#also it's not “punishing” the player since it's a homeless drug addict being killed in the streets
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putting this as its own post on my blog bc it's purely my opinion but the cullen lyrium choice is the same to me as killing a dalish clan where having objectively "bad" choices is good for an rpg because it lets you, well, roleplay. you can just be doing an evil run or trying to reason in-character or otherwise taking these options. i wouldn't want them removed just because some people want to believe what you do in a fictional story is who you are and what your morals are (<- this is wrong btw). so encouraging cullen to go back on lyrium permanently or temporary or cut it off entirely is good to leave in the players hands to you know, roleplay.
but i do genuinely believe the cullen lyrium choice and the result if he's on it permanently is less the above and just the writers not putting enough consideration and care into a recovering drug addict story lmfao
#like i don't think it's commentary on the player's choices as a punishment for choosing the “bad” option#da doesn't really do “punishing” the player with choices in that sense#also it's not “punishing” the player since it's a homeless drug addict being killed in the streets#i genuinely think the writers just did not know how that would come across and thought it appropriate#addiction tw#drug addiction tw#drug ment tw#ask to tag
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