#Zelda was playable in Hyrule Warriors although this is the first that she's the main protag!
Explore tagged Tumblr posts
chipstertool · 9 months ago
Text
We finally have The Legend of Zelda!
Zelda as the playable character!!! YIPPEEEE!!!!!
57 notes · View notes
worm-man-gaming · 4 years ago
Text
My top 10 list for who I WANT as DLC in Smash
We’re reaching the end of an era. Smash Ultimate’s DLC is going to end eventually, with four more characters to be announced. They could release some kind of ‘Echo Pack’ in the future, which I would be hyped about (They didn’t really do much with the echo fighter mechanic), But I have a feeling that after this, there won’t be any more. So I wanted to post my list of who I, specifically, would like to see in the game.
This is not based off of likelihood, as some of these characters probably don’t even have a chance of making it in. I just think they would be neat.
Full list under the cut, counting up from #10
- Papyrus (UNDERTALE)
Okay, so hear me out.
We got the Sans mii skin, and that was by far one of the most popular mii skins since Geno, probably. People were more excited for the Sans mii skin than Terry Bogard and maybe even Banjo. They probably made a lot more money than expected from it. So why not try it again? 
And while Sans is the popular character, he definitely is not a fighter. He’s a lazy, laid back character that just wants to have fun, but he’s far too weak to go into an all-out battle without risking his own safety. 
HOWEVER!
Sans’s brother, Papyrus, is the polar opposite. He’s dedicated, hardworking, and can take quite a few hits. He’s got plenty of moveset opportunity. And it would be another indie rep, which is really really good for someone like me, who wants to go into game design. 
Another thing: When we got the Cuphead mii skin, we also got Cuphead Spirits. They could have easily done that with Undertale, there’s enough characters. So maybe they’re saving it for a DLC Spirit board? I don’t know, just a theory.
He would be primarily a ground-based fighter, with projectiles that could crawl across the stage like that one sparky item. He could also use his blue attack, which could be good for an easy spike on airborne characters. And, who knows, maybe for his final smash we could finally see his special attack.
I really enjoy Undertale, and seeing Sans as a mii skin made me super happy. Getting a whole fighter from the series would be even cooler. 
- Paper Mario (Super Paper Mario)
Nintendo, we’ve got three whole Links in this game, but only two Marios? Preposterous!
With that being said, Super Paper Mario was one of my favorite Wii games (Although I didn’t play it until very recently) And it’s a very popular series. He’s essentially his own character separate from Mario at this point. The games have so much lore put into them, and we already have a Paper Mario Stage in the game, so maybe we could get Dimentio’s dimension, or the Origami Palace or something.
He’s been in enough games and done enough crazy things to earn a pretty diverse kit for himself. He could use Pixils, the 1000-Fold arms, or even summon Paper Bowser, Peach and Luigi for some attacks. 
I think he would be super fun to play. I’m terrible at vanilla Mario, but I think Paper Mario would be a good fit for the game AND be a super good-feeling character. However, this comes from a G&W main, so take from that what you will.
- King Boo (Luigi’s Mansion)
I 👏 want 👏 more 👏 villains 👏 in 👏 Smash! 👏 
King Boo is a staple of the Luigi’s Mansion series as well as being an enemy for Mario in some games like Sunshine. He’s the Big Bad Evil Guy for Luigi. 
And I DEFINITELY want him in this game. 
It’s not so much the character himself, although King Boo is really good, I want him in for his kit. Think about it. A large character but with floaty jumps like Jigglypuff and an aerial based moveset AND a teleport? He’d be ruthless. And really fun. And that’s what I’m looking for in a character.
- BOTW Zelda (Hyrule Warriors: Age of Calamity)
Yes, I know. “But Worm, the Zelda we have now is annoying and awful, and you say you want ANOTHER one?!?!?” Well, you’re half right.
Yes, Zelda is known for her darkness-sealing powers in BOTW, BUT, in the recent Age of Calamity game, her moveset for almost have the game revolves around the Sheikah Slate. She uses it creatively, hopping around on ice and whirling metal slabs around with a magnet. And I think that would be a SUPER cool moveset for Smash Bros. 
And who knows, maybe they would call back to older games and allow her to switch to using her powers, like Zelda used to change into Sheik. 
She would be very technical, with her attacks being powerful but with some startup, almost similar to Snake of all characters. And for her final smash she could use a Weak Point Smash or they could bring back Bow of Light (Which was MUCH more fair than the current one, by the way). She’d be fun, and that’s what I want.
- Maxwell (Scribblenauts)
Maxwell is from Scribblenauts, a game where you have to solve puzzles by writing words in a notebook and those words coming to life. So he’s work in the same way in Smash, although much more randomized. 
For his neutral special, maybe he could write a random item and it shows up in his hand. That would be funny AND cool, and it’s possible (because Peach does the same thing with Turnips!). He could use projectiles but also have plenty of close range options, and for a Final Smash he could use the Meteor, which in the game clears the screen of living things. Brutal! He also uses Adjectives on both his creations AND himself, so maybe for some moves he could effect the other opponent with a poison or freeze effect.
Would he be banned in competitive play? Yes. Would he still be fun? Definitely!
- Jibanyan (Yo-Kai Watch)
I may be in the minority here, but I REALLY liked Yo-Kai Watch as a game. It may seem like a cheap Pokemon ripoff, but the gameplay is nothing like it at all. You’re given a map to explore and various objectives within the map, and the battle system is really creative and fun. It’s actually the inspiration for some of my own games. Yo-Kai watch deserved more credit than it got.
Jibanyan is the poster boy for the series (and also has the saddest backstory of any cat-based character ever), and mainly attacks with both his paws and fire attacks. He could have fire-based moves and would almost play similar to Pichu. His final smash could be Paws of Fury, his soultimate move, that would hit like Donkey Kong’s final smash as a flurry of blows. 
This series is really well made and thought out, and it deserves more than it got. So please put my boy in Smash, I’m begging you.
- Specter Knight (Shovel Knight: Specter of Torment)
Okay, yes. I know Shovel Knight is the main character of this series. But again, hear me out.
Specter Knight is either the first or second boss you encounter in the main Shovel Knight game, and he’s already got some moveset potential from that alone. However, he also had his own story mode, Specter of Torment, ad let me say, that is a phenomenal game. I’d go so far as to say it’s better than the main Shovel Knight game itself. His controls are quick and easy to pick up. And he has a whole bunch of special abilities you can get as the game progresses, such as a boomerang or even a shadow clone. 
His smash moveset would pull most of the specials from the unlockable items he can get, leaving room for an incredible spacing game as well as a good aerial defense, as Specter Knight can both float and do a Dash Slash through enemies for some extra air time. 
Shovel Knight is the main character, but Specter Knight obviously has the most soul put into him (Pun not intended). And, again, he’d be fun to control. 
- Master Hand / Fighter Hand (Super Smash Bros. Series)
This is mostly me just being mad at the game for giving us a playable Master Hand, but only once. We couldn’t have even gotten a Master Mode in extras, huh? 
Yes, yes, I know Master Hand is the staple boss character for Smash Bros. He’s been in every game, for crying out loud! I’m honestly surprised it took them this long to give us a playable Master Hand. But this leads into my idea:
A new hand, made specifically to fight in Smash Bros, called Fighter Hand.
Yes, it’s cheesy. Yes, it’s stupid. But hey, it would be fun.
He would have scaled-down versions of Master Hand’s moves, with mainly projectile-based specials and tilts. He would be floaty, although introducing a flying character would be interesting to see how they balance it. For a final smash, maybe they could bring back Master Core from Smash 4 for a Giga Bowser-esque punch.
- The Knight (Hollow Knight)
Hollow Knight is an Indie Game that I never finished (I’m working on it, okay?) that’s kind of like Metroid in the way it’s played. It's also a very popular game, and I like bugs, so they get the number two spot because I like him.
And the special Soul moves you unlock translate well into Specials. Platformers always translate well into Smash, so he would work very well in the game. I don’t know what their moveset would be (as I haven’t finished the game yet), but I know they would be a small, fast character that mainly uses their nail to attack like a sword.
And my most wanted character in Super Smash Brothers: Ultimate is...
- Beatrix LeBeau (Slime Rancher)
Tumblr media
Okay, look. I’m aware this has zero chance of happening. Slime Rancher was never the most popular game, and Nintendo has never mentioned it ever. But it’s one of my favorite games, and I just think Beatrix would be an incredible character in Smash Bros. 
She would use her jetpack to recover, she would shoot plorts as projectiles, use he vacpac to suck up both fighters and projectiles, and maybe shoot a boom slime as an explosive and unpredictable bouncing hazard. Her smash attacks and aerials would use the various slimes you can vacuum up and feed in the game, like the Rad Slime and Rock Slimes. She would be really good offstage and onstage with her weakness being her speed. 
She could bring a LOT to this series, and it would be another inspirational indie rep. And, hey, Minecraft Steve got in. Who knows at this point.
Anyway, there’s my list. Feel free to argue with me or explain why Geno should be on my list (I will not care) in the comments or reblogs, this list is not changing unless I play some new game that I feel should be represented. 
27 notes · View notes
amostheartman · 5 years ago
Note
Be honest with me. (us? The TP/BotW community? idk.) What do you think of the BotW2 trailer, and do you think there's even a sliver of potential for the Twili to return? I've been dying to know your answer, Amos. By the way, thanks again for the Midlink art piece. Doing a smart here by being off anon for this ask lol.
My My, Quite the question 
*TP Link
First off I’m pretty sure Twilight Princess Link is done as far as canon in-game appearances go. Wolf Link was a pretty dope add-in for Breath of the wild and could be added in for BOW2, but that’s really all were gonna get I’m afraid. :/
well sorta at least.
I mean we got TONES of Amibo and in-game TP stuff like the Twilight tunic, TP Epona (the only Epona in this game mind you), TP Zelda’s Light bow, TP Ganondorf’s Sword, Midna and Zant’s helmet, mention of Prince Rails on the path to Zoras Domain, the somewhat homage to the Bridge of Eldon and of course the famous side quest “A Fragmented Monument” being an obvious nod to the Mirror of twilight.
Tumblr media
but even with all this TP stuff It’s no indication that Nintendo has any plans to bring TP Link into the mix.
...
That said... Between you and me, Nintendo just won’t let go of Twilight princess Link.
Tumblr media Tumblr media Tumblr media
TP Link got the hi-rez treatment a few years ago for promotional stuff, and as much as I love it and want posters of the full version there really isn’t a reason for Nintendo to be using him to promote things.
They could have use any other Link, but they picked him specifically.
 I mean, Skyward Sword Link was technically the latest in the usual green tunic design(although it was basically a simplified TP tunic), Ocarina of Time and Toon Link are the “fan favorites”, and Breath of the wild Link is the brand spanking new one that broke records.   
Yet, TP Link is still getting promoted.
Whats even more interesting is the the rest of the Nintendo Tokyo banner.
Tumblr media
Breath of the Wild Link and Zelda are both there, but so is TP Link and Ganondorf!
 And get this, TP Link is the one in the smaller more common banner!
Tumblr media
I love it, but I can’t explain it!
*This is from the 2019 Nintendo Tokyo game show btw*
So as much I have my doubts about TP Link showing up in BOTW2 or ever having a real return of any kind Nintendo sure isn’t making it easy for me to keep believing that.
 Almost like they're toying with me. :(
Is TP Link gonna show up in Breath of the wild 2? probably not. at most heel be a non-cannon amibo wolf companion like in the first one.
Is there gonna a new game with TP Link in it? doubt it.
Is there gonna be a port of the HD Version of Twilight princess to the switch? Could be... but highly unlikely.
Will they do a complete remake of Twilight Princess with these dope re-rendered models with a gameplay style like the Wii U tech Demo of the spider boss!!??? GOD I WISH BUT I KNOW IT WILL NEVER HAPPEN!!!!!  ( ͡ಥ ͜ʖ ͡ಥ)
But logically it’s probably that TP Link is the best looking and most Marketable out of the Link bunch.  :/
Anyway, you were asking about Breath of the wild 2 right. lol
*BOTW2
the trailer is interesting... like really REALLY interesting.
Its looks waaaaay darker and shaping up to be the Zelda story we never knew we wanted.
I mean com’on whats not to love about dark Zelda stories!? Zelda is always at it’s best when its pushing the edge a bit.
I even did my own break down of it.
  I think I posted it here already but I can’t remember so here it is anyway.
Tumblr media
This is pretty much what I gathered from the trailer.
Dark, mysterious, somewhat hopeless and tragic, our heros are in over their heads, everything is on the line, I love it!
Sadly, I really don’t wanna think about it too much because I got my hopes up last time and Nintendo has a bad habit of playing it safe when they should go all out. :/
Straight Up though we’re gonna be seeing Zelda in a much more involved role so that much seems apparent. to what degree? I have no idea.
She might be playable as a character you switch off to for puzzle solving or Goddess powers since shes using the sheikah slate.
All I ask it that she not be an exclusive cutseen character. I wanna see my girl doing things in game.
that said, I know people want Zelda to be the the main playable character but she really isn’t suited to fill Links role as the adventurous warrior type. 
She���s really more of a sage type character on top of being a book worm and not really fit for direct combat.
Ironically enough playing as Zelda would change things so much it wouldn’t be a Zelda game. lol
Or heck, she just might be the playable character its hard to tell honestly.
but what about Link?
Link on the other hand (no pun intend) is still gonna be the player character I think.
I imagine the thing going on with his arm is going to replace the sheikah slate’s function with some added combat stuff.
Kinda like Nero’s arm from DMC or the Shinobi prosthetic from Sekiro.
Tumblr media
It would be pretty cool to see Links combat and exploration open up because of a nifty arm. :)
or it could be killing him and we gotta find a way to cure him so he can defeat Ganondorf. (that would be rad!!!)
All-n-all that just depends on what the arm is doing and waht the game wants to be like.
I hope and pray for a combat system like in Twilight Princess and a return to the Temple / Dungeons puzzle and bosses system from the other 3D Zelda’s with a breath of the wild spin.
Golly, just picture exploring a Dungeon with Zelda doing logic puzzles and switching off to Link to handle the combat segments doing a back and forth between the 2 leading up to a boss fight they have to work together to defeat. 
THAT WOULD BE SO RAD!!!!!
Man this is getting long.
 I’ll just say that I have high hopes for BOW2, but going in with zero expositions is always the the way to go.
I trust Nintendo took the feed back from the first game and is adjusting t something that will hopefully satisfy the fans.
I apologize if this was all over the place, I had to do work in between.
I had others ask me slimier questions if you’re that curios and want a fresher take on my thought for BOTW2.
* thoughts about that BotW sequel trailer
* how much Hyrule has changed 
thanks for the question, hope I answered it properly! lol
-Amos :)
128 notes · View notes
mysmashplaythroughs · 5 years ago
Text
Ocarina of Time Link Playthrough
Tumblr media
Fighter: Link (Ocarina of Time Incarnation)
Game: The Legend of Zelda Ocarina of Time, Wii U virtual console (N64). First Released on November 21st 1998.
Fighter Bio.
Having drawn the Master Sword from the Pedestal of Time, roughly 9-year-old Link finds himself flung 7 years into the future, now a 16-year-old standing in the Temple of Time. He meets Rauru the Sage of Light who informs him that he had been put into a slumber for the past seven years in order to grow into a state in which he could effectively wield the Master Sword, and that in that time Ganondorf had taken the Triforce of Power and conquered Hyrule. Rauru tells Link that he must now find the other seven sages in order to gain the power needed to defeat Ganondorf and save Hyrule. Stepping out of the Temple of Time Link finds before him a far different Hyrule Castle Town to the one he had left behind, buildings in ruin, Hyrule Castle destroyed and replaced with Ganon’s Tower and Redead Zombies the only residents now in the town square. Link later finds out that most of the surviving citizens of Hyrule Castle Town had escaped to Kakariko Village, with it being a more bustling location than it was seven years before, with many of the shops from the Castle Town now found there.
Link meets many characters he’d met in his childhood once again. With seven years having passed many of the children he’d met such as Malon of Lon Lon Ranch have aged similarly to him. It is on Lon Lon Ranch Link also meets the now grown up foal Epona who he had met seven years earlier. With the help from Malon’s song she had taught Link as a child, he manages to save Epona from being given to Ganon by the new corrupt owner of the Ranch, in the process breaking Ganon’s hold over him and saving the ranch. With Epona now helping Link he can travel across Hyrule faster as well as using her ability to jump over fences to access areas he couldn’t before. During his travels Link often meets a mysterious character called Sheik who teaches him various songs that Link can use to warp to locations related to the sage’s temples. After a long difficult quest Link manages to awaken six of the seven sages before being reunited with the seventh, Princess Zelda who had been in hiding for the past seven years. However, once she reveals herself, Ganondorf locates Zelda and captures her taking her to his Tower where Link must travel to with the help of the sages in order to finally take down Ganon and bring peace back to Hyrule. Following his adventure, Link is sent back to the past, to the moment he left seven years ago and is never seen again in this specific timeline in Hyrule’s history, being regarded as the legendary Hero of Time and passing into myth.
Friends: Link in his travels as a child met many characters throughout Hyrule and following his journey seven years into the future met many of these characters again as an adult. Saria is Link’s oldest friend having lived with him in Kokiri Forest as a child before he left on his adventure, following this Link met Princess Zelda and Impa who helped guide him on his quest. He met Darunia leader of the Gorons, Princess Ruto of the Zora as well as Malon during his travels as a child as well as being reunited with them in the future. Many of these characters with the exception of Malon would turn out to be sages when Link met them again, with Rauru and a Gerudo called Nabooru being the other two sages Link meets and befriends. The sages all help Link during his quest to take down Ganon, using their powers during his journey to and through Ganon’s Tower. Link has two more key friends who help him, Epona the horse who he can ride to travel around Hyrule Field and a couple of other locations such as Lake Hylia and the Gerudo Training Grounds, and Navi his loyal fairy companion who travelled with Link from the very start of his quest. Navi was sent to help Link by the Great Deku Tree, the guardian of the Kokiri Forest where Link grew up and who acted as a parental figure to Link and the Kokiri living there.
Enemies/Rivals: Link’s main enemy is Ganondorf the King of the Gerudo who, in the seven years Link was in stasis, took the Triforce. Due to the imbalance in his heart however, he could not hold the full Triforce and it separated leaving him with only the Triforce of Power. The Triforce of Wisdom went to Princess Zelda and the Triforce of Courage went to Link. As such, Ganondorf seeks Link and Zelda in order to reclaim all three pieces of the Triforce and rule Hyrule without opposition. With the Triforce of Power alone however Ganondorf has already managed to conquer Hyrule when Link arrives, controlling many monsters who have captured the Sages and spread chaos throughout the land. Link battles many of these creatures, from Volvagia the ancient dragon of Death Mountain to humanoid foes such as Phantom Ganon and Twinrova, the twin Gerudo witches. This Link also canonically is the first to encounter and battle Dark Link, a shadowy reflection of himself who appears from his reflection in the Water Temple.
Link also fights the assorted creatures and soldiers making up Ganon’s army such as Octoroks, Stalfos, Moblins and Lizalfos. Link doesn’t make many enemies of the people of Hyrule with mostly his enemies being monsters. The only exceptions to these are the guards in the Gerudo Fortress, who are more attacking him for intruding in their fortress than as enemies and the majority of them will simply throw him in a cell when they catch him, Deku Scrubs who, sometimes when defeated offer to sell Link things (although other variants will fight to the death) and then there are Gorons who can accidentally damage Link if they run into him whilst rolling around their city or down Death Mountain.
Crossovers with other Smash characters: This Link has not specifically crossed over with any other characters outside of Smash Bros unlike his younger incarnation. He has been represented as an alt costume for Link in Hyrule Warriors however, being able to fight against and with other versions of Link, Zelda and Ganondorf from throughout the series. EDIT: And now, this is probably the first post I’ve gone back to alter following a new character being revealed. This is a tenuous connection really overall, but it’s a very notable event in gaming that I’ve finally had a chance to bring up so I decided to at least mention it. With Kazuya Mishima revealed for Super Smash Bros Ultimate from the Tekken series, Link with this specific design has had a connection to Tekken before through another series. In Soul Calibur 2, a decision was made to have an exclusive character to each platform the game was on, Xbox got Spawn the Image Comics character, Playstation got Heihachi Mishima, the father of Kazuya and Gamecube got, as you may have guessed Link in a rare role as a guest character. This was fondly remembered and I believe the Gamecube version of the game actually sold the best possibly due to Link’s inclusion, however Link and Heihachi were mutually exclusive and as such could not directly fight each other. What still makes this worth mentioning however, is that Soul Calibur as a series is related to Tekken, to the point it’s been hinted at if not outright confirmed that the series takes place in the past of Tekken’s world, with Yoshimitsu being a fighter in both series, and the one in Tekken being said to be a successor to the one in Soul Calibur. There is one other link directly between Link and Kazuya, however that one involves another incarnation of the hero, so therefore I will go over that in a later post.
Tumblr media
Why this game?
With the first Zelda character I’m covering comes a key factor the main characters of the Zelda series have which makes them somewhat unique from other characters in Smash. Instead of Link and Zelda being characters who appear throughout the Zelda series there are many different versions of them, with the Link in Twilight Princess for example being a different character to the one in Ocarina of Time. They all tend to share various characteristics, the most obvious being their name and in all cases so far Link has been the main playable character in each game. As this covers the Link in Ocarina of Time, a character who has both an adult and child form, the main game to represent this Link therefore is the only canon game this Link appears in as an adult, being Ocarina of Time. Because this is his only appearance the vast majority of equipment and attacks Link uses in Super Smash Bros come from this game as a source. It’s also important to note that this version of Link only appeared as a fighter in the original Super Smash Bros and Super Smash Bros Melee, being replaced in Super Smash Bros Brawl onwards with other versions of Link from later games. I will cover those versions of Link later down the line so for now the Link here is only drawing from his portrayal in Super Smash Bros and Melee.
Tumblr media
My past with this game.
So this game is the first example of something I had with a few games back in my childhood and probably is the one that I think of first when it comes to it, which is it wasn’t a game I owned but one which I played at my Cousin’s house when I’d visit. My history before this with the Zelda series actually was rather brief which is funny to me today as it’s definitely one of my top personal series now, still as a child the only game I had was the very original Legend of Zelda on the NES, which I never got very far on. I will go over that game further down the line, but it’s never been one of my particular favourites so it was probably the worst game for me personally to start with. Since my only games really at the time my Cousins had OOT were Super Mario 64 and possibly Mario Kart 64 this game always felt like a lot more of a ‘mature’ game than I was used to, with various dark elements and a world that unlike Peach’s Castle was a bit more hostile. This also brings me onto something I remember from my childhood, which would often happen with games that you don’t get today really, getting a game second hand that had a save file already on it. I wasn’t good at games at this time (I mean, not to say I am now necessarily.) and I was more interested in just running around in the worlds than actually doing the main story and challenges in the game. The save file on my Cousin’s copy of OOT had gotten to the future Hyrule part of the game, which meant we could run around a lot of Hyrule already as well as having access to the past version of Hyrule as Child Link. As such, my earliest memories of this game aren’t really about the story so much as the locations and talking to all the various NPCs. I remember this was probably the first game I played which had things like towns you could go to and talk to random characters in as well as sidequests. It was also the first game I personally played with a day and night system which I found fairly amazing at the time. Finally, this game was also the first I remember playing where music was more than just something in the background, with playing the Ocarina being a big part of the game (it’s in the title afterall) a lot of the tunes even now hold a lot of nostalgia for me, as I’m sure they do for a lot of other people.
After playing the game quite a few times at my Cousins and I believe borrowing the game a couple of times I finally got my own copy, second hand also which similarly had a save file in the Adult Link portion of the game. I did I believe make an attempt to play the game from the start now that I had it, but the furthest I think at this time I got to was Death Mountain where I think I ran for the first time into something I’d like to refer to as the ‘Zelda Pitfall’. I’m sure it has already been given a name as it’s not something unique to me, nor to Zelda games specifically, I’ve just found it happens to me in a lot of them. This is where you get to a point in the game where you just cannot work out how to continue. You’ll explore every area of the dungeon, try out everything you think is ‘obvious’ you can do with the items you have, but you just cannot figure out how to go forward. It’s even worse when you run into this outside of dungeons as then you have the whole world to explore in order to find a solution. The final nail in the coffin that makes this ‘the Zelda Pitfall’ is when the solution turns out to be extremely simple and you were overthinking it the whole time, such as having the item you needed already and you forgot, actually being able to fairly easily proceed because a door you thought you’d checked you actually hadn’t or finally the answer being given to you and you immediately forgot it and started overthinking the solution.
Due to this I didn’t get very far into Ocarina of Time for a while. Gradually other consoles with newer games came out and I didn’t revisit Ocarina of Time as often, but one thing I find interesting is it was somewhat of a constant presence for me. First came the Gamecube and because I was playing it as my main console at the time, I didn’t like to have to plug my N64 in again to play older games. During the Gamecube era however, there was a special release with Ocarina of Time, the new Master Quest mode and Majora’s Mask all on one disk. I got this and played Ocarina of Time again, this time managing to get to the Adult Link part myself rather than using the previous owner of the game’s save file. I did not get any further than the first adult dungeon however, the Forest Temple which is where I left the game off. At this point I had played a few Zelda games, however I had not completed any of them at the time. When the Wii released one of the big selling points to me was the Virtual Console, allowing me to easily play all sorts of older games without having to get those consoles out and setup again. Due to this I was able to download Ocarina of Time on my Wii. At this time, with the launch of the Wii also came Twilight Princess, which I thoroughly enjoyed and became the first 3D Zelda title I’d completed (I believe I possibly beat Minish Cap on GBA before this as my very first completed Zelda game overall.) I would over the next few years return to Ocarina of Time sometimes hoping to complete it, however often as with so many games over the years, there’d be other new games would come out which would take my attention away.
In June 2011, Nintendo in a similar move to their remake for Super Mario 64 for the Nintendo DS came out with a remake of Ocarina of Time for the Nintendo 3DS fairly early into it’s run. This version of the game boasted redone models with a lot more details, redone environments and various changes to the item setups making it much faster to equip certain ones than in the original game, which managed to improve upon a largely criticized dungeon I will detail later. There were other changes such as the option to use the gyro sensor when aiming items such as the bow and slingshot which I found a great improvement. With the game portable and it being one of the few big releases at that period of time for the 3DS I finally managed to play through Ocarina of Time from start to finish, I believe beating the final boss whilst on holiday in this case. This remake is one I would highly recommend, it doesn’t make many controversial changes to the original game, looks very nice (Although I have heard the criticism it looks too nice and takes away some of the edge of the original game as it looks too clean.) and in my opinion the gyro controls are a very nice addition for aiming certain items etc. I’ve included in this post a single screenshot I got of OOT3D which you can compare to the other pictures here to see the difference in Link’s model for example. So, finally I had beaten a game I really should have beaten many years earlier, at least, I had beaten the remake. A few years later however, I decided to replay the game for my Smash Bros list. I felt rather than replay the remake even though I thoroughly enjoyed it, I wanted to finally beat the version from my childhood that I should have beaten so many years earlier.
Tumblr media
My Smash Playthrough.
So the first thing I want to go into with this game is the introduction that plays when you start a new game. If you read my previous section you’d realise, I’ve started this game from scratch a few times now, and honestly I feel this game has probably one of the most standout openings I can think of. Every time I’ve restarted the game (or watched a person starting a Lets Play of it) the scene with Link sleeping in his home in Kokiri Forest, with the text narration of the Great Deku Tree and the complete lack of any sounds until his nightmare begins has always felt like the start of something special to me. In a sense, given how Ocarina of Time is such a big nexus point for everything that happens in the series (even if it’s not the very beginning of the series canonically) the really understated opening always feels sort of epic for me. Of course, having played this opening many times before, a lot of this specific run doesn’t stick in my head particularly, although I personally find it a nice relaxing start to the game, exploring Kokiri Forest and talking to everyone, taking on the first dungeon and onwards until I reached the Temple of Time and the Master Sword.
Since this post will focus on Adult Link in the game, I believe it’s best to not go too in-depth on the first parts of the game which I will get to in a later post. Reaching this point in the game isn’t too difficult, but it’s still three dungeons in with the last one being a somewhat irritating one so it feels an achievement to reach this point. With the Master Sword in hand it always feels like you’ve had a powerup, beating enemies you had more trouble with in the past somewhat more easily such as Lizalfols. The first Temple as an adult, the Forest Temple I remember gave me a few ‘Zelda Pitfall’ problems. I’ve found when I come across these issues now there are various steps I take which often lead to the solution. The first step is simply to check my map and see which rooms I haven’t visited yet and see if I can enter any of them, if I’ve found the compass also it’s key to track down every chest I can find/reach. The next step is to check my inventory to double check every item I have, it’s important to try and remember all the functionality of them, I’ve had a few times I’ve forgotten some specific additional effect an item has that is required to solve a puzzle that is, due to this, fairly simple. The third is to remember what the most recent item or ability I’ve gained is. Some equipment is always equipped so when checking the item menu won’t show up, it’s important therefore not to forget you’ve already got this equipment and that if you can use it’s ability it might be the key to get through. Next up it’s important to check every room thoroughly, it can be easy to overlook something in some cases as simple as a door that you just assumed for some reason didn’t actually lead where you want to go. You should also test things out, sometimes a texture or object you think your item won’t have any effect on is actually the solution to your situation. Next is taking a break, sometimes you can get so focused on solving something you miss an obvious solution that with a break you realise was right in front of you the whole time. Finally there’s the cheating loser’s way out, which is if all else fails look up a walkthrough, it’s perhaps not honourable, but it’s up to you if you want to lose motivation in a game because you just can’t work something out or take that extra help. I personally tend to nowadays do everything I can to work it out myself until it’s taking almost a week, which luckily for me rarely happens anymore. With this in mind, this doesn’t always work as there have been a few times I’ve found guides that unhelpfully completely gloss over the obvious thing I’ve been making a mistake on the whole time, which is why in these cases I’ll usually check out someone’s video playthrough to see just how they reach the next section.
Following the Forest Temple, I didn’t have many problems until I reached what many consider the worst dungeon in the game, the Water Temple. This is the dungeon I said earlier was improved somewhat in the 3DS remake of OOT. The key issue with it in the N64 version is you having to equip the iron boots, which require pausing, moving to the equipment screen and selecting the iron boots every time you want them on to weigh you down in the water, then doing the same and selecting the Kokiri Boots every time you want to float to the water’s surface, which is required a lot in this dungeon. In the 3DS remake you can instead equip the iron boots as an item, which you can simply press the assigned button to equip and de-equip. With this said, personally I found the Water Temple, after years of hearing just how hated it is to be fairly unremarkable. Honestly, I think I had more trouble with the boss than I did with the actual temple, which I will get to later. Personally, I actually found the mini dungeon which is an Ice Cavern more irritating to get through than the Water Temple. The Ice Cavern has naturally, ice physics, however, it often has sections that require slightly more precise platforming than usual, has ice statue enemies who breath clouds of ice that freeze you if you make contact with them which coupled with the ice physics can make them irritating to get close to to take down, although you can use fire arrows if you’ve found them at this point which cost magic and arrows each time. Then there are the block puzzles which aren’t particularly difficult, but if you mess them up often require you to leave and return to reset. Following this, the only dungeons that stick out as difficult to me were the Gerudo Training Ground, which was more difficult to navigate than particularly tough with it getting slightly confusing working out where you had and hadn’t gone, and the Spirit Temple, the second last dungeon. The Spirit Temple definitely is an interesting place and I didn’t dislike it, however it had a fair few moments where I fell into some ‘Zelda Pitfalls’. Ganon’s Tower has a few tricks but I didn’t find it particularly difficult, however I did like going through it, especially the final ascent of the main tower facing various enemies on each floor as Ganon’s theme plays.
When it comes to the bosses, this is the game that first translated bosses into 3D for the series. As such, it takes a lot of it’s cues from the earlier games, something the series has had a long tradition of to this day. The bosses often will be weak to the item you’ve found in the temple they’re in with them having a weak point of some sort that you have to use the item to expose. After this you’ll move in whilst they’re stunned and slash as much as you can with your sword. Whilst this is the case, the bosses were still fairly big spectacles in each encounter, the first being Phantom Ganon who has a fun battle involving him charging on horseback at you from one of several paintings in the room, Volvagia the dragon of Death Mountain who flies through the air before giving you a game of wack-a-mole. Morpheel, a liquid tentacle with an eyeball floating in it was probably the boss I had the most difficulty with, more than the actual Water Temple itself as I found it difficult to get the hookshot to effectively pull the eye out of the water so I could strike it leading to a long irritating battle from what I remember. Bongo Bongo and Twinrova were also both fun and somewhat challenging battles. With Twinrova even though their tactic was fairly simple to work out (use the mirror shield to reflect their attack back at their twin) it was still challenging to actually pull it off. Before I go onto the Final Boss, the Mini Bosses were in most cases simply strong enemies you’d have to defeat to proceed, there were two standouts however. Dark Link is a fairly iconic fight from the series with him mirroring your every move and in some cases even jumping and standing on top of your sword when you thrust it at him. You have to use somewhat unconventional strategies against him that he cannot replicate, using items such as the Megaton Hammer, Biggorons Sword which is longer than his copy Master Sword, or if you wish to and have the magic energy, Din’s Fire, a magical attack that engulfs the whole room that he cannot counter. The second standout mini boss isn’t iconic so much as one of the creepiest things in the game, a corpselike, blood spattered (except in the 3DS version) bizarre being called Dead Hand. This thing sprouts from the ground along with many hands around the room. The hands will grab Link if he goes near them and hold him in place in order for Dead Hand to shuffle over and take a bite out of him. It’s not a very hard boss but it definitely stuck out in my mind (and nightmares).
The final battle with Ganondorf is fun. This takes the form of something referred to in Phantom Hourglass as “Dead Man’s Volley” where Ganondorf will fire a ball of dark energy at Link, Link will hit the energy with the Master Sword sending it back before Ganondorf with a swipe of his cape sends it back again, it going back and forth until one person misses their strike and gets hit by the energy. If Ganondorf is hit, he’ll fall to the ground stunned, it’s then Link can use the Light Arrows to fully stun him before jumping in to slash away at him with his Master Sword. There are a few variations Ganondorf uses in this fight and Phantom Ganon earlier in the game did a more simple version of this fight but following it Ganondorf is defeated and Link must escape the collapsing tower with Zelda. Once they escape however, from the ruins of the Tower, Ganondorf, now transformed by the Triforce of Power into a beast called simply Ganon has his final battle with Link. This battle can be somewhat challenging as Ganon can hit for a lot of damage, but as long as you know what you’re doing it should be doable without too many problems, leading to the ending. Future Hyrule is freed from Ganon’s grasp at last with him being sealed away and Link is sent back to his own time leading to the Zelda timeline being split forever more… but I won’t go into that too much. The ending has an overview of all the areas around Hyrule. The characters around Hyrule all being shown celebrating together, having a big party on Lon Lon Ranch, although some who were close to the Sages who have left them such as Mido of the Kokiri and Princess Ruto’s Father King Zora are sat together looking sadly at the ground before noticing what seems to be possibly the spirits of the sages flying overhead. The whole time some very nice music is playing with some characters such as Malon and the Carpenter group who appeared in the Gerudo Desert singing along with it. Overall it’s definitely a nice ending and fairly iconic amongst a lot of Nintendo fans.
Seeing this ending again, even if I’d seen it recreated in the 3DS version was still very satisfying for me, having played this game on and off for probably about roughly 15 years by this point and finally properly finishing it was a great feeling which definitely increased the impact of the ending credits for me. Overall the game is fantastic I’d argue even today. I feel this is one of those games that has had so much praise over the years that sadly, people lose perspective of how good it really is choosing to instead focus on its flaws or call it basic. It definitely isn’t perfect, no game is of course, but I disagree personally when I hear it being talked about as a basic generic Zelda game or just A Link to the Past in 3D. A lot of the ideas in the game are fairly unique such as the two different time periods you can travel between, various interesting locations with new races such as the Gorons and Zoras (who have a somewhat complex history with them having a species related to them with the same name who act as regular enemies in other games) having Link playable as both a child and adult as well as just how much lore we get to see take place here with the origin of Ganondorf, the creation of Hyrule being explained (things only really detailed in instruction manuals and dialogue in older games) and other fairly iconic scenes. (A standout scene to me has always been when Link leaves Kokiri Forest for the first time running away after speaking with Saria for what could for all he knows be the last time.) Yes it’s not got a focus on story as such, but I feel people do tend to gloss over what actually is here a lot now. Another big thing to me regarding the game is the atmosphere. I mentioned earlier this was the first game I knew of and played with a day and night system and exploring areas at night in the game is still one of the most atmospheric experiences I personally can think of in games. I think it’s because at night there’s not any music and instead you hear sounds such as crows in some locations, the wind or other background sounds. When I do these articles I tend to play the games again for a little bit just to try and jog my memory about how the controls feel etc, and one thing I remember this time was going to Death Mountain as the sun was setting and looking down at Kakariko Village. Now… yes, it is just a flat texture when it comes down to it off in the background, but I personally just found it nice watching how the lights on the houses came on once the sun had gone down, nothing compared to watching the sun set over a world in modern games, but it still has its own charm to me. I suppose one final personal thing I’d like to mention which I realise is pretty archaic now but I just found fairly charming in a nostalgic way is the areas which are static backgrounds, one of the key ones being Hyrule Castle Town with its back alleys. There’s something about wandering around these static locations that look more like paintings than actual locations that I just like for some reason. It sort of reminds me a little now of some of the old point and click adventure games I’ve seen over the years. Anyway, in conclusion all I can say really at this point was it was great to finally beat this game properly.  
Specific aspects about the game relating to Link in Smash.
When it comes to Link’s portayal in Smash, this is the first character I’ve written an article for who has equipment. With that said his equipment isn’t overly customisable and there are one or two aspects that aren’t possible to replicate from Smash. For his primary equipment, Link has the Master Sword, Hylian Shield and Kokiri Tunic. These can all be swapped out for other equipment with the Biggoron’s Sword, the Mirror Shield and two other tunics available, however this equipment unlike some later and earlier games can still be switched between so there is no point where you cannot equip Link with his gear from Smash Bros. When it comes to items, Link has his Fairy Bow, Hookshot and Bombs available. Despite being from this game however, Adult Link cannot use the Boomerang. Link can also charge up his Master Sword to unleash the spin attack which is replicated in Smash. When it comes to physical appearance, there is a point where Link will gain something which visually changes his outfit for the rest of the game, being the Silver and later Golden Gauntlets. These are received at the Spirit Temple which is one of the very last dungeons in the game, therefore it is possible if for some reason like me you’re doing some sort of weird Smash Bros recreation of Link in the game to make a separate save file just before you acquire them and still have all the other relevant equipment (Sword, Shield, Bow, Hookshot, Bombs etc). Beyond this, I suppose one final thing of note is that Link’s entrance in the original Smash Bros comes specifically from this game, being a recreation of the animation when Link enters and leaves a cave found inside a hole in the ground, with him dropping down from the light beaming from the hole and then ascending back up it when leaving.
Tumblr media
Credits.
For information on this game including dates of releases I must give credit to Zelda Wiki.
The screenshots in this post are taken by me using Miiverse before it shut down, the picture for Link in Melee I’m afraid I cannot locate currently.
4 notes · View notes
spicynbachili1 · 6 years ago
Text
R.O.B. is my favourite member of the Super Smash Bros. Ultimate roster, who is yours?
Are you able to grasp R.O.B., the video robotic?
So we lastly have an entire launch roster for Nintendo’s remaining main launch of the yr (arguably their largest launch of the yr) Super Smash Bros. Final. Shantae did not make the minimize, the one character I hoped for, however its high-quality. These items occur, and I am not about to lose my thoughts on the web about it. Life’s too quick and there is a thousand extra critical issues to deal with within the tapestry of existence.
I will let you know who else I like, apart from the half-genie hero, and that is R.O.B. the Robotic Operating Buddy. A giant a part of it comes from nostalgia, I bear in mind R.O.B.’s launch and the actually thrilling commercials that includes the “video robotic”. It appeared like gaming was getting into a complete new world, an age of know-how that was going to blow our minds. It was gonna be all robots, on a regular basis.
Okay, we all know now that it did not actually work out that manner in any respect. R.O.B. and his disc spinning abilities had been primarily good for one sport, Gyromite (he was additionally appropriate with Stack-Up, however I by no means got here throughout that). In a short time, R.O.B. was consigned to the museum of gaming, the little robotic that would, however did not.
Making spot cameos within the following years, R.O.B. finally burst again onto the scene as a playable fighter in Smash Bros. Brawl, scoring his personal amiibo and even that includes within the Subspace Emissary story mode. However what actually mattered was that he hadn’t been forgotten, he may nonetheless be related within the fashionable gaming world, regardless of his age, obsolescence, and lack of any sensible use… Self-projection? By no means heard of it, pal.
So, who’s your favorite character within the Tremendous Smash Bros. Final launch roster? Let’s have a look at what a few of our beloved employees needed to say on the matter.
Marcel Hoang
Whereas there are loads of new characters to think about, this listing is about our favorites on the roster, and for me, it is Little Mac. The boxing underdog manufactured from quick stuff and iron fists performs in contrast to anybody else on the solid. Any common character made for Smash has some floor sport, some air sport, and a few restoration, with various traits between these. However Little Mac goes all-in on floor sport, to the purpose the place he is wildly unbalanced relating to any scenario the place his toes aren’t planted on the ground.
Punch-Out!!, and all of the video games earlier than it, are about enjoying as a tiny underdog who takes on a boxing championship’s value of racial caricatures and, except for Mac’s pretty well-informed boxing stance, his underdog standing additionally interprets to the sport as effectively. Mac dominates on the bottom however any time he is within the air, which is inevitable for Smash Bros, he is instantly in bother. Greater than half of your time combating is spent within the air and Mac sucks at that. Thus, he is an underdog relating to competing within the sport.
In fact, I like Mac mechanically too. His floor assaults are so sturdy, I get a hoot making use of fundamental spacing and footsies whereas strolling in a sport the place most gamers will run and bounce into melee vary. Wacky combos like down tilt to facet tilt or impartial regular to twister uppercut towards unsuspecting gamers. It’s going to be an thrilling time in Final for Little Mac to have his facet B buffed to permit for extra restoration afterward as a substitute of going right into a helpless state.
Chris Hovermale
I’m most likely dishonest provided that he’s not fairly a launch character, however he’ll be launched without spending a dime to everybody who will get the sport at launch, soooo I’m gonna see if I can stretch the definition. Apart from, I can’t deny the truth that I’m extra excited to play as this boy than anybody else. I imply… he’s a freaking Piranha Plant. A Piranha Plant!
I’ve all the time had a mushy spot for mooks and “generic” characters ascending to the identical stage as iconic heroes, if not above them. It’s one thing I like about Paper Mario companions, about Disgaea’s class system and limitless grinding, about collectible creature video games like Pokémon, and so forth. It’s a bizarre trope I like as a result of I simply suppose it’s superior and provoking, very similar to the traditional story of the underdog claiming victory over the frontrunners, or the not-so-classic tales of moths suplexing dragons. And whereas Smash sadly nonetheless lacks playable insect folks, Piranha Plant occurs to hit the almost-as-rare area of interest of playable vegetation!
His reveal trailer was the spotlight of Sakurai’s trolling profession. His moveset is filled with long-reaching strikes in a combating type, in contrast to most different characters. His animations are extraordinarily expressive. He’s so comfortable to be right here. He’s doing his greatest. He’s an excellent boy.
Not related to this query, however as a bonus — now no one can say that Bandana DeeLC is unattainable.
Jonathan Holmes
That is robust. The paternal facet of me desires to choose Pichu, as a result of I’ve nothing however love for somewhat child who’s courageous sufficient to combine it up with the massive boys. The outdated man in of me desires to choose Mr. Sport & Watch, as a result of I completely love that within the midst of one among gaming’s most heated eras of tech competitors, Sakurai determined to incorporate a fighter in Melee that was monochrome, two-dimensional, and rendered with single-frame animations. My sentimental facet desires to choose Lucas, who towards all odds managed to make it to Brawl, regardless of the various forces (each in his sport and in the actual world) that had been working towards him. 
Since I’ve to choose only one, I will go together with Toon Hyperlink. Like Pichu, he is a baby who’s keen to go toe-to-toe with anybody, regardless of their weight class. Like Mr. Sport & Watch, he went boldly summary when the remainder of the trade was pining to be extra advanced and reasonable. Like Lucas, he is a industrial underdog who was misunderstood and even hated at first, however who’s simple coronary heart eventual received over even essentially the most Grinch-y of curmudgeons. 
Additionally, in his final sport, he may costume up like a cheerleader, Tingle, and even Zelda herself. I can solely hope that a few of these distinctive seems from Tri Pressure Heroes make their manner into Final in some kind or one other. 
Peter Glagowski
I’ll stage with you all. The Legend of Zelda is my favourite sequence of all time and Hyperlink is the rationale I found loads of different video games. I might have by no means gotten into Soulcalibur if Namco Bandai did not suppose to incorporate him within the Gamecube port of Soulcalibur II. I picked up Monster Hunter four: Final solely as a result of there was a Hyperlink costume. When Nintendo added Hyperlink to Mario Kart eight, I used to be over the moon.
Ever since I performed Ocarina of Time after I was 10 years outdated, Hyperlink has been my favourite character in all of gaming. If he’s current in a sport, likelihood is I will choose him. In Hyrule Warriors, regardless of having a whole solid of characters to pick from, I’m going with Hyperlink. After I was a child, I begged my mother to purchase me that shitty Hyperlink determine at Toys R’ Us simply because I needed to have it.
In each Smash Bros. sport, I tinker with different fighters however all the time return to Hyperlink. He was my authentic primary and he is nonetheless the one I am the most effective with. He would possibly suck in additional than half of the sequence, however I’ve grow to be so expert with him that I can take out my pals with ease. At one level throughout our many battles in Brawl, I earned the nickname of “The Inexperienced Monster” for surviving fully insane odds.
It could be somewhat cliche since Zelda is a extremely regarded Nintendo franchise, however I simply love Hyperlink. Wherever he goes, I will comply with.
CJ Andriessen
So if we’re speaking characters then clearly the character I’m going to play as most could be Daisy. Peach is my present primary and I need to see what forms of modifications she has as an Echo Fighter. I’m not precisely an enormous Daisy fan – although I like her cruiser – but when she’s a greater model of Peach, she’s my new go-to lady. I’m a fan, nonetheless, of Chibi-Robo.
I’ve been stanning for the robotic since earlier than I even performed one among his video games as a result of I’m that sort of individual. I personal each Chibi-Robo title, not less than those launched in North America, and have been fairly unhappy and somber that he might by no means get one other large journey sport. Seeing the character as a Spirit in Final actually raised my hopes, however after I discovered he would even be a fancy dress, effectively, out of the blue my most anticipated character turned the Mii.
As excited as I’m to cosplay as Chibi-Robo in Smash, I’m not precisely trying ahead to creating my abilities with a model of fighter I don’t significantly want. I don’t play as Samus, or Fox, or Falco, or actually any of the shooter characters within the sequence. I’m extra of a brawler sort myself, in order comfortable as I’m on the considered sporting Chibi-Robo’s flesh over my very own, I actually want he was both of the opposite two Mii Fighter varieties. Boy, now that I’m studying all this again to myself, I don’t sound a lot elated in any respect to play as Chibi-Robo.
Huh.
Properly, nevermind then. Daisy it’s!
Pixie The Fairy
As a lot as I could be trying ahead to the return of Stable Snake, dancing as Bayonetta or whipping of us good as Simon and Richter Belmont, or Zero Swimsuit Samus, combating video games are all about memorizing inputs and relearning the wheel, as a result of characters get rebalanced over time and from one sport to the following. Soulcalibur took that too far for some time and it put me off for 3 entries, now that Ivy has a a few of her SCII moveset again in SCVI, I am a cheerful camper. 
Fortunately in Smash four, they added a man that I by no means, ever must relearn, so my default will usually be the traditional World Warrior; Ryu.
Shoryuken, Hadoken, Hurricane kick — these are issues I do know by coronary heart and I’ll try to unlock Ryu as quickly as I can. After that, I can determine all the opposite characters later. As a bonus, Ken can be in Final as an echo fighter, so there’s two characters I do not actually must relearn in any respect!
And actually, the truth that Ryu and Ken have the inputs they’re well-known for is simply a kind of issues I like about Smash – each character actually is in-character, whatever the sport they hail from. That is a stage of dedication that makes Smash a love letter to all online game followers.
You’re logged out. Login | Enroll
        from SpicyNBAChili.com http://spicymoviechili.spicynbachili.com/r-o-b-is-my-favourite-member-of-the-super-smash-bros-ultimate-roster-who-is-yours/
0 notes
animesecretspr · 7 years ago
Text
Hyrule Warriors
Genre: Action
Platform: Wii U
Vintage: 2014
Rating: T
Reviewed by: Miguel Moreno
Summary:
Enter the world of The Legend of Zelda like you never have before! Battle your way through swarms of enemies, and play as different characters—besides Link—to battle the evil sorceress Cia. But what secrets does she possess, and how did she manage to merge the worlds of Ocarina of Time, Twilight Princess, and Skyward Sword into one?
  Story/Premise Gameplay Visual Audio Impact 7.00 6.50 7.00 8.50 7.00 Overall 7.00
Hyrule Warriors is a collaboration title between Nintendo and Koei Tecmo, mixing the hack-n-slash gameplay elements of Dynasty Warriors with the characters from the Legend of Zelda franchise. At first glance, one would think this an unlikely combination, considering the Legend of Zelda series leans more towards exploration and puzzle-solving. After playing Hyrule Warriors, however, I was left wondering why this combination hadn’t happened sooner.
The gameplay of Hyrule Warriors is that of your typical Dynasty Warriors game: you are placed in a battlefield crawling with enemies and allies, and capturing an enemy base increases your soldiers’ morale, making them a tad more useful. Fulfilling objectives allows for battle advancement until the main enemy commander shows up, who you must defeat to complete the level and advance. However, Hyrule Warriors adds a new wrinkle to the formula, throwing stage hazards and enemy bosses into the fray. Both the bosses and the hazards have weak points you can exploit via various items—such as bombs, boomerangs and bows—that you obtain to defeat the bosses.
Hyrule Warriors features a cast of 13 playable characters. Link, Zelda, and Ganondorf lead the charge, of course, but they’re joined by longtime favorites such as Impa (making her debut as a playable character for the first time in a Zelda game) and Midna. You can customize your character in a variety of ways in the bazaar. Using items obtained from enemies, you can craft various badges, which allow for the extension of combos, the ability to take enemy bases faster, or the ability to carry multiple potions into battle. You can also fuse weapons in the smithy or level up your character in the training dojo. The game offers couch co-op, as well, with one player using a Wii U gamepad as controller and screen, while the second player uses a Wii U pro controller and television, eliminating the need for a split screen.
The story of Hyrule Warriors is simple and has no problem poking fun at itself. Zelda awakens from a nightmare, which she believes foretells the awakening of a new evil. Hoping to find a soldier who is the reincarnation of the hero, Zelda steps outside and notices Link, who promptly proves his worth in the first battle of the game. However, in the chaos of the battle, Princess Zelda vanishes. While investigating the princess’s whereabouts, you learn that Cia, a sorceress, is responsible for the chaos and for merging the worlds of Ocarina of Time, Twilight Princess, and Skyward Sword. Although you can see many of the game’s plot twists coming, it doesn’t take away from the charm or fanservice that it provides.
In addition to the main story, or Legend Mode, Hyrule Warriors also features two additional modes: Adventure Mode and Challenge Mode. Challenge Mode, as the name implies, consists of challenges for all the characters, while Adventure Mode has you fill out the map from the first Legend of Zelda title. Each map square contains tasks and rewards for completing the tasks, which range from higher-leveled weapons to a few unlockable characters. Both modes will certainly keep your interest in Hyrule Warriors long after you have completed the game’s main story.
The graphics of Hyrule Warriors are top-notch, and the game runs at a smooth 60 FPS in single-player. The musical score is also quite fantastic. The game not only offers great remixed songs from various games, but it also produces some excellent original songs. Each song fits perfectly within the battlefield, and if you find one song you’re particularly fond of, you can set that song as the track that plays during battle.
Hyrule Warriors isn’t without its fair share of issues, however. Like all Warriors games, the combat can wear thin pretty quickly; even with the added bosses, you’re still hacking away at a multitude of enemies with very little variety. While playing co-op, you might notice a drop not only in render distance, but also in the FPS, which goes from 60 to 30 (and sometimes even a bit below). The biggest flaw of Hyrule Warriors, however, is its limited online capabilities. While the Warriors series doesn’t have the best track record for online stability, it is still a bit baffling that there isn’t an online multiplayer mode of sorts for Hyrule Warriors.
Overall, Hyrule Warriors is a solid game with a few issues. The limited online features is what really hurts the game; with Mario Kart 8 proving that the Wii U has the hardware to maintain a good online network, it’s a bit confusing that there aren’t any online modes. The frame rate drops and graphics reduction in co-op also diminish the enjoyment of Hyrule Warriors a little. However, the fanservice and overall fun of the game almost make you forget the negatives, and any Zelda fan searching for a different style of Zelda game should do themselves a favor and check out Hyrule Warriors.
  Hyrule Warriors Hyrule Warriors Genre: Action Platform: Wii U Vintage: 2014 Rating: T Reviewed by: Miguel Moreno Summary:
0 notes