 2-3 additional hotbars, so you aren’t just limited to nine slots and don’t have to constantly go into your inventory screen to move things around if there are more than nine tools/stacks you use regularly.
JourneyMap: This one automatically maps your Minecraft world as you explore – there’s a minimap in the upper right corner of the screen, and it can be expanded to view the whole map if you want. It also lets you set waypoints (which you can teleport to), with an option to mark them with visible beacons that can be seen from the overworld. It also automatically creates waypoints when you die, so you can easily teleport back to where you died once you respawn.
Nature’s Compass:In-game biome finder, with teleport feature. Also works with biomes added by mods (e.g. Biomes O’ Plenty).
Find Your Way:Adds some new compasses to point you in the direction of various overworld structures (strongholds, mansions, villages, etc.).
Backpacks: Adds recipes for backpacks. By default they’re 3x9 but by crafting and adding backpack pouches, they can be expanded. They start out brown but can be dyed. They can also be nested, so if you want a backpack within a backpack within a backpack, you can do that. Which I do. Excessively. My inventory situation is… hellishly recursive. But at least I can collect stuff forever before I have to go back home and stash it all.
Fence Jumper: A very simple convenience mod that lets players jump over fences. Doesn’t apply to mobs.
Survival Flight:This just lets you use Creative Mode’s flight mechanic in Survival Mode. Is it cheating? Probably, but it’s your Minecraft world and you can fly if you want to.
WORLDGEN/ITEM ADDITIONS MODS
Quark: This one adds a lot of new features – blocks, decoration, mobs, automation options, underground biomes, recipes, convenience tweaks, etc. etc. etc. Main website with descriptions of all the added features can be found here.
Roguelike Dungeons: As the description says, “a mod that generates large underground dungeon structures which have a procedurally generated layout and loot.”
Actually Additions:Adds a lot of random stuff, check the manual to see the full list.
Chisel:More decorative blocks, including many new texture variations of vanilla Minecraft blocks.
Biomes O’ Plenty: Adds over 60 new biomes to the world, with new trees, blocks, plants, etc. Works best with the creation of a new world, but you can make it work with an existing world with some extra steps (see the installation section here). It’s pretty simple, but you need to download an NBT Editor to do it (last time I had to do it, I used NBT Explorer).
Terraqueous:New fruit trees, flowers, mineable cloud blocks, tools, etc.
Natura:More new worldgen stuff.
Ferdinand’s Flowers:Literally just adds A Lot of new kinds of flowers to the overworld and makes things very, very colorful.
Pam’s HarvestCraft:More crops, food recipes, etc.
Fairy Lights: Adds recipes for creating hanging lights, string lights, etc. for decoration and lighting options.
MrCrayfish’s Furniture Mod: Adds recipes for furniture. Mostly good for decoration, but some are also functional (e.g. cabinets and refrigerators that provide storage).
MOBS/CREATURES MODS
Mo’ Creatures: Adds a bunch of new mobs to the game (passive, neutral, hostile, and tamable).Many of the tamable mobs can be used as mounts, such as big cats, wyverns, manticores, giant scorpions, elephants, komodo dragons, dolphins, manta rays, bears, and several different kinds of horse (including unicorns, winged horses, ghost horses, and fairy horses). The config files are straightforward and easy to edit if you want to tweak the spawn rates of different mobs. Note: The Forge page says that DrZhark’s Custom Mob Spawner is required, but when I was having trouble with another mod’s custom mobs not spawning properly, Custom Mob Spawner turned out to be the culprit. I removed it, and it seems like Mo’ Creatures is still working even without Custom Mob Spawner, and it takes far less time to load a world than it did before.
Dragon Mounts 2:Tameable dragon mounts. I love them.
Ice and Fire:Adds new mythical mobs – dragons, sirens, cockatrices, sea serpents, etc.
Doggy Talents:Your tamed wolves can Do More Stuff.
Wolf Armor and Storage: What it says on the tin. Wolf armor is very similar to horse armor, and chests can be added to wolves like they can be added to llamas.
DIMENSIONS MODS
Twilight Forest: Adds a new dimension, the Twilight Forest. The list of added features can be found on the Wiki here. Each new biome has its own boss (usually with a corresponding dungeon) to defeat (bosses can be defeated more than once since there’s at least one per biome and, like in the overworld, there’s more than one of each kind of biome in the world). It follows a progression system, meaning certain areas (and therefore boss fights) are locked until you defeat other bosses (e.g. certain biomes having a weather effect that renders it virtually impossible to traverse until defeating the boss and getting the item that will allow you to pass through the area). It can be a bit laggy but it’s still fun.
Advent of Ascension:Adds several new dimensions with their own biomes, mobs, items, bosses, etc. It’s fun but I don’t recommend it if you hate clowns because there is an entire clown dimension and even though you can avoid that, there’s also this one clown mob that spawns in the overworld underground, you’ll just be minding your business mining and suddenly BOOM creepy murder clown in the shadows. Also, if you’re using Mo’ Creatures, don’t use the Custom Mob Spawner because it’ll prevent Ascension’s mobs from spawning properly.
Cavern II:Adds new cavern dimensions to explore, new blocks and ores, and a miner stats/progression system. It’s the successor to the original Cavern mod. One of my favorite things is the randomite ore, which drops a random item when it’s mined (which can include items added by other mods).
The Betweenlands:This one adds a dark, swampy dimension with its own lore and survival challenges (e.g. you can only eat what you can gather in the Betweenlands and any food from the overworld rots when entering the dimension; there are new mechanics like food sickness, player decay, and tool corrosion that occur when spending long periods of time in the Betweenlands; etc.).
Erebus:Erebus is the “dimension of the arthropods” and is exactly what it says on the tin.
Better Nether:Some tweaks to the Nether that make it more fun to explore – new biomes, new mobs, new structures, etc.
AbyssalCraft:New eldritch dimensions, mobs, biomes, items/blocks, etc. You do some inadvisable rituals, read some questionable tomes, collect some dubious artifacts, encounter things with lots of eyes and tentacles… oh and one time, when I was playing one of the earlier versions of the mod, Shoggoths invaded my home and killed all my horses and left a residue all over everything and I had to restore an old backup save, so. I recommend reading the wiki before you do any summoning rituals.
VoidCraft:This is an older mod no longer in development, but if you’re like me and get bored easily and download every new dimension mod you can find, have at it.
The Aether II:This is the sequel to the old Aether mod (which also has a reboot for Minecraft 1.12, here). It’s still in development and I actually haven’t had a chance to explore the new dimension much yet myself, but it looks interesting.
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