#also the Fire Knight Helm has the same passive as Erdtree's Favor +0 and stacks multiplicatively with other HP/stamina/equip load buffs
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sexhaver · 6 months ago
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Pro Gamer Tip for the DLC: for some reason unknown to God or man, they made the Bloodfiend's Arm infusable despite having native bleed buildup, which means you can make a Bloodfiend's Blood Arm that doubles down on the bleed as well as making both the native and added bleed scale with Arcane (also the base physical damage actually scales more with Arcane than Strength, lol). what this means in normal people terms is that you can make a build that procs bleed after one (1) fully charged heavy attack, which itself comes out dummy fast because you're using the Great Club moveset. throw on Endure for consistency + damage mitigation or Royal Knight's Resolve if you got that dawg in you, offhand a Dragon Communion Seal with a casual 363 Incant Scaling and yassified versions of Lightning Spear and Pest Threads in case anything looks at you funny from outside bonking range, and go apeshit
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