#also yes ranger is my favorite class but i never play it unless I'm playing something other than DnD 5e
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yourfavsinbg3 · 10 months ago
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YOUR FAVS IN BG3: Link and Zelda from ToTK!
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Link, the half-elf folk hero Ranger, and Zelda, the half-elf noble Wizard.
Reasoning and builds under the cut!
These are specifically from Tears of the Kingdom/Breath of the Wild because there is so much variety in the Links and Zeldas of the series as a whole! I've also only played BotW and ToTK so I'm most familiar with these incarnations. I do plan to attempt making other incarnations, but I'd want to get more familiar with those games first before jumping in. (I do know that OoT Zelda would be a monk, for obvious reasons, but beyond that I don't know much.)
Both Link and Zelda are half elves here because I feel that fits the Hylian aesthetic the best.
LINK
First up: why is Link a ranger and not a fighter? I decided on ranger because of their focus on wilderness survival. Plus, they've got the "ranger knight" subclass which implies service to a noble house; in my mind, that fits Link being the Champion of Hyrule and Zelda's chosen protector. Ranger's limited spellcasting ability is also a nice nod to the runes and abilities he's able to use in both Breath of the Wild and Tears of the Kingdom.
His background being "folk hero" feels kind of self explanatory; he's one of the most famous warriors in all of Hyrule, even if no one recognizes him when they first meet him.
Link is a wood half elf, for that movement speed buff. Boy's gotta zip around all day, he's gotta be quick about it.
Build
Despite him being a ranger from the start, the best class to describe Link would be the Eldritch Knight fighter subclass. However, having played that subclass, it can feel kind of underwhelming. I believe a Ranger/Fighter multiclass allows for a similar vibe while being more effective in combat.
For level one stats, he has 16 strength, 16 dexterity, 14 constitution, 8 intelligence, 10 wisdom, and 10 charisma (all pictured below).
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I've chosen for wisdom to be kind of a dump stat because he's the Hero of Courage, not the Hero of Wisdom. Man's is a little bit stupid and that's okay. Also, in my experience, the most useful ranger spells are either passive buffs (like Hunter's Mark), or damaging spells that rely on your attack roll to hit (like Ensnaring Strike).
Once Link levels up, he'll be taking an immediate level in fighter. It's important to get second wind and action surge as soon as possible, just because of how useful they are in combat. Also, it's a good analog for flurry rushes and going absolutely ham with the apples to heal during combat.
Beyond level 2, there are a couple different paths that make a ranger/fighter build good. These are just what I've personally experimented with, so if you wanna do something else, go nuts!
One is to go three levels ranger and nine levels fighter. This lets you pick up the "Hunter" subclass and the Horde Breaker ability, which is very good. (Honestly all the Hunter's Prey options are great, it really depends on personal preference.) Fighter subclasses are between Battle Master and Champion; either are fantastic, but I've found Battle Master to be a little overwhelming. If you just want to whack stuff, go with Champion. If you're okay with strategy, Battle Master fits with the "lore" of BotW/ToTK Link better.
Another option is to just do one or two levels of ranger, and slam the rest into fighter. If you do a 1 Ranger/11 Fighter split, you get access to 3 attacks per turn, which is very very nice. A 2 Ranger/10 Fighter split is pretty much the same, but this time you get two spells. Whoopie! These builds definitely offer more raw damage, but I personally don't see the point in having this small of a split. It kind of makes Ranger redundant, so I personally wouldn't go this route. If you're hungering for extra attacks, Hyena ears let you make haste potions, but Wizards can cast it as soon as they get access to level 3 spell slots. (The Darkfire Shortbow also lets you cast it on yourself once per long rest. You got options if you wanna get extra attacks and actions!)
The inverse of this (10 Ranger/2 Fighter) gives you access to action surge, second wind, and you get access to much more spells and more interesting class abilities. This is my personal favorite combination, because I'm a filthy ranger defender. Even so, I can recognize it needs the little extra oomph fighter can offer.
ZELDA
Zelda was actually a lot harder to decide on a starting class for. She's definitely a spellcaster, and an argument can be made that she's a divine spellcaster and therefore should be a Knowledge domain cleric. (Also, her holding the Triforce of Wisdom? That's cleric shit if I've ever heard it.) I can also see an argument for her being a sorcerer, as her powers come from being a reincarnation of the Goddess Hylia.
If there was a divine soul sorcerer class in BG3, it'd be that, hands down. However, there's not, so I personally discount sorcerer as an option here. (Would love to see a Zelda build using this in pen and paper, though.)
(ToTK Spoilers in this paragraph) There's also a very convincing argument that it'd be most fitting to make her a dragon soul sorcerer, because gestures at ToTK. However, I don't think it fits beyond that, though the comparison makes me laugh. Figured I'd mention it for that reason alone.
I ended up with Wizard because most of her work, in both ToTk and BoTW, is scholarly in nature. Zelda is most driven by knowledge and her desire to do better by her people, as opposed to devotion to a god.
Build
Zelda's level one stats are 8 strength, 8 dexterity, 12 constitution, 16 intelligence, 16 wisdom, and 14 charisma (as pictured below). Her starting spells are Mage Armor, Shield, Protection from Good and Evil, Sleep, Magic Missile, and Feather Fall. Her cantrips are Mage Hand, Blade Ward, and Friends. As a high half elf, I gave her the Light cantrip as another nod to her divine power manifesting. (All in the picture below, but it might be hard to see.)
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In terms of leveling up, I think an argument can be made that a cleric multiclass might not be a bad idea. However, builds like that are Multi Attribute Dependent (MAD), so they can be a bit difficult to level properly to feel effective. I've never personally experimented with it, and have been advised by friends who are better at this game to avoid MAD builds. I just think it'd be neat, which is why I mention it as an option.
Overall, Zelda has a pretty simple level up scheme: level up into Divination Wizard, get her hands on as many scrolls as possible, and keep learning spells till she drops. Wizards are a versatile and powerful class already, so while multiclassing is tempting, I personally avoid it here.
There is, however, a very very compelling argument for getting three levels in sorcerer, subclass of your choice. Using sorcerery points to get more spell slots, quickened spell and twinned spell... All extremely fun things to play around with. Plus, I love Wild Magic dearly. I don't think this multiclass fits Zelda very well, but it's such a good combo that I had to mention it.
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