#also for a third void roll to replace TC I'd go with tractor cannon because knockback sword sounds funny as hell
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You know, I'm still a little (very extremely) bummed that Ergo Sum exclusively draws from Light-based exotics despite its link to Prismatic. Honestly the only reason I can think that it doesn't include Stasis and Strand rolls is that they didn't want to step on Tessellation's toes as the one-and-only special ammo energy slot weapon that can be any element (which is a paper-thin reason honestly). That or they'd have to make a version for the kinetic slot which means they'd need to fix the animation issues with kinetic swords/glaives. There's also the even more paper-thin idea that there aren't enough/any good choices for Ergo Sum intrinsics among existing exotics, so! Here are some ideas I had for Darkness-based ES rolls: Traveler's Chosen: Not a new idea but a tweak - Traveler's Chosen itself is kinetic with the Osmosis perk but a TC Ergo Sum rolls as void for whatever reason. So instead, in addition to its existing function, TC rolls match their damage type to your equipped super (or perhaps melee ability if we wanted some slightly fancy buildcrafting options) The Navigator: Strand does admittedly struggle from poor exotic selection at the moment, but I think this works well as an Ergo Sum perk. Very simply, heavy attacks Sever enemies and grant Woven Mail to the wielder and nearby allies Final Warning: The original Strand exotic with a very simple gimmick. Similar to the Telesto roll, heavy attacks release a wave of homing projectiles that Unravel targets, with pattern varying between frame types Wish Keeper: This one is probably best kept as simple as possible - heavy attacks suspend targets they hit Verglas Curve/Salvation's Grip: Moving onto Stasis, I'm lumping these together because frankly they both have the same gimmick just applied to different weapon types. For a sword, I have two ideas: either heavy attacks create stasis crystals nearby (number size and pattern varies based on sword frame) or kills create stasis crystals sort of like headstone for swords. I could also see these both being separate intrinsics with SG getting the former idea and VC the latter Wicked Implement: Genuinely I don't think this lends itself that well to Ergo Sum but for completion's sake - for this I'd have heavy attacks slow nearby enemies and picking up stasis shards either boost damage or charge rate Winterbite: Very simple, heavy attacks release a wave of projectiles that track targets and freeze on impact (the same secondary projectiles released from the Winterbite "turret"), with pattern and/or number of projectiles varying based on frame type To keep with the pattern of the other intrinsics I'd guess there'd probably only be two each for Stasis and Strand, same as there is for Solar for a grand total of 12 perks. In a perfect world we'd have three for each but alas here we are.
#as an aside if I had to pick a third solar frame it'd be tommy's matchbook#with rapid light attacks or single heavy attacks applying scorch w/ recoil damage#also for a third void roll to replace TC I'd go with tractor cannon because knockback sword sounds funny as hell#is there a tag for fanmade exotics? bc I think this goes there#destiny 2#ergo sum
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