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wehavekookies · 3 months ago
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Dear Kooks, do you have some tips to play D&D alone or some solo RPG? I want to play it so bad, I have a lot of characters sheets ready because I’m so excited, but none of my friends are interested. If you know and could tell me is there some online platform to discover groups to play?
Thanks always!
Hello!
(First of all I need to start posting a bit more about solo rpgs and solo gaming in general cos I gathered some really cool materials and games over last months, so thank You for reminding me of that. Just need some more free time but it's coming, oh it's coming)
I don't have experience playing specifically DnD solo, but I know there are tools for it people recommend. The GeekGamers YouTube channel has TONS (and i say it both as an encouragement and as a warning, because it can be a bit overwhelming) of advice materials, also regarding soloing DnD and solo roleplaying in general. She also wrote a book on solo gaming called Solo Game Master's Guide which if I recall correctly has a chapter on DnD specifically as well. I know people are recommending Mythic Game Master Emulator as a good tool, but I haven't personally tried it yet.
What I can recommend tho is... Ironsworn (check the link, the pdf for the first main game is free). I have been playing it solo recently and I find it very fun and satisfying. It's a system based on Powered by the Apocalypse rules framework, so not that close to DnD rules, but if you are looking for a solo rp with some more rules structure I recommend taking a look at this game because it is designed specifically for solo playing (but it can be co-oped and GMed too). You can alter the world of the game freely (and the author encourages you to do that) or use the rules in existing setting, so you can adjust it to your liking (tho i do encourage you to try the setting offered by the book first, together with its world creation process: 1) it's very cool, 2) you will get a grip of the rules in their natural environment)
I found I need a couple of additional oracle tables aside of the ones the book has, but these you can pick up as you go according to your needs, there is plenty online, and a lot of free ones too. Other than that everything you need you have in the free book.
I also recommend taking a look at some actual play of an Ironsworn game (or other games, you can find some examples of actual solo plays on GeekGamers channel too) to get a bit of an idea how people think about running a solo session and how they build a story on their own, and perhaps taking something away from it for yourself. For Ironsworn specifically I super enjoy and highly recommend The Bad Spot podcast. It has several seasons of Ironsworn: Starforge game (Ironsworn's younger brother set in space, but the rules and the idea of how the game runs are basically the same) but also some loose talks about solo gaming in general.
OTHER THAN THAT: I encourage you to look around and see what the solo gaming scene has to offer. There is so many interesting games (some with more rules structure, but also journaling games, choose your own adventure-like games, solo hacks for existing systems, and more etc etc, a whole new world to discover really), it's worth checking regardless of having a group to play with or not. I will try to get back to posting more actively on these topics, cos there is a lot of stuff I would love to share, so fingers crossed I won't get distracted lol.
Cheers!
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xerith-42 · 11 months ago
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I know it seems like striking on social media might not do enough, but as someone who has been outright obsessively using the internet since I was a child to the point that it is literally woven in my soul, been active and involved in online activism for about five years, and been using social media as marketing for about the same amount of time, I can confidently say that
THIS FUCKING WORKS!!
People base their entire businesses on their success on social media. They look at trending topics on twitter and don't see bite sized chunks of culture distilled to its finest and worst moments, they see market data! They don't see you as a single human being, they see you as a data point among thousands run through a probably AI assisted system that's prone to fucking up, that determines everything they're going to do.
How they're going to advertise, who they target it with it, what the general public wants. Every single major corporation uses data from social media websites to do this. Every. Single. One. Social media is a lot of things, and one of those things is a tool for business and politics. We know for a fact that social media politics bleeds out into the real world very fucking quickly.
Even if you can't strike financially, even if you have to go to work or school to survive, striking on social media is one of the best things you can do. Even if it's quiet. People are going to notice when thousands upon thousands of users across various sites go completely dark, and even more when some of them start getting real fucking loud about this. The US Capitalist Infused Government loves sweeping war crimes under the rug once they think the general public has forgotten about their atrocities and fallen into complacency. This system has been doing this for literal centuries.
Social media is just the newest and most expansive form we as a species have developed in the ongoing invention of ways to express our thoughts about things. It's the weirdest one, that's for sure, but executives pay attention to it. They don't often seek to understand it beyond a very basic level, because as I said, they view us as numbers on a screen, not as multifaceted incredibly and deeply fucked human beings. They do not seek to understand us on a personal level unless they think the cost of it won't outweigh the potential profit.
Pattern recognition is the tool of the moment. Machine Learning. Gathering endless amounts of data so we can replicate human existence through machines. You may think that social media strikes are ineffective because social media is just on the internet and it's "not real", but it is real! You are really doing stuff! You are contributing! Even if you're just lurking! Basic amounts of engagement can make a huge impact in a busted algorithm. Maybe you're not someone who would ever be drafted into an actual war-zone due to physical or mental health conditions, but you are probably a part of a key demographic of people that businesses are absolutely hungry for.
The budding adult has always been the target of greedy capitalists basically since this system was established and continued to get worse over time. The stage of your life when you are in the age range of 18-25 is an incredibly important transitional period, followed by a transitional period every six months until you lose sense of what six months even is because you haven't been happy in eight, and if you're in the 18-25 range currently, you got extra fucked by the pandemic. The world is in a turbulent stage and we are at the center of all of it and have been since 2001. Every single social media marketing expert will tell you the 18-25 demographic of social media users is a target demographic, because they are the most prone to extremes due to a life chock full of them.
We have to remember to be human, but we have to also know how to speak their language. They just see us as numbers? Let's show them some fucking numbers. Make posts about Gaza trend on every platform you have your hands on. Even if it's just liking posts, that gives them a slight boost in the algorithm. Commenting on posts is especially important on sites like Twitter and Instagram. But across every site the most important thing to do is reblog/retweet/share/send/copy link, whatever it is for that site, it is the biggest thing that everyone, and I mean EVERYONE looks at.
From a humble artist to a head of marketing at a billion dollar corporation about to have a meeting with a barely over 21 intern about how they need to run the twitter account, to said intern bumbling their way through adulthood with a job they only feel they're good at because they've been using social media since Skype was invented. We need to be loud, we need to make sure this can't be ignored, we can't sweep this under the rug. Mass media, especially coming out of the West, has been trying to censor, de-sanitize, and keep this issue quiet.
DO NOT LET YOURSELF BE SILENCED
There are tens of thousands of DEAD CHILDREN who have been BOMBED while in CIVILIAN AREAS and that is a FUCKING WAR CRIME.
THIS IS A GENOCIDE
Say that as many times as you can. Do not let it be ignored. A silent populous is a complacent one. Use your voice, even as small as it may seem. Make noise. Be loud. Be annoying. Don't let this be ignored. Talk about it everywhere you go. Do not let this be ignored.
Sometimes even we get disconnected from the real people around us. We base our sense of worth as a person based on the numbers going up or down but instead of developing a gambling addiction we just got angry about it but still fall into it because of cultural conditioning. But even if you only have let's say, completely random example, 70 followers. And only a small percent of them will see your post. Let's say maybe 20 on average, 30 on a good day, and even higher based on the machinations of fate. That's still 20 people who took time out of their day to read something you wrote, process something you created, share a part of your experience of living.
And likely they felt compelled to share it too, therefore increasing the spread of people who feel your influence. 20 people may not seem like a lot, but that has a major impact. Now imagine posts into the hundreds, thousands, hundreds of thousands and even millions. Those aren't just numbers. Each and every single one of those is just another person who might have reblogged a post because someone they like shared it, or because they wanted to spread its message, and that simple act causes a single post to have massive waves of effects from simple ripples.
Don't let yourself be discouraged. Don't think your voice or your impact "isn't enough to matter." Everything counts.
Don't let this be ignored. Don't become complacent. Know that every little thing counts, and to do every little thing you can.
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biocrafthero · 7 months ago
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Some Queer Games and Devs to check out this Pride Month
Hello! I play a decent amount of video games, and like making posts about them. This year, I've been making a lot more posts analyzing and promoting games I particularly enjoy. I'm making this post as a way to share games that have queer developers and/or topics to celebrate this year's Pride Month.
All games' websites will be linked in their respective sections, and I urge you to check out any of the games that speak to you. There's a decent amount of variety on this list, so please give all of them a look!
Please note that all of these games are ones I have personally played--I am not including games I have not played yet for myself. If you were hoping for your favorite title to be on here, I am very sorry but chances are I just haven't heard of or played it yet.
ANATOMY (2016)
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ANATOMY is a horror game released in 2016 by developer Kitty Horrorshow (she/her). While the game does not contain any queer themes, the dev is openly transgender.
The plot of the game coincides with the gameplay, which centers around walking through a nearly pitch-black house collecting tapes and putting them in a tape player. Despite its simplicity, the game has been commended by many for being "the scariest game they have ever played." The story of the house is uncovered as you listen to each of the tapes, and reentering each time the game shuts you out.
This game features themes surrounding body horror and psychological horror, and one moment that can be seen as a mild jumpscare if it is not expected.
A full playthrough takes about an hour, with multiple endings. However, all roads lead to the same destination.
ANATOMY is available for $3 USD on itch.io.
We Know The Devil (2015)
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We Know The Devil is a visual novel developed by the team Worst Girls Games, which consists of Aevee Bee (she/her) and Max Schwartz (any). Music for the game is composed by Alec Lambert.
The plot of the game surrounds three teenagers who have been sent to a religious summer camp in the American midwest. With just one week left, they're all hoping for everything to be smooth sailing, but nothing is ever that simple. On this fateful night, they must face the devil; two will make it out, but one will be left behind.
The gameplay focuses on making decisions on who gets paired up together, and consequently who gets left out of the interaction. These choices determine what ending you get and there are never any wrong answers.
Queer rep in this game consists of polyamory, lesbianism, transgenderism, and transhumanism. There is also mentioned homosexuality regarding a male character that is only ever talked about in passing.
This game contains themes surrounding religion, internalized homophobia, along with general homophobia and transphobia. There are scenes that depict underage drinking, vomiting, body horror, and some moments that can be interpreted as self-harm. Some sound effects in the game can be jarring, along with the track "Incense (Smoke & Honey)" from the OST, a song that plays in three of the four endings.
A single playthrough can take about two hours depending on reading speed. There are four endings, meaning a minimum of four playthroughs.
We Know The Devil is available for $6.66 USD on Steam, Nintendo Switch, and itch.io.
There is also the demo for the game, which is free to download off of the game's itch.io page and baked into the Switch port.
Heaven Will Be Mine (2017)
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Heaven Will Be Mine is a visual novel also developed by the team Worst Girls Games, with soundtrack once again composed by Alec Lambert.
The game's plot centers around three factions in the solar system. They have all been called back to Earth under threat of death; two factions want to stay in space, while one is choosing to return. At the start of the game, you can choose one out of three characters to follow the POV of, each belonging to one of the three factions.
Gameplay is similar to We Know The Devil, meaning that you make decisions throughout the story that determine what ending you get. There are no wrong choices, only ones that lean in the favor of one of the faction out of your options.
Queer rep in this game consists primarily of polyamory, lesbianism, transgenderism, and transhumanism. There may be more I am forgetting to mention.
This game contains scenes depicting violence, body horror, and discussions about sexuality, abuse, and trauma. This game is meant for a more mature audience than the others on this list. Some sound effects and music in the game can be jarring. There may be content warnings I am forgetting to put here.
The game has three major story routes and three endings, and each playthrough takes around four to five hours depending on reading speed. At minimum, you will need to play this game three times.
Heaven Will Be Mine is available for $15 USD on Steam, iOS, and itch.io. It should be noted that the price on iOS is different than on other platforms, being listed at $5 USD.
In Stars And Time (2023)
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In Stars And Time is a turn-based RPG developed by insertdisc5 (she/they) and published by Armor Games Studios. Music for the game is composed by Studio Thumpy Puppy.
The story follows your typical RPG party, starting the day before the final dungeon and final boss. However, when you go in, you get caught in a trap and die. Time suddenly rewinds, and you find yourself at the day before your party entered the dungeon. You are caught in a time loop, and must find a way to stop the final boss and escape the loops.
Gameplay mostly consists of turn-based combat with enemies, and making the right dialogue choices when talking to NPCs and your party members. There are several puzzles throughout the game that encourage you to use the looping mechanic to solve them.
Queer rep in this game consists of transgenderism (transmasc and nonbinary explicitly, but there are some characters that can be interpreted as transfem, agender, and/or genderfluid), aromanticism, asexuality, lesbianism and homosexuality, and a plot thread that involves t4t romance. All six major characters have canonical pronoun sets. There may be more rep I am forgetting to include here in this list.
This game contains scenes of mild violence, self-hatred and other heavy mental heath topics, one scene of child endangerment, unreality, and optional scenes involving self-harm and suicide.
The average playtime for this game is 26 hours, which increases to 36 depending on how much optional content you engage with. There is technically one ending, but an optional plot thread can get you an alternate version of the ending screen. This plot thread is highly encouraged to be followed.
In Stars And Time is available for $20 USD on Steam, itch.io, Nintendo Switch, and PS4 and PS5.
There is also a previous title titled START AGAIN: a prologue, which is available on Steam and itch.io. This game does not need to be played to understand In Stars And Time, but is highly recommended nonetheless.
Some personal anecdotes regarding each of these games:
In Stars And Time is one of the few games where I saw a character (Siffrin in this case), pointed at them, and said "They're just like me!"
We Know The Devil and Heaven Will Be Mine both have themes of queer solidarity in the face of oppression and it fills me with rebellious rage (positive).
ANATOMY is one of my favorite games ever made, and is objectively the scariest game I have ever played.
Almost all of these games have made me almost cry, which is a very high bar for a game to reach. The only one that didn't is ANATOMY, mostly because it evokes more fear than it does tears for me.
We Know The Devil in particular evokes a very specific nostalgia for me, so the setting and characters hit differently for me than they may for others.
I played In Stars And Time shortly after a breakup and consequently developed the most horrific crush on the character Isabeau. It is frankly quite embarrassing.
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oldfaneworld · 4 days ago
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I need some clarity.
I don't know how I want to start this so I'm going to ramble this out. The discourse around Lanolin is something I don't really get in all honesty. The plot we have been following since the beginning of The Misadventure arc isn't anything new. The Fandom has dealt with trickery and guile before so I don't understand why this is such a hot topic to begin with. I have a few ideas why it's a hot topic and I'll touch on it soon but first I want to make this very clear. Looking back at the few posts I have on this website, I think I've made It very clear that Lanolin is my favorite character in all of the idw run. I can say this with my chest she is tied as my number 2 favorite character in this franchise with Bunnie d'coolette from the Archie run of the comics both reboot and pre-boot. My number 1 being Sonic from the story book games specifically the sonic and the black knight game.
I have only ‘recently’ gotten back into being a fan of the franchise about a year ago and most of that time has been me sitting down quietly playing Forces, Frontiers, Shadow Generations and reading first the entirety of the Archie run of the Sonic comics and then later the IDW run of the Sonic comics(i’ll get to fleetway soon i’ve just haven't gotten there yet). As for someone who’s been quiet for most of this time, seeing the Lanolin discourse flare back up because of the Riders arc is very interesting to me.
The big thing that gets me about the majority of it feels disingenuous to me from both sides. I am someone who has been very lucky to have patient friends that are willing to listen to me for a few hours on end talking to them about all of this. I am a Lanolin defender if it wasn’t already clear, so to my fellow defenders please don't go out of your way to call people misogynist(its true that there are some who are, but please be a bit more tactful when you do it) just because they don't like Lanolin. More often than not you're just throwing the wrong label at someone and it’ll just make things worse and poison the water for everyone. To those that dislike Lanolin you need to cool your jets just as hard, calling for violence to be done to her and to kick her out of the comics entirely because she’s been tricked is wild to think about especially because we have characters that are beloved that have been tricked and done way worse then she has that never received this kind of backlash. 
My reason why I think Knuckles, Silver and Shadow haven’t received the same kind of backlash Lanolin currently has is for a few reasons. The first is because all of their mistakes they’ve done have been nearly a decade ago if not longer so there's so much real time that buffers them from receiving such a backlash on top of that. Also we didn't necessarily have places like twitter, tumblr, or reddit back then like we do now.
The biggest reason why I think Lanolin is getting so much backlash where the others never did was (knuckles got it the worst but in the end it was turned into a gag) because of the medium her story is being told in. Everyone else was in a game Knuckles (S3&K, SA1, SA2), Silver (06), Shadow(SA2)  in comparison to Lanolin her’s is in the comics. A medium that is way slower than that of the games, just because of the nature of how long it takes for an issue to come out not including any delay. So I honestly think because of the slowness of comics in general people were allowed to sit and let an annoyance at best (in a games case) fester to hate (because of the comics timeframe).  A sonic game can be done at fastest in a few hours (forces) or a month (Frontiers) and that's not including 100 precenting a game. where in the comics Lanolin’s arc is taking longer than a year and a half and it's still going. 
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Comparing her story to the three above we are what 2/3rds ¾ of the way through her personal arc about learning how to be a new leader and the challenges that brings, especially when she’s forced to make a choice that feels right in the moment but is wrong in the long term. People saying you can't compare her arc to Silver, Shadow or Knuckles is being dishonest in my book. The only difference in the way the arcs works is that the three’s arcs are done and hers isn't. Silver and Knuckles were tricked by their villains respectfully and Eggman and Mephiles nearly won because of it. Once they realized what they did they worked just as hard to fix what they messed up. Shadow was ruled by revenge allowing himself to work with eggman so he could get closer to the Ark to get rid of the Earth but Amy and others were there to open his eyes and it nearly cost him his life to fix what he allowed his rage to start.
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So we know we aren’t done with Lanolin’s arc yet so why is there so much hate? We are just starting with her being redeemed. Why are people so adamant with burying her? I can't imagine another character in this moment of the comics that deserves her redemption more than her. She’s been here since issue 2 of the run and has been working hard in the background since, to get where she’s at and with her first real mistake and people want to tear all her accomplishments away from her. I don't get it? What I do get is having a casual dislike for her because of the way she talked to Silver and Whisper(misadventure) and Sonic and crew(Riders).
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With all of what I have said, can someone please explain to me what I'm missing? Even in the newest issue when she is at her lowest she puts herself in the same position she put Silver in! She gave Tangle and Whisper the same power as before to vote her out because she knew she messed up and she’s not holding herself above any of the consequences she placed on other people. This is admirable she messed up and is willing to lose maybe her only chance to make a real difference in her world instead of doubling down and trying to make herself look right.
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malarkeyrambles · 5 months ago
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deep rock galacticglyphid post
drg is my latest hyperfixation i think i love this game so mcuh ive been thinking aboutthe glyphids a lot and their biology im not super knowledgable on bio i just really like the topic so i might get a ton of stuff wrong but idc disclaimer: because glyphids evolved seperately from earthbeings (duh cuz they're on hoxxes not earth) any similarities to earth creatures is most likely just convergent evolution extraterrestrial life could be extremely similar like the glyphids or completely different its all speculative. anyway, first things first: Bone Game
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ok lets look at the glyphid grunt for a sec. Glyphids have two body segments, a head and an abdomen, and eight legs. Their front legs are usually enlarged for burrowing, attacking, and defending. These vary in size and shape depending on the bug. (most glyphid variants look like they have three body segments, such as the grunt shown above, but i believe that its just a protruding jaw as when it moves its head its entire body moves with it, and the Warden specifically has a much more obvious two-segment body plan due to its lack of sharp teeth and massive size difference in body and head) They may or may not have eyes, indicating that eyes were a trait they lost when they went underground. What separates them from spiders is their size, ability to vocalize, their eusocial hierarchy, and the fact that they probably have bones. Earth spiders are invertibrates, like all arthropods. We haven't seeen a glyphid skeleton completely before, but there is a lot of evidence pointing towards their true bony nature. They dont have typical exoskeletons that cover the entirety of the animal. They have "chitinous armor plating" as described by the bestiary that resembles more the armored back of a crocodile than an actual exoskeleton. This plating can be removed in battle and not impair the glyphid's movement, in stark contrast to an earth bug which if you removed its exoskeleton it would just be a pile of bug organs. Exoskeletons double as their skin. Also glyphid sw
armers have no armor and still are fine moving around. They also have defined teeth and jaws, unlike the mandibles on an earth arthropod.
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(peeled glyphid grunt guard)
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(glyphid swarmer with teeth and jaw visible) Lastly, and I'm not too sure on this one, but i dont believe an exoskeleton made of chitin could hold up a glyphid, yet alone some of the bigger ones. Praetorians are the size and weight of a midsize SUV, and they're not even the biggest glyphids get.
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Solitary vs Eusocial
If you got this far you're autistic about animals like me and probably know what eusocial means. If you don't, it just means there's a queen and workers. Think ants, wasps, and bees. While it's generally a consensus that most glyphids are eusocial under one Queen (we'll talk about her later), I think not all of them are. The bestiary says that glyphids are a genus, not a species, meaning that different glyphids can evolve seperately from one another and can be able to live independently instead of in a caste system. Of these, I think the beasts most likely to be solitary are the Stalker, Menace, Stingtail, and Septic Spreader. These guys have extra tools and divergent behaviors (sneaking up behind you, digging around, keeping a distance to shoot projectiles) that seem, to me, like they are taking advantage of the fact you are preoccupied with the glyphid colony and trying to snatch you up as prey for themselves.
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(from left to right) stingtail, septic spreader, stalker (below) menace
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It also explains why, in some locations, there are random batches of glyphid eggs out and about. It could be this could be a clutch of one of the aformentioned solitary glyphid eggs, and all glyphids look the same when they hatch.
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These swarmer nests could either be from the glyphid colony (we are in their territory, after all) or just a different variant of glyphid.
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( the blue gem is not supposd to be in there usually, just the purple circles. I couldn't find a better picture.) insert super smooth segue into :
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Glyphid Hierarchy
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apologies for the crunchy image but i put together this tierlist to explain how I think the glyphid hierarchy works. The tierlist didn't have the stalker in it but it would have gone in solitary for reasons Ive mentioned.
Notes: Soldiers are specialized for fighting but they all have different roles. Slashers and exploders tend to flank and sneak up on their target, the latter being born literally just to die. Praetorians and oppressors are meant to soak up attention and, in our case, damage. Web and acid spitters are meant to take care of flying enemies ( probably mactera in the wild, but in our case it's dwarves on a zipline), and wardens support the ground enemies. the green baby glyphids that are in the solitary tier are called Glyphid Spawn, and they aren't actually a glyphid; rather, a fleshy monolith called a Brood Nexus (below) had taken the DNA of a Glyphid and created their own version of swarmers with it. icky.
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Mutations and Anomalies
Certain bugs such as the Bulk Detonator, Dreadnought Hiveguard, and dreadnought twins are anomalies that either don't occur naturally or an unintentional byproduct of biology doin its thing. The Bulk detonator "is what happens when an exploder manages to not detonate during its volatile, and usually short, life." This description pretty much spells it out that these guys aren't supposed to exist.
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also, look at their mangled faces and bulbous, pustuled bodies. Exploders are meant to be sent out and explode. I don't know what the glyphid colony does with these, but I don't think they let them stay. Too volatile, and positively humongous. They're the biggest glyphids by far and i think glyphids just wouldn't let them be.
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I have no clue how the Crassus Detonator exists or how it turns an entire crater into gold when it explodes. The Dreadnought Twins are a Dreadnought that split into two in the cocoon. Assuming dreadnoughts pupate into queens (more about that below), it's likely that they would pupate into two queens, with possible ramifications outside of that (perhaps sharing energy in a cocoon means inhibited reproduction in some way?) I doubt they'd fight over power, because the dreadnought twins show impeccable teamwork when broken out, even to the point of one dreadnought will sacrafice some of it's health for the other if one gets too low.
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dreadnought twins The Dreadnought Hiveguard is the closest we've got to actually seeing a Glyphid Queen. It's a dreadnought that's been baking for a while but hasn't gotten all the way there. It's impenetrable from everywhere and can spawn Sentinels to protect it. It then reveals three weakpoints on its face when all Sentinels are killed, and then reveals its booty weakpoint when the face weakpoints were deaded.
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(from left to right) Hiveguard, Sentinels Because Sentinels don't come from the cocoon and dont spawn in any other area, my best guess about them is they lay dormant usually, letting the other glyphids fight. They only respond to the Queen, being her last line of defense. It'd make sense because the Hiveguard is the closest thing to a queen we've got, and it has a unique vocalization for summoning Sentinels.
Dreadnoughts, Praetorians, Queens, and Conservation
The glyphid dreadnought, at its base form, seems to be a grander Praetorian. They look similar, down to the tusks on their face, and even have similar attacks. They carry the same bite and slash that nearly all ground glyphids have, but they also have a projectile shot from the mouth.
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(from left to right) Praetorian 3d Model, Dreadnought 3d Model If I had to guess, this could be a Royal Jelly Moment. To explain, lets look at earth honeybees. These guys are fed a substance called "royal jelly" as a larva until they are fed honey. Certain workers, though, are fed and fed and fed and even have the walls of their honeycomb cell lined with the stuff. These workers end up becoming juvenile queen bees and they start their own colony. Given the fact that Oppressors are canonically "aggresively mutated Praetorians", I believe they are simply praetorians that weren't fed Royal Jelly. Their armor grows, and their weakpoint abdomen shrinks.
In the game, it's heavily implied that the glyphids are without a Queen (the voiceline "Die like your mother did!" when killing glyphids comes to mind), and the only time we ever see a Dreadnought is in a cocoon, outside of the rare times it spawns on an unrelated mission. We are told explicitly that these guys arent in their final form and they will pupate into something much worse if we don't stop them, and there seem to be a lot of cocoons around. (There are 2-3 cocoons a mission and there is always an elimination mission available.) What i think is happening is Praetorians are mutating into Dreadnoughts which are further trying to mutate into Glyphid Queens to fill the empty spot in the glyphid hierarchy and they want to spew out so many glyphids that the mining operations on Hoxxes has to close down. This has a lot of implications. Firstly, glyphids are so plentiful without a queen. Imagine how insane they'll get with one. Secondly, glyphids are numbered. They aren't being replaced and DRG is killing hundreds of them a mission, potentially thousands on Deep Dives and Elite Deep Dives. (I tried an elite deep dive earlier today, got to about 897 dead glyphids on the third mission which i inevitably failed). Thinking about this really puts into perspective the damage DRG is doing to Hoxxes in the pursuit of more money and resources, polluting it with depleted uranium and plasma radiation and drill fumes and omoran heartstone lazerbeam juice and abandoned mining equipment, sucking it dry for its resources, and actively killing the rest of the wildlife that havent died from habitat loss. Glyphids are not the villain of this story. They are just following their instincts. It reflects how real-world corporations simply don't care about the earth that gives it its wealth and gives us life. I didn't mean for this rant to end the way it has, but please be grateful for the earth you stand on, appreciate nature, and don't litter. Also, if you haven't, play Deep Rock Galactic. solid game.
if only there was some salute or chant i could say to end this with a bang, one involving rocks, or stones, or something
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mrs-monaghan · 1 year ago
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Can you show me jungkook being the best boyfriend ever
What tf kinda difficult question is this??? JK is an amazing fucking boyfriend. He shows up. This👏🏾 motherfucker 👏🏾shows👏🏾 up👏🏾 He puts the standard so high, making it look like we are all getting treated by our partners like garbage. This dude loves Jimin so much and has always been there for him in so many ways big and small and you want me to pick one moment?
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Oh. Unless u didn't mean just one moment in which case forget all that 😁😁😁 here. Have this Jimtiddie as an apology
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Off the top of my head my dear anon;
Exhibit a) Dieting
So once upon a time, I'm sure we all know the story of how JK got Jimin to stop dieting unhealthily.
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(Thanks @sarah2711)
Exhibit b) The live they did after their UN speeches.
V is the one who starts the whole thing by making fun of Jimin apologising after he made his mistake during his speech. (I already talk about JK being there for Jimin here) Other members chime in and at first Jimin is laughing with them. But then at some point he stops laughing, just sits there as they continue to make fun of him. Then he starts chewing on his nails which alot of the time is a sign of nerves
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And he absolutely shrinks in on himself. Of course JK notices immediately and that's when he tells the members to cut it out. He tells them how they should be making Jimin feel better. Not making fun of him. Immediately all the members, at the same time, backtrack. They start praising Jimin and saying how they get it.
The whole thing is too long to clip but it all starts at 12:32 here
youtube
Because we don't talk about Yoonmin 😏 we have to note that all of them made fun of Jimin but JK only spoke up after Suga said this
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🤭🤭
P.s RM also said something but the members only changed their tune after JK did. I have always found this moment so sweet. JK was being protective of his baby here of course. Which goes hand in hand with this post. JK just wasn't having it and I love to see it.
When Jimin was explaining himself,
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JK was quietly listening. He didn't say anything until Jimin said this
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And we all know JK doesn't like when Jimin is being self deprecating. So it tracks that he comfortingly says;
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That, right there anon, was JK showing up like the amazing boyfriend he is.
Bonus with the Jimin jealous moment here. And yes, thats exactly what it was.
More instances of JK being protective of his bf by Kanmom here
Exhibit c) SEVEN
Yes. Seven. The summer song of the year. Love to watch it. Love to hear it. So, I think we can all agree its a sex song. Period. That's what it is. It's a proper love making song. A topic we love to discuss on this side of tumblr.... but, have we stopped for a second to explore the romantic side of SEVEN?
So we established SEVEN is basically satellite Jeon in a nutshell. Which that alone is quite big. Always wanting to be with your person, next to your person no matter what. But JK chasing after his love interest from beginning to end till she gives in shows;
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He would do anything for the one he loves. He would walk through fire. Through storms. Go anywhere... if it means its for the one he loves. He is devoted, he is all in. Deeper than the ocean. And this is basically what this post is all about, really. JK's devotion for Jimin. Deeper than the God damn ocean.
Then we have this part
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For those who dont know what that means by now, I'll give u a few seconds to go look up the meaning on Google. In the meantime the rest of us will enjoy this cute clip of satellite Jeon who started quite early
Oh you're back! Yes. We can proceed. 😁😁
So what we have discovered is that JK is a generous lover... a considerate lover... Puts his partner first. JK is a "it's okay baby, you can tend to me later, this is about you" kind of guy. He is the "I won't come until you've cum" type of dude.
In other words, his lover is the priority.
Now.
Jikook don't have an only fans so we haven't seen this in action and there4 have no way of knowing that JK is like this in the bedroom. BUT, considering the fact that he prioritises Jimin all the time, we have seen this happen, I dont see why we can't assume this part of him extends to the bedroom too! Right? Like, its gotta be the case.
JK would rather loose provided Jimin wins.
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JK always prefering to walk slightly behind Jimin
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JK would rather miss out on the last dish and let Jimin have it. (And we know this is huge coz mans loves his food)
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Just to give 3 examples that show JK when it comes to Jimin... well, u know. Jimin comes first. Literally and figuratively 😏 So I'm gonna go ahead and politely insist 😂 that the same happens during Sevening. Mkay? Glad we agree 😁😁
Exhibit d) JK always looking to praise Jimin.
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(Thanks @tarheelthings)
Jimin made the group ramen (his specialty) and as u can see JK was already telling him how perfect it tastes and yet he hadn't even tasted it yet. Even editors noticed 😂😂
Bv 1 finale no one praises Jimin's santa and he laments as much.
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We know our Mimi loves to be complimented and praised; absolutely feeds off of that shit. And JK knows this which is why he immediately tells Jimin "yours is the best" Jimin is so happy to hear this, cheeses so hard that even the editors notice.
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Gosh... he was so happy 🥺🥺 Jimin has a praise kink and JK is great at fulfilling this. Aaah. Shit. Now I'm wondering if this extends to the bedroom 🤔 I'm pretty sure it does 🙈🙈🙈
Okay ✋🏽 let's stop thinking about JK calling Jimin a good boy and move on, yes?
Btw, RM too recognises that Jimin loves to be praised and u will see him come through too. But JK is always faster so... 😁😁
Then we have ITS when JK tasted Jimin's food, once again, high praises.
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And then when when Jimin says
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JK replied "I know."
Something about this moment drives home to me the fact that Jimin doesn't cook well, at home. JK does. But we already knew this from Jin ("Jungkook is Jimin's chef")
On the topic of praises, when other members try to make fun of Jimin JK will quickly make sure Jimin knows he doesn't feel the same way. This and exhibit b are like sisters. They can go hand in hand 😆
So Bon Voyage season 1 Jimin was cooking for Jin. As soon as Jimin placed the plate on the table JK did not once take his eyes off of it.
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And, this was after JK kept going to keep an eye on Jimin cooking even though they weren't team mates or nothing. I'm telling y'all, Jimin sits pretty at home while JK does all the cooking. Anyway, when Jin tastes the food he says;
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But the way he says it, its like he's taking the piss. It wasn't complimentary. So JK of course went;
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And he couldn't get to that dish fast enough
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And he devoured the rest of it
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While the rest, mind you, are still making fun of Jimin/his dish. But JK didn't give a shit. His baby had made that plate and by God he was going to enjoy every second of it.
Once again, to me, this cements my theory that JK doesn't get to eat Jimin's food often. He gets way too excited when Jimin cooks, can't wait to taste his food, etc etc.
Which brings us to our next example where one time Jimin brought the entire group cucumber drinks and they hated it. Jhope goes on to explain just how much they hated the flavor.
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There is a chorus of all the members agreeing with Jhope and even Jimin accepts that the cucumber drinks were terrible. But low and behold, look what the boyfriend had to say about it
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Timestamp 4:12 so u can see for yourselves just how much everyone hated those drinks.
(Thanks @tarheelthings and @chicknbunny13)
Look, in JK's eyes, Jimin can do no wrong, okay? To JK, Jimin is perfect and that's that. End of story: No further questions. This behaviour is what I was talking about on my whipped post here.
Exhibit e) When JK checks on Jimin.
I don't gotta show many examples of this we've all seen it. JK always craning his neck over members to see what Jimin is up to. He always likes to know where Jimin is, what he's doing, which imo is amazing boyfriend behavior if u ask me.
A moment I've never seen talked about anywhere from BV 1; JK comes into the RV to check on Jimin who's sleeping.
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I know he came to check on Jimin because he walks in, takes a peak, then walks back out. Almost like he had confirmed Jimin was okay and now he could go about his business.
Tell me thats not the sweetest, cutest thing ever!
I've just uploaded 31 images n a video. I don't think tumblr likes me enough to allow me to do more so let's stop here. I hope your Jungkook praise kink has been fulfilled. It was my pleasure.😁😁
He really is a good man. The best. And Jimin deserves nothing less 😍😍😍
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mellosdrawings · 5 months ago
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i loved seeing your character sheets for yuu and hayeli, especially hayeli’s!! it’s clear that a lot of thought went into them and i think his on/off mode is such an interesting concept (also a pomefiore student with blemishes?? yes please!!)
i’d be super curious what your creation process looked like, i.e if where there concepts you scrapped or how you went about choosing a name for them (it’s just a topic i love talking and hearing about but of course you don’t have to get into it if you don’t want to :])
not me also having ideas for an oc with mirror magic, but based on the mirror from the snow queen instead
First I'm so glad you like my characters! It seems Hayeli's bad skin is very popular and I love it! Give me more teenagers with bad skin and not making a huge deal out of it please!
As for my process... dear, that'll be a long post.
General process
Ok so my general character creation process starts with two ways:
1. I have a role to fill in a story that can't be fulfilled by a pre-existing character
2. I have a vibe and I need to turn it into a character
From those needs and/or wants, I'll go through several steps:
1. Age: surprisingly deciding on a character's age first unlocks at least half of its mental and physical design. Is it an adult who already has its shit together or a teen in the middle of a crisis?
2. Vague personality: is the character going to be introvert or extrovert? Shy or outgoing. Proud or self depreciating. Bubbly or quiet. Easy to anger or chill. It doesn't need to be its full personality yet, just guidelines.
3. Race: for fantasy and realism. A character's skin color and cultural background will shape how they view the world a lot!
4. Gender and sexual orientation: i usually decide on the gender based on how many characters I already have of each gender, or whether I want a character to be traditionally feminine/masculine or the total opposite of what's expected. Obviously the gender will affect the design, but the orientation will also affect how the character reacts to others.
5. Assets & weaknesses: for fantasy, it'd be their powers and their shortcomings, for action it'll be their strengths and the things they haven't mastered yet, for romance it'll be their best personality trait and their worst.
Once I have that base guideline, I can start working on a chara design. Age and race help with the body, personality and strengths/weaknesses help with how they dress and present themselves. (An outgoing person will have an easier time dressing in original ways while a shy person would be more traditional for example.)
Once I have a design, I draw shitty little doodles and meme redraws until I have a better sense of their personality. Slices of life and comedy and angst are great way for me to get to know my character. For writers, it'd be writing random scenes to test the characters' reactions.
Then, I double down on the strengths and weaknesses. Make them stand out. Make sure they are coherent to the characters. Make sure the weaknesses are as important as the strength. (For example, I have a character who has super speed. Arguably one of the most cheated powers in existence. I counterbalanced it by giving him poor stamina. In theory he is all powerful. In practice, not so much.)
Lastly, I chose a name. Sometimes it's just about how the name sounds. Sometimes I'm looking for names to mean something. If your character is POC, think about whether they'd have a common name or a name from their own culture. Both are valid but you need to think about it! (For example, I have two maohi characters in the same story. One is called Fray (common name), the other is called Tanemahuta (maohi name) because they and their families have different relationships with their own culture.)
Yuu
Well, that's a strange one since Yuu already does exist in the game, but it's a blank slate, a place holder. Let's make them something worth remembering, shall we.
First, I went with their gender. Most of my placeholders characters end up nonbinary because that's what I am and also I can't be bothered to role-playing gender when playing a simple game.
Then I went with a vibe and a bullet list of things I wanted to keep from the game and things I wanted to add.
To keep:
1. Not very proactive
2. Not very talkative
To add:
1. Raccoon
2. Clever/cunning
3. Physically rather weak
From there I made a design that gave "raccoon vibes". Semi long disheveled hair, lazy eyes, lazy dress up.
Now, what was important was to make up for their weakness: they don't have magic. The world around them is harsh and they get threatened by characters having breakdowns every two months. What is there strength? For Yuu, I wanted them to be clever and cunning. Have them actually outsmart our dear schemers. That's Yuu's one and only strength, they're a schemer themself. They see others as cards that make up their hands the same way Leona sees others as chess pieces. Once you have those big pieces from earlier plus the survival instinct, you get a character that is easy to handle. They don't talk much, keep everything to themselves, manipulate others from the shadows to defend themself.
But. Let's give them one more weakness, shall we? It's funnier that way. Let's make them yearn for connection. They are a teen who got kidnapped from their family. Let's give them a big family. But they are rather independent too, so let's find a way to remove the parents from the picture to explain why they are already able to fend for themself. Now make them yearn for real friendship. Make it obvious their manipulation comes from defensiveness. Have them slip up when they interact with people they genuinely end up caring about.
And there you have Yuu.
Hayeli
Now, for Hayeli, I started out with a vibe. He's actually pretty old, comes from before the game was even released when there were only countdown arts and some vague informations about the game. As I said in his description, he's based on the Evil Queen's mirror. I didn't know at the time there were already plenty of mirrors in the game haha
Contrary to my usual process, I started with his powers first. His Signature Spell had to be something about mirrors. The easy way out would be to have him shape-shifting. There are plenty of angst and fun opportunities from shape-shifting. But that was too simple, I didn't like it. Instead I went with the capacity to copy others' magic. In game there was already Azul being able to steal others' magic through a high requirement spell, so I went with this kind of power. High requirement high reward. I don't like for my characters to be overpowered and I wanted Hayeli to just be average in magic, so I doubled down on the requirements to make his magic near useless.
Then I went on to his gimmick. He still didn't have a personality or body at the time, I really went full mirror first. Hayeli is a mirror. He copies others' magic. What if I double down and make him copy everything as a by-product of his Signature Spell? Ok, now, since I still don't like overpowered characters, how do I make it ruin his life?
And so we come to the problem of his personality: he doesn't have one. He's a blank slate. A mirror. He reproduces others' behaviors and mannerisms and personalities and he has no control over it. He has no idea who he is himself. The angst creates itself.
Once there, it was easy process for the rest. Make him a body. Average size since he's just a copy of others. Pomefiore attitude and presentation since he's in Pomefiore. I like curly hair and there aren't enough of them in Twisted Wonderland so I went with that, but they couldn't be long since Yuu already has semi long curly hair.
I still needed one way to recognize him. Make him pop amongst the other characters. What makes Hayeli physically Hayeli?
1. Moles. So many moles.
2. Bad skin. He's in Pomefiore? Do the contrary of what's expected there. Give him a malleable standard face and add bad skin to it.
3. Strange eyes. He's a mirror who can reproduce everything he sees. His eyes are important. Make them pale like mirrors, make his pupils white to reflect others, make the shape a bit blurry as if the mirror isn't perfect.
And there you have Hayeli's body!
Oh. A name? Google translate, please tell me how to say mirror in different languages please. Mirror in Armenian is "Hayeli", I like the sound of it. Sold. So Hayeli shall be Armenian irl, that'd probably be on the frontiers of the Scalding Sands (thanks a friend for helping me with that part), so maybe I should make his skin darker. Besides, dark skins in a dorm that values beauty is also not the first idea people get. Sold!
(Somewhere during the process, I actually had an objective with Hayeli. "Make him represent Teenagehood itself". Teenagehood is a particularly difficult period, teenagers try to become their own person independently from their parents. They copy each other and all the people they look up to to find what suits them best, but they also hate not being able to tell who they are as a person. Hayeli represents that struggle, and that's also why I gave him a heavy bout of acne and red cheeks and baby fat but a lean body. Teenagehood isn't pretty, and it shouldn't be. Hayeli is awkward, his body is morphing a lot, he has no idea who he is or who he wants to become, he copies others without realizing. But he also has a lot of fun. He cheats at tests, he bothers his classmates and dormmates, he has fun with makeup, he tries a lot of new things. While Yuu was meant to represent survival, Hayeli is meant to represent teenagehood, for better and for worse.)
There you have all of Hayeli's creation process.
TLDR: Mostly I just... don't go with the very first thought I get. Do you know that Pixar or maybe Disney process where they give up on the first dozen ideas they get because it's too "normal" and easy to guess? It has its flaws but I think it's not that bad. I go with the contrary of what's expected (dark bad skin for a dorm that represents beauty) or I push the concept further if I can (copying magic instead of shapeshifting). And most importantly, I give my characters flaws and weaknesses. That's the most important part of the creation to me. What can I give him that'll make him struggle? The scenario writes itself as soon as you give your characters challenges to overcome within themselves.
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fiendishartist2 · 2 months ago
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im not fucking around anymore. here's the full "Paul is Care" essay i've been working on:
“Alright. So there's uh, nothing out here, as far as I've seen. But actually, I think there is something out here. I just haven't seen it yet.”
In Petscop, the story is told between the lines. When you feel like you have a grasp on it, a single colour or date throws off everything you’ve built up. That’s why I like to look at Petscop in another way; not as a series of events, but an exploration of a single character: Paul.
Some people like to map everything out in a single timeline; when did Care go missing, when did the family get the game, when did Lina and Mike die. I think that every interpretation of Petscop has its own value, because Petscop means something different to everyone who watches it. But, when I look at Petscop, I don’t just see a series of events wrapped up in the mystery of Care’s disappearance. I see a video game used as a device to explore and understand the connection between the past and the present. I see the ways in which Paul Leskowitz is Carrie Mark.
I know that to some that notion might seem crazy; the broader discussion of Petscop is different to the niche ones held by crazy people in the tags of a Tumblr post . Obviously, this theory is personally significant and I hold it very near and dear to my heart. But, I want to share this theory in a way that makes sense to the general audience of Petscop because I genuinely believe you guys are missing out! So, keep an open mind and enter my Petscop mind-palace…
“...were signs along the way. Um, that I ignored. Because it would have been a completely ridiculous idea to me. Um. But when I found my room, it made, uh, well, I was shocked at first, but it made sense, especially considering where I found the game in the first place, um, that it would be tied, in some way, to me through you. Um. And I'm trying to think, when was the last time I saw any of you at all? It had to have been in like, 1999. I was a kid, I was a small kid. Tiny kid. Um. And after that, just, you know. But, it would make sense in the timeline.” (Petscop 11)
A lot of Petscop theories surround the actual textual proof found in the videos, so that’s where I’ll start. There’s many instances where Paul makes the connection between himself and Care, but one moment continues to stick with me. In Petscop 11, Paul finally enters the house and takes a look around. He’s on the phone with someone, presumably Belle. Paul goes up to the calendars and starts talking about Care, “Yeah, on that topic... I don't remember meeting this girl at all. Um, I don't remember knowing her at any point (…) Um, and I remember you saying that we were, that we, we are, um, exactly the same age.” (Petscop 11). He points out that he and Care share the same birthday, down to the year. We get further confirmation of this in Petscop 14, when Paul’s conversation with Jill that he had on his own birthday is superimposed onto Care’s. The next part though, is what really gets the theory started, “I do agree there's a resemblance. Um. Very strong resemblance between us.” (Petscop 11).
Faces are incredibly important in Petscop. Marvin thought Care and Mike could be rebirthed into Lina because they had similar features, and Care had to be given Mike’s eyebrows specifically to change her room. So, for Paul and Care to have such similar facial features that someone else pointed out the resemblance is significant.
They also happen to share the name “Leskowitz”, which is both Anna and Lina’s last name. We know this because his Reddit account is “p_leskowitz”.
If he’s a Leskowitz, then that explains his complicated feelings towards “the family”. “The family” is a foreboding presence throughout Petscop. Their meddling isn’t outright malicious, but even Paul admits that he’s intimidated by them. And it makes sense, as “the family” (comprised of Anna and Jill) each have a major role in the core mystery of Petscop. Anna is the mother of Care and the wife of Marvin, while Jill is Marvin’s sister and the mother of both Rainer and Mike. To be a Leskowitz, Paul would need to be blood related to Anna or Lina in some way. Paul shows that he has this relation to the family in Petscop 22, when he’s talking to Belle about finding the windmill, “And, I don't th- and you don't have to worry about it, right, 'cause... 'cause you aren't, you aren't family, so you wouldn't... have a room, that's the thing.” (Petscop 22). In this context, Paul is asking Belle whether Jill has contacted her. When he tells her she doesn’t have a room, this is in reference to the Child Library explored in Petscop 3 and 7. This means that in order to be part of the Leskowitz-Mark family (and in our case, related to Care), you have to have a room in the Child Library, something both Paul and Care possess.
Paul being related to the family is also supported by his casual mention of meeting Rainer as a child, “‘Rainer’... I saw him at a birthday party once. All the older kids were down in the basement playing video games, to hide from everyone. He was down there, too. He was older than the rest of them, though.” (Petscop 11), and his confusion of not knowing Care, with the implication that if she was real, he would have met her through the family.
A rarely discussed aspect of Paul’s character is that he can’t tell his left from his right. When he’s doing the disc puzzle in Anna and Marvin’s room is Petscop 11, “Um, we can see what the room looks like in that recording, um, on the uh, right? ... Left? Left? Right ... side.” (Petscop 14) and before he even enters the house, “And, I mean, I still get confused about that. Because, I mean, well, I know it's always the top, but, um, I still have to think. I have to think.” (Petscop 11), we can clearly see that he has trouble with directions. In a similar fashion, Care is described as “dizzy”, most notably in the end credits of Petscop. She is also described as blind by Rainer in Petscop 17, “You were blind. At some point, your movements stopped making sense.” (Petscop 17). In the counsellor’s office, the counsellor says to Paul, “Are you right handed, or left handed? You don't know? Really?” (Petscop 22). I’ll get more into it later, but this sequence is presumably a real conversation that the game is recreating. If this scene is taken from Care’s real childhood, then it confirms that she also had problems with her lefts and rights.
Now, this is the base level of the theory. It’s easy to figure out that Paul is a Leskowitz, he literally calls them “the family”. And while I think the bits about faces and birthdays and directions are significant to this theory, I wanted to get all of the textual evidence out of the way so that I could get into the fun part of this essay: the subtext.
”Some things you can't rewrite.” (Petscop 14)
Petscop is nothing if not a collection of symbols and metaphors. Ask me what Petscop is all about on any given day and there’s a non-zero chance I will start explaining why the car is orange. While it is necessary to analyse Petscop as a real series of events, I think that another approach can be taken; what if we analysed Petscop as a series of events that are happening to Paul specifically? That the game is creating meaning by placing Paul specifically in these snippets of the past. By looking at each moment as “Why did the game make Paul do this?” instead of “What is happening in the game?”, we can see everything through a new lens.
First, I want to discuss colour. Colour plays a huge role in Petscop; almost every character is assigned their own colour. This is most often used to denote who is speaking in text, but it’s also used for other things like the tool. You are probably aware that Care’s colour is yellow, as all of her text is yellow. What you might not know is that Paul’s colour is red. Paul has exactly one instance in all of Petscop where he has coloured text and that is in Petscop 22, when he gives the counsellor his name. The calendars in the house are also colour coded, as the one showing 2017 is red.
One of my favourite moments in all of Petscop uses colour in a way that supports this theory perfectly. When Paul takes Care out of the rebirthing machine, she has been transformed into an Easter egg. A red and yellow striped Easter egg. I will get into this egg later on, but for now, I want to point out how Paul and Care’s colours have been used here. Of course, it’s significant just that they've been put together, but it's more than that. Care’s final form, the egg she has been placed in to keep her safe from all of the trauma she has suffered, that she will spend the rest of the series in, is painted a combination of her and Paul’s colours. In the same sequence, when Paul is playing the Needles Piano for Care B, the “wrong” notes he plays to turn her into the Easter Egg are all red. There’s a joke about eggs and transness in here somewhere.
Right after Care’s rebirth into the egg, Paul places her in the locker with the purple egg and the “new life” letter. If we abide by the established colour theory, this second egg would be Belle’s/Tiara’s egg. By putting them together, alongside the letter, it symbolises Care and Belle’s transfer to Lina’s care; this can also be supported by the ending of Petscop. In the final scene of the soundtrack, Belle recounts when she and Paul were adopted, “There is Boss waiting for her son. Pall do you remember being born. Smuggled away driving to your new house. Boss in driver seat me in back.” (Petscop Soundtrack). “Do you remember being born” is a question posed over and over again throughout Petscop. It’s meant to be a reference to rebirthing, but here it’s Paul being asked if he remembers being born, not Care; you can also connect this to the “new life” letter, making it apparent Belle is asking if he remembers when he was given his “new life” with her and “Boss”. There’s also the implication of the wording “smuggled away”, implying that there was something stopping Paul from being taken to his new home. Paul and Care’s final scenes parallel each other; Care is placed with Belle’s/Tiara’s egg with the “new life” letter, while Paul is taken back to “Boss” by Belle. Care and Paul are both asked if they “remember being born”.
Another, smaller piece of colour theory in Petscop comes from the board games in the counsellor’s office. The board game “Accident” features red and yellow puzzle pieces that fit together, but are broken apart. Remember that Care’s colour is yellow, so assume that she symbolises the yellow piece; Paul’s colour is red, so assume that he symbolises the red piece. The red piece is bigger and fits into the smaller yellow piece, like it’s missing the beginning of it. The yellow piece comes before the red piece, as if it adds context to the red piece. When we think of this in terms of Care and Paul, we can see that Care is the “missing piece” of Paul; the small part of his past that adds the context that completes him. Paul’s piece is bigger because he’s been Paul for so much longer (if we interpret the counsellor’s office as a real event the way it is shown, then that could be the moment he changed. Or, if we consider Care’s rebirth into the egg as the moment Care turned into Paul, then that would be the moment instead), meanwhile Care’s piece is small because she was only a small part of his life.
Taking colour into account, we can get into the meat of the symbolism in Petscop. When we view the events of Petscop through our new lens, many things become significant. Paul is placed in the role of Care many times throughout the series; on Care’s birthday, in the counsellor's office, and in Rainer’s “you are Carrie Mark” monologue.
During the “strange situation” birthday scene, Paul carries around a yellow balloon, symbolising that he is standing in for Care. This is further cemented by Anna’s dialogue addressing Paul as if he is Care on the day she came home, “You made it. Happy birthday! (...) Why are you covering your face? (...) Of course I recognize you. Those eyes. That nose. That’s still you.” (Petscop 14).
This next dialogue from Anna is particularly interesting to me; she doesn’t just tell Paul that she’s happy Care is home safe or ask him where she’s been, but instead she says this, “I sure hope you’ve realised by now. It doesn’t matter how long you’ve been gone. It doesn’t matter how much you’ve changed. You aren’t lost. Stop wandering and come home.” (Petscop 14). When we talk about Petscop, we have the urge to deny any supernatural involvement in the story. Whether through AI or predictive programming or alternate timelines, we want Petscop to be plausible. Understandable. Easy to digest. But, we often forget that Paul poses the question of a literal “ghost in the machine” in the first few episodes. I want to consider this quote– Anna talking to her child who has been “lost” for many years– as an act of this ghost. The game is talking back to Paul, telling him that no matter how much he has changed, he still has the same eyes, the same nose that made him Carrie Mark. And we know how important eyes and noses are in Petscop. Also as a side note, consider how Anna didn’t specify eyebrows; we know that Care’s lack of eyebrows is in some way due to Marvin, but when she tells Paul she recognises his eyes and nose, she doesn’t add on eyebrows. Paul said it himself in Petscop 7, “Um, and why am I doing that? Well, because eyebrows seem to be important.” (Petscop 7). I like to think that she couldn’t have said that Paul has the same eyebrows because, since Marvin isn’t in the picture anymore, he wouldn’t have any reason to pluck them.
Another scene that mixes up Paul and Care is the counsellor's office. When Paul finally enters the “girl wall” in Petscop 22, he is placed into a school’s counsellor’s office. Again, they talk to Paul as if he is Care, apologising for taking him out of class and saying he needs to “catch up”, implying that he’s missed a significant amount of school. As they start to play Graverobber (Jesus Christ, Rainer), the counsellor is confused about Paul’s name; they ask him if they have the wrong name written down, as his save file is currently “Strange Situation” and when they called out the name on file, Paul didn’t respond. Now, the connection here is a little more nuanced, but it still comes to a conclusion that I think greatly supports the theory. “Strange situation” is in reference to the Mary Ainsworth Strange Situation Experiment, a test in which an infant is deliberately separated from their mother to test their level of attachment. This is a very base level understanding of this concept, but when applied to this specific scene, it becomes apparent that this “strange situation” is another reference to Care. Care was separated from her mother for about half a year, only returning during the birthday party scene; the counsellor’s scene was accessible once Paul started using the “Strange Situation” file. Care stopped recognising the name she used before the seperation, considering herself to be “Strange Situation” instead. She has literally stopped recognising the name Care, and picks out her own name (which in the game Paul sets to his own).
Also consider the implication of the “girl wall”. At first, it’s an absurd joke, meant to lighten the mood using the same roundabout humour the rest of the series has. But, the counsellor asking if they have the wrong name, listing Paul as “Strange Situation” instead of his name, combined with the fact that when Paul is placed in front of the girl wall, he can’t walk away from it, it becomes a bit of an analogy; The game keeps forcefully showing Paul the word “GiRL” over and over and when he finally enters the “girl-world” as Strange Situation, he is called the wrong name and once again placed in Care’s shoes.
Let’s revisit the “ghost in the machine” idea. In Petscop 17, we are shown a past recording of Petscop; we never find out who was playing at this time, but it’s easy to assume Paul is the one watching the recording. The footage is less interesting than the dialogue, but it is notable that it’s a recording of the player running backwards in a very deliberate pattern. The actually relevant part of this sequence is Rainer’s monologue; in particular, the way he frames it, “You are a girl named Carrie Mark, and you were born on November 12th, 1992. You have a mommy named Anna, a daddy named Marvin, an auntie named Jill, an uncle named Thomas, a cousin named Daniel, ......I know what you must be thinking. Have these statements always been true? Or have I cursed you? Is there such a thing? A curse that changes your past?” (Petscop 17). There’s something about the forcefulness of this dialogue, “You are Carrie Mark,” as if Rainer is trying to make it so just by saying it. The inclusion of the birthday is also notable; we have been shown time and time again that Paul and Care share a birthday, and that this is an important part of both of their characters. So, when Rainer asks if these statements have always been true, or if it’s “a curse that changes your past”, we’re meant to interpret it as such: some of the statements are true, but the “you” being addressed is not currently “a girl named Carrie Mark”. Rainer casts a spell to make the player retrace their steps and although he might not be playing, the use of the word “you” and present tense language makes the statement pointed towards Paul. There’s something to be said about Rainer’s position in all of this; he isn’t the only tangible “ghost” in Petscop (Marvin and Tiara fit Paul’s definition established in Petscop 6), but he’s the only one to be fully dead. It truly feels, in this moment, like Petscop– like Rainer– is talking directly to Paul. The “curse that changes your past” is the part that ties it all together. This past that Paul doesn’t fully remember, where Anna and Marvin have a daughter named Care, where someone in his family went missing for months– by learning about this through the game, Rainer is essentially changing Paul’s version of the past. Your memory and physical evidence are all you have of the past; when your memory tells you one thing, but physical evidence tells you another, what version of your past is true?
“You’re the Newmaker. You can turn Care NLM into Care A, and close the loop.” (Petscop 9)
Finally, I want to explain why this theory is supportive of the themes of Petscop. Of course, there’s the obvious link between rebirth and the change from Care to Paul. But, there’s also themes of blood family versus chosen family, breaking the cycle of abuse, and of healing from your past. I want to provide an explanation of each of these themes and how the “Paul is Care” theory fits into them.
Let’s begin with the family point, since I already expanded on the family’s role in Petscop earlier. There’s a story behind the scenes in this series; the conflict between the chosen family versus the blood family. Anna and Jill against Belle and Lina. Anna and Jill are restrictive– they take over the channel and block certain things from the audience. Paul admits that he’s intimidated by them, and he’s concerned when he thinks Jill could be in contact with Belle. When we get the only dialogue from Jill, Paul is hostile and aggressive with her, something we don’t see from him otherwise. Alternately, Anna comes off as dismissive in most of her dialogue; when Care shows up at the birthday party, Anna treats her like no time has passed, like they haven’t been searching for her for months. We don’t get direct contact between Anna and Paul (except for a phone call in Petscop 11 that you could interpret as being with Anna), but the way she talks to the player through Care during the birthday party is still dismissive, “I sure hope you’ve realised by now. It doesn’t matter how long you’ve been gone. It doesn’t matter how much you’ve changed. You aren’t lost. Stop wandering and come home.” (Petscop 14). There’s a level of distance between Paul and the family, which is evident from the name alone; Paul identifies himself as part of the family, but he still calls them “the family” as opposed to “my family”. When you pair that with the fact that he calls them all by their first names instead of any term of endearment (like how Rainer calls her “Auntie Jill” in his spell), it paints a clear picture: Paul does not want to be part of this family.
In direct contrast, Belle is shown a significant amount of affection from Paul. Not only is he on the phone with her for a good handful of the episodes, but Belle also has a familial connection to Paul. In Petscop 2, Paul is talking to Belle and he says “When you come home next month, and uh, hopefully you're feeling a little more enthusiastic about that now, we can investigate this together, and maybe you'll find stuff that I can't find here.” (Petscop 2). I think the casual use of the word ‘home’ to describe where Belle is staying implies a certain closeness, maybe even that they live in the same household. That’s not the part of this line that is important to me, however. Take a look at Belle’s final speech at the end of Petscop; Belle says “I could not wait too be your friend,” and Paul responds, “Family”, to which Belle says, “We can investigate this together.” (Petscop Soundtrack). After distancing himself from the family, as well as directly telling her she’s not part of the family (following it up with “Uhh... I didn't- I didn't mean it that way,” (Petscop 22), implying they have a similar connection that she’s defending), Paul calls Belle family. She states that they’re friends and Paul corrects her by telling her that they’re not just friends, but family. The most gut wrenching part of this dialogue is the use of ‘we can investigate this together’. It’s like a ward, a promise that Belle is making to Paul. He doesn’t have to go through this alone, she’s promising to be there for him. She’s going to investigate this with him, like he asked her to in the second episode. Paul doesn’t call his blood relatives family, but he tells Belle that they are his family; her and the “Boss”.
How does this connect to Care? It’s not hard evidence, but when you take this theme of family into account, it makes more sense for Paul to have a strained relationship with the family if we apply Care’s story to him. Think about it; Paul was ‘smuggled away driving too [his] new house’ and he hasn’t seen the family since he was a child, and Care’s egg was (metaphorically) placed with Belle’s and the New Life Letter when she would have been around 5, since that’s the age she was when she was kidnapped. Care went through an extremely traumatic event in a toxic environment– why wouldn’t someone step in and take her out of that family? To me, this theory extends the same closure Paul gets at the end of Petscop to Care; it tells us that even after everything she went through, she finds people who love and take care of her.
Abuse is a huge focus in Petscop, both as a plot point and a major theme. Rainer’s main motivation is to expose Marvin’s abuse of both Mike and Care to the family– whether or not that’s successful is not important. Because years after Rainer’s attempt, Paul is back doing the exact same; although, his playthrough of Petscop is less of an expose and more of an attempt at solving the mystery. Now, I think it’s a little pedantic, but in this context, I think the “cycle of abuse” in Petscop refers less to a generational cycle, but a continuous cycle that happens every time Petscop is played. Care is stuck in this version of the past that Rainer has created, forced to live through it as many years as Petscop is left on. Paul doesn’t continue this cycle though; as far as we know, Paul is the only person to reach the good ending of the game, where he’s rebirthed Care into the egg and reconnected with Belle and ‘Boss’. Paul is the only person who could understand what Care needed, because it’s exactly what he needed.
Care’s trauma is replayed for us throughout Petscop. Every knowable aspect of it is shown, leaving behind a raw feeling; like somehow, Paul and Rainer have made a spectacle of her abuse. But, I don’t think that’s entirely true. Rainer, although he is bitter and vengeful, is ultimately the person who finds the truth about Care and Mike and (if we are to believe him) is also the one who found Care at the school. In the beginning, it’s obvious that Paul is playing the game to see the mystery and is slowly engulfed by it throughout the rest of the series. When the game tells him that, “Marvin picks up tool hurts me when playstation on,” (Petscop 3), Paul proceeds anyway. The same happens when Care is caught in her room; Paul sees what is obviously a child being kidnapped and continues to solve the puzzle anyway. He picks the flower, catching Care NLM, and leads Marvin to the house. Paul follows through on everything he can to ‘solve’ the mystery of Carrie Mark, but in the end, he defies what the game has told him to do and saves Care. He does what Rainer couldn’t do: he breaks the cycle of abuse in the Mark-Leskowitz family. It’s kind of poetic, the idea that the person Care grew to be is the same person who confronts and lays to rest her trauma. The fact that playing his own theme would be the key to changing Care into the egg (a symbol of birth and potential) is beautiful.
The last thing I want to talk about is the theme of healing. This concept is more nebulous; we don’t see much of Paul post-Petscop, but the final scene does always leave me feeling hopeful for him. I think the reconnection with Belle and ‘Boss’, alongside the reassurance that, “[they] can investigate this together,” shows that Paul is out of the mindset and environment Petscop put him in. I’ve always thought that throughout Petscop, we see a deterioration of Paul; in the beginning, he’s intrigued and confused, but we see him become more and more disturbed, irritable, and frustrated towards the end. This is first evident with the CD puzzle in the house, where Paul is so out of his depth and confused that he stops acting with the same calm rationality shown throughout the earlier episodes. Then, when Paul is messing about with the demo recordings, he stops speaking in the videos entirely. When Paul sees the final blacked out object, which are coordinates to the real life windmill, he is the most stuttery we’ve ever seen, “Hm. Y- y- yep, yep. Yep... yep. N- we would- we would have to find out how big... like, we'd have to find out how big a tile is..? One of the tiles..? Like, if we could- if we could figure out how big... one tile is, in... u- in, umm... Like, feet. Or... Uhh, yeah. Meters.” (Petscop 22). He’s frazzled and excited and a little bit scared, evidenced by how he talks about the family, “They didn't... I don't like talking to them. They intimidate me…” (Petscop 22). All of this changes by the end; Paul is no longer stuck playing the game and he’s free to return to the people who love him most. This freedom is summed up in a single image: the final one we see in Petscop. Paul’s chair is empty and the blue sky beyond the desk is brimming with hope.
All this to say, Paul choosing Belle and ‘Boss’ over the game as well as saving Care by doing what’s best for her instead of finishing the final puzzle, alongside his final scene where he is welcomed home by his real family, shows us an interpretation of Petscop that paints it not as a tragedy, but a story of chosen family, breaking the cycle of abuse, and healing trauma through connection.
Thank you so much for hearing me out.
Bye-bye!
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polyamorousmood · 8 months ago
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How do you deal with insecurity in a polyam relationship?
I've been in a poly V before, with my girlfriend at the time, and her other partner; but I honestly wasn't really invested in the relationship so I wasn't bothered.
I feel like,, if I have a partner and we either a) accept another and form a triad or b) I end up with a metamour again, I would end up worrying that my parner(s) would leave me to simply be together.
(For context, I have AvPD so like... abandonment is a complex of mine and I'm working on it but I'm still so insecure a lot of the time.)
So.. yeah. I've seen you address jealousy/envy, and I know I'd probably deal with a bit of that (in the sense that 'oh, b gets to spend time with c while I'm at work, I'm envious' kind of way) but I know that insecurity would be the thing that would bother me the most
Polysecure by Jessica Fern is generally considered a holy text 🛐of polyamory and this exact question in particular. I haven't read it personally (yet. Its on my list my list is just long 😅) So if you haven't given that a go yet, everyone I know who has read it, has recommended at least sections of it. I know it talks about attachment styles and how to handle those, which might be helpful if you have avoidant personality disorder.
The other thing, of course, is consider bringing this up with a therapist, because I am not one. And this seems like a touchy enough topic that everything I say here is pulled from my experience and should be taken as "ideas to think about🤔" and not "clinical advise that will Fix It🪄" As per usual, LOTS to go over here. So. read more.
P.S. after typing up everything, I realized this post I wrote to help a supportive partner address insecurity might also be helpful for you, and even has a worksheet! Its probably better formatted too. So.. maybe I wasted my typing here 😓. C'est la vie.
Firstly, you never said you identify as polyamorous. So if you're not... you could just date monogamously 🤷 as much as I love 💟polyamory and would like it if the whole world loved it too, if that's gonna be too big a thing for you, there's no reason you have to bother at all.
If you are going to date polyamorously for whatever reason, BEFORE you introduce another person to the mix, have a regular, set time you and your partner spend apart. It sounds counter-intuitive, but maintaining your own social life and identity outside your partner is huge. Do this especially when you're super invested and want to spend every second with your partner. That's honestly true whether you're poly or not, but in this specific case. I think a lot of the fear is bolstered by the idea that without you there, your partner is just spending that time loving the other person. And maybe they'd like to do that more blah blah blah. But this proves that's not the case: when you're not there, you partner is getting drinks with the girls, or building model ships, or any other numerous things they like independent of you. And it also means you're not just pining over your partner when you're gone, you have other shit to do too. And you'll come to look forward to your two hours a week at the coffee shop (or whatever). You will learn reasonable time apart does not equal less romantic interest.
And then, on the flip side of that, set regular protected time with your partner. Not to say never ever will something come up that interrupts that. Emergencies arise🚨, or the time may have to be renegotiated later, etc etc. But having the confidence that no matter what, you'll have a movie date every week, or that Tuesday night is Romance Night, or whatever you decide on, can make it easier. It can help prevent you feeling taken for granted, and can naturally curb NRE with other people if that starts getting unruly. If your partner starts wanting to cut into this time for not-important-shit, tell them you're not okay with that, or -- and only if truly it feels okay to you -- at least get them to make the time up the next day. And you, of course, need to treat it as special too. Make the time important, fulfilling, and intimate. It can be any activity, as long as its bonding time -- quality time, in the truest sense of the word.
Take time to get to know yourself, and share it with your partner. What do you consider to be sacred between you and your partner? Are you okay with your meta and your partner having sacred things -- what type of things? Do you feel better knowing the details of your partner's other relationships, or will that make you more jealous? (I like knowing more, because the thought of my partner having this secret life without me makes me more insecure, but other people are very reasonably of the opinion that hearing that their partner had so much fun without them is a bummer.) How much about you are you okay with your partner dilvulging to your meta(s)? Go through this on as many things as you can think of. Now, what you're comfortable with is not the only factor here; you and your partner will probably both have to make some concessions to reach something workable, but I've found that process, with a good partner, to be more securing in and of itself. You both are working together towards a common understanding. Its generally good practice to avoid hard-and-fast rules here, when possible. For example, "I'm only okay with you dating others if you're home by 11🕚 every night" makes some sense, but if taken literally means if your partner gets a flat on the way home, or has to deal with your meta's mental breakdown, or even just wants to see a movie that won't finish until 11:05 -- that's a betrayal. Perhaps even just asking for a one-time allowance is a betrayal. Instead, work for understandings or guidelines. Maybe the similar understanding in this example is "its hard for me to sleep alone, so I'd like you to generally be home by 11:00, and notify me as soon as possible if that's not going to happen" and then when they bring up wanting to stay out late one night for something, you can ask if its possible for them to do it on a night you don't have to work in the morning (maybe they can, maybe they can't, the point here is that its a dialogue, see below). There will be some trial and error here, so be prepared for that and stick it out.
Don't take every problem as a sign things are doomed, or your partner is divesting, or your partner isn't worth your investment. There will be times when someone is actually abusive, or there will be irreconcilable differences. I'm not talking about those. I'm talking about "My partner is late for the second time this week, they're pulling away from me, this is the beginning of the end"-type shit. No it ain't. A good exercise for this is to explicitly outline your worst-case scenario💣, followed by a best case-scenario🌈, and then a few most likely cases⬜. So from our example above, worst case is that they're pulling away (so you have to pull away faster so you "win" and avoid pain), best case-scenario is that they're late because they're buying you a gift on their way home, and most likely scenario is that traffic's worse than they planned or they ran into someone at the gas station and stopped to talk for a bit or whatever.
Figure out how to self-soothe. Make a stache of nice things your partner has done for you that you can check on your own to remind yourself you're important to them. Reframe some of your jealous worries. Remind yourself of things you're looking forward to with your partner. Make a vent journal. Whatever clicks to you.
And as always, 🗣️talk to your partner. Productively talk to your partner.🗣️ Talk to your partner as much as possible about how things make you feel, and make sure they're doing the same. I talk more about how to talk through problems here, and its worth the read imho (even though its equally long). But for now, know that forming this habit on its own is functionally indistinguishable from being securely attached. As long as the communication is you and your partner vs the problem (and not, for example, your insecurity vs your partner's willingness to compromise), this will be good for the relationship, and you will feel better for doing it. But to form that habit, you have to do it with everything, not just Big Problems. You have to tell your partner sincerely how much you appreciate stuff they're getting right, you have to tell them about small problems that you can handle on your own, you have to tell them about things you're not sure how you feel about yet.
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who-is-page · 1 year ago
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That person you and Rani were arguing with about phantom limbs apparently got called out a few days ago for having zootherians in their pack
I saw a post about this; namely, because the associated Therian Amino call-out used my Beware as a main citation for talking about the known bestialist LycanTheory.
I haven't reblogged or commented anything regarding it because, in all honesty, the evidence as I've seen so far has not been substantial enough for me to feel confident in commenting and saying anything one way or another. All I've seen is a single video on it (x) which was incredibly difficult to parse or understand with my audio processing disorder and the filter the therian chose to use: the video cited the Therian Amino post I mentioned earlier (x), which offered no proof to its claims regarding Thorn nor its claims regarding PinkDolphin, and a highlight reel on Instagram (x), which is also very nearly fucking impossible to navigate and once again has claims that are very difficult to prove on the basis of a single messily-edited screenshot that stay up on the screen for just a few seconds.
So... let me look into this more and give an informative summary for the people just now hearing about this before I give any sort of real, proper response.
I'll give you the TL;DR now: The accusations leveled at Thorn from Therian Territory regarding this claim seem to be false.
The claims that I'll be focusing on here are that Thorn is an active part of the Evergreen Unakite Pack (EUP), which also supposedly contains the founder of the BITE Discord, Dayn, and his partner, Autumn. The BITE Discord is a bestialist-friendly Discord which masquerades as a safe space for paraphiles; some of you may remember LycanTheory, the predator who sexually assaulted his pets and who has sexually interacted with minors via texts and videos, and his bestialist partner Jade who was a long-time member and moderator on the server.
Thorn of Therian Territory has made a response video (x). Thorn states that there is no association between themself and LycanTheory, pointing out that the original call-out also doesn't showcase any proof for that claim either; much the opposite, they've had some really nasty experiences with LycanTheory. Thorn claims to not have known that Autumn and Dayn were zoophiles, as they did not actively identify as zoophiles at the time of them being in a formal pack together and it fell apart soon after. When Jade entered the friend group, zoophilia more generally became a topic and things fell apart due to Thorn's discomfort. Thorn outright says they do not support zoophilia.
I went digging and looked into the EUP's first pack meetup (x). There is an Autumn at the meetup, who identifies as a black wolf and a zebra; the screenshot displayed of Autumn333333 from Twitter claims to be a zeta with a zebra and husky theriotype. There is no one at the meetup who identifies as an ANCD wolfdog, Dayn's theriotype as displayed in the screenshot of vilewolfxD from Twitter.
The Twitter account Autumn333333 joined Twitter in December 2021; the Twitter account vilewolfxD didn't join until October 2022. The EUP first howl meetup was posted on August 16th, 2021, and was likely taken earlier than that. This seems to support Thorn's claim that Autumn and Dayn were not public about being a part of the Zeta community until after the pack had already disbanded. Thorn also supplies a screenshot of what is supposedly the first time Autumn333333 liked a post on Twitter from someone in the Zeta community, dated April 16th, 2022. I'm not really dedicated enough to scroll all the way back and check myself, but if it's accurate then that also supports their claim. Autumn333333's Twitter is empty outside of likes, but searching for "Thorn" and "Therian Territory" and "Evergreen" on vilewolfxD didn't garner any results for my Twitter.
So, ultimately... these accusations of Thorn being a part of a pack with Zetas seem to be false, and based entirely on a single YouTuber, intentionally or accidentally, misrepresenting a timeline in order to make someone seem significantly worse than they actually are.
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destinationtoast · 2 years ago
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Toastystats: F/F, F/M, and M/M on AO3
I'm starting to post my deep dive stats that started out as me looking into "F/F vs. M/M on AO3" -- it has turned out to be really useful and interesting to include F/M in most of these analyses (I'd like to also look more at other categories eventually; see further discussion about nonbinary characters). Here are some of the topics I'll be covering: Length, Ratings & Smut, Dark content, Tags & tropes, Growth rate, and Case studies of parallel-ish ships of different genders.
You can read the intro & fanwork length chapter now, and more will be posted soon! You can also listen to me discuss a bunch of the data on the latest @fansplaining episode, Femstats February.
Below are some excerpts of the fanwork length chapter -- but please click through to AO3 for elaboration/clarification/corrections, as well as for descriptions of the images.
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(Terminology: "F/F-focused" means I filtered out every other relationship category else except "Gen," so as to remove ambiguity, and similar for F/M- and M/M-focused.)
A few observations:
These breakdowns are a lot more similar than I’d expected. There are differences, but they’re not overwhelming. It’s not like F/F is mostly just drabbles.
F/F does have the highest proportion of short fic, followed by F/M, and then M/M...
But the long fic end of the scale isn’t what I expected at all! M/M is the least likely to have works over 50K words (this graph doesn't actually show the decimal points due to lack of space, but M/M only has 2.0% of its works above 50K words, while F/F has 2.4% over 50K). And F/M is the most likely to have [works over 50K words]!
....Next, I wanted to look at reader response to long fic.... First, let's look at the word count breakdown for the works with the most kudos...:
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We can see that, probably unsurprisingly, many of the works that receive the most kudos are long -- but I was surprised how strong that bias is. Nearly half of these popular works in the F/F and F/M categories are over 50K+ words (I -- or someone else -- should follow up by further subdividing the "over 50K" category, but I haven't done so yet; for now I only used the same word count buckets that I used previously.). Surprising to me is that M/M has a lot more shorter works that get a lot of kudos; only around 1/3 of the M/M works with the most kudos have over 50K words. I'd be curious to hear any theories about why this is.
....Okay, so lots of popular fic is long -- not too surprising. But now let's flip things around. instead of looking at how long popular fic is, let's look at how much reader feedback long fic gets, and see if any category clearly gets the most or least feedback.
For this, I took a very specific slide of [long fic]: works 100K words to 101K words long. I did that because I wanted to compare long fic of the same length across the different categories. But these specific numbers are therefore not accurate for most definitions of "long fic," and should not be taken too seriously -- hence the asterisks on the following slides (Edit to clarify: I did also look at a couple other long slices to check that these general patterns seem to hold... but I haven't confirmed it for all long fic). I did this just to try to get a rough sense of the ranking or the categories. Let's take a look:
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Wow! I was surprised to see that F/F averages the most kudos! And that F/M gets the least of all these types of feedback by quite a lot!
Is this because readers don't seek out F/M as much as the other works? Or is it because F/M readers don't tend to leave as much feedback after they read something? To answer this, we need to look at the number of hits (views) that each category gets:
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Fascinating! F/F long fic gets the largest number of hits on average. (Maybe this is because F/F works are the rarest, so more people seeking out long F/F fic view each fanwork, on average, as compared to the other categories?) And we can see that F/M long fic gets the fewest hits per fanwork. (Again, maybe this is because there are a lot of long F/M fics out there, so there's less scarcity, and fewer people view each one?)
Okay, so to follow up on the question of whether F/M readers are less likely to leave feedback after viewing a work -- we can compare rates of feedback. For each work I calculated kudos/hits (I actually looked at kudos per 1000 hits to make the numbers easier to think about), and then I took the median of all those numbers to find average feedback rate. I did the same for comments and bookmarks:
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The main takeaway here is that the reader feedback rates are remarkably similar. (Again, this is based on one narrow slice of long fic, so I wouldn't take the small differences here seriously.) More people view F/F long fic on average, and fewer people view F/M long fic -- but the rate at which they leave feedback appears to be roughly the same across all categories.
---
Read more on AO3 (including analyses of drabbles and one shots)
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binniesunderworld · 7 days ago
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What are your thoughts on Freddy Krueger and Nancy Thompson, as well as their actor and actress Robert Englund and Heather Langenkamp?
Well, I don't have strong opinions about the actors because I'm not very aware of their behaviour as people and I haven't seen any of their projects other than ANOES, so I'm sorry to disappoint you in that area.
As for the characters, I love them. I find them to be an amazing pair, in any of their dynamics. I like them because of the complementation they have: either as hero-villain or as ship.
In the former case, they are both well-rounded characters with their own motivations that make it easy to understand their respective point of view. Although ANOES is not characterised by an excellent script, its characters are well constructed, especially those of Nancy's generation. She is quite the "final girl", she is very funny and kind, but she is also confident, determined and able to stand on her own two feet, and was to some extent a threat to Freddy.
As for Freddy, I really like his lore and all the characterisation, but I consider him more of a comedy character than a horror character. I think it's due to the whole way the film was developed, because in the 2010 remake I honestly felt chills every time he appeared on screen. I'm not saying Haley is a better Freddy than Englund, just that they took it upon themselves to make films for two different generations who were looking for different things. Anyway, Haley's wouldn't exist without Englund's and I know the original caused a lot of nightmares in the 80s-90s, I'm just from a different generation. But they're both great.
As a ship, Nancy and Freddy fascinate me (both in the original film and in the remake). Speaking entirely of the original film, I'm fascinated by how they work as opposing forces that pose a threat to each other and how they complement each other. The last time I saw that movie was about 6 months ago, so it's not very fresh in my memory at the moment (which is why this post may seem really stupid, sorry, you deserve a better response), but one thing that stands out to me is Freddy's refusal about hurting Nancy in a rough or lethal way every time she's his prey (until the third movie, of course).
But to stay on topic, in the first film Nancy jumps on Freddy and he has the perfect opportunity to bury the blades in her, but instead he puts his arm around her back to hold her up as they both fall to the ground. In the third film something very similar also happens, and it's the way he grabs the dream warriors vs the way he grabs Nancy.
For example, the way Freddy drags Kristen is quite rough: he has a hand around her neck and the blades are circling her skull. Or the way he drags Kincaid, the blades are in his head and dangerously close to the boy's eyes, and Freddy doesn't care.
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But the way he grabs Nancy is completely different. He simply slips his arm around Nancy's neck, keeping the blades away so as not to unintentionally hurt her. It's not a romantic thing, it's a control thing: he refuses to stop playing with Nancy and giving her such an abrupt end, you can't tell me that's not obsession.
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And honestly that's what I like most about this ship, the cat and mouse game. And I guess I'll never get tired of saying that this saga should have ended in third movie.
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pruning-the-minds-garden · 2 years ago
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Index of Hypnokinky Teachings
This is a list of my current writing that teach various topic on how to do Hypnosis, Hypnokink, or that relate to learning about the various technical facets of the practice and the kink. It will be added to over time as I publish more articles on the subject:
Hypnokink Basics / 101:
So You Wanna Get Hypnotized?: There are a lot of guides written on how to be a hypnotist, but this one is on how to be a better subject.
How do I (erotically) Hypnotize Others: This is exactly what it sounds like - a guide on how to do erotic hypnosis, focused on how to be a hypnotist. (by @hypnodolls )
How to do Hypnokink: The Basics of Inductions: This is the other half of the above. It covers the basics of actually doing an induction, the pieces and parts it consists of, and what you as a hypnotist have to accomplish for it to work well.
Hypnokink Basics: Types of Induction (pt 1): In this article I cover the some of the most Traditional kinds of hypnotic induction that you are likely to encounter, more often in a hypnotherapist's office than in hypnokinky play, and describe along with their advantages/disadvantages. Types covered are the PMR, Fixation, Elman and Body Scan.
Hypnokink Basics: Types of Induction (pt 2): Here I cover some of the more Modern kinds of hypnotic induction that you are likely to encounter. Some of these are more common in the hypnokink community than a hypnotherapist's office, but that's just because updating clinical practice takes time and some people haven't caught up yet. Types covered are the Confusion/Overload, and two types of Conversational Induction.
Hypnokink Basics: Special Techniques (pt. 3): In this final part I cover some of the more common non-induction techniques seen in the hypnokink space. These are: Fractionation, Rapid/Instant Induction, Neurolinguistic Programming, and Conditioning/Brainwashing.
Hypnokink 101: My set of living notes on what I would or will present to beginners if ever leading a presentation on the eponymous topic at a munch or general kink gathering.
The Five W's of Hypnokink (Hypnokink Basics): A basic article answering who, what, where, why, and when you can do hypnokink. How is covered elsewhere as that's a topic worth its own article.
Hypnokink Misconceptions: Exactly what it sounds like. I hope that people will reblog the post with additional questions and answers, and that there will be a good back-and-forth. I want it to be a living document, like some of the others.
Hypnosis is a Two-Way Street: Some advice for people seeking to message hypnotists on Tumblr and elsewhere, seeking to get hypnotized.
Advanced Topics:
[Under construction]
Associated Topics:
How to Start a Local Hypnokink Group: A list of detailed steps and things to look out for on how to start a local hypnokink interest group - really full of good advice! (originally by @spidersays)
On Imposter Syndrome, FOMO, and Social Media: Miscellaneous observations on what I am (mostly a nerd who likes hypnokink), what I'm not (a devious cuntroller with an army of brainwashed hypnoslaves), and how distorted perceptions and lenses in social media can lead that to be more of a Thing than it needs to be.
Exploring my Attitude Toward FemDom: This specifically discusses my experience with the FemDom community on FetLife, though that tracks with many - though not all - dommes I've seen elsewhere. In it I talk about the (unfortunate for me) common overlap between femdom and feminization and/or sissification, and my personal unease with the latter. It's an ongoing journey and not one I'm done with or decided on, and it's also personal so I grant that not everyone - heck, not most people - will share my views on this.
My Dominance: A Rant: A rant where I talk about the nature of my Dominance, and how not being a hard, cruel or sadistic Dom does not make my Dominance inferior. I also already know that to a degree, but it bears repeating as the inverse message is very common within the wider BDSM community.Your Natural State: A bit of poetry on the natural state of people, women especially, and people who tend to pigeonhole them into "traditional" roles without asking them first.
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mecachrome · 11 months ago
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for an incredibly new f1 follower, what would you recommend for getting up to date with teams and racers and performances and history? apart from dts lol
oh that is a good question!!! i don't think i'm even the best person to answer this but honestly i think it all comes naturally if you pick a specific thing/team/person you're interested in and set out to learn more about that topic, because everything is so connected and with time you can fill in those knowledge gaps pretty quickly :') more under the cut:
dts is imo perfectly acceptable for learning names and faces for the first time and basically creating a vague outline of a given subject (i've said it's like using duolingo for learning a new language lol), so if you watch it and are like oh—i'm interested in charles or mercedes or learning more about technical regulations or whatever, then you can just dive deeper into that via wiki / youtube / podcasts + published media + old race archives and build up from there!
otherwise i think the main thing is just to start watching the actual races when the season gets underway, and in order to properly appreciate them then also read up on + watch videos about the technical/strategy side of the sport as well. back in the day i used to really like chain bear and i still always recommend it to anyone who asks! after that i would just seek out like... a community/server/place where other people are discussing news real-time; this could be meeting people on tumblr and twitter, but personally i'm subscribed to r/formula1 because it's the most active composite source of f1 news and Discourse. if you're reddit-averse i also just keep a big list on twitter with a bunch of random data accounts, official driver/team accounts, journalists, etc. that helps me keep up with the season in a tidy fashion—though honestly f1 journalism is so unserious that you don't really need to do that because most journos regurgitate the same three quotes in slightly different formats, so if you want to follow One Guy who won't disseminate bs info i'd recommend chris medland. or just general sport publications like autosport, motosport.com, the athletic if you're already subscribed to it (pretty lacking for f1 though since it's american lol), etc... some sites like the-race are very contentious though so i'd say just tread with caution!!! on the data side i personally enjoy fdatanalysis and f1telemetrydata (i've also used f1-tempo to do my own telemetry analysis but idk if that's useful). but again i'd highly recommend the subreddit since it keeps everything i just mentioned in one place anyway 😭
other media recs:
f1tv, if it's available in your area, has pretty much everything you need to follow f1 in its entirety. i hate to shill for paid media but i genuinely think it's good; you can watch every f1, f2, f3 session real-time, as well as go to the archives and revisit old races for each series from most seasons. it also has technical shows and a whole host of minidocs with bite-sized info that are probably less sensationalized than dts. if you don't have f1tv though then a lot of decent content is cross-posted to the f1 youtube so honestly the official channels are all pretty good for keeping up with the sport.
podcasts: if you're an auditory person then podcasts are a great way to deepdive into f1 history. personally i believe that 80% of men running f1 podcasts should be legally barred from ever having an opinion on motorsport, so i don't listen to that many, but i do enjoy the official f1 podcast beyond the grid (i listen to it on spotify but you can also find full transcripts on the f1 site) since, you know, they get official personnel on and i appreciate the wide range of personalities interviewed—from drivers to tps to various types of engineers. i've also heard good things about shift+f1, the race, and engine braking, but i haven't checked them out so i'd recommend just looking podcasts up yourself and seeing what vibes with you! though some podcasts are just like... I'll eat this because you're interviewing my guy but i would never watch/listen to you otherwise. (cough pit stop...)
books & autobiographies: again if you want to dive more into old f1, then you can always read a book!! i read jenson's autobiography life to the limit earlier and was very endeared, it's a super breezy but charming read ❤️ adrian newey's memoir is also a decent overview of a clearly brilliant and accomplished mind, i enjoyed the technical details and found his early career path especially interesting.
docus, movies, tv: there's also plenty of f1 media outside of f1tv, so you can always check those out; f1 movies aren't necessarily that accurate or frankly good but sometimes it's fun just for the Vibes and the love of the sport. for ex rush (2013) covers james hunt & niki lauda's rivalry, netflix has a schumacher (2021) doc, the brawn gp miniseries ft. jense came out last november, just things like that... some current individual drivers also have their own random miniseries so you can always seek those out, for ex i watched maxv's anatomy of a champion the other day just for the fun of it LOL.
i don't know whether any of this is helpful... but maybe other people can reply with their own recommendations!!!
also if you're interested in f2, f3, etc. then honestly just follow feeder series on whatever platform since they cover everything pretty well; feeder_series on twitter, r/f1feederseries, plus they do interview podcasts on youtube/spotify so i like watching those to keep up with young drivers. you can also watch chasing the dream for succinct f2 narratives; it used to only be on f1tv but it gets uploaded on youtube now so it's fairly accessible. lmk if you have any other questions or something specific you'd like more info about!!!
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kurczeno · 3 months ago
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ok so a little rant about DA:V, because I feel like it needs to be said. First a disclaimer: if you are hyped, thats good for you, really. Enjoying the final product is absolutely fine. However, I've seen SO MANY people, especially here on tumblr, but also on tiktok and reddit acting as if any criticism of the game is just people being mean haters or homophobic.
And don't get me wrong - there are probably people taking things too far, just for the sake of it. There are also people mad about the wokeness - though as a person that is very interested in the topic, I've seen only one? discussion about this matter and it wasn't even made by people that like the series, they just wanted to complain about wokeness in games, etc.. But I'm not saying these people don't exist, because I haven't seen them.
However I am seeing so many valid criticism of the game being discredited for no reason and I feel like there is at least one thing that needs to be said.
I played Origins over 20 times. DA2 and DA:I - also more than once, but I didn't count it. I loved all of them - even the Inquisition, despite its many flaws. But it's not a post about them - the thing is, I am a fan of a series. I've been since I was little and later I got that stupid hyperfixation. I was extremely excited about the game, despite SO MANY red flags - I'd say it's still Dragon Age and I'm sure it won't be that bad.
But at this point even I can't cope that hard.
First of all - it's barely Dragon Age at this point. I just want you to remmeber that most of the staff that was working on the first three games got fired or resigned themselves. The LEAD WRITER himself, David Gaider (he's incredible btw, go follow him on twitter and play stray gods!!!) has been trashing Bioware on TT for years and he's been there for 12 years. He tried to highlight just how badly the company treats its workers - and it's not only Bioware, it's gamedev in general. I have many friends that work in gamedev and whenever we talk about situations like this their reaction is "yeah, but thats what happens in gamedev every half a year". You know, it's so bad, we just treat it as a standard. Why am I bringing all this up? Because I think that countering every argument with "you haven't played the game yet" or, even worse "people are only complaining because woke" is just buying into their narrative, taking the responsibility from them. When the truth is that every single teaser looks, to say the least, outdated. The graphics are very, very bad, the designs are mid at best (I'd single out Neve and technically? Emmerich, but he looks horrible because of the graphics, so...), the reps show that they know little about Dragon Age (I'm in love with that one recording in which they collectively barely remember Zevran. The companion in the most beloved game. The guy that is basically the only source of info we get about the Crows. The Crows that are a fraction in their game???), they have already stated that your choices don't matter. I can elaborate on each of these, but the post is already to long and my point is different - don't excuse Bioware. And I'm sorry, but "play the game first" shouldn't be the argument here, because the things that should be good, regardless of the game itself fail - I'm sorry, but this isn't an indie game. It's made by a huge company, with loads of money after two commercial flops. I know some of you (including me!) are nostalgic towards Bioware, because of their games and what they meant back in the day, really. But at the end of the day, the games were made by people and Bioware is just a company. A big corporation, that just wants to make money, has a long history of mistreating their employees and has delivered the worst teasers I've seen in a long time.
TLDR: I'm not trying to tell you, you are wrong to be excited. I'm just kindly asking you to stop coming to Bioware's defense at all costs, because they don't deserve it.
(also I know David himself has reacted to the teasers and reviewed them in a positive way but I am talking mostly about the things that I blame on higherups. However I personally think that Gaider, as someone who's worked in the industry knows that there are many people there that ARE actually passionate about the product. Not the reps, please, they are embarassing, but the animators, writers, etc. And trashing their work as a lead writer of the first games would be a little too much, even if the final thing is not their fault. They don't need any more shit)
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rorah · 3 months ago
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Hi there!!! I love your artwork, it’s gorgeous!! It makes me so happy when I see your name on my feed!! The way you portray Byleth and Dimitri is beautiful.☺️
I saw your recent post about reading about autism, I hope it’s not intrusive or rude to ask, but may I ask which book you read about autism? I was curious about autism in myself and wanted to learn about it more but didn’t really know where to start.
Thank you & have a lovely week!!!
( ˘ ᵕ˘(˘ᵕ ˘ ) hug hug hug
/⌒つ⊂⌒\
Hello lovely anon 🫶✨ Your words make my soul so happy and put a big smile on my face it could hurt🥺 (but it's worth it becase it fuels me to keep doing things 🥰)
For autism, the book is part of a collection with a focus on neuroscience and psychology. And it's just one book focused on autism from the entire collection. In my opinion, it's too little for what the topic could cover from a biological perspective, but the book itself is simply an introduction to understanding autism in these biological aspects, as well as a general guideline of how its study has developed over the years, and other concerns that have been constant over the years (such as treatments and causes. Spoilers: There's no cure and research indicate that it is a mostly genetic condition, but there are still doubts about other possible causes).
Anyway, it's a collection in Spanish from 2019.
Personally, I think there is more information in English and much more up-to-date, since research on the subject continues. Unfortunately, I don't have any book recommendation in English that I can guarantee a broad and digestible understanding of the spectrum (bc I haven't personally read it lol). But I can recommend channels on YouTube (:'D), that recommend books (:'DD) about autism. And I can trust the information that these people spread; they are all adults who were diagnosed in their adult life.
The first one Mom on the spectrum (her whole channel is good too for approaching to approach to experiences and terms, and one of the only ones talking about the nerve system in Autism *still not full info tho*)
Katey One More Time (Ngl, I just found out this channel looking for books, but she tackles good point on what you'll find in each book, where to start and what to look for depending on your interest in the topic)
To start, I think those two videos about books is more than enough, but i'd like to recommend other channels that brings good info to the table, so you'll be able to choose the one that is more pleasant (or you connect the most) to you.
Yo Samdy Sam (AuDHD woman)
Autism from the inside (Previously Asperger man)
Orion Kelly-That autistic guy (purely Autistic Man)
Chris and Debby (AuDHD Man, my personal fav bc is funny)
Morgan Foley (AuDHD Young woman whose shorts are made to be relatable, and fun) And there's plenty more, but these are the ones that had helped me to navigate, understand, and relate in a personal level. I would also recommend the perspective from a professional (psychiatric/psychologist) But sadly, the ones I like don't specialize in Autism and therefore their knowledge may lack more updating. If it is a specialist in the spectrum, it will be much easier because they'd be focused on that area, but I only know one and it is in Spanish (Ernesto Reaño), perhaps you can activate the subtitles as a tool, but it is better to find one that seems pleasant to you. You can also read articles on internet. If you suspect you might be Autistic, start with that first book. Relating to a lot of Autistic people is also an indication, but you also be careful because we're all different and won't relate 100% to one another. Identify similarities between other conditions than can pass as Autism experience is also part of the thing. There are even test online that can help you look deeper if you score high in there. Anyway, hope, is not too much and helps you in your curiosity 😅 Have a lovely week yourself (and everybody else)🫰💗✨
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