#Your fun fact for today: the original working title for Open Seas was 'Connections'
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gamebunny-advance · 2 years ago
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Grab Bag Doodles
Nothing really feels "right" anymore. I dunno, I just feel creatively bankrupt as of late. But nonetheless, I still find some occasions to put the pen nib to the tablet.
Notes under the cut.
1-2) A few attempts at some different "mini Kun3h0s." I'd like her mini form to look fairly consistent across appearances, some I'm trying to work out a good simplified look for her.
3-5) Misc. Kun3h0 Sketches. Still getting a feel for drawing her more consistently. I keep drifting back towards her original proportions. Also the rare semi-x-ray view. I've done a lot more recently, but I just wanted to post a small sampling since they're all essentially the same.
6) Sweetie & Katrina doodle. Going through the old posts made me a little nostalgic, so I drew a couple of the girlies from TPS. No, the show really hasn't aged that well, but it's always gonna a special place in my heart.
7) Mini!Kul Fyra + Young Kliff. Silly doodle trying to solidify their young designs. You can still see the original sketch underneath the new one, so you can probably tell that originally Fyra was supposed to be picking up Kliff by his shirt collar. It's my headcanon that at some point she just started carrying him around like luggage because it was more convenient.
8) Puppet Party. A call back to this doodle from a while back. I originally joked that how sinister the image was depended on how you interpreted Kliff as a character, so here's that more sinister take on the idea. But I'm not that into it, so I doubt I'm gonna come back for it.
9-12) Animal Crossing Open Seas character sketches. Some terribly rough sketches of a few NPCs from Open Seas. I'm not happy with any of them yet, but I hope that I'll find the motivation to put more work into them.
First are "The Katz," the potential cover band that teaches you how to play different instruments in exchange for food. I don't have names for any of them yet and I'm not even sold on them being cats.
The Faraway Museum Curator. This sketch really isn't close to what I want for them. I'd like something more "wise" and imposing looking to contrast with the kind of bumbling Blathers. I'm thinking that they're a stoic looking character that nonetheless gets really giddy when you show a genuine interest in the museum. Kind of like a tsundere, but they're old.
Brewster's Apprentice. I think they're supposed to be a budgie, but I honestly can't remember XP. I haven't developed them at all~
Castaway Creature. Implied to be the mayor that got lost during "the incident". They got washed up on a small neighboring island and have been living there ever since. The idea was to completely obscure what kind of animal they originally were, so their fur has grown out and matted so much that most of their features have been obscured. I need to refine it, but I think they're really cute. I have a distinct mental image of them waddling around and wagging their tail when you give them something nice. I'll try to detail exactly what they do in the "Boats" post for Open Seas.
Snowman Seal Villager. An idea for a potential seal villager. I think the seal lends itself to a snowman-esque design, so I made one. The name isn't set in stone, but I've taken to calling them "Snowbert" for the time being. Alternative name suggestions are welcome~
I have a few more sketches of both seal and ferret designs, but this one is the most complete right now.
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d-criss-news · 4 years ago
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Darren Criss acts as playwright when he writes songs. He’s far more confident, and certainly more vulnerable, when he allows himself to play the part. In such a way, songwriting opens up a whole new world that pulses with untapped potential. So much of what he has accomplished in 15 years resides in his willingness to expose himself to what his imagination and intuition have in store. He steps into a playwright’s shoes with considerable ease (just look at his resume), and always one to put on plenty of bravado, especially during our Zoom face-to-face, it’s the natural order of things.
“As I get older and write more and more songs, I really recognize that I’ve always preferred to write for another context other than my own,” Criss tells American Songwriter. He speaks with a cool intensity, gesturing emphatically to accentuate a sentence, and when you let him go, he’s like the Energizer Bunny 一 “I can tell by just how quiet you already are that you’re fucked,” he jokes at the start of our video chat. But he remains just as engaged and focused when listening.
He soaks in the world, taking astute notes about behavior and emotional traits he can later use in song. His storytelling, though, arrives already in character, fully formed portraits he can then relay to the world. It’s not that he can’t be vulnerable, like such greats as Randy Newman, Tom Waits, and Rufus Wainwright, who have all embroidered their work with deeply personal observations, it just doesn’t feel as comfortable. “I’ve always really admired the great songwriters of the world who are extremely introspective and can put their heart and soul on the chopping block,” he muses. “That’s a vulnerability that I think is so majestic. I’ve never had access to it. I’m not mad about it. It’s just good to know what your deal is.”
Criss’ strengths lie in his ability to braid his own experiences, as charmed as they might be, into wild, goofy fantasies. In the case of his new series “Royalties,” now streaming on Quibi, he walks a fine line between pointed commentary on the music industry, from menial songwriting sessions to constantly chasing down the next smash, and oddball comedy that is unequivocally fun. Plotted with long-standing friends and collaborators Matt and Nick Lang, co-founders of Team StarKid, created during their University of Michigan days (circa 2009), the show’s conceptual nucleus dates back more than a decade.
If “Royalties” (starring Criss and Kether Donohue) feels familiar, that’s because it is. The 10-episode show ─ boasting a smorgasbord of delightful guest stars, including Mark Hammill, Georgia King, Julianna Hough, Sabrina Carpenter, and Lil Rel Howery ─ captures the very essence of a little known web series called “Little White Lie.” Mid-summer 2009, Team StarKid uploaded the shoddy, low budget production onto YouTube, and its scrappy tale of amateur musicians seeking fame and fortune quickly found its audience, coming on the heels of “A Very Potter Musical,” co-written with and starring Criss. Little did the trio know, those initial endeavors laid the groundwork for a lifetime of creative genius.
“It’s a full circle moment,” says Criss, 33, zooming from his Los Angeles home, which he shares with his wife Mia. He’s fresh-faced and zestful in talking about the new project. 11 years separate the two series, but their connective thematic tissues remain striking. “Royalties” is far more polished, the obvious natural progression in so much time, and where “Little White Lie” soaked in soapy melodrama, the former analyzes the ins and outs of the music world through more thoughtful writing, better defined (and performed) characters, and hookier original tunes.
“Royalties” follows Sara (Donohue) and Pierce (Criss), two struggling songwriters in Los Angeles, through various career exploits and pursuits. The pilot, titled “Just That Good,” features an outlandish performance from Rufus Wainwright as a major player in dance-pop music, kickstarting the absurdity of Criss’ perfectly-heightened reality. As our two main characters stumble their way between songwriting sessions, finally uncovering hit single potential while eating a hot dog, Criss offers a glimpse into the oft-unappreciated art of songwriting.
In his own songwriting career ─ from 2010’s self-released Human EP and a deal with Columbia Records (with whom a project never materialized) to 2017’s Homework EP and Computer Games’ debut, Lost Boys Life, (a collaboration with his brother Chuck) ─ he’s learned a thing or two about the process. Something about sitting in a room with someone you’ve never met before always rang a little funny to him.
“You meet a stranger, and you have to be creative, vulnerable, and open. It’s speed-dating, essentially. It’s a different episode every time you pull it off or not. All the big songwriters will tell you all these crazy war stories. Everyone has a wacky story from songwriting,” he says. “I slowly realized I may ─ I can’t flatter myself, there are tons of creative people who are songwriters ─ have prerequisites to just put the two together [TV and music]. I’ve worked enough in television as an actor and creator. I can connect the dots. I had dual citizenship where I felt like it was really time for me to go forth with this show.”
But a packed professional life pushed the idea to the backburner.
Between six seasons of “Glee” (playing Blaine Anderson, a Warbler and lover to Chris Colfer’s Kurt Hummel), starring in “Hedwig and the Angry Inch” on Broadway, and creating Elsie Fest, a one-day outdoor festival celebrating songs of the stage and screen, he never had the time. “I was lucky enough to be busy,” he says. “As Team StarKid’s star was continuing to rise with me being separate from it, I was trying to think of a way to get involved again with songwriting.”
At one point, “Glee” had officially wrapped and his Broadway run was finished. It appeared “Royalties” may finally get its day in the sun. “I went to Chicago for a work pilgrimage with the Langs. We had a few days, and we put all our ideas on the map: every musical, feature film, show, graphic novel, and animated series we’ve ever thought of,” he says. “A lot of them were from the Langs; they were just things I was interested in as a producer or actor. We looked at all of them and made a top three.”
“Royalties” obviously made the cut.
Fast forward several years, Gail Berman’s SideCar, a production company under FOX Entertainment, was looking to produce a music show. Those early conversations, beginning at an otherwise random LA party, showed great promise in airlifting the concept from novel idea to discernible reality. Things quickly stalled, however, as they often do in Hollywood, but Criss had at least spoken his dreams into the universe.
“I finally had an outlet to put it into gear. It wasn’t until two to three years after that that things really locked in. We eventually made shorts and made a pilot presentation. We showed it to people, and it wasn’t until Quibi started making their presence known that making something seemed really appealing,” he says. “As a creator, they’re very creator-centric. They’re not a studio. They’re a platform. They are licensing IP much like when a label licenses an indie band’s album after the fact.”
Quibi has drawn severe ire over the last few months, perhaps because there is a “Wild Westness” to it, Criss says. “I think that makes some people nervous. Being my first foray into something of this kind, Quibi felt like a natural partner for us. If this had been a network or cable show, we would’ve molded it to be whatever it was.”
Format-wise, “Royalties” works best as bite-sized vignettes, charming hijinks through the boardroom and beyond, and serves as a direct response to a sea of music shows, from “Nashville” and “Empire” to “Smash.” “Those shows were bigger, more melodramatic looks at the inside base of our world. I’ve always been a goofball, and I just wanted to take the piss out of it,” he says. “This show isn’t about songwriting. It’s about songwriters… but a very wacky look at them.”
“30 Rock,” a scripted comedy loosely based around “Saturday Night Live,” in which the focus predominantly resides around the characters, rather than the business itself, was also on his mind. “It’s about the interconnectivity of the people and characters. As much of the insider knowledge that I wanted to put into our show, at the end of the day, you just want to make a fun, funny show that’s relatable to people who know nothing about songwriting and who shouldn’t have to know anything.”
Throughout 10 episodes, Criss culls the “musicality, fun, and humor” of Fountains of Wayne’s Adam Schlesinger and Max Martin, two of his biggest songwriting heroes, and covers as many genres as possible, from K-Pop to rap-caviar and classic country. While zip-lining between formats, the songs fully rely on a sturdy storytelling foundation ─ only then can Criss drape the music around the characters and their respective trajectories. “I wanted to do something where I could use all the muscles I like to flex at once, instead of compartmentalizing them,” he says. “I really love writing songs for a narrative, not necessarily for myself. I thrive a little more when I have parameters, characters, and a story to tell.”
Bonnie McKee, one of today’s greatest pop architects, takes centerstage, too, with an episode called “Kick Your Shoes Off,” in which she plays a bizarro version of herself. “She has her own story, and I’ve always been fascinated by it,” says Criss, who took her out to lunch one day to tell her about it. Initially, the singer-songwriter, known for penning hits for Katy Perry, Taio Cruz, and Britney Spears, would anchor the entire show, but it soon became apparent she would simply star in her own gloriously zany episode.
In one of the show’s standout scenes, Pierce and Sara sit in on a label meeting with McKee’s character and are tasked with writing a future hit. But they quickly learn how many cooks are in the kitchen at any given moment. Everyone from senior level executives to publicists and contracted consultants have an opinion about the artist’s music. One individual urges her to experiment, while another begs not to alienate her loyal fanbase, and then a third advises her to chronicle the entire history of music itself ─ all within three minutes or so. It’s absurd, and that’s the point. “Everyone’s been in that meeting, whether you’re in marketing or any creative discussion that has to be made on a corporate level by committee. It’s the inevitable, comedic contradictions and dissociations from not only rationality but feasibility.”
Criss also draws upon his own major label days, having signed with Sony/Columbia right off the set of “Glee,” as well as second-hand accounts from close friends. “There are so many artists, particularly young artists, who famously get chewed up and spat out by the label system,” he says. “There’s a lot of sour tastes in a lot of people’s mouths from being ‘mistreated’ by a label. I have a lot of friends who’ve had very unfortunate experiences.”
“I was really lucky. I didn’t have that. I have nothing but wonderful things to say,” he quickly adds.“It wasn’t a full-on drop or anything. I was acting, and I was spreading myself really thin. It’s a record label’s job to make product, and I was doing it piecemeal here and there. I would shoot a season [of ‘Glee’] and then do a play. I was doing too many things. I didn’t have it in me at the time to do music. I had written a few songs I thought were… fine.”
Both Criss and the label came to the same conclusion: perhaps this professional relationship just wasn’t a good fit. They parted ways, and he harbors no ill-will. In fact, he remains close friends with many folks from that time. So, it seems, a show like “Royalties” satisfies his deep hunger to make music and write songs ─ and do it totally on his own terms.
“I still say I want to put out music, and fans have been very vocal about that. I feel very fortunate they’re still interested at all,” he says. “That passion for making music really does come out in stuff like [this show].”
“Royalties” is Darren Criss at his most playful, daring, and offbeat. It’s the culmination of everything he has tirelessly worked toward over the last decade and a half. Under pressure with a limited filming schedule, he hits on all cylinders with a soundtrack, released on Republic Records, that sticks in the brain like all good pop music should do. And it would not have been the same had he, alongside Matt and Nick Lang, not formed Team StarKid 11 years ago.
Truth be told, it all began with a “Little White Lie.”
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diminished-fish · 5 years ago
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References for “A Portrait in Synesthesia”
This fic is COMPLETE now, so anyone who might have been hesitant to follow a wip, here you go! The whole synesthetic package, wrapped up with a nice lil bow on top. :3
For those who might have missed the masterpost: the fic was my contribution to the good omens big bang and is a sweeping, canon-compliant romp through history, told in (almost) all original scenes, with lots of nature imagery and T.S. Eliot. Kind of my own cold open, but with way more feelings and flowers. Also the sea. And an emotionally significant comet.
I had the opportunity to throw all of myself at this project and really enjoyed making it an intense focus for a while. In a way, it was an experiment to see how much I was capable of, which as it turns out, is more than I thought! (there’s a lesson here, probably...). Going this deep with the research and worldbuilding is not something I will likely be doing often for fic writing, but since I did with this one, I figured I’d share a bit of the process.
Under the cut are major spoilers for the timeline, story, and historic events in my recent fic, A Portrait in Synesthesia. I had originally planned to post this information in the end notes of the fic, but at some point, the list got way too long and posting it here became the sensible choice. There is a link to this post in the end notes of the fic, so it will be easy to find your way back here if you get to the end and want to know a bit more about the writing and research process. 
The Title:
Putting this bit at the top because I don’t know where else to put it: The working title for this fic throughout the entire writing process was “In Synesthesia.” I almost changed the final title in the eleventh hour to “The Still Point of the Turning World” because of what a prevalent theme Eliot became (that line was also slipped into the story three times at important moments — once for each POV character). I also briefly considered “Always, We Were Enough” as a title, since the conversation with Adrielle at the lighthouse kind of... accidentally became the thesis of the whole story, but that was a bit too sappy even for me, a Confirmed Sap. 
And while I’ll be questioning my choice of title for the rest of forever (titling things is hard, y’all), I ultimately thought the more descriptive title was best, and wanted to keep the nod to the song that inspired it all.
Speaking of the song... have you listened to it yet?? It’s great, I promise!
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Synesthesia:
This was my research starting point. Before I dug into any of the historical or astronomical research or even started any serious plotting, I started reading about synesthesia, or, as Psychology Today defines it: the neurological condition in which the stimulation of one sensory or cognitive pathway (for example, hearing) leads to automatic, involuntary experiences in a second sensory or cognitive pathway (such as vision).
Full disclosure: I do not have synesthesia. I spent a LOT of time researching it for this fic and did my best to portray it accurately, in spite of the fantastical elements I added. If I’ve overstepped or gotten something wrong and there are any synesthetes out there who would like to talk about it, I am very open to those discussions. The AO3 comments are always open to that, or you can message me/send me an ask here if you would like a less public forum.
I probably read r/Synesthesia in its entirety, but this thread of first-hand accounts was one of the most interesting to me and provided a lot of the inspiration for how I used the emotional synesthesia imagery. 
Besides everyone’s favorite research staring point of Wikipedia, this link is one I got from Boston University’s Synesthesia Project, and it is a pretty exhaustive list of research and books, as well as art and poetry about synesthesia. I have also been working my way through The Man Who Mistook His Wife for a Hat and Other Clinical Tales, by Oliver Sacks which is the book that came most frequently recommended to me in my search. It’s an extremely approachable and interesting look at neurological conditions, synesthesia among them.
As it appears in the fic:
In a broad, generalized sense, Aziraphale and Crowley have a few types of synesthesia in this story. Obviously, I gave it a supernatural/celestial twist and a healthy glug of magical realism, but I did try to keep it firmly rooted in the actual condition. The types of synesthesia they have are:
Chromesthesia: they both have this. Sounds, specifically each other’s voices, have a color association
Lexical-gustatory synesthesia/emotion-flavor synesthesia: Aziraphale has this. Words (in this case, emotions, specifically Crowley’s emotional state) have a taste.
Odor-color synesthesia/emotion-odor synesthesia: Crowley has this. Words (again, emotions, specifically Aziraphale’s emotional state) have a smell.
One of the defining characteristics of synesthesia is that it is constant. If a synesthete connects the number 9 with the color blue, for example, then they will always connect them in this way. This was the major difference between real synesthesia and the fantasy synesthesia in this fic. The sensory/emotion connections for Aziraphale and Crowley changed in subtle ways as their relationship evolved through the ages.
The “binding thread” also had nothing to do with synesthesia. That was me wanting to make the spool analogy work for the body swap, baking it into the entire fic because I liked how the imagery fit with the synesthesia, and then leaning into the magic and the soul memory so hard that I fell flat on my face into magical realism. (A True Fact: I have spent a fair amount of time lying on the floor in the past 6 months, shaking my fist at the cute little plot bunny who grew fangs and claws and dragged me down a rabbit hole that ended up being 100k words deep). 
Anyway! Research!
Before I get into space and history and flowers... Yes, I admit to absolutely making up some wacky shit about Europa for the sake of fun banter and making a metaphor work. All those pre-Fall scenes on abandoned Earths are 100% a fantasy setting and I exercised the super fun right of a fantasy writer and embraced the worldbuilding (moonbuilding?). I also just thought Crowley would have delighted in tying a moon’s guts in knots, and Aziraphale would have delighted in the idea of whimsy-for-whimsy’s-sake. Please don’t lose sleep over the scientific inaccuracies.
Halley’s comet:
I promise not to bog this down with a billion comet facts, but there were a few particular things about Halley’s comet that had me gasping dramatically about how it’s “A.J. Crowley, but a comet!!” Specifically, it’s orbit and it’s structure. 
Halley’s retrograde orbit gives it one of the fastest velocities (relative to Earth) of any object in the solar system. I never explicitly worked the “you go too fast for me” line into the fic because I was trying to do original scenes (this particular story lived between the lines), but... just know that tidbit is there and join me in these emotional dire straits. If you like.
The comet’s structure is what is known as a “rubble pile”, meaning it’s made up of a bunch of smaller rocks held together by gravity (read: a hot god damn mess held together by stubbornness). 
As it appears in the fic:
The nucleus of Halley’s comet is shaped like a weird lopsided peanut. In fact, one could almost look at it and say it resembles a contact binary star, if such a thing could be a shriveled, misshapen pile of rubble.
Officially, Halley’s comet might have been recorded as early as 467 BC (a comet was recorded in Greece that year— unclear if it was Halley’s, but the timing and the fact that it was visible to the naked eye suggests that it probably was). This was the year I had Aziraphale making the scroll that causes Crowley’s panic in Athens (390 BC). I like to think that some human, at some point, caught a glimpse of it and tried to bring it to light, only to be written off as a crazed conspiracy theorist.
The apocalyptic depiction of Halley’s comet in chapter 9 (Bithynia) is actually based in fact. The comet made its closest approach to Earth (in human memory) in 837 AD, passing within 5 million kilometers. Its tail stretched halfway across the sky and it appeared as bright as Venus to the naked eye.
1910 Halley’s Comet panic. Bonus: c o m e t  p i l l s
Where 1910′s appearance was a spectacular sight and one of the closest approaches on record (coming within 22 million kilometers of Earth), 1986′s was the worst viewing conditions in 2,000 years. The comet passed within 63 million kilometers at its closest approach, and had the sun positioned between it and Earth, making it impossible to see from areas with any amount of light pollution, and almost invisible to all of the northern hemisphere. 
Historic events and settings:
Chapter 6 (Ostia): This was one of the chapters that I did a bunch of arguably unnecessary research for, since the history and the meat of the setting faded into the backdrop as the scene itself focused on dialogue and train of thought. The port town of Ostia was incredibly engrossing to read about, and between wikipedia’s ever-branching paths, ostia-antica.org, and ancient history encyclopedia’s entry, it ended up being one of the deeper rabbit holes I went down. My original intent for Aziraphale being in town was as a response to pirates sacking Ostia in 68 BC. I had him stationed there to guard against further attacks as the town rebuilt, and had him lingering because he was swept away by the romanticism of the art and the sea and the constant ebb & flow of people. I never found a way to work this in that didn’t feel super awkward and expository since the chapter was Crowley POV, so it was just left it as background noise.
Chapter 6 (pyramid of Cestius): Beyond being a magistrate of one of the four great religious corporations in ancient Rome (the Septemviri Epulonum), little is known about who Gaius Cestius actually was. As the city expanded, his lavish tomb was absorbed into the city walls (circa 3rd century AD), where it remains what he is remembered for to this day. I took most of my information from here (cross referenced with our lord and savior, Wikipedia) and had a chuckle at this poem by Thomas Hardy.
Chapter 8 (Plague of Justinian): The Yersinia pestis bacterium leaves no indicator on skeletal remains, meaning we rely on written records to track its path through history. The 6th century plague pandemic is the first recorded outbreak of bubonic plague, and for the purpose of our story, a certain distraught chronicler was the one on site, writing that history.
A note/cw: I wrote chapters 8 and 12 in October and November, respectively, and did much of my research for them over the summer. I imagine, given the current covid-19 pandemic, these sources would be less fun to follow up on now. Please be aware that the podcast episodes linked here, and the book cited in the miscellaneous refs section, get into pretty grisly details about illness and pandemics.
Chapters 8 and 12 (bubonic plague/The Black Death): I took a fair amount of my notes on bubonic/pnuemonic plague, specifically it’s path of destruction through Europe in the 14th century, from the two plague episodes of This Podcast Will Kill You. It’s pretty fascinating stuff and the Erins are great hosts, so check it out if you’re into delightful nerds bantering about epidemiology! 
Chapter 9 (the death of Peter of Atroa): Peter of Atroa was an abbot whose fame as a miracle-worker landed him in a scandal accusing him of exorcising demons by the power of Beelzebub, rather than God. Theodore the Studite’s letter cleared his name enough to avoid execution, but his reputation didn’t fully recover until after his death in 837 AD, when he was canonized as a saint. Peter and Theodore were tough to find extensive information on without passing through a paywall, so I took these scraps and ran a mile with them.
Chapter 13 (Tlatelolco, the Aztec Empire, the Feast of the Dead): I used this site as the source and starting point on much of my research on the Aztec Empire. And listen… I know it looks like a website for babies, and yes, I’m aware that a lot of the articles are literally written for a pre-teen audience, but it’s also one of the most concise, thorough, well-researched, and — perhaps most importantly — easily-searchable sources I found. Most of the pages cite papers and archaeological journals and I was able to jump to SO many other great sources of information. Mexicolore has my undying love and devotion for making my research process easy and fun and also having lots of pretty pictures.
Most of the physical descriptions for Tenochtitlan and Tlatelolco (surrounding landscape, canals and causeways, chinampas, etc.) started here.
Tenochtitlan and Tlatelolco were independent cities, but shared a border (kind of like a city and a suburb) and the small island on Lake Texcoco (located where present day Mexico City is). Tenochtitlan was the capital city of the Aztec Empire, and besides cross-referencing Mexicorlore, the link in the previous bullet point, and Wikipedia, I got a fair bit of information from these essays. 
Tlatelolco’s market was the major hub of trade and commerce, and saw 20-40,000 people trading PER DAY. Research on the market started here.
Chapter 14 (Terschelling and the Brandaris lighthouse): While I strove for historical accuracy as much as possible in this fic, I did take some liberties— especially with the island of Terschelling and the Brandaris lighthouse (yes, it’s real!) circa 1350-1435. 
The village of Brandarius is based on present day West Terschelling— a settlement founded as a direct result of the lighthouse. In the middle ages, both the village and the lighthouse were named after Saint Brandarius (or Brendan of Clonfert: ‘The Navigator’, ‘The Voyager’, ‘The Anchorite’, ‘The Bold’; patron saint of divers, mariners, and travellers). It’s still a relatively small village today, and it was a surprisingly difficult task to find historical records for Brandarius/West Terschelling dating back to the 14th century that say much beyond “it existed.” I loosely based the village off information found here, and named it “Brandarius” instead of “West Terschelling” based on the information found here. 
The original lighthouse was built in 1323, destroyed by the sea in 1570, and rebuilt in 1594. Since there were no records (that I could find) of what the original lighthouse looked like, I loosely based the height and floor plan on the current tower, and made up everything everything else about the interior. The interior was based on information about other live-in lighthouses, specifically this one which is roughly the same height as the Brandaris.
The present day Brandaris lighthouse sits directly in the middle of West Terschelling. For the sake of that sweet Self-Imposed Exile + Cryptid Lighthouse Keeper drama, I took the liberty of making my fictional village of Brandarius teeny tiny and setting it slightly apart from the lighthouse. 
Miscellaneous references:
In addition to the podcast, details about plague in chapters 8 and 12 were gleaned from the book The Great Mortality by John Kelly. It’s a cool read if you’re into nonfiction that reads like fiction, but does have some rather graphic passages so proceed with caution.
Yaretzi’s maquizcóatl/Aziraphale’s memento. To clarify, they were NOT the same item. I pictured Aziraphale cherishing the memory of the day by the lake with Yaretzi so much, that once he acquired the bookshop and had a place for all his kitsch, he hunted down a bad luck dragon of his own.
Here is the Aztec creation story about sun cycles and Earth’s rebirths that Yaretzi told Aziraphale. Another version of it.
In the scene in Mexico where Aziraphale briefly remembers, I used an analogy about a moment that hovers and flits away as “quick as a hummingbird.” Besides just liking the words, this was a nod to the legend of the cempasuchil flower. I originally had Yaretzi telling Aziraphale that story too, but the chapter was just way too long and something had to go.
In my very first outline, I had Aziraphale’s grief and personal growth chapter taking place at a Día de Muertos festival in Mexico. When the plot and the timeline finally got ironed out and I realized only half of that story was going to take place on Earth, I ended up focusing on Aziraphale’s brief relationship with Yaretzi instead of the festival itself (she was always the important bit). I also found myself married to the idea of that chapter happening in the 14th and 15th centuries, which meant the scenes in Mexico take place before Spain invaded and the festival was based solely on its Aztec roots. Because the plot shifted in this way, a lot of research went on behind the scenes that never made it into the fic, but for anyone interested in the Aztec Feast of the Dead, Mexicolore was my starting place again. From there, I found my way to reading about Mictecacíhuatl, the Aztec goddess of death, who was the main focus of the festival.
This isn’t research, but it might interest, like… three of you, so here you go. The scenes in Heaven (Aziraphale’s solo chapter in general tbh) were hard to write. One of those walls you hit with writing where you kick and punch and bang your head against it for months (literal months, I started wrestling with it in August and it didn’t come together until the end of January) but can’t seem to make any breakthroughs. Inspiration truly comes from unexpected places though, and when @gottagobuycheese sent me this Gregorian chant generator it actually… worked? I cranked that hum slider up to 100 and left it there for a few days (to the chagrin of my spouse) and lo— Zophiel.
There’s a cool legend about Saint Brendan of Clonfert’s sea-faring journey in search of the Garden of Eden that has nothing to do with this fic beyond being neat parallel. If that happens to be anyone’s cup of tea, the story is here. The tl;dr version is here. My original vision for the lighthouse included carved whales (St Brendan’s attribute) over the front door, and images from this story (the island of sheep, the Christmas island, the paradise island of birds) drawn on the walls of one of the bedrooms used by previous keepers’ children. Continuing the theme of “how stories echo” if you will. It felt really awkward and out of place once I wrote it in though, and that chapter was already so long once I got through all the plot bits I wanted, so it was left on the cutting room floor. 
Speaking of taking liberties with the 14th century, I did fudge the timing a bit on the art created by Crowley and Adrielle. Drawings, especially pencil sketches, have their historical roots in the late 15th century, and I’m chalking this one up to the fantastical setting of the Good Omens universe. In a fantasy world where angels and demons walk among us and the earth is literally 6,000 years old, I feel like inventing pencils 100 years early is small potatoes. ¯\_(ツ)_/¯ 
This is the edition of A Midsummer Night’s Dream that Crowley nicked in Norwich. There are some really wonderful illustrations and scans of full pages under that link. I may or may not have lost a few hours down that research rabbit hole for a few throwaway lines (no regrets, I fall like Crowley). 
One last rabbit hole...
I saved this bit for the end of the post since it’s not really research and I don’t know how interested people will be in this kind of thing. Also... this is a lot more emotional and personal than the historical aspects of the fic. This is just what I was feeling and thinking while I was writing, and this story is absolutely the kind of thing I expect everyone to take something different away from. If you read the fic, took your own meaning from it, and want to keep that meaning without me tarnishing it by babbling about symbolism (first of all, high five, I love you, thank you for hanging out with me and my stories), then feel free to skip the rest of this post. <3
But! For anyone who wants to know more about what I had in mind with the flowers and nature metaphors I worked into the story, read on!
The tag “it’s an OT3 where Earth is the third” is something I really worked to pull to center stage. In my mind, Earth was a fully formed character who also spent the pre-Fall storyline being jerked around by God and having its memory wiped. It experienced transformations, pain, heartbreak, joy, and love just like Aziraphale and Crowley did, and I wrote it as falling in love with the two of them over the course of the Earth Project, then remaining very much in love for the entirety of iteration 23 (the current iteration). “Memories that are buried in places deeper than the mind” referred to the soul imprints being formed, but also Earth’s buried memories— seeping through the cracks to connect them via synesthesia in emotionally charged moments, allowing them to find each other from orbit in iterations 20 and 21 (music and the sea), and pulling them together in moments of distress like Constantinople and Barcelona.
In the vein of “Earth as a character,” I used plants (mainly flowers), topography, and weather as Earth’s “voice” in the grief chapters when Crowley and Aziraphale were separated from each other and going through their individual arcs. I’m not sure it technically counts as flower language, since all the flowers featured in the fic were wild and growing in nature, but (almost) all of them served a metaphorical purpose.
Flowers:
Jasmine (for the moon): Aziraphale’s flower. Love, beauty, sensuality, good luck, purity. The rational hedonist.
Marigolds (for the sun): Crowley’s flower. Grief and remembrance of the dead, lost love, the fragility of life, creativity, winning the affections of someone through hard work. The fallen artist.
Purple Hyacinth: Earth’s flower. Regret, sorrow, a desire for forgiveness. The witness. These were the wildflowers that grew in the orchard/vineyard on the penultimate Earth, where Aziraphale and Crowley managed to work out the differences they couldn’t by the sea. Hyacinths are also the hazy images they would see in those moments of vulnerability, compassion, and compromise. 
A fun aside! In very early drafts, the placeholder name I was using for angel Crowley was Jacinto, which is a Spanish/Portuguese name meaning “Hyacinth.” It was meant to be a reference to both the flower and the Greek myth of Apollo and Hyacinth, but my brain absolutely could not disconnect it from Manny Jacinto (and kept insisting on imagining Crowley calling Aziraphale homie and calling everything dope). Eventually I leaned into the Latin and landed on Joriel, then attached my banner to the Achilles and Patroclus myth instead of Apollo and Hyacinth, but the name Jacinto still makes me think of starmakers.
Honeysuckle & morning glory, climbing the oak tree: Aziraphale + Crowley + Earth. Seen in chapter 10, when Aziraphale and Crowley shake hands on the Arrangement. Two plants whose vines grow in opposing spirals. In nature, they have a symbiotic relationship, twining around each other in order to climb trees, walls, and fences, allowing both of them to grow higher than they could alone. 
Or: local woman sees this tweet, hasn’t known peace since.
The deasilwise / widdershins (clockwise / anticlockwise) thing got sprinkled throughout the story, with deasilwise being the “angel direction” and widdershins being the “demon direction.” Halley’s comet, with its backwards orbit, orbits the sun deasilwise, even after Crowley becomes widdershins.
Amaranth: Immortality, unfading affection, finding beauty in inaccessible places. 
The garden in the dunes and Petya’s travelling garden:
Where Aziraphale took a methodical, Kubler-Ross approach to dealing with loss, Crowley’s process was meandering and chaotic. The garden in the dunes was where it all came to a head— his way of throwing all of his emotions on the ground like a big jumbled pile of pick-up sticks, then slowly sorting through them and putting himself back together. There was a whole lot of Earth/flower speech going on in those scenes.
With the exception of zinnias, the garden was made up of perennials or self-sowing flowers. This happened “off-screen” as I could never find a decent way to work it in, but... the zinnias which Crowley bullied into being perennials returned to being annuals and died off after he left Terschelling and sometimes I still cry in the shower about it. 
Zinnias: Adrielle’s flower. Endurance, lasting friendship (especially friendships lasting through absence), goodness, daily remembrance. This one is also a small self-indulgence on my part since Adrielle was something of a self-insert. My mother loves zinnias and, growing up, our house was absolutely surrounded by them in the summer. Anywhere there was a free patch of dirt, Mom planted zinnias. They’re a scrappy, weird looking flower that doesn’t have a smell and a lot of people find rather ugly... and I love them with my entire heart. There is no flower on this earth that fills me with more whimsy, nostalgia, or childlike contentment. Also butterflies love them.
Chamomile: Patience. Fresh chamomile flowers are very aromatic and smell like apples.
Daisies: Transformation. Also simplicity, loyalty, and new beginnings.
Poppies: Restful sleep or recovery, peace in death, remembrance.
Tulips: Each tulip color has its own meaning, but the most common thing they symbolize is deep love. That said, I mainly chose this one for their prevalence in the Netherlands, as well as being very colorful perennials.
Pansies: The love or admiration that one person holds for another, free thinking, remembrance.
Lily of the valley: Rebirth, the return of happiness. They also have a very strong, very sweet smell and can grow in cool climates. These were the main reasons I chose it, rather than any of the religious connotations.
Lavender: Silence, devotion, serenity, grace.
Orchids: There’s... actually no deep symbolism with this one. Nothing intended anyway. Orchids, lavender, and cranberries are the dominant native plants on the island of Terschelling. I thought they’d be pretty in the dunes.
I am also a music-must-be-playing-at-all-times kind of person and I came out the other end of this project with FIFTEEN (15) playlists. Some of them are all instrumental playlists that I used to set the mood while I wrote certain scenes/segments, others are lyrical and tell a story or helped me sort out the story, some chapters got entire playlists all to themselves (looking at you, 14th century). The main playlists are linked in the notes on AO3, but I may collect them all in a tumblr post at some point if there’s an interest.
This entire project was an enormous labor of love that took up pretty much all of my free time for six months. So, if you read this far... thank you for coming on such a long journey with me!! Truly, deeply, and from every corner of my heart, thank you for reading. <3
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xseedgames · 7 years ago
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Zwei: The Ilvard Insurrection - Localization Blog #4
Can you hear it? A voice, booming and boisterous, blowing in upon the cool winds of autumn. A voice that beckons you to come sit a spell and play a good ol’ videogame. “They don’t make ‘em like this no more,” it says. “Well...most don’t. That’s why we need to sell a bunch’a copies, so they’ll get right to making Zwei 3! Yes siree, with Falcom’s storied lineage of action RPGs, it’d be a slam dunk! Ghahahaha!” That voice...is my voice, broad as the sea and hearty as a meal that consists solely of potatoes and slabs of meat.
That’s right, true believers, it’s Nick, here once again to share with you the myriad fascinations of working in videogame localization. If you’ve been keeping up, this is the fourth blog I’ve written about the upcoming release of Zwei: The Ilvard Insurrection. The first entry gave a basic rundown of what the game is like and what you can expect from it, while the second entry went into more depth about the localization work and the nuances of character writing. The third entry was a progress report, detailing where we were in the QA cycle and why we’d be missing our summer release date.
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Today, I’d like to tell you a story: the tale of how Zwei: II ended up with the expanded English voice acting it now boasts. Although this news has been known ever since we officially announced the game, I haven’t seen much discussion surrounding it, but the process of how “let’s add voice acting” went from pie-in-the-sky thought to reality is one I think you’ll find fascinating.
See, the interesting thing isn’t that we added English dubbing to Zwei: II. We weren’t able to secure the rights for the original Japanese voices, so it was pretty much a given we were going to do a dub. No, the most interesting part is that the dub adds a LOT more voicework than was present in the original. Why did we do that? How did we decide what to dub? And how much more is there, exactly? This and more I shall unfold for you, dear reader!
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Zwei: II was designed without voice acting in its story scenes, and it holds up perfectly well that way, as classic RPGs do. But, that said, Zwei’s story is very driven by its outsized personalities. The characters really sell the scenes, and while I wrote for each of the characters in such a way as to accomplish that without the need for voice acting, their sometimes-cartoonish gusto and theatricality seemed like they’d be even more colorful when brought to life by VAs. I talked with the big boss, Ken, about the prospect, and he told me to put together a script so we could have the studio price out how much it would cost us.
To be honest, I’m still kind of surprised Ken was open to it. After all, Zwei: II isn’t a console release of a modern title – it’s a PC release of an older title. Maybe that goes to show how well-received Japanese games have been on PC in the last several years. Personally, I think a well-received game like Cold Steel leading the charge as far as “adding additional voice acting to a PC port” did a lot to open the door for a more modest title like Zwei to get a significant bump in voice acting. But success here provided my first challenge: putting together a script.
Now that adding more voice acting was on the table, the question then became, “Okay, so what do we actually voice?” All the battle stuff was covered at a bare minimum due to the fact that it was in the Japanese voice script, so the natural answer was, “Let’s just voice all the main story.” That’s a reasonable target, and not exceedingly difficult to pull from the full game script, since many of the main story scenes are positioned just before and after the game’s major boss battles. I began to assemble a “story scenes” voice script with all the scenes I thought most essential to conveying the game’s narrative, breaking it down scene by scene. After handing off a first draft to the studio and getting their estimate, I was given the green light, since it had apparently come in under what we were expecting.
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But of course, ever being one to press my luck, I said, “Wellllll...actually there are a couple more scenes I COULD include!” And with a resigned sigh from Ken, I went back in and added a few scenes I had opted to leave on the cutting room floor during my first draft. As things stand, the new voice script’s coverage of story events isn’t perfect – there’s still one boss battle that has its before/after scenes unvoiced (I chose that one to drop because I felt that what was expressed there is also expressed in other voiced scenes well enough), but such are the choices one has to make at the crossroads of idealism and budgetary limitations.
The whole “voicing scenes before and after boss battles” approach worked well because it set up a good amount of consistency as to when players could expect to hear something voiced. It also, by the very nature of the scenes chosen, is really good at building the personalities of the game’s antagonists – which is helpful since they do a lot to spur Ragna and Alwen’s growth.
The unfortunate downside to my scene-selecting methodology is that I didn’t get to include many scenes outside of those. There are only two voiced scenes that aren’t tied to before/after boss encounters – one in which Ragna talks about his past (which I thought gave good insight into his character), and a key one at the very start of the game in which Ragna discovers that Alwen is, in fact, a vampire, and they have their first long discussion about their blood contract and how Ragna wants to be equal partners. That’s such a defining scene that sets up both protagonists perfectly for everything that is to come that there was never any doubt in my mind that I wanted that one voiced.
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At this point, let’s stop for a moment and examine the script. The original Japanese script was 808 lines. The number of lines in the new voice script, however, clocked in at 2807. That’s basically 2000 newly voiced lines, all story. And while it may not seem gigantic in light of a game like Trails of Cold Steel, you’ll certainly be able to feel the presence of the voice acting as you play through the game. Ragna and Alwen in particular saw massive increases: from 88 and 89 to 724 and 548, respectively. We even picked up an entirely new character who had no lines in the original Japanese voice script but did factor into several of the story scenes I had selected!
When casting, I conferred with both Tom and Kris to get their general impressions, and to solicit suggestions in cases where I didn’t have any particular VA in mind. Zwei: II is a game that wears its heart on its sleeve, so I was casting with an ear toward a “Saturday Morning Cartoon” feel – expressive voices that have a touch of exaggeration in them. It was a different feel than we’d chased when casting for Trails of Cold Steel, but it got us the sound we were looking for.
Recording took six days, with a stream of VAs coming in to lend us their talent. John accompanied me for the first couple days, while Tom helped in the latter half, both lending some much-welcomed aid by helping me keep track of any changes we made to lines during recording while I was focusing on the line deliveries. To level with you a bit here, I’ve never been the most organized person, so the voice recording process, with its focus on having everything triple-checked and accounted for, has always felt pretty daunting to me. After all, there’s always that cold dread that you’ll have an actor in the booth and suddenly, some problem with the script files will pop up, costing you precious time when every minute has value. Thankfully, there were no complications with Zwei’s recording – it was actually a pretty smooth, pleasant time (though very busy). Some of our VAs I had worked with before, so seeing them again and trying them in different-sounding roles was fun. Other VAs I was meeting for the first time, and I enjoyed getting to see them at work, as well as seeing what kind of vocal ranges they could pull off (always helpful when we’re brainstorming voice casts for future projects).
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Our voice director was someone I’d met before, and in fact someone I requested by name after discerning how deep his knowledge ran concerning things of the nerdy persuasion. For Zwei, I didn’t want to take a chance on a director that only had a surface-level understanding of anime – I wanted to be able to throw out oddly specific requests like “Play it more like X from the series Y!” and have them understand the voicing intent behind that and translate it into instructions the VAs could make sense of.
Talking with him over the course of the project was a mile-a-minute ride, but among all the really nerdy stuff we talked about, one common thread that really stuck with me is his identification of Zwei as a “pulp story.” Before then, I’d approached Zwei in my mind from that anime-centric perspective it so clearly embodies, but our conversations got me wondering how, as a fan of pulp-style stuff, I’d never consciously made that connection before. In another universe where Zwei wasn’t a Japanese videogame, it feels like it’d be a natural fit as a weekly radio serial. The character influences I mentioned in my second blog post all led to “pulp” too, when I followed the strings back.
Back at work, I reviewed all the voice files and marked the ones that needed filters applied, as you do when, for instance, someone is talking to a character telepathically or is possessed by a demon (y’know, your general RPG happenings), and we got them into the game. There’s something of a sense of trepidation that comes when you finally drop all those voices into the game proper. You hold your breath, thinking, “That was so much work... I reeeeeeally hope this sounds good!” Fortunately, our VAs didn’t disappoint, and hearing some of my favorite scenes brought to life through performance really helped sell the emotion of the scenes, just as I’d hoped at the outset.
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Now, maybe you’re not fond of dubs. Or maybe you’re a purist, wanting to experience the game without the addition of a bunch of voice acting that wasn’t in the original. Believe me, I totally understand you. Thankfully, the voice volume is on a separate slider, so you can crank it down and read through at your own pace, with the voices you imagine the characters to have. That kind of experience is fun too, I think, and I’m interested in what those of you who play it both ways think about the ways in which the dub shapes how one perceives the story and characters.
Of course, for you fans of RPG dubs, I’m also interested to discover which characters will become fan-favorites and which lines will be the most entertaining and memorable. Our programmer, Sara, has even gone above and beyond with filled-out lip flap for the dubbed scenes! In the original game, there’s a brief lip-flap that’s tied to the scroll-out speed of text in a character’s text box. What that means in practice is that their mouths move for about a second while the text is displaying, then once it’s all there on screen, their mouth doesn’t move anymore. It’s a perfectly sensible setup for a game without voiced story lines, but in the cases where lines were voiced, I wanted the lip flap to continue as long as the voiced line was still playing. From the sound of it, it took some real doing, but the lip flap does indeed now track to the length of the voice clip in cases where story lines are voiced. It might seem to be a minor detail, but I think it’s details like this that help make the experience feel well integrated and authentic.
In any case, you won’t have to wonder too much longer what the game sounds like, because it’s finally out in less than a week, with a Trueblood vampire-approved release date of October 31st. I hope you’ll enjoy playing it as much as I enjoyed working on it. After all...everyone could use a little more PASSION in their souls!
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robertmcangusgroup · 7 years ago
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The Daily Thistle
The Daily Thistle – News From Scotland
Wednesday 21st June 2017
"Madainn Mhath” …Fellow Scot, I hope the day brings joy to you…. Very humid yesterday, with quite heavy cloud to start the day, and it looks like a carbon copy of yesterday as Bella and I head out on our adventure this morning… due to the low cloud, no stars to speak of or tell you all about, we walk up the hill through a carpet of yellow flower that have dropped over night from the trees and make our way up to the hermitage our morning view point and stand for a moment and watch the shipping traffic our in the Straights of Gibraltar, then turn and head for home, a wave to the Policemen as they glide silently by in their Hybrid .. The coffee has brewed and orange digestives are on the plate waiting for me, so let’s sit and have a look at what the world has to offer in the way of news today
TRAFFIC JAMS NO MORE: LOCHABER MAN WHO PADDLES TO WORK….  Carl Habrel loves his commute to work. The 48-year-old paddle boards from his home in Banavie to his work in Fort William. The operations manager for the School of Adventure Studies at West Highland College UHI takes less than an hour to make the journey on Loch Linnhe. He says: "I have been a paddle boarder for about two years and try to board into work about twice or three times a week if conditions allow. "Most days it takes about 30 to 40 minutes, depending on the wind and tide. "I enjoy the peace and tranquillity of connecting with nature before heading to my desk for the day. "And the wind down after work when heading back home again. It also adds a fitness dimension to the day." But the outdoor pursuits professional says he is mindful of being safe on the water. "I take spare clothes and sometimes wear a wetsuit when the water is cold in the winter and spring," he says. "I also take a waterproof mobile and a VHF. The safety precautions are in the knowledge beforehand of the weather, tides and particularly the wind strength and direction." He adds: "I tend to board in very calm conditions near to the shoreline where I am very unlikely to fall in.".. I understand that Carl is a “Stand-Up” Kinda Guy……
FORMULA 1 LEGEND JACKIE STEWART HEARTBROKEN OVER WIFE'S HARROWING BATTLE WITH DEMENTIA…. Jackie Stewart has spoken of his heartbreak over his wife Helen’s battle with dementia – but is adamant a cure can be found. The Formula 1 legend says his family’s cancer scares were easier to cope with than dealing with his 75-year-old wife’s desperate fight with the brain disease. Sir Jackie, Helen and son Paul have all beaten cancer in the past. Now Dumbarton-born Jackie, 78, is determined his charity Race Against Dementia can make a breakthrough and is refusing to give up hope. He said: “This is the biggest challenge I’ve ever taken on. Helen’s had cancer, Paul’s had cancer, I had cancer – nothing very serious but we all had it. “Now, suddenly, Helen gets dementia and everybody just shakes their head and says, ‘I’m sorry, Jackie, we don't have any answers, no cures, no preventative medicine.’ “So that’s why we’ve got a big push going. That’s why I called my charity Race Against Dementia. We can’t wait another 25 years.”
QUEENSFERRY CROSSING TO OPEN ON 30 AUGUST…. The new Queensferry Crossing over the Firth of Forth will open to traffic on 30 August. The £1.35bn bridge will then close temporarily to give the public a "once in a lifetime" chance to walk over it on 2 and 3 September. There are 50,000 spaces for the Queensferry Crossing Experience, which will be allocated by a ballot. The route will be given motorway status once public transport links north of the Forth Road Bridge are completed. Economy Secretary Keith Brown said: "I am very pleased to be able to confirm the Queensferry Crossing will open 30 August 2017. "The bridge will be used by vehicles up to 1 September, before closing to allow the public the chance to walk across it as part of the Queensferry Crossing Experience on 2 and 3 September. "This Queensferry Crossing Experience will allow for up to 50,000 people to have the once in a lifetime chance to walk across the Queensferry Crossing before it becomes a motorway with no pedestrian access."
Queensferry Crossing - fact and figures
The structure is 207m above high tide (683ft), equivalent to about 48 double decker buses stacked on top of each other. It is 50m (25%) higher than the existing Forth Road Bridge The steel required for the bridge deck weighs a total of 35,000 tonnes -equivalent to almost 200 Boeing 747s The combined steel required for North and South viaducts weighs 7,000 tonnes - enough to make another 23 Kelpies. The bridge has windshielding to almost entirely eliminate the need for closures during the frequent periods of high winds in the Forth estuary
ANDY MURRAY TO DONATE PRIZE MONEY TO GRENFELL VICTIMS…. Andy Murray is planning to donate his prize money from the Aegon Championships to those affected by the Grenfell Tower fire if he wins the tournament, it has been reported. The world number one will hand over his cheque, which will be more than £346,000 if he wins his sixth title, according to reports in a number of newspapers. The tournament is taking place at Queen’s Club, a few miles from the burnt-out tower block in west London. Murray has supported a number of charitable causes throughout his career.] He donated his Queen’s winnings to the Royal Marsden Hospital in 2013, where his friend Ross Hutchins was being treated for cancer. He has also seen first-hand how a tragedy can affect a community. He and his brother Jamie were pupils at Dunblane Primary School when 16 pupils and their teacher were massacred on March 13 1996.
YOU CAN BUY YOUR OWN HEBRIDEAN VILLAGE ON THE ISLE OF SKYE…. A collection of holiday cottages are up for sale in a picturesque part of the Inner Hebrides. Mary’s Cottages, Elgol are four thatched cottages on the Isle of Skye that are being sold together with a five-bedroomed owner’s house as a lifestyle business. �The smaller houses are traditional Hebridean blackhouses. Over the last 20 years, two have been restored, created from the stones of ruins which stood on the property, while two are newly built but very sympathetically matched to the originals. All have vaulted ceilings and underfloor heating, Caithness slate floors and oil stoves. The double bedrooms hold traditional built-in king-sized boxed beds and up in the eaves is a twin room. The main house is contemporary, but harled externally with a pitched tile-covered roof to blend in with its surroundings. Internally the accommodation is suitable as a family home or it could be run as a guest house. The location is ideal for holidaymakers, with daily boat trips available from Elgol harbour into the heart of the iconic Cuillin Mountains. Fishing boats land their catches each morning. Mary’s Cottages represents a unique business opportunity, ideal for an entrepreneurial family or couple looking to live the Highland dream in an absolutely stunning location, with lots of scope for personalising the business….. Any have a spare £1.25 million laying around…
On that note I will say that I hope you have enjoyed the news from Scotland today,
Our look at Scotland today is of a cottage, no it’s not Mary’s it’s her Brother Hamish’s, you know her “Odd Brother”…..
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A Sincere Thank You for your company and Thank You for your likes and comments I love them and always try to reply, so please keep them coming, it's always good fun, As is my custom, I will go and get myself another mug of "Colombian" Coffee and wish you a safe Wednesday 21st June 2017 from my home on the southern coast of Spain, where the blue waters of the Alboran Sea washes the coast of Africa and Europe and the smell of the night blooming Jasmine and Honeysuckle fills the air…and a crazy old guy and his dog Bella go out for a walk at 4:00 am…on the streets of Estepona…
All good stuff....But remember it’s a dangerous world we live in
Be safe out there…
Robert McAngus
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