#also probably important but i don't know how to play chess. I'm simply doing this to put menthos and coke together and watch it explode.
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spark-circuit · 2 years ago
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I'm using that Character A.I website to set up GLaDOS and Wheatley in a chess match against each other. Surely this will be fun and fair and nothing will go wrong whatsoever.
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aliquistis · 1 year ago
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Hi! ♥ I hope you're having a wonderful time wherever you are!! I am here to sing your praises and ask some questions about your writing process! First of all, Witch Ways is such a great piece of writing. Every 5 minutes I'm like [origin character name here] would totally do this! or that's so [origin character], and twirling my hair, giggling like a 13yo with a crush. I can't help but be endlessly amazed at how well you write each character: the way you depict actions, feelings, analogies, etc., like you're aware of what's going on all the time and direct our attention toward the important stuff. It's all very cinematographic and painterly. And that awareness guiding our attention feels like you're shaping scenes with just enough detail, or broad enough strokes, that reading becomes really pleasurable, and not dense at all or like everything is up in the air. It's a perfect balance. Gale, as written by you, is *chef's kiss*. Also, an honorable mention goes to Astarion; your portrayal of him is so on point I'd jump at the opportunity to read anything you write with him in it. Chapter 11 has Astarion pull some emotional 3D chess stuff on Gale to make him open up about his relationship with Echo, and I think that is so ingenious! Another thing I've noticed is that you're really good at knowing when a relationship/character has had enough time in the spotlight and it's time to let other relationships/characters into the picture - all in a very natural and reader-friendly manner. And I'm a baby writer, but I know our characters/plotlines can only be as developed as we are experienced/well-read, in a way. Naturally, I've got some questions and they are as follows: 1) What are some of the things/techniques/approaches that help you with characterization/keeping characters effectively in character? I just feel like, you're so good at reading characters and knowing what they'd do next. Developing that skill probably took you time and effort!!! So, any words of wisdom, book, webpage, or anything to help guide me a bit through the process of acquiring the skill? 2) is there anything that's helped you become a better writer? Especially in terms of developing and maintaining this 360° awareness when you write (they should be doing that with their hands, they should be feeling this but also a bit of that, this is the right amount of [character/relationship], this explanation/description is ok and if I add more to it I risk being insecure/overly preachy, etc.) Thank you so much for sharing your writing!!! ♥
Thank you so much for your kind words! I really am having a great time writing this story and I'm very happy that people are enjoying it. The best general writing advice I can give is simply to stick to it. Don't get hung up on comparing yourself to other people. It can take a long time to find your own voice and it took me personally a long time to realize there isn't one "right" way to write. Writing is hard and you have to try and be kind to yourself. Don't be afraid to make mistakes or to get crit. I cannot tell you how much time I wasted being terrified of showing anyone my writing, when I could have been using that time to grow as a writer.
Specific answers under a cut bc I babbled on for awhile!
1) So for characterization, just play through every possible conversation you can have with a companion/npc. I look up videos for choices that I can't make (like late game evil playthroughs) and I have like a million saves before conversations, events, and areas that I might need to revisit. When I'm looking for a certain reaction (like how does Wyll talk to you if you're mean to him? If you're nice to him?) This is probably why I'm so comfortable writing Astarion, since I romanced him on my first playthrough and I got to see a lot of content for him.
So I load up a conversation with the emotion I'm looking for, and really pay attention to their speech patterns. Then, during writing, I do two passes: the first time I write out what I need from the conversation, then the second time (during editing) I read the conversations out loud and try to see if I can hear it in the character's voice. During this second pass, I change a lot of wording and inflection to better fit how a certain character speaks. Reading dialogue out loud in general is a great idea bc it helps you make sure you're writing in a way that people actually talk.
2) Workshopping helps so much. I majored in English so I had to take a lot of writing classes and just getting another set of eyes on your writing who can tell you "hey this doesn't make sense" or "hey I had to read this twice so it's probably not flowing how you want it to" can really, really help. Since having a ready workshop isn't always possible, writing fanfiction can help in the same way! Really anything that keeps you writing and practicing will keep you developing.
More specifically for picturing scenes, a lot of times I will have to physically do the things I'm writing so I can better see how to describe it. For emotions, I listen to music that evokes the same feeling I'm trying to write out. It sounds weird to say it, but study fiction and the stories you like. Think about why story beats landed how they did or what you'd do differently to flesh something out that you liked, but could have hit better if some things had changed. (I feel like we have all been watching a movie and gone "Why didn't they say/do [this] instead!") Editing is so important, so hard, and so (imo) boring but it is integral to getting the feeling in a scene right. You really can't tell if something is coming off right until you've gone back over it and cut down/filled out the parts you need.
Doing a warm up can help too, especially when the words aren't coming to you right away. Pick a prompt or think of a scene that you're really excited to write and give yourself fifteen minutes to just hammer away at that. In my writing classes, we always did a warm up for the first fifteen minutes of class and it can really help put your brain in the right condition for creating. Another exercise we did in writing class (which might help with the scene awareness) was taking a scene from a movie and writing it out in prose. It can help you pay attention to what movements need to be narrated and how to describe expressions/inflection.
I hope some of this helps! Unsurprisingly, it also helps to write stuff you have fun writing. Even if you think it's a trope or cliche or whatever, who cares! Write what you like. I started both of my big fanfics simply because I couldn't find the ship dynamic I was looking for in the pairings they feature. So if you write what you want to read, chances are there are people in the world also looking for it <3
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beheadedcousins · 3 months ago
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hello i was just thinking about something and thought i would talk about it here
so i’ve always had these two really strong opinions about what i would change in watt, given the opportunity: the existence of dane, and playing up chess’s fame
in my opinion, it makes no sense to have annleigh be dating dane in finale. it might be meant to mirror kate a little - obviously, kate spends the show in love with chess, but meets eva and part of moving on for her is dating eva. but that doesn’t work as much for annleigh’s arc - annleigh and kate kind of contrast each other, in which annleigh is trying to completely forget the past and act like it never happened but eventually learns to accept that the past is an important part of who she is, while kate kind of gets stuck in the past and thinking about the people she has lost, and she learns that she can still hold onto those people while her life keeps moving forward. so for annleigh, in my opinion, it would make the most sense for her to be dating dane during act 2 (they wouldn’t meet at grief counseling ofc), but then she breaks up with him because she realizes she needs to take some time for herself and heal from the murders, and that’s okay.
my other strong opinion kind of plays into the running theme that the framing of mattie is a huge plot hole bc there’s not really a solid reason why they do it, but i feel like that could be mostly fixed if they simply played up chess’s fame. chess was supposed to be an olympian at the age of 15-16, that’s a big deal!! and a career ending injury like hers would definitely make her even more well known. she probably got recognized almost everywhere she went, had a verified instagram, maybe even got fan mail sometimes. if the show had just emphasized that chess was so famous, it could’ve a) given further context to why kate is so scared of them growing apart, but b) could also give reason to why cairo wants to just end the whole murder thing quickly. chess is super famous, the police would probably put a lot of effort into solving her murder, and cairo knows that that’s something that could bring a lot of really negative press to a team that’s “already gone viral once”, so maybe she’d want to just point fingers to a possible suspect to get the attention off the rest of the team, because they face enough ridicule as it is.
(also i don’t think kate should’ve been on the team in finale, i think it would make a lot of sense for her arc to end with her going back to doing what she really likes, gymnastics, and learning she can be close to people (namely eva) without having to be with them 24/7, but i feel a lot less strongly about this one just because i get why kate is on the team, it makes sense from a storytelling point of view and explaining why kate is not a cheerleader in finale would just be clunky and out of place in the closing scene-)
i'm little late in answering this! i love these thoughts and they were thought provoking! and i am always happy to hear more!
okay i never thought about annleigh and dane thing being meant to mirror kate. my problem with annleigh dating dane at the end is that she has been in a relationship with clark for like 6 years (it's still a short amount of time to grief and get in a relationship) so i really like your vision here with them.
yes! chess being an almost olympian was not expanded on as much as it should have been! so if it was focused on more framing mattie would be easy there too with her saying she followed chess up to olympics. also was it because of chess' fame that the accident from last year had 3 million views on youtube? cause if it was i still think people would try looking into her death even with mattie in jail. now people can hear about what happened with gchs on tik tok cause of chess being involved.
(yeah i think kate enjoys gymnastics more, but riley said kate is a good cheerleader, so i think kate just didn't like the people on the team this year cause we don't know really how it was last year. yeah i don't have a strong feeling here cause i think its also supposed to play on chess saying "i don't know kate, i think you're secretly dying to be a tiger.")
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oumakokichi · 4 years ago
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Do you think that Kokichi had any remorse for Gonta during trial 4 or did he actually not care? I've seen a lot of people saying different opinions from both sides of the argument. But I'm really confused because there was a moment where after Gonta was executed, correct me if I'm wrong but Shuichi asked Kokichi if he could reveal the secret of the outside world (?) But Kokichi replied with something like “I don't want to....” and seemed generally upset? But then a few moments later he snapped out if it and began acting like he had no sympathy whatsoever. I just really wanna know how Kokichi actually, truly felt about Gonta and if he regretted manipulating him. Sorry if you've already been asked this and have already given an answer, thank you!
Hi anon—I actually wrote a pretty big master-post on chapter 4 not too long ago which I think more or less sums up my thoughts on Ouma’s behavior in the post-trial! You can find it here if you want (it’s pretty long and I tried to answer a whole bunch of questions about Ouma in chapter 4 specifically, since it’s the chapter I get asked about the most).
More specifically though, I’m afraid that there is no easy, definitive answer to that question. I can only share my personal opinions about how I believe Ouma felt in that scene. And personally? I do think he was genuinely upset and distraught about Gonta’s death, that he even momentarily considered giving up all his plans and being executed alongside him, and that he cared about Gonta and deeply regretted using him as a sacrificial pawn in his plans.
I’ll discuss what I mean in more detail, but it’ll probably get pretty long, so I’ll put the rest of this post under a cut as always!
The thing is, though, I’ve shared my personal thoughts about the chapter 4 post trial many times, including my reasoning and all of the textual evidence that shows how much Ouma cared about the rest of his classmates. But ultimately, there will probably always be some people who disagree, because their reading of the text will always be a little bit different. Unless we ever have an interview from Kodaka in the future where he directly says, “this is what Ouma was thinking and feeling at this exact moment,” there really won’t ever be a way to know what was going through his head with 100% certainty (and I do feel like leaving it open-ended is something of Kodaka’s intention, anyway, especially since Ouma is supposed to be a very polarizing character).
That being said, I do think it’s worth analyzing the text and drawing your own conclusions, because ndrv3 is a game that changes a lot depending on how you interpret it, and Ouma’s character is included in that. It’s really easy on a first playthrough to get wrapped up in what Ouma says or does without really looking at why he says it, or at his underlying motivations. Going back through the game on a replay though, I do personally think it’s possible to guess at what he might have been feeling during those super conflicting scenes in chapter 4.
In my opinion, I think Ouma did truly care about Gonta as a friend, and that his guilt and remorse over what he did was genuine. Not only did Ouma and DICE have a very strict taboo against killing (mentioned directly in his motive video in Japanese, though the part about it being an actual rule was stripped from the localization), but we don’t see Ouma’s façade crack like this very often. Most of the time when he does his trademark “crocodile tears,” it’s with his very loud, exaggerated crying sprite, and he bounces right back to acting normally within a moment or two.
There are a few exceptions to this, of course—he uses the “crocodile tears” sprite to cry at Kaede, Amami, and Toujou’s deaths, but it’s still very likely he was shaken up by seeing them dead). Nonetheless, we don’t see his much more subdued crying sprites more than a handful of times, particularly in the chapter 4 post-trial just before Gonta’s execution, as well as in Momota’s flashback in chapter 5 when he talks about how Ouma actually hated the killing game the whole time.
I’m aware that some people simply brush these moments aside and assume that Ouma is lying though all of them, but I personally just can’t agree with that interpretation. Assuming that Ouma is lying whenever he shows remorse or guilt or hatred for the killing game means assuming that he’s telling the truth in pretty much every other scene—which doesn’t make much sense, given that his entire character is centered around the concept of lying, as well as moral ambiguity and subverting expectations. Assuming that Ouma actually means what he’s saying 100% of the time unless it just happens to involve showing any kind of guilt or remorse turns him into a very boring, predictable, uninspired character (none of which are words I would use to describe him personally).
Ignoring those moments where Ouma shows genuine attachment to his classmates and distaste for the killing game also means ignoring several key pieces of evidence and clues about him that we are directly provided in the game, including his motive video and Momota’s flashback in chapter 5. Personally, I don’t feel like there’s any reason to include these scenes at all unless it’s to help shed light on Ouma’s motivations and provide players with a clear reason to try and go back through the game again to look at Ouma’s actions through a new perspective.
I also feel that Ouma genuinely cared about Gonta because to put it simply, there was no incentive for him to lie in that scene. He got absolutely nothing out of it—and considering he turns around and starts playing the villain on purpose all of 5 minutes after Gonta’s death, he definitely wasn’t trying to earn sympathy points or trick the rest of his classmates into trusting him. In fact, he could’ve easily tried to make himself look more sympathetic by putting all of the blame on Miu for trying to kill him, or even on Gonta. But instead he fully admits to coming up with the plan to kill Miu and spends the entire post-trial trying to convince everyone not to hate or blame Gonta.
If he was truly as sadistic and horrible as he pretended to be, I think he would’ve pulled a 180 and started throwing names and insults around while Gonta was still alive to hear it, not after he was already dead. If he didn’t care at all about Gonta’s feelings, he had no reason to try and take all the blame on himself while insisting that none of what happened was actually Gonta’s fault. If anything, revealing himself to be this horrible, evil villain who enjoys seeing other people suffer or die would’ve really been adding insult to injury, and probably would’ve crushed Gonta completely, even before his execution started.
But… Ouma doesn’t do any of this. Despite having every opportunity to either portray himself as more of a victim and fling all the blame on Miu and Gonta, or else to completely embrace being a villain who loved seeing people suffer, he doesn’t do either of these things. The way I personally see it, Ouma waits until Gonta is already dead, and when the rest of his classmates begin pushing him for answers about the outside world and demanding to know what Gonta saw, that’s when he finally snaps and resigns himself to acting like a villain in order to make everyone hated.
You could argue that trying to make everyone hate him had a twofold effect: it helped set the stage for him to pretend to be the ringleader in the next chapter, which he clearly wanted, but it also was a way of taking things out on himself and shows just a small glimpse of how much he hated having to dirty his hands in chapter 4. After all, Ouma even says it himself: that the “role of a villain is perfect for him,” because he’s already made everyone hate him. We see Ouma occasionally tease or antagonize the rest of his classmates plenty of times throughout the game, but it’s true that he doesn’t really step into that “villain” role until the end of chapter 4, once he’s crossed a line that he can never come back from by manipulating both Miu and Gonta to their deaths.
None of this is to say that what Ouma did to Gonta is okay, by any means. I think he definitely did care about Gonta and even thought of him as one of the few trustworthy people in the killing game, even someone close to a friend, but that doesn’t mean that manipulating him and using him like a chess piece was okay in the end. I just also think it’s important to realize that there were plenty of extenuating circumstances that led Ouma to act the way he did—including the fact tha he knew Miu was going to kill him, that he already suspected she had measures to prevent him from fighting back or killing her himself in the VR world, and the fact that he did not want to die or get everyone else killed in the trial.
It’s possible for people to care about others without necessarily treating them the best or doing the right thing. A huge part of Danganronpa, something that’s been evident from the very first game, is that sometimes characters can and do hurt each other, even when they care about each other or wouldn’t be a threat otherwise.
It’s the existence of the killing game itself that causes so many characters to go to extremes that they normally wouldn’t, whether it’s Maizono trying to frame Naegi in dr1 despite caring about him a lot, Kaede deciding to try and commit murder under everyone’s noses despite trying to unite the group and wanting everyone to trust her, or Ouma using Gonta as a pawn to kill Miu in his place because he didn’t want to die.
At the end of the day, people are still probably going to have very polarizing opinions about Ouma and the things he did in chapter 4, and that’s honestly okay. In my own opinion, Ouma definitely isn’t a completely flawless, innocent baby who “did nothing wrong”—he absolutely is manipulative, cold, and calculating when he wants to be, and it’s a fact that he got two people killed, even if he didn’t want things to reach that point. But I also personally don’t think it’s fair to write him off as the exact kind of “evil villain” he pretends to be; not only is it a shortsighted interpretation of his larger motivations, but it also completely ignores any replay value and completely shoots down the appeal of trying to interpret Ouma’s thoughts and actions because “he was lying about feeling bad anyway, what’s the point in analyzing him.”
Tl;dr: I do think Ouma cares about Gonta, that he probably even thought of him as the closest thing he had to a friend in the killing game, and that what he did to Gonta in the end wasn’t okay. I think he really did respect Gonta for being such a sweet and kind person, but that he also knew Gonta was extremely naïve and that he would be one of the easiest people in their group to manipulate, hence why he decided to rely on him instead of anyone else. Their friendship is an important part of both of their character arcs, but it’s definitely not what I would call “on equal footing.”
I understand why Ouma’s actions might make some people really resent him, but I also believe that kneejerk reaction of anger and dismissal is exactly the point: Ouma does feel terrible about the things he did, but he doesn’t want anyone’s sympathy or forgiveness, not even the player’s. This, in my opinion, is why he starts embracing the villain role so completely from this point on, and why he’s never quite able to make the same sort of cold, calculating sacrifices in chapter 5 that he did in chapter 4.
I hope this helps answer your question, anon, along with the other chapter 4 post I wrote! Thank you for all your support!
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