#Why did Blender draw a rectangle on the side view shadow model's hand? That was weird of it
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I took these screenshots of the Bugsnax journalist's models in Blender for the new non-Fandom-affiliated Bugsnax wiki, which is going great so far! There's a ton of groundwork being laid, and I hope it continues to take off.
Anyway, I thought I'd post the pictures here, too. The top two are the model used to cast the player's shadow, and the bottom two are the model that's rendered in the game. Since it's in first person, they only really need limbs and an upper torso.
The grey texture on the bottom two images exists in the game files, but it's not a selectable player colour. The shadow model doesn't have a texture associated with it, so that's just Blender's default colour.
And here's a post from last year with more pictures of the shadow model in more poses. Also actual colour! I forgot how complicated it was to put them together. Hopefully I put the arms in the right place.
#Bugsnax#Bugsnax journalist#They kind of look like mugshots the way I did the angles#Not that the visible model has a mug to shoot#Why did Blender draw a rectangle on the side view shadow model's hand? That was weird of it
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