#also balancing dnd combat as a dm is really hard and often requires a LOT of on the fly adaptation
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been learning to play ironsworn (gritty fantasy ttrpg which you can play with a gm but is mostly suited for solo or small group co-op gmless play) after having the rulebook pdf for several years (stars finally aligned to remove invisible thing blocking me from reading it idk) because i'm on another solo ttrpg kick & i don't know what took me so long to get around to this game because it genuinely is exactly what i was looking for. years ago when i was playing through solo 5e modules i should have just been playing ironsworn (believe it or not, 5e isn't very suited to solo play and is extremely clunky when you try lol).
also though i have dabbled in some other solo ttrpgs, a considerable amount of them are journaling games which is fun but imo considerably more work (usually by the time i'm a quarter of the way through the journal entry, i know how to entire scene played out and i want to move on to the next gameplay thing, so i get frustrated and bored quickly. it feels like when you solve a level in a video game but don't have the coordination to pull off the necessary move so you have to spend 20 extra minutes doing something you already figured out), so i really appreciate like not needing to write something for the game to progress (ive been taking notes for my own record since im playing solo and thus am not really out loud roleplaying the way you do in a group, but i definitely could do that instead and not take notes and the game would still function perfectly)
& ive been playing by myself but also in the past ive played a lot of ttrpgs in very small groups which has been other games but is mostly dnd and like. we also should have been playing ironsworn so that having a gm was not necessary. have definitely played games where we had to adapt the rules soooo much to do something that is just base game included in ironsworn. plus it's rules-light enough to do pretty complex moves that pose difficulties in bulkier games (ever introduced someone to dnd and they tell you they want to do a sick backflip and catch something and then attack and you have to tell them that will require several different consecutive rolls and some creative liberties with how the rules are 'supposed' to let you move? you can just Do That in ironsworn. use the strike move and describe it. done!)
the one thing is that although it's rules-light enough to theoretically play any setting or genre (some with more difficulty than others), ive found so far that like... the grittiness and sense of threat is very built into the mechanics so that would be sort of difficult to work around or change (but i think it's great from a game design perspective). what i mean is like, okay: you start with 5 max hp. there isn't really a way to raise this max hp, you just slowly gain abilities (assets) that make you less likely to have to lose the hp in the first place, or that make it easier to recover. when you encounter foes, you rank them on a scale of 1 -5, and enemies on the lowest side of this scale do one harm to you, while enemies on the highest side do five harm to you. so even though encountering an epic enemy won't always be deadly due to the assets you have, they are ALWAYS capable of taking you down to 0 hp with one good hit. so the feeling of threat is much more present compared to games where your character starts to be able to just tank and push through a failure or huge threat.
admittedly also i'm playing solo, im still learning how to balance combat, and also i built a character who has NO combat talents and iron (the close quarters fighting stat) is one of my lowest stats so i personally am under much more threat than if you built a character who knew how to fight or who could do deadly harm. but also the other thing about combat is it's extremely difficult to maintain control of the fight; you have to score a strong hit to do it on basically all moves, and there's a really limited pool of moves available when you don't have the initiative, and obviously none of them really favour you. i don't know that this makes combat genuinely more difficult, but it does make you feel like the fight is always about to spiral out of your control. every second you let it drag without decisive action feels like it brings you closer to dying. like i said, this is a feature of the game design and not a problem in any way. just thinking about it because when i was initially learning i was going to try to supplant it into a homebrew fantasy world of my own but the tone just wouldn't be right. and that it is somewhat difficult to replicate the kind of worlds that i typically play or run for dnd, which tend to lean somewhat sillier and definitely much higher fantasy
but i like to try new things and tbh especially in dnd i find that i very rarely feel that sense of threat and when i do feel it, it has nothing at all to do with the actual mechanics and reality of the combat and everything to do with how well the dm sells it to me and makes it sound and feel scary and dangerous. which is a testament to what a good gm can do for you but i do appreciate the threat feeling more built-in and also being actually real.
#good idea generator#kas plays ironsworn#am giving it a tag because i will continue to talk about this. its my blog#idk i just find in dnd like. players often FEEL threatened WAY before they actually are threatened#which makes it really hard to balance combat because players treat evenly matched fights like hopeless death traps#so instead they do underleveled combat that feels boring for some hard to pin down reason#but like. the reason is even though you're nervous about the dm's description and the things the monsters can do#there is no real threat. especially in bigger parties where the players DOMINATE action economy. they are always in control#so of course it gets boring. it drags out so everyone can take their turn but it never forces you to make difficult choices#or to totally exhaust all your abilities. after awhile the combats start to feel same-y#because even if the monster is different. you never have to do anything different to defeat it#ofc this is a subjective assessment and also if youre reading this and we play dnd together this is not a gripe abt our table i love u#i think it's really easy to get trapped doing this esp in tables which like rp more than combat#because its also like. once you're used to a certain balance of combat if your dm suddenly threw you a big one#you assume that this is a uniquely large threat in the narrative as well (rather than a rebalancing attempt)#and treat it accordingly. which is to say with way too much caution because it isnt actually that big of a threat#so then as a dm when you have to maintain the feeling of threat and the mechanical threat#(especially when sometimes the mechanical line between 'cakewalk' and 'tpk' is razor thin#and is more about the initiative order and luck than anything else)#you start to prioritize the feeling of threat. which is imo the right call always#but its just after awhile when you feel the threat but nothing ever happens to anybody. the dissonance starts to affect the table#also balancing dnd combat as a dm is really hard and often requires a LOT of on the fly adaptation#because sometimes the CR is useless and you don't know how it's gonna do until the dice are on the table already#anyway. my point is that im enjoying how ironsworn handles this problem
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OPEN DND ONE SHOT ON DISCORD
Hello, I’m planning on running ‘Prisoner 13′ from the upcoming dnd book ‘Keys from the Golden Vault’ on Friday the 17th of February at 6:30 PM CST. I will be the DM. I’m looking for 4-5 people to join me as adventurers! If you are interested, there’s more information below the cut.
How does dnd on discord work? It’s a lot like in person play, I will narrate, you will interact with your fellow party members during exploration/roleplaying. Combat is the only thing different since we won’t have physical battle maps and minis to use. How will combat work? I will have a hand drawn map that I will stream via webcam. I don’t paint minis, so it’s a lot of ‘this is a dragon, this is you, what happens?’ Do I have to show my face on discord to a bunch of strangers? Nope! I won’t be. Are you LGBTQ+ friendly? Yes! Will this be a good space for women? Also yes! Age requirement? 18+ preferred, not out of any explicit reasons, but when everyone is over 18 it makes it easier. If you are younger, let me know as we will talk about it and mention it to the table so nothing inappropriate happens. How much does this cost? A whopping 0 dollars! Are you a good DM? I had a dnd show for awhile, I wrote content for dnd as a freelancer for a third party publisher for awhile, and I’ve been DMing for four years this summer! I’ve had players stick around long enough to finish 3 campaigns, and that number keeps climbing! I’m not very experienced, is that okay? Sure, as long as your familiar enough with the terminology, we can work together. If you’ve watched a dnd show like Critical Role or Dimension 20, you should be good. I am newbie friendly! Why are you blazing a post for a one shot? I want to meet cool dnd friends, and I’m hoping after a trial run of one shots, if we all like each other, it’ll turn into a weekly or biweekly campaign! How long will the game be? I’m not sure, there’s all sorts of ways the game could be short or go longer. I’ll confer with everyone on how long they can stay, and find a good stopping place if it goes on too long. Then we will do a part 2 if you all want to. You needn’t worry about having to go to bed and the rest of us playing. Will there be a session 0? Yes and no. For a one shot, I don’t think we need to meet up beforehand, but there will be safety tools in place (such as lines and veils) and what I call ‘hard-no’s’. What is a hard-no? There are a few things that I as a DM am uncomfortable with running, and therefore won’t. For example, explicit roleplay. This will be covered by a ‘fade to black’ if it even comes up (it probably won’t.) If you had to rate your content like a movie what rating would it be? Pg-13 that allows you to say ‘fuck’ more often than just once. I cuss a lot, but less out of anger and more filling in my sentences. Can I play homebrew? Not for a one shot. The limit is officially published classes/subclasses/species/subspecies with stuff Matt Mercer made by approval. Is there anything banned? Yeah, Silvery Barbs and bigotry.
What if I want to play the one shot but not the campaign you’re looking to start? Yeah, that’s fine. This isn’t a contract. Can I talk with the other players to build a better team composition? If you all are the type of players to want to build a group together, you are more than welcome. However, you should be able to go through the one shot playing whatever you like. I will balance for the party rather than the last person who joins getting pushed to healer if there isn’t one already. Your fun is important! If you want to be a tiefling warlock and we have 2 other warlocks, then who cares? ELDRITCH BLAST FOR DAYS, YO! Can my friend join? Yeah, if there’s room. What if I really want to play and miss an open slot? The more the merrier, I say. I’m also building a discord server for dnd nerds to have fun, so you could join that one and play something else! What are your inspirations? I love horror, but this isn’t a horror game. What I like about the fantasy genre is how cinematic it can be. It’s fun to narrate, like jumping in the air and bringing an axe down on the dragon’s head while it tries to shake you off, but you hold on! That’s epic! I love that, but I also love down to earth character moments, too. Your party slayed the ancient dragon and now have its hoard. Do you keep it and run? Do you pay off your debt to the Thieves’ Guild? Or are you Robin Hood types? What happens when all three of those are in the same party? Nicholas Eames, writer of Kings of the Wyld and Bloody Rose, is pretty similar to how my games feel, but with a lot less wink-wink-nudge-nudge third wall breaking. What if my question wasn’t answered here? I’m here to answer questions. My ask box and my direct messages are open!
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