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#Why Do We Fall In Love So Easy? Even When It's Not Right {Zavok | Deadly Six}
fallenzangel · 2 years
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It’s criminal I haven’t drawn more of these two, especially cause they are my favorite couple duo to date. Seriously, love this husband and wife.
Have some more Zavok & Zangel goodness. Cause I love them and I am trash for this big bad asshole having a soft spot only for his sweet wife whomst he loves to death. My favorite kind of pairing.
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beevean · 7 years
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So what are your overall thoughts on Forces storywise? Positives and negatives? Where do you think the story ranks in the series?
Maybe it’ll be easier to just list positives and negatives (warning: long post):
Positives:
- Even by watching a low-quality stream of the Switch version, I can say the game looks gorgeous. It does suffer a bit from the Adventure 2 syndrome, where the art direction can bet too dull for you to appreciate the graphics, but some stages are breathtaking. Egg Gate in particular looks amazing.
- While the plot on its own doesn’t belong in this section, I appreciate the simple fact that they actually dared to break from the lighter and softer approach that’s been going on since 2010, and the fact that they remembered that the cast isn’t just made of Sonic, Tails, Eggman, Orbot and Cubot. The concept was awesome! The tone was perfect, serious but not depressing and too try-hard! There was some action! It’s a step in the right direction, and I hope people will criticize the plot for the right reasons and not because “lol sonic shouldn’t try to be edgy”.
- Shadow will be playable. Even if he’s at his core “Sonic with a OP Light Speed attack” this is very important.
- While at first I was annoyed at seeing old levels again, I’m actually happy with what they’ve done. They’re not just rehashes, they’re treated like actual dynamic environments. Green Hill is not just “hey remember this level”, it’s a place dear to Sonic that was ruined by Eggman. Chemical Plant is also ruined and repurposed as a space port, almost like a Sonic CD Bad Future. Only the Death Egg is pretty much the same, although I admit, the Classic level using the same gimmicks as the S3&K version was a nice touch that I forgave because it made sense in-universe.
- The dialogue! Aside from a couple of stupid lines, mostly by Sonic, there was no trace of childish, jarring humor, nobody was OOC or treated as simple comic reliefs, and the interactions between characters were genuine and believable. Some parts kinda reminded me of the Boom cartoon. “See, Infinite, now we het to know each other! So what’s your favorite color? Do you enjoy long, romantic walks on the beach? What’s the source of your powers? You can skip the first two questions if you like” “Maybe he’ll have more friends if he stopped talking about himself in the third person.” (maybe I just have a bad sense of humor idk :V)
- Eggman and Knuckles were perfect. We didn’t see them a lot, but their characterization was on point. Knuckles was just full of charisma and he radiated confidence, a far cry from the butt monkey he’s been since Sonic X. And Eggman was actually smart, with some clever ideas like having backup sources for the Phantom Ruby, rightfully chewing out Infinite for not killing Sonic, and… well, we didn’t see it, but I like the idea of him keeping Sonic alive in his cell just so he could see what happened to the world thanks to his absence (that’s perfect fanfic fuel). And Mike Pollock managed to sound badass in certain parts. “The sun will fall upon you. Boom! The end. Your pathetic lives… are over.”
- Speaking of Pollock, the voice acting was some of the best in the games this far. I can count on a single hand the times someone sounded fake or unconvincing (mostly Silver, sadly, and Sonic was a bit oscillating). I think I gushed about Liam O’ Brien enough, he clearly had so much fun with Infinite. I can’t wait to hear the Japanese version
- And finally I love Infinite way more than I should. His design, his voice (especially his voice
- I like that thing Infinite did in Capital City. You know, when he mind raped everyone in the city by conjuring those abominations of nature. That was a clever use of his powers.
- The last shot of the game, with the Resistance hideout shining under the sun’s light and a single flower at the center, with the instrumental version of the credits’ song in the background, is honestly moving. Even after the huge disappointment that was the ending, this part made me feel satisfied and like I accomplished something (and I didn’t even play myself). It reminds me of Wiosna from Katawa Shoujo, and if you played it you know how it feels to hear that music after finishing a route.
Neutral:
- The scrapping of lives. I’ve seen people complaining that it makes the game too easy, but
1) there’s still some punishment if you lose a life, just like in Unleashed the timer doesn’t reset and of course you lose all your Rings, so if you die you can kiss that S rank goodbye;
2) lives have been pointless since the introduction of save files. Let’s be honest, when was the last time you got a game over in a game that saved your progress? And what was the punishment for a game over? At worst you just have to restart the level you died in.
So while I’m not particularly happy, I’m not disappointed either and I welcome the change.
- The music. I put it here because it’s kind of a mixed bag, there are tracks that I hate with a passion and tracks that I can’t get enough of (and I’ve only heard a tiny fraction of the whole OST). So overall I would say it’s average-to-good. 
I really wonder why they’re insisting of forcing Ohtani to compose whole soundtracks - the guy is seriously talented and I admire his work, but why can’t he be helped by someone else? I know Kenichi Tokoi and Naofumi Hataya also worked on the soundtrack, but afaik their roles are minimal.
- The Avatar himself. I’d enjoy the idea a lot more if 1) they talked, and 2) the characters stopped shilling them just a tiny bit, especially since everyone else was relegated to the background. Still, the concept of a muggle wanting to help the heroes is cool, as it goes against that sort of “elitism” in the Sonic series. And I just grew too attached to Gadget the Wolf :)
- The level design, the thing people trashed for months on end… it’s okay. Is it good as Generations’? Absolutely not. Is it bad? I don’t think so, because when I think “bad level design”, I think of Knuckles’ Chaotix and Sonic CD. 
Forces is inoffensive in this regard. On one hand, it’s not as linear as it looked like, there are multiple paths and some nice platforming sections. On the other, the 3D parts are few, short and in general not that engaging, and yes, Classic Sonic’s stages are supported by too much automation because the physics engine can’t handle him apparently. In short, if you’re okay with shallow fun and you thought Colors was fine, then you’ll be okay with Forces. (and while we’re not supposed to judge the developers as people, considering the level designers were all newbies I’d say they did a good job)
Negatives:
- the fact that you can’t recollect your rings unless you’re playing as the hedgehog Avatar. That just flies against the very core of the Rings concept.
- The sheer lack of “show, don’t tell”. Most of this game is just told, in fact most part of the plot is told via walkie talkie convos. The majority of the cast is just there to comment and guide the characters during the levels, only Silver is shown actually doing something. The most offensive example is how Eggman conquering the world is “shown” by a simple text box (people are already speculating it’s another sign of troubled production). And we don’t even see that much of the conquered world, either, aside from City (no seriously that’s the name of the area).
- What happened to you, Tails? What happened to the boy who wanted to be more than Sonic’s sidekick? Why the mere sight of Chaos 0 sends you into a panic when you fought Chaos 4 before? Why thinking Sonic is dead makes you “lose it”, when the same thing happened twice already (or once, if you want to discard ‘06) and in both cases you were devastated but still managed to kick ass? Why are you just an exposition fairy? Who hates you that much in the writers’ team? :(
- THE. RUSHING. Oh my god I could rant for hours about how the game not only is too fast-paced, but outright misses chunkes. I already mentioned the text box part, but what about the part where Infinite sends Sonic and the Avatar into null space… and they get out of there in literally ten seconds? What about Fake!Chaos and Fake!Shadow being dispatched like that, without even the simples of boss fights? What about Silver, Shadow and Omega just appearing out of nowhere? What about the “fake sun” plan being thwarted simply by the Avatar after less than ten minutes? What about the relentless teasing of Infinite’s origins, all culminating in a big fat nothing (he didn’t even take off his mask for fuck sake)? What about Eggman just vanishing after the final boss? What about the fact that two thirds of the final boss are rehashes, and at this point I’m seriously insulted by seeing Egg Nega Wisp for the third time?
- Going hand-to-hand with the rushed plot, the wasted potential. Sonic gets tortured in isolation, so you’d expect some consequences to his characterization. Nope! Not even a reveal that he was just hiding his fear by acting tough. Why are Shadow, Chaos and Zavok on Eggman’s side? Lol, they were just illusions, the real Shadow is fine and the others just don’t appear. All the cool hints about a tragic past for Infinite in his own song? Nothing mentioned in-game. He’s an experiment, that’s it. The connection with Mania? Just an excuse to justify the presence of Classic Sonic, whose only purpose in the plot is to snap Tails out of his depression. This game is just begging, “Rewrite me, please!”, and if I could write decently I’d do it myself, I’m that disappointed.
- What’s the deal with Aqua Road? It’s the only gimmick level in the game and it looks like the unholy child of those horrible bingo tables in Bingo Highway and this part in Harry Potter and the Prisoner of Azkaban for PC.
- Very minor, but if Eggman could see the fake sun, that means he would’ve been incinerated too. Considering how smart he was otherwise, that seems like a huge hole in his plan.
That’s everything I can think of. So, in conclusion, the game is generally good but overall mixed, and I dread the coming of November 7th because I can’t even imagine the kind of reception this game will get (and since it’ll come right after Super Mario Odyssey I don’t think it will sell well :\). 
I would personally play it if I had the chance because the game doesn’t look broken, boring or frustrating, and if I can manage to have fun with ShTH Forces will definitely be entertaining :V but it’s clear something went seriously wrong during the production and it feels like there are bits of the game missing, bits that could’ve elevated the quality from “good” to “excellent” - which is also why I hope Sonic Team doesn’t throw everything away but keeps the good parts and expands on them to create an even better game next time.
So if you’re planning on getting Forces, ask yourself what do you want to see in a Sonic game, because that’s the thing that makes the difference between “it’s not perfect but I can have fun with this” and “this game is absolute trash and Sonic doesn’t deserve this”.
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fallenzangel · 2 years
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The Wife is Here
I am in a Zeti mood right now and decided to draw my favorite couple again, because I love me some Zavok and Zangel. The official Husband and Wife duo.
This also goes along with a HC for Zangel in regards to Zavok.
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fallenzangel · 2 years
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IT IS A CRIME I HAVEN’T DONE ART OF THESE TWO. I LOVE THEM SO MUCH AFTER ALL.
Anyway, have some much overdue artwork of Zavok and Zangel being absolutely adorable. Might be a FEW mistakes but I don’t care, this was just a quick lil’ sketch I wanted to do of these two. I’ll probably have more proper art later, for now enjoy this.
I am TRASH for my own ship, shush.
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